Detailed guide to Gallagher in Honkai: StarRail with recommendations for selecting equipment, an overview of key characteristics and creating squads for a comfortable game. In the guide, we will analyze all the abilities and passive enhancements represented by traces and eidolons, and also provide a complete list of resources for elevation. Let's consider the most suitable light cones и artifacts, which will fully reveal Gallagher within turn-based combat, and create the best rotation for playing with a healer in the squad.
Gallagher is a sloppy and lazy bartender who also happens to be the current head of the Hound clan. The faction's responsibilities include ensuring order in the Penaconia and protecting guests of the planet from mechanisms that have gotten out of control under the influence of negative emotions. Despite his outwardly tired appearance, the casual bartender loves his craft and is always ready to offer a drink after a hard day. Represented in the game by a follower Paths of Abundance с fire type damage.
Rating | S+ position in dash list |
Rarity | ⭐⭐⭐⭐ |
[Type] element | Fiery 🔥 |
Path | Abundance |
when added to the game | March 27, 2024 (update 2.1) |
How to get a character | Banners Star Jump, Start Jump, Event Jump: Character, and Event Jump: Light Cone |
Gender | Male |
Home region | Penaconia |
Role in the squad | Healer, debuffer |
Role in the game | Head of the Hound Clan |
signature light cone | "What is reality?" |
Voice actors |
|
Gallagher's biography in Honkai: Star Rail
Gallagher of Honkai: Star Rail serves as the head of the Hound clan on Penaconia, while working as a bartender at the Dreaming Hotel, expertly crafting drinks for dream seekers and guests of the planet. The man’s past is shrouded in mystery: it is known that he is extremely wary of strangers, but always shows due respect due to his position and profession. Each drink prepared by a sloppy bartender depends on the feelings that haunt the guest: a man will season his high spirits with sweet soda, and in moments of bitter sorrow he will offer something stronger.
How to get Gallagher in Honkai: Star Rail
You can knock out Gallagher in one of the following banners:
- with a certain chance in the “Starting Jump” (newbie banner);
- with a fixed probability of 4⭐ items and characters in Star Leap (permanent standard banner);
- with an increased chance in the “Event Jump: Character” (event banner), if presented among the heroes who received priority for drop;
- with some chance in the Event Jump: Light Cone weapon banner.
The opportunity to obtain Gallagher will be presented in the second half of version 2.7, simultaneously with the start of named banners Firefly (Destruction: Fiery) and Fugues (Nonexistence: Fire) The preliminary start date for the limited-time "Jump" is 25 декабря 2024 года.
If you don’t want to miss Gallagher’s rerun in Honkai: Star Rail, as well as the “Jumps” of other epic and legendary characters, add them to your “Bookmarks” banner schedule.
Features
As the bartender upgrades, the base values of health, attack power and defense increase. The exact values of each parameter depending on the current level can be tracked through the table below:
Level of | Base attack power | Basic protection | Basic Health | base speed | Basic taunt |
1 | 72 | 60 | 178 | 98 | 100 |
20 | 140 | 117 | 346 | 98 | 100 |
30 | 205 | 171 | 506 | 98 | 100 |
40 | 270 | 225 | 666 | 98 | 100 |
50 | 335 | 279 | 826 | 98 | 100 |
60 | 400 | 333 | 986 | 98 | 100 |
70 | 464 | 387 | 1146 | 98 | 100 |
80 | 529 | 441 | 1305 | 98 | 100 |
Base taunt and speed are constant and do not change as you level up.
Basic skills
Gallagher's skills as a representative of the Path of Abundance are focused on fully supporting the squad with healing. However, the bartender's skill set is not limited to stable regeneration, but offers several useful long-term debuffs: reducing the attack power of one enemy and increasing the damage received from penetration for all enemies with a special status.
The personal mark “Dead Drunk” ensures the work of the talent, where the key skills of the Hound clan officer are recorded, and active abilities act as an addition. The hero's skill restores a certain number of health units, while the superpower is a source of debuff, AoE damage and a basic attack amplifier. Next, we will analyze in detail how Gallagher’s skills work, and also prioritize leveling up abilities. Additionally, we'll look at the passive buffs for traces and eidolons to bring out all the positive aspects of the healer.
Active skills
- Technique "Master's Elixir" || Weakening
Immediately attacks the enemy and after the start of the battle, imposes the “Dead Drunk” status on all opponents for 2 turns, and also deals fire damage equal to 50% from the strength of Gallagher's attack.
- Basic Attack "Corkage fee" || Single attack
Inflicts Fire damage to the selected enemy equal to 50-130% from attack power.
- Basic Attack "Nectar Blitz" || Single Attack (Superpower Converted Skill)
Inflicts Fire damage to the selected enemy equal to 125-325% on the attack power, and reduces the enemy's attack power by 10-18% for 2 moves.
- Emboldening Salvo "Special Recipe" || Recovery
Restores to selected ally +200 2-020 units HP.
- Superpower "Champagne etiquette" || Group attack
Inflicts "Dead Drunk" on all enemies for 2 turns. At the same time, it deals fire damage equal to 75-187% on the strength of the attack. The next basic attack, Cork Harvest, is upgraded to the attack Nectar Blitz.
Passive skills
- Talent "Drunken Brawl" || Recovery
The "Dead Drunk" status increases the penetration damage the target receives by 6-15%. Hitting a target with this status restores the attacker's 80-808 units HP.
The order of leveling abilities
First of all, materials should be invested in Gallagher's abilities that affect healing and debuffs:
- В talent multipliers of the negative status “Dead Drunk” are fixed, through which the team is treated and enemies are weakened. Emboldening Salvo It directly restores health, but has lower priority, since it requires you to wait for the character’s turn to use it.
- Pump over basic attack follows because of the enhanced version of “Nectar Blitz”, which will significantly reduce the attack power of enemies as the level increases.
- Superpower rises last with "free" resources, since Gallagher is not initially focused on high DPS.
Tracks
All traces of Gallagher:
Effect resistance +4% (level 1) | |||
"Unusual proportions": Increases outgoing healing by 50% of the penetration effect value to max. 75% outgoing healing bonus. | Penetration effect +5,3% (A2) | Status Resistance +4% (A3) | HP +4% (A3) |
"Natural fermentation": After using the ultimate, Gallagher's action advances by 100%. | Status Resistance +6% (A4) | Penetration effect +8% (A5) | Status Resistance +6% (A5) |
"To the dregs": When Gallagher performs the Nectar Blitz empowered attack against an enemy while Dead Drunk, all allies receive the HP recovery described in the talent. | HP +6% (A6) | Effect resistance +8% (level 75) | |
HP +8% (lvl 80) |
Total stat boost:
Status Resistance | 28% |
HP | 18% |
Penetration effect | 13,3% |
Eidolons [Constellations]
All Gallagher eidolons:
1 | Salty dog | After entering the battle, restores 20 units. Gallagher energy and increases resistance to effects by 50%. |
2 | lion tail | Using the skill removes 1 weakening from the selected ally and increases their resistance to effects by 30% for 2 turns. |
3 | Corpse Reanimator | Skill level +2, maximum - 15. Basic attack level +1, maximum - 10. |
4 | The last word | Increases the duration of the “Dead Drunk” status imposed by the superpower by 1 turn. |
5 | Death in the Afternoon | Superpower level +2, talent level +2. The maximum level is 15. |
6 | Blood and Sand | Gallagher's penetration effect is increased by 20%, and the effectiveness of vulnerability penetration is also increased by 20%. |
Gallagher's best eidolons - E2, E4, E6:
- E2 complements the skill with the ability to remove weakening from allies, which is why Gallagher’s value in the team instantly increases. Most enemies can inflict various negative statuses and control effects, so “cleansing” for supports is a highly sought-after ability that directly affects the outcome of the battle.
- E4 increases the duration of the negative effect, the only source of which is the ultimate. Thus, the character will be able to more consistently maintain status against enemies with lower requirements for speed and energy recovery.
- E6 is an important built-in buff for the penetration effect, which will passively increase outgoing healing. As an additional bonus, the character will be able to more effectively reduce the fire resistance of enemies.
Advantages and Disadvantages of Gallagher
Having analyzed all the skills and abilities of the head of the Hound clan, we can draw the following conclusions about his strengths and weaknesses:
Advantages | Disadvantages |
Stable hill out of his turn. The character’s healing works in such a way that damage that hits enemies with the “Dead Drunk” status restores the number of health units determined by the talent. | Treatment is not scaled by other parameters, but is a fixed value. The only way to increase the amount of healing you receive is to collect a high outgoing healing bonus through passive talents, light cone, and relics. |
Can provide instant treatment at critical moments. After using the ultimate, the hero not only updates the statuses on his opponents, but also advances his action by 100% and buffs the basic attack. Thus, a character can use a skill to restore the health of one ally, or carry out an attack and heal the entire team. | Critical skills are hidden in eidolons. The minimum recommended constellation for a hero is the second one, since after acquiring it the character gets the opportunity to remove weakenings. |
The main advantage of the mark is that it is applied directly to enemies, therefore, Duration of statuses depends on enemy speed. Treatment can be received longer by delaying the actions of opponents and reducing their speed with the skills of some characters. | Without stable use of superpowers, it will not be able to maintain “Dead Drunk” statuses on enemies, therefore desperately needs a build around speed and energy recovery. The situation is greatly simplified with unlocking E4. |
Low skill requirement, since the hero provides the squad with passive healing through talent. “Special Recipe” is intended to treat critical damage, which, with sufficient leveling, does not occur often. | When leveling up, it focuses heavily on characteristics that do not affect personal survivability. For this reason, it is difficult to maintain a balance of health, high healing and personal damage. Requires large investments in a hybrid assembly. |
Great for Diverse Teams and creates synergy with heroes of various mechanics. Bartender treatment works with bonus attacks, massive damage, among the debuffs there is an increase in penetration damage. In addition, the character's set of abilities includes two nerfs, which is useful when playing with a universal set "Discoverer of Dead Waters". | |
Important for supports ability to remove weakening. The buff is unlocked with the second eidolon and greatly increases the value of a healer in the squad. |
Leveling up Gallagher in HCP
Let's look at what materials you'll need to level Gallagher up to level 80, level up all your skills, and learn the hidden skills represented by the tracks.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
To ascend Gallagher, you need to spend the following consumables:
- loans ×826 200 — universal in-game currency, issued for completing quests, completing daily errands, time-limited events, as well as for participation in the “Sepal (Golden)” test in the “Big Mine”;
- dream collection component ×12, dream flow valve ×13, dream engine ×12 — resources that can be obtained for defeating monsters from the Nightmare Troupe on Penaconia;
- flaming heart ×50 — material for exalting fiery characters, farmed in the activity “Stagnate Shadow: Residence of the Morning Dew”, which will appear in the game with the release of update 2.1;
- traveler's guides ×289, adventure logs ×6, travel meetings ×3.
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
List of resources for upgrading Gallagher's skills:
- loans ×1 758 000;
- dream collection component ×22, dream flow valve ×35, dream engine ×20;
- seed of a strange tree ×8, nutritious honey ×42, fruit of diversity ×77 — materials for leveling up the abilities of Path of Abundance characters, which can be obtained in the “Sepal (Crimson)” dungeon in the Garden of Serenity location;
- past wormhole disasters ×12 — component from the activity “Echoes of War: Old wormhole crater";
- imprints of fate ×3 - a valuable consumable that can be obtained for levels "Honor of the Nameless", participation in temporary events, completing weekly tasks in Simulated Universe .
The sequence of pumping traces
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Total amount of materials for studying all Traces:
- loans ×642 000;
- dream collection component ×6, dream flow valve ×7, dream engine ×22;
- seed of a strange tree ×4, nutritious honey ×12, fruit of diversity ×28;
- imprints of fate ×2;
- past wormhole disasters ×3.
Best Builds for Gallagher in Honkai: Star Rail
Gallagher is a healer with a set of debuffer skills, so he fits into two roles in the group. Among the weakening, the hero offers the team an increase in penetration damage and a decrease in the attack power of opponents, while at the same time restoring health with the skill and the “Dead Drunk” tag. Considering that character abilities have fixed multipliers and regenerate a clearly defined number of HP points, when building you should focus on the following characteristics:
- outgoing healing bonus — the only way to increase the effectiveness of treatment, since the character’s healing skills are not scaled by other stats;
- penetration effect — with the “Unusual Proportions” track open, the parameter is converted into an additional healing bonus;
- speed — necessary for frequent actions that allow you to accumulate energy for the ultimate and help the team with healing or generating skill points;
- energy recovery rate — using a superpower, imposes the negative status “Dead Drunk,” which includes both healing and debuffs;
- Attack Power — frequent use of a basic strike can be implemented to greater advantage by selecting parts of relics with this characteristic for the character.
Next, we’ll look at how to assemble Gallagher in Honkai: Star Rail to unlock the hero’s full potential in a turn-based battle. Let's look at the optimal stat values, suitable artifact sets, and Light Cones.
Recommended characteristic values
Top stats in parts of relics and decorations:
Relic | Main characteristic |
Head | HP (constant) |
Arms | Attack Power (Constant) |
Body | Outgoing Healing Bonus |
Legs | Speed (a priority), attack power (situational) |
Connecting rope | Energy recovery rate (a priority), penetration effect (optional) |
planar sphere | HP, defense (a priority), attack power (optional) |
Lower parameters:
- speed;
- penetration effect;
- Attack Power;
- health, protection, resistance to effects.
Recommended final values of key parameters for a comfortable game:
- speed: 134 units and higher;
- energy recovery: 105-120%, depending on the speed gained;
- penetration effect: up to 150%;
- health: from 4.
Ultimate Light Cone [Weapon]
Weapons for Gallagher must match Paths of Abundancefor the passive skill of the selected light cone to work. In the abilities of the “cards” you need to pay attention to penetration effect, healing bonus and energy restoration.
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP 52-1164 ATK 21-476 DEF 24-529 | The healer's energy recovery rate increases by 12-20%. When an ally uses a super, the hero equipped with the cone of light recovers 10-14% HP of the ally with the lowest HP percentage. When the wearer heals an ally, that ally's attack power increases by 2,4-4%. This effect can stack up to 5 times and lasts 2 turns. | Weapons for energy recovery, passive healing and attack power buff. Gallagher's ability to maintain negative status on enemies completely determines his usefulness in the team, and his ultimate skill is the only way to cast Dead Drunk. For this reason, energy restoration is a critically important stat for a hero. Hitting enemies with this mark restores the attacking ally's health, causing the last part of the cone's passive to be strengthened. |
⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 24-529 | Increases the penetration effect by 60-100%. After the character uses a super ability to attack enemies, they are inflicted with the Carefree status for 2 turns. Enemy targets in this state receive 10-18% more damage. If the owner's penetration effect is higher or equal to 150%, then the damage received by the enemy is increased by an additional amount. 8-16%. | A significant increase to the penetration effect is proposed, which increases the outgoing healing from the trace "Unusual Proportions". Considering that Gallagher deals damage with a super ability, he easily activates the second part of the passive and imposes a status on enemies that increases the damage they receive. At the same time, the hero just collects up to 150% EP, therefore, he can use all the bonuses of the "card". |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 | Owner's resistance to effects increases by 16-32%. Owner's outgoing healing is increased by 33-45% from resistance to wearer's effects to max. 15-27%. | If you have E1, you should pay attention to this weapon, since at the beginning of the battle the character will receive a 50% increase in resistance to effects until the end of the battle. Thus, the cone converts the parameter into outgoing healing without additional investments - for the maximum bonus, 45-60% of the characteristic is required, depending on the level of the Overlay. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 | The speed increases by 8-12%. After attacking an enemy with a broken vulnerability, restores 3-5 units owner's energy. This effect can trigger up to 2 times per turn. | An excellent weapon for comfortable rotation and maintaining the "Dead Drunk" status on enemies due to the increase in speed and energy recovery. The bartender mainly plays in teams from penetration, and he himself deals damage not only with a basic blow, but also with a super ability, which allows you to fulfill the passive condition and attack enemies with depleted stamina. |
⭐⭐⭐⭐ HP 48-1058 ATK 19-423 DEF 15-330 | The wearer's penetration effect is increased by 24-48%. Owner's basic attacks are restored 2-4% his HP plus 800 units. | Signature Light Cone takes into account the hero's need for a penetration effect, which enhances healing skills. The second part of the weapon's ability provides the healer with healing when using basic attacks, which increases personal survivability in battles and eliminates the need to use a skill to regenerate your own HP. |
⭐⭐⭐⭐⭐ HP 52-1164 ATK 26-582 DEF 18-396 | Attack power is increased by 24-40%. After making an attack for each enemy hit, energy is restored by 3-5 units The effect works up to 3 times. In addition, after using the superpower, the speed of all allies increases by 12-20 units for 1 turn. | A cone of light aimed at buffing team speed and personal damage dealt by basic hit and ultimate. In addition, the weapon restores energy when damaging opponents, which will help in using the superpower more often. The weapon "card" will not have an effect on outgoing healing, since it does not provide a direct bonus to this ability and does not buff the penetration effect. However, energy recovery helps with rotation execution speed and debuff maintenance. |
⭐⭐⭐⭐ HP 48-1058 ATK 16-370 DEF 18-396 | Max. Owner's HP increases by 16-32%. Using a basic attack or skill restores all allies' health equal to 2-4% from their max. HP. | Gear for extra healing. Increasing health will have a positive effect on the healer's survivability, and the second part of the passive will allow you to rely more on the basic strike, leaving the skill for extreme cases. |
⭐⭐⭐ HP 43-952 ATK 14-317 DEF 9-198 | After using a basic attack, the next action moves forward by 12-20%. | The best of the three-star weapons, allowing you to advance in the move queue after using basic attacks. The Light Cone does not give any bonuses to any parameters, but it does help you act more often. Suitable for a character with good leveling, when a sufficient number of units of all key parameters have been collected. |
⭐⭐⭐⭐⭐ HP 57-1270 ATK 21-476 DEF 21-463 | Max. Owner's HP increases by 18-30%, and his outgoing healing is at 12-20%. When the owner heals an ally, the amount of that healing is recorded. When an ally uses an attack, one random enemy hit takes additional damage of the owner's attack type equal to 36-60% from the recorded healing value. This additional damage is not affected by other buffs and only counts once per turn. | A decent option with high base stats, increased health and healing. Although the amount of healing is not calculated from the character’s HP, the characteristic will have a positive effect on the healer’s survivability and will allow him to become a reliable support for the team. As an additional bonus, squad members will be able to deal fire damage on an ongoing basis. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 | Max. Owner's HP increases by 8-12%. When the wielder uses a skill, their outgoing healing is increased by 16-28% for 2 moves. | Like the option above, it increases health. In addition, it increases the effectiveness of healing after using the skill, which implies a clearly defined rotation. When playing with the equipment in question, Gallagher needs to monitor the remaining duration of the effect and use the skill in time. |
General Feelings ⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 | Owner's outgoing healing is increased by 10-20%. Using the owner's skill restores all allies 2-4 units energy. | Provides a healing bonus on an ongoing basis, and when using a skill, it helps to charge group members’ ultimates. Considering the specifics of the hero’s work, the cone is implemented in conditions of a shortage of healing through talent, and frequent use of the skill is justified by a lack of healing. |
⭐⭐⭐⭐ HP 48-1058 ATK 19-423 DEF 15-330 | The owner's energy recovery rate increases by 8-16%. Using the owner's superpower increases their outgoing healing by 12-24%. | An epic alternative for energy recovery speed. The problem with the cone is that the healing bonus only applies to the ultimate, which does not have healing properties. Can be used when there is a serious problem with the rate of energy storage or when alternatives are not available. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 | At the start of his turn, the owner recovers 8-16 units energy to a random ally, except the owner, whose current energy is below 50%. | An affordable alternative that sacrifices healing value in favor of restoring the energy of allies. Can be equipped in the absence of alternatives that increase the hero’s usefulness, or in cases where Gallagher is provided with everything necessary for a comfortable game. |
⭐⭐⭐ HP 43-952 ATK 12-264 DEF 12-264 | When the owner uses a skill or superpower, their outgoing healing is increased by 12-24%. | "Card" for beginners. It will only increase the healing effectiveness of the skill, since the superpower is not endowed with healing properties. |
Best Relics [artifacts]
Cave relics for Gallagher must contain a penetration effect and an outgoing healing bonus; a combination with a set for speed or increasing overall survivability is also allowed. Among planar decorations, buffer sets with various positive effects for teammates come first.
Cave Relics [Main Artifacts]
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases outgoing healing by 10%. 2 parts: Increases speed by 6%. | Builds with the “Herald” provide the optimal speed required for a detective of the Hound clan in any of the build variations. "Wanderer" is needed for a direct healing bonus, but can be replaced by sets with a pierce effect in the absence of suitable relic parts. The combination promotes quick rotation and maintenance of Dead Drunk, but inevitably loses to the options below in terms of health restoration. | |
2 parts: Increases outgoing healing by 10%. 2 parts: Increases penetration effect by 16%. | The best combination of Cave Relics to increase the effectiveness of Gallagher's healing. Wandering Cloud Wanderer will directly provide a healing bonus, and Thief or Watchmaker will work through the first Trace of Unusual Proportions. | |
2 parts: Increases penetration effect by 16%. 2 parts: Increases penetration effect by 16%. | The combination of two sets for the penetration effect is converted into a 16% bonus to outgoing healing, 2% lower than the previous option. However, with good stats, the assembly can act as a final equipment option, or can easily be replaced with 2 parts of the “Wanderer” or 4 parts of the “Thief”. | |
2 parts: Increases penetration effect by 16%. 4 parts: Increases the owner's penetration effect by 16%. When the owner breaks through the enemy's vulnerability, restores 3 units. energy. | An available option that significantly increases the penetration effect. To play with the set, you need a sixth eidolon, with which the character will begin to break through vulnerabilities more effectively and more often activate the passive to restore energy. However, even before receiving the “constellation”, the equipment can be worn as starting equipment, since parts of the set are awarded for completing various content: chests, quests and weekly activity Echo of War. | |
2 parts: Increases attack power by 12%. 4 parts: Increases the wearer's speed by 6%, also increases their basic attack damage by 10%. | This set will allow you to benefit from the frequent use of a basic strike in your rotation, increasing its damage and the hero’s attack power. In addition, it will help solve the speed problem by providing a percentage increase in the parameter. Keep in mind that in relic parts you still have to focus on the penetration effect, so as not to lose the healing bonus that is important for the team’s survivability. | |
2 parts: Increases speed by 6%. 4 parts: Using a skill or super ability on an ally increases the skill target's crit damage by 18% for 2 turns. This effect can stack up to 2 times. | A possible option if the Path of Harmony supports wear a different set, and the main DD needs to increase crit. damage. With this equipment, Gallagher will get a speed boost, and in addition, he will be able to not only heal with the skill, but also buff the main damage dealer. However, there may be situations when you need to heal other heroes, which will force you to spend the boost from the set "in vain". Not recommended in squads from penetration, for example, with Firefly. Since the key bonus of the relic (critical damage) is of little use to characters whose mechanics are focused on reducing enemy durability. | |
2 parts: Increases penetration effect by 16%. 2 parts: Increases outgoing healing by 10%. 2 parts: Reduces damage taken by 8%. | Additional sets of cave relics that can be combined with sets for a healing or penetration bonus. In a situation where the character lacks his own survivability, you can reduce the damage taken through the Blizzard Guard. |
Planar Ornaments [Additional Artifacts]
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases max. Owner's HP by 12%. If the owner's speed is higher than or equal to 120 units, then the attack power of all allies increases by additional. 8%. | A universal set of decorations for supports. Increases attack power, a key characteristic for many damage dealers, when the wearer of the set reaches 120 units of speed. As a permanent effect, it increases the health reserve, positively affecting the overall survivability of the character. | |
2 parts: Increases wearer's resistance to effects by 10%. If the wearer's resistance to effects is greater than or equal to 30%, crit. The damage of all allies is increased by 10%. | An excellent buffer kit that can be implemented on a character without additional investment. Through Traces, the bartender receives a high increase in resistance to effects, which is enough to receive a bonus to crit. damage to the group. The first eidolon also contains an increase in the parameter, so even without fully leveling up hidden skills, the hero fully satisfies the requirements for activating the passive. | |
2 parts: Increases energy recovery rate by 5%. Increases damage dealt by allies of the same type as the owner by 10%. | A good set of groups with a fiery main DD. Slightly increases the speed of energy accumulation for the owner's ultimate, and also buffs the damage of allies of the same element. Will be beneficial in alliance with Topaz, Guinaifen, Himeko or Hook. | |
2 parts: Increases energy recovery speed by 5%. If the owner is not the first character in the party, the attack power of the first character increases by 12%. | A more versatile option for getting a bonus to energy recovery speed. At the same time, to activate the second part of the passive and increase the attack power of your main DD, he must be put in the first position in the team, and Gallagher must be placed in some other place, for example, third or fourth. | |
2 parts: Increases the wearer's energy recovery rate by 5%. If the owner's speed is greater than or equal to 120 units, then at the beginning of the battle his action moves forward by 40%. | Alternative jewelry to restore energy. When reaching optimal speed, the hero will be among the first to perform an action, for example, create a skill point with a basic attack. You can also consider a scenario in which the bartender starts the fight with a skill in order to quickly charge the ultimate skill. | |
2 parts: Increases speed by 6%. When the wearer attacks a target with a fire vulnerability, the penetration effect is increased by 40% for 1 turn. | Jewelry will be the most powerful option on Gallagher, provided that he is fighting against enemies with a weakness to the fire element or is in a group with Firefly, which is capable of inflicting this vulnerability on the enemy. The kit will allow him to walk faster and will greatly increase the important characteristic of the penetration effect. | |
2 parts: Increases the owner's penetration effect by 16%. If the owner's speed is higher than or equal to 145 units, then his penetration effect increases by additional. 20%. | The set is recommended as a last resort - if it is impossible to collect 150% of the penetration effect through other sources. Upon reaching 145 units of speed, the kit will additionally increase the key characteristic; the effect can be achieved, among other things, with the help of Harmony supports, whose acceleration applies to the entire team. |
Squads for Gallagher
Gallagher fills two positions in the team at once: debuffer and healer. An officer of the Hound clan is able to maintain the “Dead Drunk” debuff on all opponents throughout the battle, and also imposes an attack reduction on one opponent after using his ult. This feature is in demand for damage dealers playing with a powerful set of relics "Discoverer of Dead Waters", including a 2-piece set.
Gallagher's healing skills are not limited to the "Special Recipe" skill, but work from hitting the marks that the healer places. The skill is fully revealed in cooperation with followers of Erudite and Harmony, who inflict damage on several opponents with a negative status. In addition, heroes who rely on the bonus attack mechanic will benefit greatly, as they will be able to receive several “portions” of healing in one combat cycle.
Best characters
Let's look at the characteristics of the characters with whom Gallagher fits best:
Character | Path | Damage type | Features |
---|---|---|---|
The main and secondary damage dealer, which is issued at the start of the game. It attacks primarily in an area, but also copes well with single opponents due to the enhanced version of the ultimate. Shows itself well in the fight against enemies who are vulnerable to physical elements. | |||
During the battle, the Ice Swordswoman is focused on constantly accumulating stacks of Sigizia, which allow her to enter an enhanced state of “Spectral Transmigration”. In this stance, the girl receives significant increases in crit. chance and attack power, and also does not consume skill points. However, the transition is accompanied by the absorption of the team’s health, so a healer with instant and periodic healing is recommended for the squad. | |||
A completely independent damage dealer with specific gameplay. The main feature of the hero is the “Hellscape” effect, which consumes health before performing powerful attacks with a basic attack, as well as the inability to restore command skill points for three turns. Gallagher will insure the hero with healing after inflicting damage on opponents, and will also prevent the group from going into a deficit in skill points. | |||
One of the most "voracious" characters in the game. In one turn, spends up to three action points to increase power, crit. damage and base attack area. He is in dire need of inexpensive supports that will provide him with the majority of the team resource without losing usefulness. | |||
A powerful damage dealer of the Path of Destruction, inflicting fiery vulnerability on enemies. Like Gallagher, he needs to build up the penetration effect to deal high damage, penetrates area vulnerabilities well, and needs supports that don’t require skill points. | |||
Main and sub-DD, excellently playing the role of a tank. Plays against counterattacks, which it carries out in response to enemy attacks on itself and group members. The ultimate increases the chance of becoming the target of an opponent’s attack, and also increases the area of Svarog’s bonus attack. Considering the mechanics of diverting attention to oneself, the tramp girl absolutely needs supports that provide stable HP regeneration. | |||
In terms of its mechanics, it resembles Clara, since it is also focused on taking enemy attacks and then conducting a counterattack. Despite the fact that Yunli has built-in healing from the skill, he often plays at low speed and is not always able to heal in time. For this reason, she needs a healer for a comfortable game. | |||
The head of the security department in battle relies on skill damage, while spending not skill points, but his health. Thanks to his talent, he gains an advantage when playing with low HP, but can play not only with shield warriors, but with gradual healing as a “safety net”. | |||
A damage-dealing fire-type hero with high damage and single-target penetration. Can apply a periodic Burning status, while dealing additional damage to monsters with this status. Like many representatives of Destruction, it has good survivability, but when completing high-level content it needs healers or shield warriors. | |||
The damage of the damage dealer's skills scales due to the penetration effect, and the bonus attack mechanic works by gradually reducing the opponents' vulnerability scale. In cooperation with Gallagher, he will receive not only stable healing, but a debuff to increase penetration damage. With the sixth eidolon open, the bartender will begin to more effectively damage the fire resistance of monsters and will additionally help with the accumulation of “Karma” status levels. | |||
An excellent secondary damage dealer whose superpower works as a rebound. The number of hits of the ult depends on the expenditure of skill points by the team, and the skill itself deals good multiple damage with a high chance of causing Frozen status in opponents. Thus, the bellboy needs to actively generate and spend skill points, in return it provides powerful damage to the area and one enemy. | |||
Summons the Seamstress to the battlefield - a spirit of memory, which has a personal icon within the action scale, a set of its own active skills, in addition, it can be healed, protected and attacked from the outside. Mainly plays from the superpower: in the "Higher Form" state, it receives wild increases in speed and transforms the basic attack into an enhanced one. In general, it is focused not only on single enemy targets, but is also capable of inflicting mass damage. | |||
Excellent support even for those characters that do not have the summon mechanic: increases the critical damage of allies, advances the action, and also deals additional damage of the true type. Despite the fact that the unit itself can heal, as part of the passage of high-level content, it may need protection from the outside. | |||
Representative of the Hunt with a high frequency of actions and powerful attacking abilities. Through the talent, he gains an extra turn when defeating an enemy monster, and with the help of the skill, he increases his attack power. Frequent moves combined with low levels of base health and defense make practically “free” healing for the bartender very popular. | |||
The Arbiter General excels at dealing with dense enemies, relying on the bonus attack that comes with his talent, skill, and ultimate. He synergizes best with heroes that can deal additional damage, allowing him to charge up. "Winged Beast" for Ultimate. | |||
A senior employee of the strategic investment department fights together with the piggy bank Accountant, who, along with all members of the squad, is placed in the turn queue. When completing any combat content, you need supports to ensure survival. | |||
Relies on direct skill hits, talent bonus attacks, and superpowers. The chance of performing Veritas’ bonus hit directly depends on the number of debuffs on the enemy, in addition, the hero receives an increase in damage for each debuff with an open “Inference” trail. Gallagher's skill set contains 2 debuffs, so the character is useful as a debuffer-healer. | |||
A strong damage dealer that deals high damage to one enemy during a Duel. While in this state, he receives not only buffs, but also more incoming damage, which is why he needs the support of the Path of Abundance or Conservation. However, Gallagher will be useful, including by increasing damage after penetration. | |||
The core of the swordsman's gameplay is "Empathic Link", which activates for one turn after using a skill. The status gives noticeable increases in crit. chance and damage, which involves constantly spending skill points to maintain the effect. Despite the need for protection from damage, it plays well with healers, especially if their rotation involves frequent use of the basic strike. | |||
Free character for the prologue. With his ultimate, he severely damages the enemy's durability scale, and with his skill he can reduce their speed. The damage dealer will benefit from a debuff to increase the damage the target receives from penetration; in return, it will give the healer more time to gain energy for the superpower, indirectly increasing the duration of “Dead Drunk” by Slowing Enemies. | |||
A secondary damage dealer who, using a skill, applies the positive effect “Mentor” to the selected ally. It does good damage, and may well occupy the role of the main combat unit in a squad. In addition, it further strengthens itself, advancing the action and increasing outgoing damage. With the acquisition of eidolons, it gains mechanics related to performing bonus attacks. | |||
Focuses on stripping enemies of their elemental shields to gain a speed boost and deal additional Sword Stance damage. Due to playing on vulnerabilities, will benefit from a nerf to increase penetration damage. | |||
In the fight against any number of opponents, the general relies on group attacks of the Lightning Lord, who, along with allies and rivals, is placed in the action queue. The hero uses a skill each turn to accumulate bonus attack charges, and can also carry out powerful attacks in the area with his ult. | |||
The Scientist deals high area damage with her enhanced skill and super ability, but is also effective against single targets. In addition to Erudite characters, due to the mechanics, she will benefit from supports and units that can attack frequently, as this allows her to get more energy and collect special stacks "Interpretations". | |||
The Ninja from the Galactic Rangers faction plays from penetration and specializes in depleting enemy durability, while consistently dealing massive damage to all enemies on the battlefield with the enhanced basic attack gained from the super ability. | |||
A secondary DPS character who prefers to fight against groups of enemies: the number of opponents on the battlefield directly determines the rate of accumulation of charge levels, which allow you to perform bonus attacks. As a skill, assigns an allied character as a “Debt Collector,” which additionally increases his speed by 30 units. When Debt Collector makes an attack, it deals quantum damage equal to Jasper's attack power to each enemy it hits. At the same time, the Debt Collector spends 2% of its max. NR. | |||
A damage dealer who delivers powerful blows across the entire battlefield. Thanks to his talent, he is able to increase his crit. chance for every single hit on an enemy, so it gains an advantage in fighting a crowd of monsters. It has two ultimate modes, which depend on the current energy reserve. | |||
The Star Express Navigator acts as a main and sub-DPS with skills, but can become a “pocket” DD through a bonus attack. The talent is triggered by destroying the vulnerability scale of three enemies, then the girl instantly launches a fiery attack on all opponents. Among allies, he always welcomes characters who also play against damage to elemental shields or provide enhancements to this mechanic, for example, increasing damage from penetration will be useful for Nameless. | |||
An accessible admirer of Erudite, whose eidolons are unlocked by completing worlds Simulated Universe . In normal battles, he gets to play the role of sub-deader with his ultimate, and in modes with the constant arrival of new opponents he can fully reveal his talent. The girl’s bonus attack is triggered under specific conditions, when the health of monsters is reduced to 50%, so it is not suitable for protracted struggles and battles with elite opponents. | |||
The mechanic from Belobog has good AoE damage and an inexpensive ultimate, so he perfectly plays the role of a secondary and main damage dealer. As “constellations” open, the sub-DPS potential increases, in addition, the girl is capable of inflicting periodic damage, which further strengthens her in this position. | |||
Not inferior in damage to the quantum damage dealer Zela. However, the gameplay of the soothsayer is tied to the successful toss of Jade bones, so the girl can be quite “voracious” with unsuccessful selections. Ultimate damages the area and pulls out 4 identical dice, guaranteeing an enhanced strike on the next turn. | |||
A standard legendary heroine that advances a team member's action by 100% and removes control effects. Extends critical crit boosts to the squad and increases damage dealt, while always using the skill. Groups with it need characters who play from a basic attack, as this compensates for the high consumption of skill points. | |||
A member of the Masked Klutzes faction gives the team a lot of powerful positive effects, including action promotion and a significant crit buff. damage, increasing damage, expanding the limit of skill points and their instant generation. The girl is able to independently satisfy the group's need for a buffer, acting as the only source of positive effects. | |||
A representative of Harmony of the highest tier, whose skills are aimed at increasing outgoing damage, crit. damage and attack power. When used, the superpower advances the action of all allies forward. The "Improvised Decoration" trail increases crit. bonus attack damage, which makes Zaryanka the best support for characters who play with this mechanic. | |||
Support for the game against breaking through vulnerabilities. Increases the effectiveness of stamina bar reduction, overall damage and speed, and also delays the action of enemies. Gallagher will provide the girl with an increase in damage from the destruction of an elemental shield and will act as a secondary damage dealer, since she adheres to pumping up the characteristics of the same mechanics. | |||
Free buffer for the “breakthrough effect” parameter. In battle, it is focused on increasing damage against enemies with a broken vulnerability, and therefore requires that the elements in the team match the weaknesses of the monsters. Together with Gallagher, it forms a mutually beneficial combination with many buffs to the overall mechanics. | |||
Universal support character: combines well not only with heroes who summon independent combat creatures to the battle arena, but also with other representatives of damage-dealing Paths. Increases crit. chance and crit. damage, advances the action by 100%, is a support that is undemanding to skill points, restores energy, and also comprehensively increases outgoing damage. | |||
Fits both regular teams and builds from penetration. Offers pleasant buffs that are aimed at increasing overall damage, and also deals damage in the area with a bonus attack and super ability. The most optimal synergy is achieved with heroes with mass skills. | |||
An epic heroine following the Path of Harmony. Places a “Burden” mark on enemies, increasing the damage dealt to them, while at the same time restoring action points for every two status hits. The ultimate is used on one allied character, increasing his attack power and speed for several turns. | |||
A representative of the Path of Harmony, whose enhancements apply to all group members. Comfortable gameplay ensures the presence of a weakness to the fire type of damage, since in this case the selection of talent stacks is simplified. Spreads an increase in attack power, and with an ultimate, significantly speeds up the squad. Suitable for groups with low speed. | |||
The girl's main specialization is enhancing attack, adding energy for superpowers and increasing percentage damage. The fox is in demand as a support hero for damage dealers with a high ultimate cost, and also often plays in hypercarry builds. | |||
Free buffer for completing oblivion hall. In the role of a secondary damage dealer, he does an excellent job of depleting the bar of imaginary weakness, but to fulfill the role of support, he requires calibrating the speed in the team. The girl spreads beneficial effects through the Roaring Bowstring status, which lasts exactly two allied turns. | |||
Secondary damage dealer and debuffer. Reduces the speed of enemies with a skill, and with an ultimate puts opponents into a state of Imprisonment, without the need to remove their elemental shields. Such nerfs will benefit Gallagher by passively extending Dead Drunk. In return, the bartender will provide stable healing and a few additional debuffs. | |||
It is a debuffer that supports squads focused on depleting the durability of enemies. It increases the effect of penetration, allows you to ignore vulnerabilities and further reduces the defense of enemies thanks to the negative status "Fox's Prayer". In addition, it is capable of independently inflicting good damage with its ultimate and enhanced attack. | |||
A powerful representative of the Nothingness, whose skills are aimed at applying the “Hot Ash” weakening (considered the DoT status “Burning”, which causes periodic damage of the fire type). Enemies affected by Burning Ash take increased damage. The superpower, in turn, inflicts a high level of damage and also imposes a third-party debuff that increases the damage taken by opponents from ultimate DPS-type skills. | |||
The basis of DoT mechanics teams with the ability to prematurely activate applied damage over time. Independently inflicts a huge amount of Shock status, at the same time contributes good damage with the skill and performs a bonus attack. | |||
A unique damage dealer who does not need to accumulate energy for her ultimate skill. To activate a superpower, you must impose a certain amount of personal negative status on your enemies. The girl’s talent contains an important requirement for her allies - using an ultimate with weakens helps her apply effects to use her ultimate. Gallagher's superpower satisfies this condition and simultaneously provides regeneration. | |||
Debuffer around which mono-elemental units gather. The girl’s uniqueness lies in her skill, which causes the opponent to develop a new type of weakness that matches the elements of allied characters. As a bonus, enemies receive a large number of negative effects to reduce attack power, speed, defense and resistance to elemental damage. | |||
Damage debuffer for periodic damage. In cooperation with allies, its mechanics more effectively accumulate Arcana status levels, increasing the damage that opponents will receive on their turn. At the same time, it reduces defense after using the skill, and also increases the damage received through the ult. | |||
Specializes in fighting elite enemies and bosses, as the Bleeding status it inflicts is scaled by the opponent's maximum HP. At the same time, it deals high damage with skills and can play in a critical build on any position of damage-dealing heroes. | |||
During the battle, the street performer performs area attacks and causes Burning in her opponents. It has a strong ability to “explode” all fire statuses with an ultimate, so it needs heroes with the ability to apply them. Also increases the damage received by the enemy with personal negative status. | |||
The girl’s key advantage is the high level of protection she provides after using her ult. With this skill he can remove enhancements from monsters, and as eidolons are unlocked, the arsenal of skills is supplemented by reducing ice resists. | |||
Acts as both a support and a damage dealer in periodic damage squads. Applies a ton of Weathering with all skills for a long time. The ultimate causes an additional debuff on opponents, due to which the damage from all periodic damage increases. | |||
A tank with the “Taunt” skill. Places medium shields on the group and relies more on its own damage absorption, so it often needs support healers. In addition, he is a secondary damage dealer with ultimate and basic attack. |
Top Teams
Examples of units for Gallagher with the heroes discussed:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A great squad for draining the enemy's Elemental Tenacity bar with Boothill, Firefly, or Rappa as the primary DPS. In such a team, Gallagher needs E6, which increases his personal penetration efficiency. The secondary DPS is Xuei, who has high personal vulnerability penetration and needs his allies to remove as much tenacity as possible during the fight. | ||||
Hypercarry group with a powerful damage dealer Path of Destruction. Blade or Jingliu make the most of the positive Armor or Twilight bonuses, and also often walk under the influence of the action promotion effect. Pela provides powerful protection cuts, and with E4 she becomes the best support for ice damage dealers, as she begins to reduce opponents’ resistance to elemental damage. The head of the hound clan supports the group with additional weakening and portioned healing after attacks. | ||||
Variation of the unit in the area with two representatives of Harmony. The role of main DPS is played by the powerful selfish damage dealer Moon Eater, electric damage dealer with bonus attacks across the entire battle area Jing Yuan or Argenti with two ultimate modes. A group is formed for the characters, taking into account individual needs, for example, Tingyun is needed to fill Argenti’s ult, and for the Moon Eater with a high consumption of skill points, Sparkle or Hanya is needed. | ||||
A squad with Doctor Ratio, supported by Silver Wolf. Hero's Trail "Inference" increases damage depending on the number of applied debuffs and takes into account up to 8 negative effects. The Stellaron Hunter is responsible for the massive application of debuffs, and Welt acts as additional support with Slow and Conclusion. Yukun does not apply debuffs, but can replace Velt for a bonus to imaginary damage, attack power and crits. Gallagher provides the squad with status and healing. | ||||
Group with representatives of the Way of the Hunt. The squad is supported by Asta or Chania, aimed at increasing attack power and speed. The Conservation Pioneer provides the squad with good survivability, diverting the attention of enemies to itself, and also contributes damage in proportion to its defense. Gallagher backs up the defender, healing him from his injuries. | ||||
Feixiao/Yunli/Clara and Topaz create a great synergy with high DPS per battle cycle. They are assisted in damage by various (de-)buffers, such as Robin with increased damage for bonus attacks, Tribby with increased damage taken by enemies, or Pela with reduced resistances. Gallagher is a perfect fit for a team focused on bonus attack damage, providing health regeneration from enemy damage. | ||||
An example of a DoT group built around the classic Kafka or its epic alternative Guinaifen. In the first case, various periodic damage is suitable, in the second it is necessary to apply Burning, which Himeko and Asta can handle. The bartender's task is to actively generate skill points in parallel with the provided hill. | ||||
Expensive build of a DoT squad that plays against periodic damage and Acheron damage. Kafka and Black Swan continuously apply the negative effects of Shock, Weathering and Arcana, freeing the galactic wanderer from the need to use the skill frequently. At the same time, Gallagher and Acheron use the basic strike to the maximum, accumulating action points for damage dealers of periodic mechanics. | ||||
A variation of the squad with Acheron, which contains the characters of the Path of Non-existence necessary for it. Placing Armor in one of the cells is more recommended with E2, however, even with E0, the girl’s positive enhancements will be useful to the damage dealer. Promoting the action will speed up the accumulation of Galaxy Ranger stacks, compensating for the lack of the third Oblivion debuffer. Gallagher's mechanics also work well with the requirements of main DD talents, as the ult applies debuffs. | ||||
A team with Great Gerta, who needs an Erudite character, as this strengthens not only her, but also the rest of the squad. The optimal addition to the build will be a buffer/debuffer, giving useful effects or weakening enemies. In addition, it is worth noting that the heroine values allies who can accumulate stacks of "Interpretation" with their attacks. |
Budget builds of epic characters:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A squad of free epic characters that can handle any story content. The team contains heroes for the area and for single opponents. The squad is supported by March 7 with Freeze, shields and counterattack, but can be replaced by Hertha for ice AoE damage. Gallagher takes the usual position of a healer. | ||||
Team against elite monsters, bosses and ordinary “tough” opponents. Damage dealers with high penetration from ults are supported by supports Harmony, who increase attack power, and Pela, who cuts off resists. The head of the Hound clan independently decides the issue of team survival, maintaining the “Dead Drunk” status on enemies. | ||||
The team is composed of heroes with auxiliary mechanics of periodic damage. Depending on the size of the group of rivals, the choice is made in favor of Luka and Huk or Serval and Guinaifen. Sampo acts as an amplifier of periodic damage, and at the same time contributes damage. |
How to play as Gallagher
The bartender's gameplay is mainly tied to maintaining the personal negative status "Dead Drunk", which restores the attacking ally's health after dealing damage. The effect is applied by technique and ultimate, so Gallagher’s main task during the battle is to accumulate energy for his superpower and update statuses on opponents in time.
To maintain the health of team members at a high level, you will also need to use the skill, however, with sufficient healing of the talent, such a need will rarely arise. With E2, “Special Recipe” will allow you to remove weakening and control effects from one hero in the group. This feature must be taken into account in battles with some bosses; accordingly, always leave a skill point for Gallagher’s turn.
Rotation
General guidelines for building a Gallagher rotation:
- When entering battle, pay attention to the energy charge of the ultimate. If the character is able to immediately use a superpower, use the attacking technique of the more popular character. Otherwise, use the Master Elixir of the Head of the Hound Clan to cause Dead Drunk on all opponents for 2 turns.
- The standard rotation for accumulating an ultimate in three actions involves alternating skills as follows: basic attack => skill => basic attack. Follow the described order of activating abilities so as not to experience a shortage of skill points.
- Based on the situation in the battle, use your ultimate wisely. The superpower not only refreshes Dead Drunk, but advances the bartender's action and buffs the base attack. The feature can be turned into an advantageous combination with high healing of one damaged ally with the skill, or heal the entire squad with a basic strike.
- An enhanced version of the Nectar Blitz attack applies a debuff to one opponent to reduce attack and instantly restores the health of the entire group. In builds where the number of debuffs on opponents is important, the Nectar Blitz attack should be performed on the next main DD target.
- With the second Eidolon open, always give Gallagher the opportunity to use a skill to remove the control effect from a character in the team. Remember the feature described in the third paragraph: the hero receives an action advancement after activating the ult and is able to immediately use the skill to remove the negative effect.
Conclusion on the character
Gallagher in HSR follows the Path of Abundance and is equipped with a variety of supporting mechanics. The gameplay of the head of the Hound clan is based on the personal effect “Dead Drunk”, through which healing is carried out after attacks from allied heroes. In addition, the status is considered a debuff, which together makes the hero in demand in various squads and builds built on weakening, bonus attacks, area damage, and penetration play.
As a support healer, the hero is not deprived of instant healing, and can also provide treatment at critical moments and remove negative effects. However, the described skills require studying traces and unlocking eidolons, so without proper leveling and investment of resources, Gallagher will not be fully developed. The character build, in turn, is based on maximizing several parameters, and cave relics and light cones have a ton of available alternatives, which is why the head of the Hound clan can be considered friendly to F2P players.
We hope we helped you put together the best build for Gallagher in Honkai: Star Rail. IN comments ask any questions about the character so that the author or other players can help. Follow useful articles on HSR in the relevant sections of our website: passing, guides, builds, ENT or news.
Gallagher Q&A