Guide to Gashetka in Zenless Zone Zero is aimed at fully implementing the mechanics of a "pocket" stunner and a sub-DD with support functions. In combat, the sniper supports allies in the arena with aftershock shots, which not only deal damage, but also impose a stun multiplier on the enemy. Due to this feature, it can complement any potential squad build, as long as the requirements of its additional passive ability are met.
In the build, she prefers crit chance, impulse and increasing personal DPS, and if desired, she can wear sets to strengthen the team. Considering that her aftershocks are interconnected with the basic attack, she has a wide arsenal of weapons, including extremely effective budget options.
Gashetka is a sniper of the "Obol Squad" of the Obsidian Division of the New Eridu Armed Forces. Due to the effects of ether on her eyes, she completely lost her sight, but honed her other senses to perfection and learned to hide her presence. At the beginning of Phaeton's activities, she already carried out orders with the protagonists, and after personally meeting Weisz and Belle, she became a frequent guest on Sixth Street.
Rating | Pre-S-position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
when added to the game | April 2, 2025 (update 1.6) |
How to get a character | Event banner "Dedicated channel" |
Specialty [class] | Intimidation |
Attribute [element] | electro |
Impact type | Penetrating |
Role in the squad | Stun, sub-dd |
Fraction | New Eridu Military Forces, Obol Squad |
Growth | 173 см |
Voice actresses |
|
How to get the Trigger in Zenless Zone Zero
The opportunity to knock out the Trigger will be available in the second half of update 1.6 in the event banner "Beyond Harmony". Together with the heroine, a temporary "Signal Search" of her signature weapon "Ghostly Gaze" will be launched. Event dates: from April 2 to April 22, 2025.
Follow banner schedule, so as not to miss the rerun of Gashetka and the release of other limited characters.
Features
By investing resources into leveling up and developing the sniper's skills, the values of her basic characteristics increase:
Level of | Basic Health | Basic Attack | Basic protection |
1 | 637 | 108 | 48 |
10 | 1851 | 204 | 139 |
20 | 3153 | 305 | 238 |
30 | 4454 | 433 | 337 |
40 | 5757 | 534 | 436 |
50 | 7058 | 662 | 535 |
60 | 7923 | 750 | 600 |
Unlocking the potential, in turn, helps to raise pulse with 113 to 131 points.
Basic skills
In ZZZ, Gashetka plays the role of a secondary damage dealer and support, who helps the fighter on the field with fire support. To do this, the heroine uses aftershocks, which are launched after the active character's techniques hit opponents. Launching one aftershock takes 3 or 5 units of "Inflexibility", obtained through shots in a sniper stance.
Additional abilities include a quick help call to the left, to the previous character, as well as an additional status "Coordinated support" with no limit on the number of aftershocks per second. Thanks to the passive, the sniper applies a stun multiplier to enemies, even if they are not in a stun. Thus, the set of skills of the Gashetka is aimed at comprehensive support of the active agent strictly "from the pocket".
Basic attack "Cold Shot"
Fires up to four shots at a target, with the first three dealing physical damage and the last dealing electrical damage.
Basic attack "Silent Shot"
Hold the Basic Attack button to enter Sniper Stance and fire continuous electric shots. The following effects are active while in the sniper stance:
- Hitting enemies charges the gauge "Inflexibility" by 25 points up to a maximum of 100 points;
- when deviating to the left, right or back, the sniper will change position, which can trigger a perfect dodge and subsequent counterattack;
- If an enemy attacks the heroine, once every 8 seconds she will automatically dodge and launch a perfect dodge;
- as soon as the button is released, the girl will conduct final blow in a state of invulnerability;
- on hit finishing blow A quick help is launched at enemies from the character on the left, this effect has a cooldown of 25 seconds.
Basic attack "Sniper Concerto"
The skill is triggered when the girl has "Inflexibility" points and another active character in the squad hits the enemy:
- basic attack;
- dash attack;
- counterattack;
- skill without wasting energy;
- quick help.
The sniper fires two quick shots from different directions, consuming 3 points of "Unyielding". "Sniper Concerto" is considered an aftershock and can be activated no more than once every 3 seconds.
Basic attack "Sniper Concerto - Tartarus"
Whenever the active character hits an enemy with a heavy hit from a boosted special attack, an extra attack assist, or a super ability, a boosted variation of Aftershock is triggered.
The Sniper consumes 5 points of "Unyielding" and performs three shots from different directions and a finishing blow. Skills of the same type can trigger "Sniper Concerto - Tartarus" up to 2 times per 20 seconds for the entire squad.
Evasion "Ghost's Stealth"
A quick dodge while dashing.
Dash Attack "Vengeful Spirit"
While dodging, raises his rifle and fires a shot that deals physical damage.
Counterattack "Doomed Soul"
After a perfect dodge, press the Basic Attack button to deal Electro damage to enemies in a quick shot.
Special Attack "Ghost Flash"
Performs a chopping move that deals electrical damage.
Enhanced Special Attack "Instant Burial"
Lunges forward, slashes, then jumps up and fires a powerful shot at the ground, dealing heavy Electro damage.
When a skill hits a monster, a quick assist from the previous party member is activated.
Hitting with the skill puts the girl into the "Coordinated Support" state with the following effects:
- Hitting an active agent with any move triggers the basic Sniper Concerto attack without spending Steadfastness points and without cooldown restrictions;
- the effect lasts for 8 seconds, and a maximum of 4 aftershocks can be launched;
- Re-entering the state extends the effect and grants additional aftershock activations, up to a maximum of 20 seconds and 10 activations.
Styx's Lure Attack Chain
Fires multiple powerful shots with the Electro attribute.
Superpower "Requiem of the Afterlife"
When activated, the ult deals massive damage in a large area in front of him, launches a quick assist, and enters the "Coordinated Support" state.
The effects are the same as those described in the Instant Burial skill, except that after the ult the condition lasts for 12 seconds, and aftershocks can trigger up to 6 times.
Quick Help "Cold Shot Cover"
When the active character is thrown up, he enters the field and makes a quick shot.
Help in the defense of "Delay of the inevitable"
Parries an enemy attack and accumulates a lot of stun points on the enemy.
Assist in additional attack "Piercing Thunder"
After assisting in defense, performs a series of chopping blows and a powerful shot after landing.
Main Passive Skill "Piercing Gaze"
Whenever Trigger's Aftershock hits an enemy, their Vulnerability Multiplier is instantly increased by 20-35% for 5 seconds. The effect is applied even if the target is not stunned.
Additional ability "Silver Lantern"
When there is an Assault class agent or one with the Electro attribute in the squad, every 1% of Trigger's critical chance over 40% increases the stun from aftershocks by 1,5%. The maximum bonus is 75%.
The order of leveling skills
Attributes > Basic Attack > EX Skill = Super Ability >> Assist = Evasion
Being a support and sub-DD, the heroine needs to develop skills that will increase her personal damage, stun efficiency and buff volume:
- Makings: The priority in terms of supporting the damage dealer is to apply a stun multiplier during the battle.
- Basic Attack: all sniper aftershocks are scaled through this skill, so as it develops, the stun and damage will increase.
- Skill and superpower: Powerful sources of damage and the Coordinated Support effect.
- Help and evasion: the character rarely fights on the field, so upgrading the skills in question can be postponed.
How to Play as Gashetka: Rotation
When playing as Trigger, you need to take into account a number of effects with different durations and combine them for the best efficiency.
- By holding down the basic attack, the sniper fires continuously and accumulates "Inflexibility" points up to a maximum of 100. The ability ends with a quick help call to the left - activated once every 25 seconds.
- Aftershock "Sniper Concerto" is triggered by the active agent's standard abilities once every 3 seconds and consumes 3 points of "Relentlessness".
- The enhanced variation of "Sniper Concert - Tartarus" is triggered by an EX skill, ult or additional attack assist with a limit of only 2 times from one type of skill with a cooldown of 20 seconds. Consumes 5 points.
- Empowered skill applies Coordinated Support status for 8 seconds, grants 4 Aftershock charges, and triggers Quick Aid. Steadfast does not consume.
- The Super applies Coordinated Support for 12 seconds, grants 6 charges, and also activates a character swap to the left.
The team rotation alternates skills so that the strong versions of Aftershocks fall during the stun window, and the enhanced special attack follows the ult. Filling the "Unyielding" bar is as easy as holding down the basic attack button.
The best eidoses
The girl's mental picture increases the squad's DPS due to additional buffs and increased personal damage.
M1: Heightened perception | The vulnerability multiplier applied by the Ghostly Gaze passive is increased by an additional 20%. Sniper's Concerto aftershocks can be triggered once every 2 seconds. Hitting with a charged counter or while firing in Sniper Stance generates 25% more Unyielding, up to a maximum of 125. |
M2: "Ethereal Vision" |
After performing aftershocks, the heroine gains 1 level of the "Hunter's Gaze" effect. The finishing blow in the sniper stance gives 2 levels of "Hunter's Gaze". Each level of the effect increases the unit's critical damage by 6%, stacks 4 times, lasts 10 seconds. Repeated launches reset the timer. |
M3: "Homecoming" | The level of basic attack, evasion, assistance, special attack, attack chain is +2. |
M4: Unnoticed presence | After the transition or extension of the "Coordinated Support" state, the next activation by another character aftershock from Gashetka will trigger the Rupture effect, dealing additional damage equal to 200% of the heroine's attack power and a stun equal to 120% of her momentum. This move has an increased interrupt rating. |
M5: Unyielding Will | The level of basic attack, evasion, assistance, special attack, attack chain is +2. |
M6: On the other side |
At the beginning of the battle, the girl receives five armor-piercing rounds. For every 25 points of "Inflexibility" spent, she receives 1 more round. The maximum you can hold is 5 pieces. If the heroine has ammo, then hitting targets in a sniper stance spends one ammo to deal additional Electro damage equal to 1200% of the attack power, while a 50% damage increase buff begins to take effect. Triggers no more than once every 0,2 seconds. |
The best consts of the Gashetka are the first, second and sixth:
- M1 Gives an additional 20% to the stun multiplier, which is equal to the overall damage bonus. Among other effects, it reduces the heroine's presence on the field.
- M2 Provides the entire squad with a nearly constant 24% critical damage boost.
- M6 Provides a good start to the fight, and also dramatically increases DPS with each subsequent refill of Steadfast.
F2P players looking for the best value for money in a sniper banner should stick with the first const. As for the Ghost Gaze sign, it's better than the M1.
Advantages and disadvantages
The sniper from the "Obol Squad" has the following negative and positive aspects of gameplay:
Advantages | Disadvantages |
Easy to implement mechanicsTo activate Aftershock, simply accumulate "Inflexibility" with charged shots and move the sniper to the "pocket". | For a character with the Intimidation specialty, low stunning efficiency. Not suitable for battles where you need to quickly call up a "stun window" and launch chains of attacks. |
Fits into a wide range of teams for the sub-DD or support position. Doesn't take much time from the main DD, so it's easy to combine with agents. | |
Applies a stun multiplier on all targets hit while being outside the field. Thus, permanently increasing the damage of the entire pack. |
Trigger Pumping
The total number of materials for upgrading the heroine is presented in the table below.
Leveling | Materials | Price |
---|---|---|
Level of | ||
Skills | ||
Makings |
Best Builds for Gashetka in ZZZ
In battle, the sniper supports the main damage dealer on the field with damage and stun from aftershocks, as well as a vulnerability multiplier. Performing three different roles, the heroine can focus on developing personal DPS, support potential, or give preference to impulse.
When selecting drive discs and weapons, pay attention to the presence of the following characteristics:
- crit chance - thanks to the additional passive "Silver Lantern" the effectiveness of the stun will increase proportionally to the chance of critical hits;
- pulse - a key parameter when it comes to the speed of accumulation of stun points on enemies;
- Attack power and Electro damage bonus - have a positive effect on damage in general.
Along with the critical chance, it is worth developing critical damage in a ratio of 1 to 2. However, in rare cases, the Trigger can be in the same squad with Anomaly class fighters - for them knowledge of anomaly is more valuable than crit damage.
The best amplifier
The best weapon for Gashetka is her signature "Ghost Gaze". The amplifier offers the heroine valuable increases to crit. chance and impulse, and her team gives a cut to the defense of enemies. In the absence of a signature, all amplifiers of the class are considered, capable of offering increases to damage, stun or third-party buffs for the squad.
Amplifier | Effect | Features |
---|---|---|
⭐⭐⭐⭐⭐ Base attack power 48-713 Crete. chance: 9,6-24% | When an agent with this item hits an enemy with Aftershock and deals Electric Damage, the target's Defense is reduced by 25-40% for 5 sec. Passive effects of the same name do not stack. If the agent with this item is not the active character when this effect is triggered, he gains 1 stack of "Spirit Shackles", maximum 3. Using one skill can only give the effect once. Each level of Spirit Shackles increases the agent's impulse with this item by 4-6,4% for 12 sec, the duration of each level of the effect is calculated separately. With 3 stacks of the effect, the agent's impulse with this item is additionally increased by 8-12,8%. | Enhances the heroine in every way by increasing her critical chance and impulse, and also provides the squad with a defense cut on enemies. |
⭐⭐⭐⭐⭐ Base attack power 46-684 Impuls: 7,2-18% | When hitting an enemy, the damage and stun dealt by a basic attack is increased by 6-12% - the effect stacks up to 5 times and lasts 8 seconds, and also triggers no more than once at a time. The duration of each level, in turn, is calculated separately. | The amplifier from the standard banner will increase the damage and stun from aftershocks, which are considered a basic attack. The main stat contains impulse, which is also a nice bonus. |
⭐⭐⭐⭐⭐ Base attack power 48-714 Impuls: 7,2-18% | When a basic attack hits an enemy, 1 level is given. The powers of tea. Each level of Tea Power increases the momentum of an agent with this item by 0,7-1,4%. The effect stacks up to 30 levels, lasts 8 seconds, the duration of each level is counted separately. When receiving the Tea Power effect, if an agent with this item has 15 levels of Tea Power or more, the damage dealt by all party members is increased by 20-32%. The effect lasts 10 seconds. Identical passive effects do not stack. | A good amplifier, but there may be problems with getting stacks due to the three-second cooldown of the "Sniper Concert" technique. It will not be possible to consistently apply a buff to the squad, so it is recommended to consistently use "Coordinated Support" and "Sniper Concert - Tartarus" at the moment of active offensive of the main DD. |
⭐⭐⭐⭐⭐ Base attack power 46-684 Impuls: 7,2-18% | An agent with this item restores energy outside the battlefield for 0,6-1,2 units per second faster. When launching an Empowered Special Attack, the Pulse value increases by 10-20% - this effect stacks up to 2 times and lasts 10 seconds. The duration of each level is calculated separately. | A great option for a "pocket" character. With it, the sniper will be able to launch "Coordinated Support" more often and apply stun more actively. |
⭐⭐⭐⭐ Base attack power 40-594 Impuls: 6-15% | An agent with this item receives level 1. charge once every 3 seconds - this effect can stack up to 6 times. Using an Empowered Special Attack consumes all charges. Each charge effect increases the skill's stun by 4,0-6,4%. | The effects are similar to the previous amplifier, but the increase in stun efficiency only applies to the skill. |
⭐⭐⭐⭐ Base attack power 40-594 Impuls: 6-15% | If an enemy's health is at least 50%, an agent with this item will deal damage to that enemy. 10-16% more stun. If HP is not lower than 75%, the bonus is additionally increased by 10-16%. | Provides a good start to the battle, allowing you to quickly gain momentum through a chain attack. It will show itself well both in a battle with a boss and with a crowd of weak mobs. |
⭐⭐⭐⭐ Base attack power 42-624 Impuls: 6-15% | Increases electrical damage by 15-22%. When an agent with this item deals damage to an enemy with a counterattack after a dodge or assist in an extra attack, their energy generation is increased by 18,0-27,5% for 8 seconds. | Provides a valuable bonus to Electro damage and makes it easier to gain energy on the field, but forces you to weave additional counterattacks or assists into your rotation every 8 seconds. |
⭐️⭐️⭐️⭐️ Base attack power: 42-624 Pulse: 6-15% | After triggering an aftershock, the agent's physical damage is increased by 15-24%, and the stun is increased by 10-16%. The effect lasts for 10 sec. | The amplifier is valuable because of the stun bonus, and the increase in physical damage is of no use to the sniper. |
Best Drive Disks
Depending on the priority role that the sniper plays within the pack, you can equip a set for personal damage or aim to strengthen squad members with the help of support drive disks.
Drive disks | Effects | Recommendation |
---|---|---|
2 parts: Increases momentum by 6%. 4 parts: Basic attack, dash attacks and counterattacks after dodging increase the stun effect by 20% on the main target. | The best option for the stunner role. The passive of the full set applies to aftershocks, because this move is tied to the heroine's basic attacks. It is worth combining with "Shadow Harmony" to increase damage or with "Electro Woodpecker" if you can't achieve optimal crit chance. | |
2 parts: Aftershock and dash attack damage increased by 15% 4 parts: When an agent hits an enemy with an aftershock or dash attack, and the damage attribute matches the attribute of the attack, the agent gains 1 level of buff for each skill used. Each level gained increases attack power by 4% and crit chance by 4%. The effect stacks up to 3 times and lasts for 15 seconds. Re-triggering refreshes the applied buff. | Priority for sub-DD, as it increases damage from the key attack type and provides an ATK bonus. In addition, it provides a constant 12% bonus to crit. chance. Should be combined with "Shockstar-Disco", "Dyatlokor-Electro" or "Song of the Branch and Blade". | |
2 parts: Energy recovery +20%. 4 parts: After activating a chain of attacks or a super ability, all squad members deal 15% more damage for 12 sec. Passive effects of the same name do not stack. | A good set for a team buff. Considering that Aftershocks slowly accumulate stun, you may need the support of a second Intimidation agent for more stable activation of the effects. Recommended to complement with the Shockstar Disco set. | |
2 parts: Attack power increases by 10% 4 parts: When any squad member enters the battlefield with Quick Aid, the entire squad gains 1 level of Astra (maximum 3 levels) for 15 seconds. Repeated casts refresh the duration. Each level of the effect increases the damage dealt by the character performing Quick Aid by 8%. Only one effect can be active for a squad at a time. | One of the best support sets with a total damage bonus of 24%. However, it is important to consider that the sniper calls for quick help once every 25 seconds with a basic attack, as well as without reloading with an enhanced skill and ult. Therefore, it is important to keep a character of the Support class in the team, who will refresh the duration of the effects if necessary. | |
2 parts: +15% to shield effect 4 parts: If anyone in the squad triggers a Defense Assist or Evasion Assist, all squad members deal 15% more damage for 10 sec. Passive effects of the same name do not stack. | An alternative buffer option, for which it is enough to change characters every 10 seconds. It is collected strictly completely, and is combined with "Shockstar Disco", because the considered type of assistance actively spends assistance points, replenished through chains of attacks. |
Recommended characteristic values
The table shows the priority parameters in the drives:
Position | The main parameter |
1 | Health (permanent) |
2 | Attack Power (Permanent) |
3 | Protection (permanent) |
4 | Crete. chance - a priority, crit damage/attack power (optional) |
5 | Electro Damage Bonus - a priority, Attack Power |
6 | Impuls |
When choosing equipment, focus on the optimal indicators of all key stats:
- health: from 10 units;
- Attack Power: 2 units and higher;
- pulse: not less than 170;
- Crete. chance: at 90% the maximum buff from the Silver Lantern proc is achieved, increases during the battle are also taken into account;
- Crete. damage: 120-140% - optional;
- knowledge of anomaly: 250 points - in abnormal builds.
Best Banbu
Companions in teams are selected based on the main DD's needs for damage, anomaly or control. A good option among the banbu for Gashetka and the team she supports will be assistants with energy restoration for skills, because the resource is needed to perform the aftershock "Sniper Concert - Tartarus" and launch "Coordinated Support".
Banbu | Skills |
---|---|
| |
| |
| |
| |
|
Squads for the Gashetka
The trigger is a flexible combat unit that can act as a sub-DD, buffer, and stunner. To get a bonus to the effectiveness of stunning, the girl needs allies of the class Attack or with electro attribute. When composing a squad, it is worth paying attention to the fact that the sniper launches the "stun window" longer, and also does not appear on the field - if the main DD needs to stun the enemy, it is advisable to supplement the team with a classic Intimidation character.
Best characters
The Sniper from the Obol Squad will look good in packs with the following heroes:
Character | Specialty/Attribute | Features |
---|---|---|
The damage dealer with the highest synergy. Increases the critical damage of all aftershocks that hit enemies and is present on the field at maximum. | ||
A fiery DPS hero who also prefers to stay on the field as long as possible. With the help of basic attacks, he accumulates energy for skills and fills the passive bar for a powerful attack. | ||
A classic ice DD who would benefit from a stun multiplier, additional buffs, and a secondary damage source on the team. | ||
Zhu Yuan relies heavily on the "stun window" and requires a character from "Threat Investigation" or Support to make the passive work. If you want to pair her with Trigger, then Qingyi is highly recommended for the team. | ||
Soldier 11 is good at counterattacking and often uses her enhanced special skill, so a sniper from the same faction will be a great companion for her. | ||
Nekomiya's main passive increases her damage after counterattacks and assists, so the cat even benefits from a slow stun and an additional multiplier on enemies. | ||
As for Harumasa, it is extremely difficult for the hero to continue his rotation after dodging, so the "stun window" gives him comfort. In this regard, the combo should be supplemented with any classic Intimidation agent. | ||
An epic fighter who is the basis of the Shock build. Makes the anomalous effect of additional damage work without recharging. In a pack with him, the girl is recommended to collect knowledge of anomaly. | ||
F2P damage dealer who prefers to shoot from a distance. Can lead a pack with a sniper until stronger damage dealers appear. | ||
The heiress of the Hoshimi clan requires constant presence on the field, which is what the sniper can offer her. It is important to note that only Rina and Yanagi can activate the passives of both girls. | ||
Yanagi has flexibility when it comes to her time on the field. If you want to play a girl as a main damage dealer or even a hyper-carry, then Gashetka will be perfect for these purposes. | ||
Jane is a fighter who requires maximum arena presence and values teammates with fast rotations or out-of-the-pocket abilities the most. | ||
An effective support hero with large and varied buffs that affect the entire team at once. | ||
The legendary heroine from the standard banner increases her allies' penetration and prolongs the effect of Shock. Being the only representative of the electric attribute among the supports, she often helps to satisfy the requirements of the sniper's passive skill. | ||
Spreads a long-lasting attack power buff to all agents in the pack and Banbu, making him one of the best F2P supports in a multi-DD build. | ||
Budget Nicole is good at pulling weak monsters and reducing the defense of targets for a short period of time. | ||
Caesar's main advantage is to "back up" the active fighter with a shield and strengthen him with an attack power buff. However, the heroine is good at stunning and can simultaneously help close the squad's need to call a chain of attacks. | ||
The young man from "Ugroznyysk" is aimed at supporting Anomaly class agents with buffs and a shield. Owning the Electro attribute, he helps the sniper fulfill the passive requirements, and by calling quick help to the left, he creates more convenient conditions for switching within the team. | ||
Despite the fact that Pulchra claims the same slot as Trigger, the girls combine well. The epic cat-tyren increases the damage from aftershocks, but is a little more active in the arena to replenish stacks, so it should be placed in the middle slot. |
Top Teams
The best squad for Trigger is a combination with Soldier 0, which increases the damage of all aftershocks. In other builds, the sniper acts as an alternative agent of Intimidation, a secondary source of damage, and an applicator of the damage bonus.
Character 1 | Character 2 | Character 3 | Banbu | Features |
---|---|---|---|---|
Priority squad for a sniper with Soldier 0, which increases aftershock damage. Astra will be a reliable support, and in her absence, the ATK buffer Lucy will do. If desired, instead of a buffer, you can place Pulchra with an additional bonus to the damage of the team attack type. | ||||
Trigger is capable of supporting the ice damager Ellen alone. However, Lightyear or Lycaon provide the maid with a cut of resistances and bonuses to ice damage, so they are highly recommended in a pack at least as supports. | ||||
Fire damager Soldier 11 benefits greatly from having Lightyear in her team. In his absence, you can put Caesar in and protect the girl from health depletion. In turn, the Evelyn-Gashetka combo should be supplemented with Rina so that the sniper's inclinations work. Otherwise, it will not be possible to convert the critical chance into stunning efficiency. | ||||
Zhu Yuan and Harumasa mostly use all their skills immediately after stunning an enemy, and are rarely present on the field the rest of the time. Therefore, it is better to give the role of the stunner to Qingyi, and make the Trigger a full-fledged sub-DD or equip buffer drive disks on her. | ||||
An example of a hyper-carry build with the anomalous DDs Miyabi and Yanagi. The sniper "hangs" a damage bonus on enemies, simultaneously inflicts damage and participates in filling the anomaly. Rina prolongs the Shock state and increases the final damage of Chaos, but more importantly, allows Miyabi and Trigger to use the inclination buffs. | ||||
In company with Jane, the heroine of Intimidation acts as a sub-DD and buffer, since the mouse relies on counterattacks. The "pocket" Bernice, who participates in the call of Chaos, is a good fit for the squad, but with her, Trigger will not be able to use the passive of the deposit. She can be replaced with the epic Seth, who will give the damager a shield, an increase in knowledge of the anomaly, and also make the change of agents through quick help more linear. | ||||
Nekomiya relies equally on counterattacks and Charge, with the help of the Sons of Calydon physical fighters, and the sniper to spread (de-)buffs and deal damage. | ||||
In the budget mono-electric build, the sniper's job is to apply Shock to enemies along with Grace, which also increases damage from hits on enemies with an abnormal status. At the end of the rotation, Anton enters the field and uses a charged basic strike, allowing DoT damage to occur more often. Rina is an acceptable replacement for Grace, but with her, the team relies more on personal DPS, rather than Shock. | ||||
A free build for beginners, where Billy is responsible for field damage, and Nicole cuts off the enemy's defense. Meanwhile, Trigger helps his main DD with damage and stun. |
Is it worth knocking out the Trigger in ZZZ
Trigger is a fighter who is fully realized only when she is not an active character. The heroine's skills are aimed at helping the agent in the arena with additional damage, stunning and buffs. Their work is ensured by simply hitting the targets with the active character's techniques, so a short sniper skill combo is easily woven into the rotation of any team.
The build is versatile - you can build the trigger with an emphasis on personal damage and stun, or give preference to buffs for the team. It does not depend on investments in cons, but prefers a signature amplifier to alternative weapons. Among the disadvantages, the comparatively low effectiveness of stunning with aftershocks is noted.
To sum it up, a sniper should be knocked out in the following cases:
- There are plans to create an aftershock assembly, for example, with Soldier 0 at the head.
- There is a desire to provide the main DD with as many opportunities on the field as possible, but I don’t want to give up the stun.
- I liked the gameplay A-rank Pulchra, but I want to replace the mercenary with a stronger character or create a second squad with a “pocket” sub-DD.
Trailer of the Gashetka
Character Demo "Special Rescue":
We hope this guide helped you put together the best build for Gashetka in Zero's Zenles Zone. If you have any questions about how agent skills work and builds, be sure to leave comments so that the author or other players can help. In the special section of our site, see builds in ZZZ on all characters.