Fugue in Honkai Star Rail: guide & build 🔥

Guide to creating a build for the girl from the fox people of Xianzhou - Fugue build.

Fugue in Honkai Star Rail: guide and build

A detailed guide to Fugu in Honkai: StarRail with an analysis of the main mechanics and advice on assembling, revealing the maximum potential of the heroine. The girl is focused on supporting the squad by increasing the penetration effect and providing the ability to ignore weaknesses, as well as reducing enemy defense. At the same time, she can inflict good damage, despite the vulnerabilities of opponents.

Based on the key features of Fugue, we will provide rating tables with the best caves relics, planar decorations and light cones. Let's show some examples teams with the most suitable characters. In addition, we will analyze the order of actions during the battle, strengths and weaknesses, and also indicate everything that is needed to pump Fugue.

Fugue is a legendary character related to Paths of Nothingness and wielding the element of fire. Once an ordinary girl from the fox nation, she became a victim of a large-scale conflict between the Xianzhou Alliance and the Emanator of Destruction, which caused her to lose her former identity. She was given another chance at a completely new life. However, traces of her difficult past still continue to remind of themselves. She is a support debuffer who focuses on supporting allies and weakening opponents.

Rating S+ position in dash list
Rarity ⭐⭐⭐⭐⭐
[Type] element Fire damage type
Path Nihility
When was it added to the game? December 25, 2024 (patch 2.7)
How to get a character Banner "Event Jump: Character"
Gender Female
Home region Lofu Xianzhou
Role in the squad Debuffer
Role in the game New form tingyun
signature light cone "Home at the End of a Long Journey"
Voice actresses
  • English Voice Actress - Anya Floris
  • Japanese Voice Actress - Takada Yuuki
  • Chinese voice actress - Jiang Li
  • Corresponding voice actress: Lee Myeong-ho

Biography of Fugue in Honkai: Star Rail

Fugue from Honkai: Star Rail - Resurrection Form tingyun, who was previously the envoy of the "Flight Commission". The representative of the fox people was unwittingly drawn into the conflict that arose on Lofu Xianzhou even before the Star Express arrived there.

As a vessel for Nanuki's emanator, she was exposed to external forces for a long time, and was then defeated as unnecessary. However, Fuuga's story did not end there, as her body was given to scientists, thanks to whom the girl was able to gain a new life.

How to Get Fugu in Honkai: Star Rail

To obtain Fugu, you need to spend Star Pass tickets in the Event Jump: Character banner. The heroine will be available for acquisition from 25 декабря 2024 года to January 14 2025 years inclusive, in the second half updates 2.7.

If you don't want to miss the next Fugue rerun, we recommend that you follow the article update, which presents the latest banner schedule.

Features

Ascension of Fugue allows you to develop her basic stats, such as attack power, defense, and health. In addition, there are speed and taunt parameters, but they do not change as the character levels up. All stat values ​​are shown in a table.

Level of Basic Attack Basic protection Basic Health Speed Taunt
1 79 75 153 102 100
20 154 148 299 102 100
30 225 216 436 102 100
40 297 284 574 102 100
50 368 352 712 102 100
60 439 421 850 102 100
70 510 489 988 102 100
80 582 557 1125 102 100

Basic skills

Fugue is focused on helping her allies, debuffing opponents, and dealing fire damage to the area. First of all, the skills are intended to provide support for squads that specialize in penetration. Since they are the ones who benefit the most from the mechanics of the legendary representative of Oblivion.

With her skill, she applies a buff that increases the penetration effect and allows you to ignore enemy weaknesses, and, on the contrary, weakens opponents by lowering their defense. However, the heroine also brings benefits passively, spreading a special status that additionally drains stamina. In addition, she allows you to deal damage with super penetration.

In the following points, we will take a closer look at how Fugue's abilities work and highlight the priority sequence for leveling them up. We will also study the hidden skills from the "Traces" section and eidolons. In particular, we will pay attention to the consts that are recommended for obtaining.

Active skills

Angry Flame

Technique "Angry Flame" || Debuff

When using the technique, inflicts the "Dizziness" status on enemies in a certain area for 10 seconds. Enemies under this effect cannot attack allied targets.

After dealing damage to an enemy with Vertigo, its duration is advanced by 40%. In addition, with a 100% base chance, it imposes the defense reduction specified in the skill for 2 turns.

Flaming Tail

Basic Attack "Blazing Tail" || Single Strike

Deals fire damage to one enemy equal to 50-100% from attack power.

Fiery caress

Enhanced Basic Attack "Fiery Caress" || Explosive Strike

Deals fire damage to one enemy equal to 50-100% from the attack power, as well as fire damage to adjacent targets, amounting to 25-50% from attack power.

Granting grace

Skill "Granting Grace" || Support

Applies the Fox's Prayer status to one target ally and enters the Furious Burn status for 3 turns. The duration of the status decreases with each turn of Fugue, and the status only affects the last target of the skill.

An ally with the Fox's Prayer status has their penetration effect increased by 15-30%. In addition, his attacks drain the opponents' stamina regardless of the vulnerability type. This effect is equal to 50% from the initial damage of the fortitude and does not stack with other similar effects.

While the "Furious Scorch" state is active, Fugue's basic attack is enhanced. Every time an ally with "Fox's Prayer" attacks an enemy, the heroine has a 100% basic chance to decrease the target's defense by 8-18% within 2 moves.

blinding flame

Super Ability "Blinding Flame" || Group Strike

Consumes 130 energy and deals fire damage to all enemies, which is 100-200% of attack power. This attack ignores enemy targets' vulnerabilities and reduces their durability. When the stamina bar is completely depleted, the "Burning" fire penetration effect is applied.

Passive skills

Blessing of Kindness

Talent "Blessing of Kindness" || Debuff

While Fugue is on the battlefield, enemies are afflicted with the Cloud Flame Glitter status, which is equal to 40% from the maximum durability of the targets:

  • When durability drops to 0, the status continues to deplete.
  • When Cloud Flame Glitter drops to 0, the enemy will take pierce damage again.

While Fugue is on the battlefield and after allies attack enemies with a pierced vulnerability, the stamina damage of this attack is converted once to super penetration damage, which is equal to 50-100%.

The order of leveling abilities

Talent ≥ Skill > Super Ability ≥ Basic Attack

It is recommended to improve Fugue's skills in the following sequence:

  1. Talent и skill — skills that are practically equal in priority and allow you to help your allies in battle in various ways. For this reason, it is advisable to pump them in parallel with each other, but first of all, the emphasis is on talent.
  2. Superpower — Fugue's main source of damage. To some extent, it is also a support option in the form of additional area damage. Moreover, the ultimate completely ignores the vulnerabilities of opponents.
  3. Basic Attack - Another way to deal damage through a stronger version of the strike and restore skill points. Has a slightly lower value in terms of pumping due to the lower impact compared to the super ability.

Tracks

All traces of Fugue:

Speed ​​+2 units. (level 1)
"Revival of Zelenat": After an ally pierces a vulnerability, the enemy's action is delayed by an additional 15%. Penetration effect +5,3% (A2) Speed ​​+2 units. (A3) Health +4% (A3)
"Riddles of Tushan": Fugue's penetration effect is increased by 30%. The first use of the skill gives 1 action point. Speed ​​+3 units. (A4) Penetration effect +8% (A5) Speed ​​+3 units. (A5)
"The Essence of Thecda": Penetrating an enemy's Vulnerability increases the Penetration effect of all allies by 6% (except Fugue). If Fugue's Penetration effect is 220% or more, the buff is further increased by 12% for 2 turns. The bonus can be stacked up to 2 times. Health +6% (A6) Penetration effect +10,7% (level 75)
Speed ​​+4 units. (level 80)

Overall increase in stats after opening all tracks:

  • Speed ​​- 14 units.
  • Penetration effect - 24%.
  • Health (HP) - 10%.

Eidolons

Eidolons of Fugue

All Fugue Consts:

number Name <font><font>Materials</font></font>
1 Mortality has faded, the path to ascension An ally under the Fox's Prayer status has their vulnerability penetration increased by 50%.
2 The approach of good fortune bestows chastity When an enemy's weakness is broken, Fugue restores 3 energy to himself. After using the super ability, advances all allies' actions by 24%.
3 The heart is filled, the mind is subdued Skill level +2. The maximum level is 15. The level of basic attack +1. The maximum level is 10.
4 Consciousness is fragmented, names are burned Penetration damage to an ally under the Fox's Prayer status is increased by 20%.
5 The Rise of Patronage, Heir to Nirvana Superpower level +2. Talent level +2. The maximum level is 15.
6 The end of creation, the beginnings of the universe Fugue's vulnerability penetration efficiency is increased by 50%. While the heroine is in the "Furious Burn" state, the "Fox's Prayer" status is applied to all squad members.

The best Eidolons of Fugue are E1, E2 and E6:

  • First consta is good because it expands the functionality of the "Fox's Prayer" status. Now it not only gives the effect of penetration and ignoring vulnerability, but also increases the effectiveness of the penetration of the selected partner. Thanks to this, the ally will be able to quickly reduce the resistance of opponents.
  • Second Const. Allows for more consistent use of the ultimate by gaining additional energy when breaking through a weakness. Additionally, it offers a team benefit in the form of advancing the actions of all allies after using Fugue's ultimate.
  • Sixth Consta gives the heroine the ability to drain enemy targets' stamina much faster and has a higher chance of activating the Third Track bonus. However, the most important buff is that the Fox's Prayer status is extended to all teammates.

F2P players are recommended to stick with E2.

How to Play Fugu: Rotation

Fugue in Hankai: Star Rail functions as a support, debuffer, and somewhat secondary DPS character during combat. The key principles of playing her are quite simple and boil down to the following:

  • Every 3 turns, use a skill on the main DD to apply "Fox's Prayer" and "Furious Burn".
  • While the applied effects remain active, it is recommended to attack with a strengthened basic attack.
  • The super ability is used when ready to deal area damage.

At the same time, the talent helps allies passively, allowing them to deal super-penetration damage. Now let's take a closer look at Fugue's rotation using the standard sequence of actions as an example:

  1. Before entering the battle, activate the heroine's technique and attack the enemy (you can do this for any character). This will allow you to advance the Fugue effect by 40% at the very beginning and lower the enemy's defense.
  2. During the turn, we use the skill on the main DD or on the character who needs the effect of penetration and the ability to ignore vulnerabilities. Thus, the status "Fox's Prayer" is imposed, and the fox goes into the state "Furious Burn" for 3 turns.
  3. While the previously applied state is active, the girl's basic attack becomes stronger and deals fire damage to several monsters. As a result, for 3 turns, we use a basic attack on the central or largest enemy target.
  4. The super ability itself does not offer any buffs to the group and simply deals damage in an area, without taking into account the initial weaknesses of the enemies. We use it as soon as it is ready and preferably to pierce enemies and thus activate the bonus of the third trace.

Advantages and Disadvantages of Fugue

Based on the studied characteristics of Fugue, we will note her strengths and weaknesses as a representative of the debuff class.

Advantages Disadvantages
A great unit for squads that play on penetration, Fugue fits perfectly into such builds and offers useful bonuses, including the ability to deal damage with super penetration due to the talent. Fugu cannot be called a universal character of the Non-Being, since her main focus is connected with penetration. She can "cut" the defense, but she copes well with this and sang.
Reduces enemy defense when a teammate attacks them while under the Fox's Prayer status. This is one of the strongest buffs, especially in groups, where Fugue excels. It has a free analogue in the form of Pioneer of Harmony, which similarly offers the necessary boosts for “punchy” builds and is not much inferior in efficiency.
Allows one target ally to drain Stamina despite the opponent's initial weaknesses thanks to the Fox's Prayer status effect.
Deals damage when using a boosted basic attack and ultimate ability. Moreover, the ultimate ignores enemy vulnerabilities and spreads across the area.
Despite the need for a penetration effect, the parameter itself receives a considerable amount due to the built-in bonuses from traces, which makes assembly easier.

Upgrading Fugue in HCP

In this section you can find the necessary resources for Fugue.

Elevation materials

Level ofMaterial 1Material 2Material 3
30Credits ×4 000Sprouts of Immortality ×5
40Credits ×8 000Sprouts of Immortality ×10
50Credits ×16 000Ethereal Flower of Immortality ×6Hot Blade ×3
60Credits ×40 000Ethereal Flower of Immortality ×9Hot Blade ×7
70Credits ×80 000Branch of Immortal Glory ×6Hot Blade ×20
80Credits ×160 000Branch of Immortal Glory ×9Hot Blade ×35

Total amount of materials for leveling Fugue to level 80:

  • Credits (×1 690 000).
  • Traveler's Guide (×290) or adventure journal (×1 160).
  • Sprouts of immortality (×15), ethereal flower of immortality (×15), a branch of immortal glory (×15).
  • Hot Blade (×65).

Skill Leveling Materials

Emboldening SalvoMaterial 1Material 2Material 3Material 4
Basic Attack "Flaming Tail"Credits ×240 000Sprouts of Immortality ×6
Ethereal Flower of Immortality ×7
Branch of Immortal Glory ×7
Fire Spirit ×3
Starfire Essence ×8
Heavenly Cremator ×11
Emboldening Salvo "Granting Grace"Credits ×652 500Sprouts of Immortality ×9
Ethereal Flower of Immortality ×13
Branch of Immortal Glory ×7
Fire Spirit ×3
Starfire Essence ×15
Heavenly Cremator ×30
Imprint of Fate ×2
Repentance of the Eternal False Body ×3
Superpower "Blinding Flame"Credits ×652 500Sprouts of Immortality ×9
Ethereal Flower of Immortality ×13
Branch of Immortal Glory ×7
Fire Spirit ×3
Starfire Essence ×15
Heavenly Cremator ×30
Imprint of Fate ×2
Repentance of the Eternal False Body ×3
Talent "Blessing of Kindness"Credits ×652 500Sprouts of Immortality ×9
Ethereal Flower of Immortality ×13
Branch of Immortal Glory ×7
Fire Spirit ×3
Starfire Essence ×15
Heavenly Cremator ×30
Imprint of Fate ×2
Repentance of the Eternal False Body ×3

Total amount of materials for upgrading Fugue's skills:

  • Credits (×2 197 500).
  • Sprouts of immortality (×33), ethereal flower of immortality (×46), a branch of immortal glory (×28).
  • Fire Spirit (×12), starfire essence (×53), heavenly cremator (×101).
  • Fate's imprint (×6).
  • Repentance of the eternal false body9).

The sequence of pumping traces

TracksMaterial 1Material 2Material 3Material 4
Speed ​​+2 units.Credits ×2 500Sprouts of Immortality ×2
"Revival of Zelenat"Credits ×5 000Fire Spirit ×3Repentance of the Eternal False Body ×1
Penetration effect +5,3%Credits ×5 000Fire Spirit ×3Sprouts of Immortality ×6
Speed ​​+2 units.Credits ×10 000Starfire Essence ×3Ethereal Flower of Immortality ×3
HP +4%Credits ×10 000Starfire Essence ×3Ethereal Flower of Immortality ×3
"Riddles of Tushan"Credits ×20 000Starfire Essence ×5Repentance of the Eternal False Body ×1Imprint of Fate ×1
Speed ​​+3 units.Credits ×20 000Starfire Essence ×5Ethereal Flower of Immortality ×4
Penetration effect +8%Credits ×45 000Heavenly Cremator ×3Branch of Immortal Glory ×3
Speed ​​+3 units.Credits ×45 000Heavenly Cremator ×3Branch of Immortal Glory ×3
"The Essence of Thecda"Credits ×160 000Heavenly Cremator ×8Repentance of the Eternal False Body ×1Imprint of Fate ×1
HP +6%Credits ×160 000Heavenly Cremator ×8Branch of Immortal Glory ×8
Penetration effect +10,7%Credits ×160 000Heavenly Cremator ×8Branch of Immortal Glory ×8
Speed ​​+4 units.Credits ×160 000Heavenly Cremator ×8Branch of Immortal Glory ×8

Total amount of Fugue Hidden Skill Materials:

  • Credits (×802 500).
  • Sprouts of immortality (×8), ethereal flower of immortality (×10), a branch of immortal glory (×30).
  • Fire Spirit (×6), starfire essence (×16), heavenly cremator (×38).
  • Repentance of the eternal false body3).
  • Fate's imprint (×2).

Best Fuuga Builds in Honkai: Star Rail

Fugue in HSR is a support debuffer who can also deal fire damage, usually through vulnerability penetration. Given the fox girl's mechanics, her build should be built according to the following principles:

  • First of all, you need to have penetration effect (ideally at least 220%) to take full advantage of the bonus from the last trace.
  • A certain percentage is required effect hit chance - this characteristic will allow you to consistently reduce your opponents' defense.
  • Speed, in turn, implies not only more stable damage infliction with an enhanced basic attack, but also additional energy generation.
  • In the planar sphere, preference is given to HP or defense, which will make the character "tighter" and help avoid instant death from enemy attacks.

In the following paragraphs, we will take a detailed look at how to build Fugu in XSR. We will provide optimal values ​​for key stats, as well as provide rating tables with the best equipment, which includes light cones, cave relics, and planar jewelry.

Recommended characteristic values

Main parameters in artifacts:

Head HP (permanent)
Arms Attack Power (Permanent)
Body Effect Hit Chance
Legs Speed
planar sphere HP/defense
Connecting rope Penetration effect / if EP ≥ 220%, then energy recovery

Optimal final indicators:

  • Penetration effect: from 220%.
  • Effect Hit Chance: 67%.
  • Speed: from 142-160 units.
  • ATK: from 1 units.
  • HP (health): from 3-000 units.
  • DEF: from 900-1 units.

How to collect 220% Fugue penetration effect

The character needs EP to provide the maximum buff from the "Essence of Fekda" trace. The options that allow increasing this stat are shown below:

  • Connecting rope - 64,8%.
  • Full talent tree leveling (traces) - 54%.
  • Relic Set "Iron Cavalry Against Invasion" — 16% or "The Falling Meteor Thief" - 32%.
  • Planar decoration "Thalia - the land of bandits" - 36% or "Lotus Lantern of the Palace" - 40%.
  • Signature Light Cone - 60% or Lone Healing - 40%; Fermata - 32%.
  • Path of Harmony supports: Ruan Mei - 20% (after "Inert Breath") or Pathfinder - 52,5% (150% EP, E4, super ability lvl.10).

Final result: 222,8% with minimal increases (sub-stats are not taken into account when calculating).

Best light cone

When considering weapons for Fugue, choose cones Paths of Nothingness with a penetration effect, speed and a chance to hit effects (if you can't reach the required indicator). Also suitable are "cards" that have bonuses for the team or allow you to impose additional debuffs.

The best option is Fugue's signature "Home at the End of a Long Journey", which has a high EP value and allows you to apply a negative status to enemies, increasing the damage received from penetration. However, there are other alternative cones, discussed in the table below.

NameDescriptionRecommendation
Home at the end of a long road
⭐⭐⭐⭐⭐
HP 43-953
ATK 21-476
DEF 30-661
Increases the penetration effect by 60-100%. When penetrating an enemy vulnerability, there is a 100% base chance to apply the Burning debuff, which increases the target's penetration damage taken by 18-30%. The effect lasts for 2 turns and can stack up to 2 times.Fugue's signature light cone provides the heroine with a high rate of penetration effect, which simplifies the build. At the same time, the weapon allows you to impose an additional debuff. It will be useful for allies depending on the number of weakenings, or in a classic squad from penetration due to an increase in the corresponding type of damage.
Determination shines like pearls of sweat
⭐⭐⭐⭐
HP 43-952
ATK 21-476
DEF 15-330
When a character attacks an enemy without the "Catch" status, a basic chance appears 60-100% Apply the "Catch" status to the target. The enemy under this debuff has their defense reduced by 12-16% for 1 turn.A great cone if Fugue is only used as a support character and her own damage is not that important. Like the signal, the "card" offers a debuff, but it is more versatile. The defense reduction along with the fox's own similar debuff will greatly strengthen the party.
Solitary Healing
⭐⭐⭐⭐⭐
HP 48-1058
ATK 24-529
DEF 18-396
The penetration effect is increased by 20-40%. When a character activates an ultimate, their periodic damage is increased by 24-48% for 2 turns. Defeating an enemy that has a damage over time effect from the owner restores 4-8 units energy.A free option to increase the penetration effect if there is no signal and there are not enough percentages to the optimal value. Otherwise, the passive bonus does not bring any benefit, since Fugue does not play from periodic damage. Although it can potentially sometimes impose "Burning" when penetrating.
Before the start of the training mission
⭐⭐⭐⭐
HP 43-952
ATK 21-476
DEF 15-330
Increases the chance of hitting effects on 20-40%. When dealing damage to an enemy with reduced defense, it is restored 4-8 units energy.Part of the reason a character needs the chance to hit effects is to constantly lower their defense when attacking an ally with a status effect. "The Fox's Prayer". Therefore, if a situation arises when it is not possible to collect a stat using equipment, you can put this cone. In addition, it will provide additional energy.
Fermata 
⭐⭐⭐⭐
HP 43-952
ATK 21-476
DEF 15-330
The penetration effect is increased by 16-32%. Damage dealt to enemies with Shock and Weathered status is increased by 16-32%. This effect also applies to damage over time.At max awakening, it provides 6% less penetration than Lone Heal, but is still a good option that is much easier to obtain. As for the second part of the passive, Fugue herself cannot activate it without DoT characters of the Electric or Wind element.
Patience Is All You Need
⭐⭐⭐⭐⭐
HP 48-1058
ATK 26-582
DEF 21-463
Damage dealt is increased by 24-40%Each hit increases the speed by 4,8-8%. The effect can be stacked up to 3 times. When dealing damage to an enemy without the "Web" status, there is a base 100% chance to apply this debuff to the target. An enemy with the "Web" status is also considered to have the "Shock" status. The enemy, while under the "Web", receives periodic electrical damage equal to 60-100% from the attack power of the wearer, at the beginning of the turn for 1 turn.A weapon that accelerates Fugue's own damage. In addition, the speed increases, which will allow you to perform the action more often, as a result, more actively damage and debuff. Also, the light cone has a built-in weakening, which imposes the "Shock" status, which is considered periodic damage.
Countless spring days
⭐⭐⭐⭐⭐
HP 43-953
ATK 26-582
DEF 24-529
Increases the chance of hitting effects on 60-100%. When using a basic attack, skill, or ultimate to deal damage to an enemy, there is a basic chance 60% Apply the Armor Off status. The damage received by the enemy under this status is increased by 10-18% for 2 moves.

If the enemy has a damage over time effect applied by the wearer, there is a base 60% chance to transform the Armor Off status into Cornered, which further increases the enemy's damage taken by 14% for 2 turns. During this time, the Armor Off status cannot be applied.
The heroine does not need a chance to hit the effect in large quantities, but this will allow her to use the attack power or, alternatively, HP, defense for survival in the "body". At the same time, the debuff provided by the weapon will be in demand in any situation, since it increases all damage received by the enemy.
Incessant Rain
⭐⭐⭐⭐⭐
HP 48-1058
ATK 26-582
DEF 21-463
Increases the chance of hitting effects on 24-40%. When dealing damage to an enemy with 3 or more negative statuses, the critical chance increases by 12-20%. After using a basic attack, skill, or ultimate, there is a 100% chance to inflict the "Ethereal Code" debuff. The enemy under this status receives 12-20% more damage for 1 turn.Somewhat similar to "Countless Spring Days". However, it gives less SPE, and the negative effect that forces the enemy to take more damage lasts only 1 turn. In addition, the character does not need a critical chance, since the bulk of the damage is dealt by breaking through vulnerability.
In the Name of the World
⭐⭐⭐⭐⭐
HP 48-1058
ATK 26-582
DEF 21-463
Increases damage to enemies with negative statuses by 24-40%. If the character uses the skill, the chance of the effects to hit increases by 18-30%, and the attack power is 24-40%."Card" that provides a damage boost, which is suitable for Fugue, who strives to inflict more damage. To do this, it is enough to hang a negative status on opponents, which the heroine is able to do if an ally hits under the status "The Fox's Prayer"The attack power after activating the skill will also not be superfluous.
The show begins
⭐⭐⭐⭐
HP 48-1058
ATK 21-476
DEF 12-264
When the wearer applies a negative effect to an enemy, gains 1 level of the "Trick" status. Each level of this status increases the character's damage by 6-10% up to max. 3 times. This effect lasts for 1 turn. If the wearer's effects hit rate is 80% or more, his attack power increases by 20-36%.F2P variant with increased damage. Works on the same principle as the previous weapon, requiring the imposition of weakening. The heroine can activate the passive, but has only one negative status, which is why it will not be possible to receive the full bonus.
Void
⭐⭐⭐
HP 38-846
ATK 14-317
DEF 12-264
At the beginning of the battle, the chance to hit effects increases by 20-40% for 3 moves.Not a bad option if you've just started playing and have absolutely no alternatives. At the start of a battle, it will increase the chance of getting hit by effects that will make it more likely to apply a debuff that lowers defense.

Best relics

Fugue artifacts should contain the most popular characteristics that match the character's features. This includes increasing the penetration effect, speed, chance of hitting effects (if necessary), as well as various bonuses for damage.

cave relics

NameEffects Recommendation
Iron cavalry against the invasion2 parts: Increases penetration effect by 16%.
4 parts: When the penetration effect is 150% or more, the wearer ignores 10% of the enemy's defense when dealing penetration damage. In case the penetration effect exceeds 250%, the super penetration damage dealt ignores an additional 15% of defense.
The set is relevant due to the increase in the penetration effect, which is one of the most important characteristics. In addition, Fugue independently reduces defense, and the passive enhances this debuff, which significantly boosts the damage inflicted both when depleting stamina and in general. The heroine is also able to fulfill the conditions for obtaining the max. increase due to equipment and sub-stats, although she does not need so much.
Thief of Shooting Meteor 2 parts: Increases penetration effect by 16%.
4 parts: Increases the penetration effect by 16%. When penetrating the enemy target's weakness, 3 units of energy are restored.
An alternative set with a penetration effect. The increase in the characteristic is 2 times greater, but there are no damage bonuses. Instead, it offers additional energy recovery for penetrating vulnerability, which is useful for stable use of the ult.
Iron cavalry against the invasion

×

Watchmaker of sleepy shenanigans
Thief of Shooting Meteor

×

Herald wandering in hacker space
2 parts: Increases penetration effect by 16%.
2 parts: Increases penetration effect by 16%.

2 parts
: Increases penetration effect by 16%.
2 parts: Increases speed by 6%.
The most optimal combinations of artifacts that will provide the character with the necessary parameters. You can combine relics with penetration if there is a deficit. Or add parts for speed to one of the sets, since this stat is also of considerable importance in the assembly, directly affecting the efficiency of rotation.
Twilight Eagle2 parts: Increases wind damage by 10%.
4 parts: After using the superpower, the action moves forward by 25%. 
An unconventional gear option. In this case, it is necessary to wear a full set, since the passive is important. It is mainly used in the late game as an additional source of increasing the number of actions within one cycle in endgame modes. It is important to take into account the changes in the sequence of moves based on progression, so that this does not negatively affect the final rotation.

planar decorations

NameEffects Recommendation
Lotus Lantern Palace2 parts: Increases speed by 6%. When dealing damage to an enemy with fire weakness, the penetration effect increases by 40% for 1 turn.The penetration effect and speed are key parameters when constructing a Fugue build. However, the kit assumes the presence of fire vulnerability in opponents, which is a specific and not always feasible condition. It is mainly placed in combination with the Firefly.
Thalia - the land of bandits2 parts: Increases the penetration effect by 16%. When the speed reaches 145 units or more, the penetration effect is further increased by 20%.A great choice due to the high increase in penetration effect with 145 haste. Since this is one of the most optimal values, Fugue is usually able to implement the passive buff. Although in some situations, it may be necessary to help from Path of Harmony supports.
Sprightly Vonwacq2 parts: Increases energy recovery speed by 5%. If the wearer's speed is 120 or more, the effect is advanced by 40% at the start of battle.A set that can be used to obtain energy recovery if there are problems with activating the superpower, and the connecting rope is on the effect of penetration. In addition, in combination with the character's technique, the action at the beginning of the battle will advance by 80%, allowing you to go among the first in almost any situation and immediately use the skill.
Mermaid, sunken shores2 parts: Increases energy recovery speed by 5%. If the owner is not the first character in the team, the attack power of the first character increases by 12%.An alternative option with energy restoration. Requires that the main damage dealer must be on the first slot in the squad, and Fugue on any other. This set of decorations can provide an additional advantage to the main DPS character if the attack power characteristic is important to him. Such heroes include Rappa or Firefly.
Fleet of the Ageless2 parts: Increases HP by 12%. If the wearer's Speed ​​is 120 or more, the Attack Power of all allied characters increases by 8%.A good support set. Suitable if Fugue plays a purely support role and/or is the only such character in the team. The passive bonus increases health, adding survivability, and also allows you to buff the attack power of allies if the heroine's speed is not lower than 120 units, which is highly likely to happen.
Pan-Galactic Commercial Enterprise2 parts: Increases the chance of effects hitting by 10%. At the same time, the attack power increases by 25% of the chance of the effect hitting. The maximum total increase is 25%.A possible option if there is a lack of chance to hit effects to reach the recommended value. This is necessary to constantly lower the defense of opponents. However, the planar decoration also offers an increase in attack power, which will positively affect the damage done by skills that are scaled by this stat.

Squads for Fugue

In XSR, Fuga is a support character with debuffering abilities and the ability to deal damage to multiple enemies or an area. The girl's focus is related to breaking through vulnerability, making her a great addition to squads that specialize in draining the stamina bar.

If desired, it can be placed with any damage dealers as a sub-DD or to reduce defense. However, there are often much more accessible and suitable options for these roles, while the heroine in this case will not be able to realize her potential to the maximum, as well as bring enough benefit to the group.

Best characters

The table shows the allies that can team up with Fugue:

CharacterDamage Path and TypeFeatures
FireflyDestruction
Fiery
A powerful damage dealer who relies on penetrating vulnerability. Will highly appreciate the provided buffs, as she needs a lot of EP. In addition, she will benefit from reducing enemy defense and the ability to attack with super penetration. The only thing is that Firefly is able to impose vulnerability on her own, which is why ignoring the weakness of opponents will be of little use to her.
XueyiDestruction
Quantum
A great epic DPS hero who needs to constantly pierce the tenacity of enemy targets. Fugue will not only provide her with the necessary buffs, but will also help her gain Karma levels, as it deals damage while ignoring the target's element. This, in turn, will allow Xueya to consistently perform a bonus attack during combat.
BoothillHunting
Physical
Boothill's mechanics work well with Fugue, allowing the character to benefit greatly from having a fox girl on his team. She can provide significant support while the cowboy is in Duel mode: she will increase his penetration effect, reduce enemy defense, allow him to ignore vulnerabilities and deal super penetration damage.
FeixiaoHunting
Wind
The heroine primarily specializes in carrying out a bonus attack. However, when using the ultimate, she does not take into account the enemy's weakness and effectively reduces durability. For this reason, Fugue can be useful for her and additionally increase the damage that comes with the super ability. In addition, Feixiao depends on the attacks of allies, and the fox stably hits with an enhanced version of the basic attack and the ultimate.
Doctor RatioHunting
Imaginary
The character has no connection to penetration. However, he needs allies to apply negative statuses to opponents to increase the probability of performing a bonus attack and deal more damage. Fox Girl lowers defense, which is a debuff, and she can also carry a signature light cone or other weapons that have a built-in weakening, and thus help Ratio.
March 7Hunting
Imaginary
A free secondary damage dealer who partly functions as a support-buffer. The skill can make one character a "Teacher", offering special bonuses in the form of additional damage or increased durability destruction. At the same time, she herself can play off vulnerability penetration thanks to the mechanics embedded in the traces.
SushanHunting
Physical
Benefits greatly from having enemies with a completely depleted stamina bar on the battlefield, as this advances her action and increases her speed. Fugue will provide support with both weakness penetration and buffs with her active skills. The bonuses offered will allow Sushan to deal with enemies much more effectively as the core of the group, inflicting colossal damage on them.
RappaErudition
Imaginary
Rappa and Fugue are a great combination in all respects. In addition to lowering defense, the fox can also apply the "Fox's Prayer" status to the heroine, which will increase her penetration effect and allow her to ignore enemy vulnerabilities for several turns. What is equally important, Fugue will gain talent charges, which are given to Rappa for completely depleting enemy stamina. The charges will increase stamina damage at this time.
HimekoErudition
Fiery
DPS character with mass damage. In addition, plays from the bonus attack, which is triggered only when sufficient accumulation of special charges. They are given for breaking through weakness and in the amount of three pieces give the opportunity to immediately make a subsequent strike when an ally attacks an enemy. Fugue will increase her damage from a complete decrease in stamina and additionally cut the defense of enemy targets.
ServalErudition
Электрический
Due to the low cost of the ult, it is actively used in the area, alternating with the skill and thereby depleting the resistance of opponents. It does not have any built-in bonuses related to penetration, but can deal quite good damage when it is triggered. For this reason, in the appropriate build, it interacts well with Fugue, receiving many useful improvements.
qingqueErudition
Quantum
When using the enhanced basic attack "Icing on the Cake!", the Prophet will in most cases cause penetration due to the high one-time damage on multiple targets. Although this is not the heroine's main mechanic, like Serval, she is capable of playing in a similar build if she wants to and take advantage of the advantages that the fox offers.
PioneerHarmony
Imaginary
GG of the Imaginary Element is one of the best support units in squads focused on reducing enemy durability. Provides allies with an additional increase in penetration and allows periodic damage with super penetration. In part, its functionality resembles Fugue, but it also combines well with it to help the team achieve the most optimal results together.
ruan meiHarmony
Ice
A powerful representative of the Path of Harmony, especially good in specialized builds from penetration. Allows you to more effectively destroy the armor of opponents, which has a positive effect on the damage of the super penetration that Fugue provides due to the talent. In addition, it increases the speed and EP of all allies. In a pair with the fox girl, you get a fairly powerful boost for the group.
ZaryankaHarmony
Physical
The Galovian singer spreads buffs to all party members, increasing damage and attack power. An additional benefit is the ability to instantly perform an action on allied characters after the Robin activates her super ability. This can "play into the hands" in various situations and even completely turn the tide of battle.
ArmorHarmony
Wind
When using the skill, advances the movement of one allied unit by 100% and increases its damage. The ultimate increases the attack power of all comrades and their crit. damage. However, it is worth noting that the latter buff is of little use in teams focused on breaking through vulnerability. Has extremely useful traces that provide an additional percentage of protection and increase the group's DPS.
SparkleHarmony
Quantum
Works almost on the same principle as Armor, offering the same bonuses. However, it is more useful where there is a high consumption of skill points. Sparkle not only restores skill points, but also generates additional ones. With a sufficiently "gluttonous" main damage dealer, it becomes a profitable support character, capable of saving a lot of points for the team.
TribbyHarmony
Quantum
Combines several functions: spreading buffs and dealing damage. At the same time, it plays most effectively in teams where allies damage several targets, since this restores additional energy. Fugue and her partners benefit from increased penetration of all types of resistance and overall damage, and Tribby, due to their attacks on enemies, steadily charges the super ability.
AstaHarmony
Fiery
A free Harmony character with nice buffs for both Fugue herself and her standard squad. Increases attack power when stacking, and increases the speed of all allies. Can deal decent damage, periodically penetrating enemy armor, which even gives you a chance to take advantage of the fox's buffs and deal more damage when stamina is depleted.
tingyunHarmony
Электрический
Restores energy to the selected character, helping to charge the super ability faster, and increases its damage. In addition, using the skill imposes a special status "Blessing", which buffs attack power and allows you to inflict additional electrical damage when performing any attack. An excellent support, especially if someone in the team is experiencing a lack of energy.
HanjaHarmony
Physical
Optimal support with skill point generation and useful increases in the form of increased DPS, attack power and speed. The bonuses in question are in demand for "punching" squads, which mainly include the fox girl. Like Sparkle, she will be very relevant and necessary when the main damager consumes a large number of action points and the group needs their additional restoration.
AcheronNihility
Электрический
Galactic Ranger doesn't play for penetration, although she ignores enemy vulnerabilities while using her ultimate. Of course, this allows her to take advantage of Fugue's buffs, but the main reason they can combo is because Acheron needs heroes from the Void at E0. She also benefits from having debuffs. Vixen only has one debuff, but can apply more with Signature Cone or another weapon that has a similar mechanic.
JiaoqiuNihility
Fiery
Simply an excellent representative of its class with fairly universal negative effects. Due to the "Hot Ash" status, it increases the damage received by enemies, as well as the damage inflicted by super abilities. It can act as a secondary support-debuffer if the Fugue buffs are enough and the team does not need Harmony characters.
Silver WolfNihility
Quantum
Weakens enemies in various ways: lowers defense, attack power, and speed. Also allows you to cause one target to be weakened by one ally's element. However, Fugue offers a nearly identical effect, allowing heroes with the Fox's Prayer status to completely ignore the vulnerabilities of any enemies for several turns. For this reason, Wolf is often taken only to distribute additional debuffs, but can also be collected through penetration.
WeltNihility
Imaginary
A debuffer that spreads the Imprisonment status, which delays enemy actions and reduces their speed. It also has synergy with Fugue due to the Punishment trail, which increases the character's damage to enemies with a broken weakness.
sangNihility
Ice
Demanded in literally all teams and modes. Easy to use epic hero, removing the boost from one enemy, and cutting the defense of all monsters on the battlefield with a super ability. In combination with the negative effect from the fox, it results in multiple weakening of enemy targets, as a result, squad members will inflict much more damage on them.
Fu XuanPreservation
Quantum
Despite belonging to the Path of Preservation, she does not place shields on her allies. Instead, she reduces the damage they take by redirecting some of it to herself. As another source of survivability, she offers healing when using her ultimate and an increase in overall health when the Matrix of Precognition from the skill is active.
AventurinePreservation
Imaginary
Provides the group with shields that can withstand a decent amount of incoming damage, and in addition, the KMM employee increases resistance to effects. Thanks to this, there is a high chance of not being affected by debuffs if they are spread by opponents. In addition, Aventurine deals quite good damage with a bonus attack.
CheetahPreservation
Ice
A standard shielder, capable of maintaining the group's survivability at a high level even alone with proper pumping. Its main drawback is that armor is applied only by the ult, and if it does not have time to charge in time, you can find yourself without any protection. For this reason, when choosing a Cheetah, it is important to monitor how well its characteristics are pumped.
PioneerPreservation
Fiery
A decent free tank that takes most of the hits thanks to the "Taunt" action. In addition, it deals damage and has the ability to hang shields with any attacks. However, they are not strong enough to completely protect the team from powerful enemy attacks without outside help.
March 7Preservation
Ice
Like the fire GG, he is a F2P shielder. The armor provided by the heroine may be stronger, but it only affects one teammate. Therefore, you will have to constantly choose the most priority target for the skill, while the rest of the characters will remain vulnerable. He can also act as a secondary damage dealer in the early stages, since he deals damage with a bonus attack and super ability.
LinshaAbundance
Fiery
An ideal candidate as a healer for a team with Fugue, as it applies a negative status that increases penetration damage. At the same time, the healer independently deals damage and summons a creature during the battle, which is a bonus attack. This assistant is an additional source of fire damage, healing, and removes debuffs from allies.
BailuAbundance
Электрический
A support from a regular banner with healing abilities. Provides good support to allies due to timely healing from the skill and ult, which heal several targets at once. In addition, it has a unique mechanic that allows you to resurrect a dead hero once during a battle if he had the "Vivacious" status.
LochaAbundance
Imaginary
Economical in terms of skill point usage and stable healing. Summons a "Magic Circle" that restores health to allies in it when they perform any attacks, thus providing passive healing. The super ability, in addition to dealing damage, removes one buff from enemies.
HohoAbundance
Wind
A healer who maintains the health of her teammates at the proper level with the help of her skill and talent. Despite the fact that she does not heal with her ultimate, she instead applies buffs: increases attack power and restores energy to all party members. The optimal choice for high-quality healing and when there is a lack of energy for stable use of the superpower.
GallagherAbundance
Fiery
Along with Linsha, he is one of the most recommended support characters in the "piercing" squad. Puts the "Dead Drunk" status on enemies, increasing the damage received by enemy targets from piercing and restoring the health of allied units. As an addition, he also weakens targets using a strengthened basic attack and reduces their attack power.
LynxAbundance
Quantum
A budget healer who provides stable HP regeneration. Heals with a skill and super ability. Moreover, the ult also removes one negative effect from each ally. Has a mechanic of periodic healing if a character from the squad is under the influence "Survival reactions" applied by the skill.
NatashaAbundance
Physical
Available almost from the very beginning of the game for completing story chapters. At the initial stages, it will become an indispensable support, protecting heroes from serious health drops. Offers a good and timely heal, both instant and passive, acting gradually. Can remove one weakening from an ally, if the first trace is unlocked.

Top Teams

The table shows the best units for Fugue:

Character 1Character 2Character 3Character 4Features
Rappa
Boothill
Firefly
FugueImaginary. hero
ruan mei
Linsha
Gallagher
A classic squad from penetration, where Fugue fits in best. Any damage dealer with mechanics tied to the depletion of tenacity serves as a basis. It is on these heroes that Fugue should use her skill, imposing the status "Fox's Prayer".

A must-have addition to such a team is always Ruan Mei or Harmony Pathfinder, as they offer all the necessary buffs and increase penetration damage. In turn, Linsha/Gallagher is suitable for the healer position with similar bonuses.
Rappa
Boothill
Firefly
FugueArmor
Sparkle
tingyun
Hoho
Linsha
An alternative variant of a squad focused on destroying enemy armor, but without specialized Harmony supports. If the main damage dealers do not experience a serious lack of penetration effect, preference can be given to other support characters.

For example, Armor or Sparkle advance the action, and Tingyun will be in demand for energy recovery. Healers remain the same or are also replaced. In particular, Hoho is a good choice, which not only heals well, but also increases attack power, provides additional energy.
HimekoFugueruan mei
Topaz
Tribby
March 7 Imaginary
Locha
Bailu
Himeko isn't exactly a vulnerability-focused character, but she does have mechanics related to that. She needs to gain charges, which are given for reducing enemy stamina. The charges activate a bonus attack, which is also a significant source of damage.

In this regard, in addition to Fugue, you can put not only supports associated with penetration, but also with boosts for bonus hits. A universal option in this case will be March 7 Path of the Hunt, since it has both directions at once.
AcheronFugueJiaoqiu
sang
Welt
Fu Xuan
CheetahAventurine
Acheron requires two Path of Nothingness characters to activate the max bonus from the Abyss trail (at least until E2). She also needs debuffs to get special stacks. Penetration is not a core mechanic for the heroine, but like Feixiao, she easily penetrates with her ult.

In addition, Fugue will be a good ally for her, covering the slot of the second Nothingness, if there are no other alternatives. However, in this case, it is advisable for the fox to equip a light cone, which allows you to hang an additional debuff, for example, a signature weapon.
FeixiaoFugueZaryanka
Tribby
March 7 Imaginary
Aventurine
Lynx
Feixiao values ​​allies in her team who are able to attack (the more often, the better) to build up her Winged Beast charge. Gameplay-wise, she is initially focused on performing a bonus attack, and penetration is more of an additional functionality.

However, if desired, it can interact with Fugue, which will deal damage, reduce enemy defense, and allow Feixiao to deal even more damage during the ult if a penetration occurs. The remaining slots are filled with characters that provide buffs for the bonus attack, or simply buffers, as well as healers/shielders.
Doctor RatioFugueZaryanka
Mojie
Topaz
Aventurine
Gallagher
The situation is roughly the same as with Acheron. Dr. Ratio needs allies with debuffs to deal more damage. However, unlike the previous characters, he is less likely to take advantage of the increased penetration effect.

Therefore, Fugue is needed rather as an auxiliary source of weakening and damage in the absence of analogues. Since the main source of damage of Dr. Ratio is the bonus attack, the squad can be supplemented with heroes with the corresponding bonuses.

While providing a detailed guide to Fuuga in Honkai: Star Rail for consideration, it is also worth highlighting budget builds with free and epic characters.

Character 1Character 2Character 3Character 4Features
XueyiFugueImaginary. hero
March 7
GallagherA team with Xuei focused on piercing opponents. Fugue in conjunction with Pathfinder or March 7 of the Imaginary Element will provide her with piercing effects and other buffs, as well as additional damage, helping to accumulate Karma status levels. Gallagher not only heals, but also provides similar bonuses related to reducing durability.
SushanFugueHanja
tingyun
Lynx
March 7 Ice
Sushan deals good damage to single targets, and a certain part of the damage comes from penetration, which the heroine has some mechanics associated with. For example, if there are enemies on the battlefield with a completely reduced stamina bar, her speed increases and the action progresses. Any character that increases attack power and overall damage is suitable for the role of Harmony's support.
Serval
qingque
FugueAsta
sang
Fire. hero
Natasha
Serval and Qingque are able to play off penetration instead of the classic build due to the fact that they have skills that have a high chance of completely destroying enemy shields. This is more situational, but has a place as an alternative playstyle. The remaining supports help with buffs (Asta) or debuffs (Pela), and the last slot is filled by any healer or shielder.

Who is better: Fugue E0 or False Pioneer E6

Fugue and The Mock Pioneer perform almost identical functions in the team. In this regard, a completely logical dilemma arises - is Fugue needed if there is a Harmony Pioneer with the maximum number of eidolons? To finally decide which character to give preference to, we will compare them with each other by key bonuses, and in the end we will draw general conclusions.

Fugue Bonuses (E0) Bonuses of the Imaginary GG (E6)
Penetration effect: +30% to all allies (third trace); +30% to one squad member (level 10 skill). Penetration effect: +52,5% to all allies (superpower, E4); +30% for 2 turns after the start of the battle (technique).
Super Penetration Damage: 100%. Acts passively due to the talent while Fugue is on the battlefield. Super Penetration Damage: 120-160%. Requires the "Backup Dancer" status of the superpower.
Own Stamina Damage: 10-20 units from basic attack, 20 units from super ability. Own Stamina Damage: 50 units from skill.
Other enhancements: Allows you to ignore the vulnerability under the status "Fox's Prayer" and lowers defense (skill). Delays the enemy by 15% if an ally pierces it (first trace). Other enhancements: Delays the enemy target's movement by an additional 30% when a teammate pierces their vulnerability (third trace).

As a result, Fugue gives the party more various buffs, and also, being a representative of the Nothingness, imposes a weakening on opponents in the form of a decrease in defense, which is an incredibly strong multiplier, especially in such teams. However, it is worth considering that she is a limited-time legendary hero that requires an investment of premium currency. While the Pathfinder is an absolutely free unit with all eidolons, but is not so significantly inferior, and in some places even surpasses.

As for the need for certain main damage dealers, the Imaginary GG still shows itself to be optimal in synergy with firefly and remains one of the best teammates for her due to the greater increase in Super Penetration damage. Of course, she also synergizes well with Fugue, and sometimes even demonstrates higher results. However, she does not need to ignore the vulnerability from the Fox's Prayer status, since she is able to apply it herself. Therefore, Firefly cannot fully utilize the Fugue buff. The greatest benefit in this case is gained by Boothill и Rappa. Therefore, the fox is primarily considered as a support for these characters.

Is Fugu Worth Getting in Honkai: Star Rail

Fugue is a legendary debuffer whose main purpose is to support allies by buffing them or weakening enemies. In addition, it can deal damage, but this is only a side focus. First of all, Fugue should be knocked out for squads that play from penetration of vulnerability. It is around this mechanic that the gameplay of the fox is built. It provides allies with an increase in the penetration effect, allows you to ignore the initial weaknesses of enemies, and in addition reduces defense, which is one of the strongest bonuses for this type of teams.

At the same time, it is worth noting that the heroine in her field faces no less worthy competition in the form of a more universal ruan mei or a free Harmony Pathfinder, who do a great job at their job. Based on Fugue's traits, she's primarily a good investment for Rappa and Boothill, as they're the ones who can benefit the most from her. While she also pairs well with Firefly in certain scenarios, she's not exactly a must-have in this case due to the alternatives available. Regardless, she's a character that can find use and will undoubtedly strengthen the squad she's in.

What is better for Fugue: Signa or E1

Depending on the situation, you can give preference to either the signature weapon "Home at the End of a Long Journey" or the first eidolon. Both options are good choices to varying degrees. Let's look at them in more detail:

  • Signature Light Cone provides the highest EP and buffs penetration damage by 36% with some chance (on first awakening). Will be the best option for simplifying the build and increasing the team's damage after the enemy's armor is completely depleted.
  • E1, in turn, increases the effectiveness of penetration under the status "Fox Prayer". This is the second such bonus in the game, not counting the skill Ruan Mei. The buff allows you to quickly reduce durability and deal more damage to super penetration, which is an additional "plus" when playing with Firefly.

Thus, the signal is a universal improvement with a significant increase in damage for the group and the easiest way to achieve the required level of EP. Eidolon does not provide a direct increase in DPS, but allows allies to quickly reduce the value of the white bar of stamina of enemies, which expands the functionality of the heroine. However, if the characteristic is already collected in sufficient volume, and the team has Linsha or Gallagher to increase penetrating damage, you can give preference to E1. Otherwise, it is better to choose the light cone.

We hope our guide helped you put together the best Fugu build in Honkai: Star Rail. In the comments, ask any questions about the character so that the author or other players can help. Follow the useful articles dedicated to HSR in the relevant sections of our site: passingguidesbuildsENTnews.

Questions and Answers on Fugue in HSR

How to get Fugu in Honkai: Star Rail?

Fugue is obtained from the Event Jump: Character banner.

What are Fugue's main skills?

Fugue's abilities are tied to Vulnerability Penetration. She aims to support allies by increasing the effect of Penetration and allowing them to ignore enemy weaknesses. Additionally, she applies a debuff that lowers defense. She can deal Fire damage with her empowered Basic Attack and Ultimate.

What active skills does Fugi have?

Technique "Angry Flames", Basic Attack "Blazing Tail", Enhanced Basic Attack "Fiery Caress", Skill "Bestowing Grace", Super Ability "Dazzling Flames", and Talent "Blessing of Kindness".

What is the order of leveling up Fugue's abilities?

Talent ≥ Skill > Super Ability ≥ Basic Attack.

What are the best eidolons for Fugue?

The best fugue consts are the first, second and sixth.

How many resources do you need to upgrade Fugue?

4 credits; 688 Traveler's Guides; 500 Sprouts of Immortality; 290 Ethereal Flowers of Immortality; 56 Branches of Immortal Glory; 71 Fire Spirits, 73 Starfire Essences; 18 Heavenly Crematoriums; 69 Red-Hot Blades; 139 Fate Imprints; 65 Penances of the Eternal False Body.

What is the signature cone of Fugue?

Signa Fugi - "Home at the end of a long journey".

What is the best light cone for Fugue?

"Home at the End of a Long Journey", "Determination Shines Like Pearls of Sweat", "Lonely Healing", "Before the Training Mission Begins", "Fermata", "Just Have to Wait", "Countless Spring Days", "Never-ending Rain", "In the Name of Peace", "Good Night and Peaceful Sleep", "The Show Begins", "Emptiness".

What are the best relics for Fugue?

Cave Relics: Iron Cavalry or Meteorfall Thief, and a 2x2 combo of them with Hackerspace Wandering Herald. Planar Ornaments: Palace Lotus Lantern, Thalia, Bandit's Edge, Living Vonvak, Mermaid, Drowned Shores, Ageless Fleet, Pangalactic Commercial Enterprise.

What are the best characters for Fugue?

Firefly, Xueyi, Boothill, Feixiao, Dr. Ratio, Sushan, Rappa, Himeko, Serval, Qingque, Acheron, Robin, Ruan Mei, False Pathfinder, Sparkle, Tribby, Armor, Tingyun, Hanya, Asta, Yukun, Jiaoqiu, Silver Wolf, Welt, Pela, Lingsha, Hoho, Locha, Bailu, Gallagher, Lynx, Natasha, Aventurine, Fu Xuan, Cheetah, March 7 (Ice and False).

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