Detailed guide to Misha in Hong Kong: star rail with recommendations on equipment and forming a squad for a comfortable game as a character. In the guide, we will analyze the active and passive abilities of the hero, his advantages and disadvantages, as well as the order of leveling up skills and optimal rotation within the framework of leadership turn-based combat. In addition, we will indicate the recommended characteristics values, a complete list of materials for elevation and a table with the most suitable light cones и artifacts.
Misha is a bellboy who works at the Grezy Hotel on Penaconia. His responsibilities include not only cleaning and helping guests, but also repairing watches, in which he has no equal. The young man dreams of following in his grandfather’s footsteps and going on a journey to the distant stars that he has heard so much about from the guests of the establishment. Featured in the game as an epic ice damage type character walking along Paths of Destruction.
Rating | D position in dash list |
Rarity | ⭐⭐⭐⭐ |
[Type] element | Icy ❄️ |
Path | Destruction |
when added to the game | February 6, 2024 (first phase of update 2.0) |
How to get a character | Banners Star Jump, Start Jump, Event Jump: Character, and Event Jump: Light Cone |
Gender | Male |
Home region | Unknown, lives in Penaconia |
Role in the squad | Primary or secondary DPS character |
Role in the game | Doorman at the Hotel "Dreams" |
signature light cone | "A Promise in the Heart" |
Voice actresses |
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Biography of Misha in Honkai: Star Rail
Misha from Honkai: Star Rail is a bellboy at the Dreams Hotel, located in Penaconia. A diligent and dreamy child takes full responsibility for his work and enjoys listening to the guests' stories about intergalactic travels. The boy wants to grow up quickly so that one day he can fulfill his deepest desire - to fly to explore the worlds together with the Star Express.
Since childhood, Misha has been helping at the hotel in anticipation of his grandfather, who has gone to distant galaxies. A punctual boy's day is scheduled by the hour, and there is always room for imagination in his work. The responsibilities of a small bellhop include delivering luggage to guests, repairing various equipment and repairing watch mechanisms. After the shift, the hero always gives free rein to his imagination and plunges into the world of dreams until the next morning comes.
How to get Misha in Honkai: Star Rail
You can knock out Misha from the following banners:
- with some probability in the “Starting Jump” (newbie banner);
- with a certain chance in Star Leap (permanent standard banner);
- with an increased chance in the “Event Jump: Character” (event banner), if one of the 4⭐ heroes who received priority for the drop;
- along with other epic items and characters in Event Jump: Light Cone.
The opportunity to get Misha will be presented in the second half of version 2.7, simultaneously with the start of named banners Firefly (Destruction: Fiery) and Fugues (Nonexistence: Fire) The preliminary start date for the limited-time "Jump" is 25 декабря 2024 года.
If you don’t want to miss Misha’s rerun in Honkai: Star Rail, as well as the “Jumps” of other epic and legendary characters, add them to your “Bookmarks” banner schedule.
Features
Health (HP), attack and defense power are basic characteristics that increase depending on Misha’s elevation level. In the table below you can trace the value of each characteristic depending on the stage of the hero’s rise:
Level of | Base HP | Basic Attack | Basic protection | base speed | Basic taunt |
1 | 173 | 82 | 54 | 96 | 125 |
10 | 250 | 118 | 78 | 96 | 125 |
20 | 337 | 159 | 105 | 96 | 125 |
30 | 492 | 233 | 154 | 96 | 125 |
40 | 649 | 306 | 203 | 96 | 125 |
50 | 804 | 379 | 251 | 96 | 125 |
60 | 959 | 453 | 300 | 96 | 125 |
70 | 1115 | 526 | 348 | 96 | 125 |
80 | 1270 | 600 | 397 | 96 | 125 |
Speed and taunt have fixed values and remain unchanged during the leveling process.
Misha's main skills
Misha's skills as a representative Paths of Destruction, are aimed at inflicting high damage on several targets at once. The hero's main attacking skill is his ultimate, for which he will have to accumulate additional hits in various ways throughout the battle. The superpower has the ability to deal damage to an entire group of enemies and has a chance to inflict Freeze.
Next, we’ll look at how Misha’s skills work and present the optimal sequence for leveling them up. In addition, we will analyze what passive enhancements are contained in traces and eidolons, highlighting the most valuable ones.
Active skills
- Technique “Stop! You are wonderful! || Weakening
Using technology creates a space that lasts for 15 seconds. Enemies caught in the area of effect of the field receive the “Dream Prison” status, which stops all their actions. If a fight with an enemy begins in this space, the number of hits of Misha's next superpower increases by 2.
- Basic Attack “I-I’m sorry!..” || Single attack
Deals Frost damage to the selected enemy equal to 50-130% from attack power.
- Emboldening Salvo "O-room service" || Explosive Attack
Deals Frost damage to the selected enemy equal to 100-250% from attack power, and ice damage to adjacent targets equal to 40-100% on the strength of the attack. Increases the number of hits of Misha's next superpower by 1.
- Superpower "I'm l-l-late!" || Bounce || Energy: 100
The initial number of hits of the super is 3. It first deals 1 hit of frost damage equal to 36-72% on the strength of the attack. The remaining charges deal damage to random targets equal to 36-72% on the strength of the attack. Every hit with a base chance 12-24% can freeze the target for 1 turn.
The number of superpower charges cannot exceed 10. After using the skill, the charges are reset to their original level. Enemies in the Frozen status cannot take actions and take additional Ice damage equal to 18-36% from attack power.
Passive skills
- Talent "Hour Descent" || Gain
Each time an ally uses a skill point, the number of hits of the next super ability increases by 1 and restores 1-2.5 units Misha's energy.
The procedure for leveling up Misha's abilities
All of Misha's skills, with the exception of the basic attack, allow you to accumulate charges for your ultimate. The character is quite flexible in terms of role and rotation, as he can receive additional hits from different sources. It is recommended to use resources for the damage dealer in the following order:
- Superpower - the highest priority skill, which is the main specialization of the hero. The skill deals ice damage with a rebound to most enemies and has a high chance of freezing them.
- Emboldening Salvo - used to break through the ice vulnerability of the target and nearby monsters. Deals 2 times more damage than the basic attack and gives 1 additional hit for the ultimate. Uniform pumping with superpowers is possible if there is a sufficient amount of materials.
- Talent — pumping will allow you to receive more energy for each skill point spent by your allies. It is raised optionally if the team, along with the boy, has companions who play strictly based on skill.
- Basic Attack It is upgraded situationally and is not a priority skill.
Tracks
All traces of Misha:
Ice damage +3,2% (level 1) | |||
Blowout: Before the first hit of the super, the base chance of inflicting the Freeze status on the target is increased by 80%. | Defense +5% (A2) | Ice damage +3,2% (A3) | Crete. chance +2,7% (A3) |
Clutch: Using a superpower increases the hit chance of effects by 60% until the current superpower ends. | Ice damage +4,8% (A4) | Defense +7,5% (A5) | Ice damage +4,8% (A5) |
Трансмиссия: When dealing damage to an enemy with the “Frozen” status, crit. damage increases by 30%. | Crete. chance +4% (A6) | Defense +10% (level 75) | Ice damage +6,4% (level 80) |
General increase in parameters:
DEF | 22,5% |
Ice Damage | 22,4% |
Crete. chance | 6,7% |
Eidolons [Constellations]
All Misha's eidolons:
number | Name | <font><font>Materials</font></font> |
1 | The whimsicality of transience | While using a superpower, each enemy present on the battlefield additionally increases the number of hits of the current superpower by 1 to a maximum of 5. XNUMX hits. |
2 | Despair of Youth | Each Super strike has a base 24% chance to reduce the target's Defense by 16% for 3 turns. |
3 | Echo of happy years | Superpower level +2, maximum - 15. Basic strike level +1, maximum - 10. |
4 | Echoes of family closeness | The damage multiplier of each Super hit is increased by 6%. |
5 | The birth of first love | Skill level +2, talent level +2. The maximum level is 15. |
6 | Alienation of dreams | Using a superpower increases your character's damage dealt by 30% until the end of their turn. The next use of the skill also restores 1 unit skill points. |
Misha's best eidolons - E2, E4, E6:
- E2 beneficial for both the character and his allies. The defense reduction is a good bonus that allows you to speed up the process of combat during high-level content. In addition, the debuff lasts for a full 3 turns and can be maintained throughout the entire battle.
- E4 increases ultimate damage. Unlike E1, it does not depend on the number of enemies and consistently buffs DPS.
- E6 passively increases damage from other abilities, in addition to the ultimate skill. A pleasant acquisition that can strengthen Misha in the position of a secondary and even the main damage dealer in the group.
Advantages and disadvantages of Misha
Having analyzed how Misha’s abilities work, we can draw conclusions about his positive and negative sides.
Advantages | Disadvantages |
Low cost superpower and, as a consequence, flexible position. It is often difficult to pick up a sub-damage due to energy requirements, but the boy's ultimate is ideal for such purposes - high damage multipliers and 100 units. cost. | Low base speed forces the parameter to be maximized to the most optimal value. |
Goes well against elite enemies and bosses. The ultimate's bounces are convenient to use in battles with solo targets, since all 10 hits of the superpower will deal damage to one enemy. | Specializes in two aspects - mass damage and Freeze. For this reason it is inevitable loses some potential in battles against bosses with immunity to the named negative status and element. |
High chance of casting "Frozen" status on monsters and delay their turn. The effect also blocks additional actions and bonus attacks from enemies. | Significant enhancements are hidden in the traces of the fourth and sixth exaltation and eidolons. A little before fully pumping and getting duplicates less efficient compared to other damage dealers. |
Convenient mechanics accumulation of hits for a superpower, where a command skill point spent is equivalent to one charge. This way, the hero can rely more on the basic attack and not lose overall effectiveness compared to other characters. | Ultimate Strikes uncontrollable, so the attack may not hit the intended enemies. In boss fights, the disadvantage is imperceptible, but against a group of opponents with various weaknesses, Misha loses effectiveness. |
Not bad survival due to increased base health and built-in defense multipliers. | It's hard to balance stats due to low baseline speeds and high critical performance requirements. In addition, for stable “Freezing” it is necessary to additionally invest in effect hit chance. |
Leveling up Misha in HCP
Let's look at what materials will be needed to fully upgrade Misha.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
Total amount of consumables to raise Misha to level 80:
- loans ×826 200;
- dream collection component ×12, dream flow valve ×13, dream engine ×12 — components knocked out from Penaconia’s opponents;
- dream refrigerator ×50 — character elevation material received for completing the activity “Standing Shadow: Hotel of Dreams - Dream World”;
- traveler's guides ×289, Adventure Logs ×6, Meetings while traveling ×3.
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
The total number of components for upgrading Misha's skills:
- loans ×1 758 000;
- teeth of Borisin residents ×8, lupotoxic fangs ×42, fang of lunar brutality ×77 — consumables that can be obtained by testing the Sepals in Scaly Gorge;
- dream collection component ×22, dream flow valve ×35, dream engine ×20;
- imprints of fate ×12 - rare material awarded for completing weekly activities in Simulated Universe , level up Battle Pass, passing events;
- past wormhole disasters ×12 — resource for completing the “Echoes of War” activity: Old wormhole crater».
The sequence of pumping traces
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
In total, to upgrade Misha's tracks you will need:
- loans ×642 000;
- dream collection component ×6, dream flow valve ×7, dream engine ×22;
- teeth of Borisin residents ×4, lupotoxic fangs ×12, fang of lunar brutality ×28;
- imprints of fate ×2;
- past wormhole disasters ×3.
Best builds for Misha in Honkai: Star Rail
Misha relies heavily on damage and useful effects of his superpower, which is why he can act as both the main damage dealer and team up with another main DD for debuff and damage. Depending on the chosen playing style, a further assembly is built and the priority of the characteristics is set:
- Speed - the most important parameter when pumping. Although the boy can passively accumulate stacks of ultimate, rare moves will not allow the character to fully reveal his combat potential.
- ATK — affects all sources of damage, including damage from the negative effect “Freeze”.
- Crete. damage and crit. chance — passive skills contain extremely low critical stats, so you have to get them through cave relics and planar jewelry.
- Penetration effect — this parameter is important for damage dealers involved in damaging the vulnerability of opponents (in Misha’s case, it will help against enemies vulnerable to the ice element).
Next, we will look in detail at how to assemble Misha in Honkai: Star Rail.
Recommended characteristic values
The main parameters in relics and planar jewelry that are worth paying attention to:
Relic | Main characteristic |
Head | HP (constant) |
Arms | Attack Power (Constant) |
Body | Crete. chance or crit. damage |
Legs | Speed |
Connecting rope | ATK |
planar sphere | Ice damage (priority), attack power (optional) |
Additional (lower) characteristics:
- speed;
- Attack Power;
- Crete. damage/chance;
- chance of hitting effects;
- HP, effect resistance - optional.
Optimal total parameter values:
- speed: from 134 units. and higher;
- health: from 3 units;
- Attack Power: 2 units;
- energy recovery: 100%, 105% - situational;
- Crete. chance and crit. damage: in a ratio of 1:2, where, for example, at 60% crit. chance of at least 120% damage;
Ultimate Light Cone [Weapon]
Misha's weapon is chosen from the light cones of the Path of Destruction and must take into account his crit needs. chance and crit. damage, attack power, and a general increase in damage. The rating of “cards” in order from most to least suitable is presented below:
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 18-396 | When the wielder hits with any skill, the weapon increases their attack power by | Free weapons from Gerta's store have increased basic characteristics and a high permanent passive on attack power. Activating the second part of the effect will only work if the opponents have a weakness to the ice element, and the character manages to break through it on his turn. Acts as a good option for F2P players. |
⭐⭐⭐⭐ HP 48-1058 ATK 21-476 DEF 12-264 | Using a basic attack, skill, or superpower grants one level of Mischief. Each level increases attack power by | A light cone with an easy-to-activate effect, for which you only need to use all attack types for two turns. The weapon works in such a way that stacks accumulate up to three times and last until the end of the battle. A good option for Misha in the absence of resources to purchase a weapon «Flashcards» from Gerta's store. |
⭐⭐⭐⭐⭐ HP 48-1058 ATK 28-635 DEF 18-396 | Increases crit. owner's chance 18-30%. When the bearer uses a basic attack, he gains 1 lvl. Dragon's Call status on 2 move. Each status level of Dragon's Call increases the wearer's attack power by 18-30% and energy recovery rate 6-10% (effect can stack up to 2 times). | Legendary cone with increased base attack and high additional increase in crit. chance. The energy recovery passive, which works through the use of a basic attack, can be implemented in the sub-deader position, where Misha is forced to save skill points for the main damage dealer. |
⭐⭐⭐⭐ HP 43-952 ATK 24-529 DEF 12-264 | Increases attack power by | Increases attack power by 5 levels. elevation can compete with other weapons on the list ahead. The rest of the effect can be useful if the squad has problems with survivability (it shows itself especially well in high-level content). In other cases, only the permanent effect on the increase in combat characteristics is interesting. |
⭐⭐⭐⭐⭐ HP 57-1270 ATK 26-582 DEF 15-330 | Crete. Owner's chance is increased by 18-30%, and its max. HP - on 18-30%. Whenever the wearer receives an attack or spends health, their damage is increased by 24-40%. This effect is removed after the owner uses an attack. | Gives a stable increase in crit. chance and health. Full implementation of the effect, in turn, forces you to take damage or spend your own health through other sources (for example, when playing with Jingliu), which is difficult for Misha as a character who has a fairly low level of basic taunt compared to other heroes of the Path of Destruction. However, the presence of Lynx will help solve this problem. |
⭐⭐⭐⭐ HP 48-1058 ATK 21-476 DEF 12-264 | Increases damage from skills by | An excellent weapon that gives a percentage increase in damage without any conditions. The second part of the passive will only work stably when the owner’s health is low. - this forces adapt to an unsafe playing style. |
⭐⭐⭐⭐ HP 43-953 ATK 22-476 DEF 15-331 | The penetration effect is increased by 28-56%. When the owner uses a superpower, his crit. chance increases by 15-30% for 2 moves. | The light cone will simplify the selection of crits and allow you to pay attention to other stats. Due to the low cost of the ultimate skill, the buff can be maintained throughout the entire battle. The first part of the cone passive, in turn, will come in handy when playing against a crowd of enemies with ice vulnerability. |
⭐⭐⭐⭐⭐ HP 52-1164 ATK 26-582 DEF 18-396 | Increases attack power by | A legendary weapon for attack power, which is advantageous to use with high stacking levels. Otherwise, the inconvenient and unstable passive will not be able to compensate for the average attack power multiplier. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Increases the wearer's attack power by 16-32%. After defeating the enemy, crit. owner's chance is increased by 12-24% for 3 moves. | Unlike other attack power alternatives, the second part of the effect forces you to defeat the enemy every 3 turns. The passive skill is unstable, and the attack increase is lower than that of weapons with stacks. For this reason, the cone can be equipped in the absence of other options already discussed above. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Increases attack power by 10-20%, also gives an increase in damage dealt to enemies with the “Burning” and “Bleeding” status by 16-32%. This effect also applies to damage over time. | A weak alternative in terms of increasing attack power and balancing basic characteristics. A highly specialized passive is also not suitable for the hero and only works in appropriate squads with characters capable of inflicting the named DoT debuffs (for example, with Luka or Guinaifen). |
⭐⭐⭐ HP 38-846 ATK 16-370 DEF 9-198 | Increases the damage of the basic attack and skill of the owner by | Not a bad option at the start of the game. Increasing the damage of the basic hit and skill will have a positive effect on the overall damage, but for the key skill (superpower) the cone is useless. |
⭐⭐⭐ HP 38-846 ATK 16-370 DEF 9-198 | The owner's damage dealt to enemies whose HP is above 50% is increased by 20-40%. | Another alternative for beginners. Mainly implemented in battles where enemies summon new monsters or when farming dungeons with several waves of enemies. |
Best Relics [Artifacts]
Misha's cave relics and planar jewelry should contain bonus ice damage, critical stats, and attack power. Due to the low base speed, you can also consider 2x2 type combinations with sets to increase this characteristic.
Cave Relics [Main Artifacts]
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases ice damage by 10%. 4 parts: When the owner uses a superpower, his crit. damage increases by 25% for 2 turns. | The best set of relics for Misha, which goes well with the low cost of the hero’s ultimate. Two parts increase ice damage, and a full set for two turns provides an increase in crit. damage, which can greatly facilitate balancing combat characteristics. | |
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases crit. 4% chance. Crete. The owner's damage dealt to enemies with at least 2/3 debuffs increases by 8%/12% respectively. After the owner applies a Debuff to an enemy, the above effects are increased by 100% for 1 turn. | One of the best sets for a damage dealer, increasing the overall damage dealt and giving an increase in crits. To play comfortably with the set, you will need a second eidolon or an additional source of debuffs in the squad. | |
2 parts: Increases crit. 8% chance. 4 parts: Increases skill and super ability damage by 20%. After using a super ability, the damage of the next skill increases by 25%. | An excellent option for crit. chance and increasing damage of superpowers and skills. Will allow to balance stats and provide an increase to the key skill - ult. The skill also does good damage, but often Misha is a sub-dd and gives priority to the basic attack, which will not allow to use all the presented bonuses. | |
2 parts: Increases attack power by 12%. 4 parts: Increases the wearer's speed by 6% and also increases the damage of their basic attack by 10%. | A universal set for attack power and a percentage increase in speed. The part of the passive that increases the damage of a basic attack is not so relevant for the character. Nevertheless, the option is not bad for Misha in any role and can be equipped before collecting all the parts of the Glacier Forest Hunter. | |
2 parts: Increases speed by 6%. 2 parts: Increases ice damage by 10%. 2 parts: Increases attack power by 12%. | A bunch of speed and damage kits. Equipped with good stats or as intermediate equipment while collecting a full set of relics. | |
2 parts: Increases penetration effect by 16%. 4 parts: Increases wearer's penetration effect by 16%. When the wearer penetrates an enemy's vulnerability, restore 3 damage. energy. | An accessible set that drops from chests and most combat activities. The two parts can be freely combined with any more suitable sets (from those discussed above). It is completely possible to collect, but it is not advisable due to the situational nature of the bonus. |
Planar Ornaments [Additional Artifacts]
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases crit. owner's chance is 8%. If critical If the owner's chance is greater than or equal to 50%, the damage of his superpower and bonus attack increases by 15%. | Planar decorations that increase superpower damage are suitable for enhancing the character's core mechanics. Since for the damage dealer it is necessary to collect crit. there is a chance that the recruitment conditions will be met without any problems during the pumping process. | |
2 parts: Increases crit. owner's chance is 8%. If critical The owner's chance is at least 70%, damage from his basic attack and skill increases by 20%. | A less convenient set compared to the previous one. In addition, it does not enhance the ultimate, but other combat skills, so it is much less suitable. | |
2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 120 units, then his attack power increases by additional. 12%. | Starter kit with increased attack power up to 24%. For decorations to work, you need to gain a minimum amount of speed - 120 units. The combination of accessibility and usefulness makes the set one of the best options both at the start and later. | |
2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 135/160 units, then the damage they deal increases by 12%/18%. | The kit is not inferior in strength to the previous ones, but the low place is due to the high requirements for activating the passive. When building with this kit, you will have to sacrifice other characteristics in order to maximize the speed parameter. | |
2 parts: Increases the wearer's energy recovery rate by 5%. If the owner's speed is greater than or equal to 120 units, then at the beginning of the battle his action moves forward by 40%. | A small restoration of energy will be useful for the character. Passive will give you the advantage of faster charging of the ultimate and gaining additional. superpower strikes at the beginning of the battle. | |
2 parts: Crete The owner's chance increases by 4%. Defeating an enemy increases crit. damage to the owner by 4%. This effect can stack up to 10 times. | If Misha is in packs undergoing updated activity "Pure fiction", you can consider this set to increase critical damage. After defeating several waves of enemies, the maximum effect of the set is achieved, which lasts until the end of the battle. However, it is important to take into account that in normal battles the set significantly decreases in effectiveness, so it is not recommended as the main equipment. | |
2 parts: Increases crit. damage to the owner by 16%. If critical The owner's damage is higher than or equal to 120%, then at the beginning of the battle the crit. The owner's chance is increased by 60% until the end of his first attack. | Acceptable alternative to increase crit. damage. Used when there are no other options, since the second part of the passive effect is unstable and only lasts for one turn at the beginning of the battle. | |
2 parts: Increases the owner's chance to hit effects by 10%. Also increases the wearer's attack power by 25% of the current effect's hit chance. This effect can stack up to 25%. | Can be equipped with suitable main characteristics and sub-stats. 25% attack power can be gained by gaining an additional 30% stat with the Clutch trail open. The kit is not as good as the alternatives, since it will demonstrate particular effectiveness only during the use of the ultimate. |
Squads for Misha
Misha in HSR is convenient as a sub-deader due to the low cost of his ultimate - 100 units. energy. On the other hand, high skill multipliers allow the hero to act as the main damage dealer. In addition, it is important to note the hero’s specialization in applying “Freeze”, and with E2 a massive defense debuff.
A variety of functions allow the boy to harmoniously fit into many teams, combining two roles at once. The hero's only requirement for the group remains interaction with skill points: the hero will bring minimal benefit if a squad member does not consume or restore this resource.
Best characters
Let's look at the most beneficial characters for Misha:
Character | Path | Damage type | Features |
---|---|---|---|
Ice main and secondary damage dealer with high own damage. Will benefit from a massive cut of resists on Misha's E2. Characters will also easily distribute skill points, since Spectral Transmigration does not waste skill points for 2-3 turns. | |||
One of the most valuable allies for Misha due to the mechanics of high consumption of skill points in one move. Will independently deal high damage to any number of targets and provide his sub-deader with additional hits for his ultimate in the shortest possible time. | |||
The cost of skill points is comparable to the Moon Eater, so it gives similar synergy to a small bellhop. In itself, it is a powerful damage dealer, hitting enemies in a state of broken stamina bar. | |||
Clara will play her main tank role well, but her counterattack effectiveness will be reduced by Misha's Freeze. It is not recommended for cooperation if a significant part of the damage depends on the tramp girl. | |||
The Moles boss specializes in single damage and Burning, but also has a powerful area of effect attack in his arsenal. Can take the position of sub-deader or act as a damage dealer, breaking through the shields of three enemies at once. | |||
A unique heroine whose usefulness depends on the squad damaging the enemy's vulnerability. Useful in battles with dense opponents due to its high penetration of any type of durability. | |||
Great support even for those characters that don't have summon mechanics (i.e. spirit of memory): Increases allies' critical damage, advances the action, and deals additional true-type damage. | |||
Quantum main damage dealer that relies on speed. May need additional AoE damage, which Misha will provide. Zele is costly on points, so the doorman boy will take the position of sub-DD. | |||
An imaginary main DD that requires nerfs for the main mechanics to work. With the second eidolon, Misha will provide the damage dealer with 2 weakenings on each enemy: protection cut and Freeze. | |||
An excellent damage dealer with high damage to one target. He mostly plays in a hypercarry lineup with two supports, but in situations where additional damage is required, especially in an area, you can add a Path of Destruction sub-dd to him. Misha will do a good job with this goal. | |||
The Arbiter General excels at dealing with dense enemies, relying on the bonus attack contained in the talent, skill, and super ability. Synergizes well with heroes that can deal additional damage, allowing you to gain charge "Winged Beast" for Ultimate. | |||
Ice swordsman with high damage to one enemy. Will be happy with area damage in the team. Monster nerfs will also keep Yangqing safe for one enemy turn. | |||
Starting hero of the Path of the Hunt with good damage and speed debuffs. It is not demanding on skill points and has a low ultimate cost, so it is flexible in choosing a position. | |||
A secondary damage dealer who, using a skill, applies the positive effect “Mentor” to the selected ally. It does good damage, and may well occupy the role of the main combat unit in a squad. In addition, it further strengthens itself, advancing the action and increasing outgoing damage. With the acquisition of eidolons, it gains mechanics related to performing bonus attacks. | |||
The main physical damage dealer, concentrating on damage to one target. Costly in terms of skill points and may need to compensate for the lack of area damage. | |||
A follower of Erudite with similar mechanics. Uses the skill to increase the number of stacks of the Lightning Lord's bonus attack. In combination with Misha, each use of a skill by a general will bring double benefit. | |||
Ninja from the Galactic Rangers faction plays from penetration and specializes in depleting tenacity. At the same time, she deals massive damage to all enemies on the battlefield on a stable basis with the help of the enhanced basic attack gained from the ultimate ability. If she or her allies penetrate the weakness of enemies, she accumulates charges that further increase damage. | |||
A secondary DPS character who prefers to fight against groups of enemies: the number of opponents on the battlefield directly determines the rate of accumulation of charge levels, which allow you to perform bonus attacks. As a skill, assigns an allied character as a “Debt Collector,” which additionally increases his speed by 30 units. When Debt Collector makes an attack, it deals quantum damage equal to Jasper's attack power to each enemy it hits. At the same time, the Debt Collector spends 2% of its max. NR. | |||
One of the best damage dealers in the area with unusual mechanics. Has two levels of superpowers, which depend on the current energy. Constantly uses the skill to recharge the ultimate and may need a flexible sub-dam. | |||
A fiery secondary damage dealer whose bonus attack depends on the destruction of enemy shields. With his superpower he hits the entire area of the battlefield, and with his skill he attacks several targets at once. | |||
An icy representative of the Path of Erudition, who revealed herself in a new way with the release of the mode "Pure fiction". Conducts a bonus attack when the enemy’s health drops below 50%, and uses AoE attacks with a superpower and skill. | |||
Electric area damage dealer. Relies on both direct damage and the periodic Shock status. Attacks an entire group of enemies with an inexpensive ultimate. | |||
Quantum damage dealer with a skill that consumes points. He can spend most of the resource in one turn, thereby quickly gaining Misha’s ultimate. | |||
An excellent buffer for the Path of Harmony, promoting the action of one ally, as well as providing increases in overall damage, crit. damage and attack power. Quite costly in terms of points and can support both Misha and the other main DD in his team. | |||
A representative of Harmony of the highest tier, whose skills are aimed at increasing outgoing damage, crit. damage and attack power. When using a superpower, advances all allies' turns forward by 100%. | |||
Universal support character: combines well not only with heroes who summon independent combat creatures to the battle arena, but also with other representatives of damage-dealing Paths. Increases crit. chance and crit. damage, advances the action by 100%, is a support that is undemanding to skill points, restores energy, and also comprehensively increases outgoing damage. | |||
Support specializing in penetration efficiency. Increases the speed and damage done by allies, also adds additional damage and prevents monsters from restoring shields. | |||
One of the best allies in the “gluttonous” groups. She herself regularly uses the skill to advance the actions of her allies and increase their critical damage. Expands the team resource limits to 7 points, and instantly replenishes 4 skill points with the ultimate. | |||
Not only buffs, but also deals damage, performing various functions in the squad. To be most effective, it requires characters that hit the area. In addition, the use of superpowers by allies triggers her bonus attacks. Misha damages multiple targets and often activates her ultimate, due to which she combines well with Tribby. | |||
Buffer for penetration and damage effects on opponents with a broken vulnerability. He is a good support character, whose skills extend to the entire group and last for several turns. Quite friendly to skill points, so it’s great in groups with several damage dealers. | |||
An epic follower of Harmony, given out at the start of the game. Solves the problems of low team speed and greatly buffs attack power. Works more effectively if enemies have a fire weakness. | |||
An imaginary buffer with good damage and high penetration. Like Armor, it can be costly in terms of skill points, and also requires precise speed calibration in the team so that the boosts are used specifically by damage dealers. | |||
A character with a convenient mechanics for restoring skill points. Every two hits to an enemy marked with the status of a heroine are subject to increased damage and restore resources. Chania is great for costly teams with one or more damage dealers, as well as against bosses. | |||
Debuffer with good damage. Slows enemies, inflicts Imprisonment, and delays actions. In a team with Misha, he will constantly prevent monsters from attacking. | |||
A powerful representative of the Nothingness, whose skills are aimed at applying the “Hot Ash” weakening (considered the DoT status “Burning”, which causes periodic damage of the fire type). Enemies affected by Burning Ash take increased damage. The superpower, in turn, inflicts a high level of damage and also imposes a third-party debuff that increases the damage taken by opponents from ultimate DPS-type skills. | |||
The basis of teams that rely on periodic damage. Inflicts a large amount of electrical DoT debuff, with a superpower that causes opponents to take damage from already applied statuses. | |||
A strong quantum debuffer with a unique skill. Applies up to three types of debuffs to enemies, including reduced defense, speed, and attack power. Also causes a new type of vulnerability in enemies in accordance with the elements in the squad. | |||
A character with high damage to one target. Particularly useful against bosses due to its Bleed damage, which depends on the enemy's maximum health. Additionally applies debuffs and removes buffs. | |||
Fire sub-damage from periodic damage from Burning. The advantage of the character is the similarity of the mechanics of the ultimate with Kafka, who will not be hampered by the delay in the actions of enemies. Additionally, it applies massive debuffs that increase damage taken by enemies. | |||
Ice debuffer that removes buffs and reduces the defense of all enemies. On E4 it is especially valued for its ability to cut off ice resists with skill. | |||
One of the best characters in the Path of Conservation. Ensures squad survivability by redirecting damage to itself. Increases crit. chance and allows you to avoid imposing a control effect. | |||
A standard legendary character with solid shields. The skill can freeze one target, and with upgraded traces, divert the attention of opponents to itself. | |||
Places shields and during the battle, renews them after activating a superpower, as well as performing a bonus attack. Virtually no demands on skill points. In addition to providing protective functions, it helps the squad with damage. The ideal squad for a character is the cooperation of several heroes who can perform a bonus attack. In other teams he is just as good, but takes bonus shots a little less often. | |||
Generates shields with skill and basic attack. Can inflict the Taunt status, which causes enemies to attack the Pathfinder. The ultimate deals fire damage to the entire group of enemies. | |||
Free ice shield. Endowed with a counterattack, the ability to inflict Freeze, remove weakening, and also heal under the shield. As it rises and upgrades, it significantly increases its usefulness. | |||
Healer with the ability to resurrect. The skill works with a rebound and heals several allies, while the ultimate heals the entire team. | |||
A strong representative of the Path of Abundance, healing after allied attacks. Quite economical in terms of skill points, in addition, it removes weakening from allies and strengthening from opponents. | |||
A useful companion with high healing for three team members at once. Perfectly removes weakening, increases attack power, replenishes energy and periodically heals. | |||
A support with a variety of functions: heals, deals area damage and applies a weakening that increases damage from penetration. During combat, summons an assistant, which is a bonus attack. Due to this creature, it additionally heals, deals damage outside of the turn and removes debuffs. | |||
An epic healer that increases your maximum health. Applies periodic healing, removes weakening and healing with a skill and superpower. Requires careful play with representatives of Destruction, as it increases their chance of being attacked. | |||
A healer whose healing comes from dealing damage to enemies. In addition, due to the practically “free” treatment, it is economical with skill points and helps the team generate them in large quantities. | |||
Starting follower of the Path of Abundance. Like other heroes of his class, he can remove weakening and instantly heal the entire squad. |
Top Teams
With the heroes discussed above, you can create the following squads for Misha:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A group where Clara acts as a tank. The basis of the attack is concentrated in the hands of the Path of the Hunt character, who uses the skill to the maximum. Misha helps with damage with a basic attack and superpower, and with free action points he contributes damage with a skill. Lynx increases Clara's health and ensures her survivability (can be replaced by March 7, whose shield will also increase the chance of the tramp girl to be attacked if her HP is above 30%). | ||||
A team built around Dr. Ratio. Any debuffer provides the hero with a high chance to perform a bonus attack. Misha additionally spreads negative effects to Freeze and defense reduction (E2). The last slot is Gallagher with two additional weakenings in the skill set or Linsha, who can apply the negative status of Fog. | ||||
Mono-element with Jingliu. The ice damage dealer attacks in an area with increased damage due to the reduction of resistances from Pela or the increase in overall damage from Ruan Mei/Tribby. Misha adjusts to the cost of command points and selectively attacks with a skill or basic attack. Locha or Fu Xuan provide the team with stable survivability. | ||||
A squad with a "voracious" main DPS. Combines with Moon Eater or Firefly, as well as supports that suit them. Tingyun will help pump up the energy of the Devourer, the Imaginary GG will distribute useful enhancements and contribute damage. Sparkle will solve all problems with the resource for actions, increasing the limit to 7 points, in addition, it will give an increase in crit. Dan Heng's damage or sub-dd. Misha and the healer focus on performing their usual functions. | ||||
DoT pack with Kafka or Guinaifen. The advantage of the characters is the activation of periodic damage outside of the enemy’s turn and a large number of negative effects. Sampo increases damage damage and introduces additional Weathering (when playing with Guinaifen, you can put Asta for Burning, as well as increasing speed and fire damage). Misha will not hinder the team by delaying actions and lowering defense from E2. | ||||
A team with Feixiao, who occupies the position of the main damage dealer. Considering that she plays from the bonus attack, it is optimal to complement the squad with Topaz or Zaryanka, offering buffs for the corresponding type of damage. Tribby, who strengthens all allies, is also a good choice. At the same time, Misha will bring benefits with additional damage and help Feixiao accumulate a charge "Winged Beast". | ||||
A flexible group made up of erudites of various damage types. Main DD becomes Rappa or Qingque. Gerta, Serval or Himeko help with damage. Misha uses her ultimate as it charges, and can also spend action points on par with her allies. Bailu or Natasha monitors health and most often uses a basic attack. | ||||
Squad against bosses and elite monsters. Misha takes the position of the main damage dealer, adapting the group’s (de-)buffers to his attacks. In terms of damage, specialists help in depleting dense monsters - Sushan, Xuei or Buthill. Sparkle uses the skill on the main DD of the group, and also replenishes skill points with her ultimate. Pela, on the other hand, lowers the defense of monsters against the superpower of main-dd. The Pathfinder's skills apply to all damage dealers in the group. The defender slot is filled with any available hero who can apply shields. | ||||
A pack that relies entirely on Misha's damage. Characters of the Path of Harmony are placed in two slots with suitable enhancements and different expenditures of skill points, which will allow you to coordinate actions in such a way that the squad does not experience a shortage. Aventurine can be placed in the remaining cell. |
Examples of F2P teams from epic heroes:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Budget team with Hunter as main DD. Dan Heng or Sushan attack under the boosts of the buffer of Hanyi, Tingyun or GG Harmony. Misha helps the squad with high area damage, and can also become a target for Tingyun’s strengthening. Natasha supports allies with healing and removal of debuffs. | ||||
A group with heroes walking the Path of Destruction. The characters deal good damage to several targets at once, but their main problem is their extremely low speed. Asta compensates for the lack of all damage dealers at once by using his ultimate, increases attack power, and also practically does not spend skill points. | ||||
A comfortable F2P team for completing a variety of content. The main tactics of the group is to have two supports at once. At the same time, the damage from Misha in combination with Pela is enough to prevent the battle from dragging on. |
How to play as Misha
Misha is extremely easy to use and can accommodate two playstyles, but the basis of the gameplay will always be his superpower. The accumulation of additional hits is directly related to the expenditure of skill points, where any use of skills in the team contributes to increasing the stacks.
The Hotel Bellboy "Dreams" combines high damage multipliers, convenient mechanics, low ultimate cost and useful debuffs. Features allow you to gather your own squad around the character or take a sub-dead cell in an existing one. Only the distribution of skill points in the group, where Misha himself relies on a basic strike or skill, will depend on the position.
Rotation
General tips for building Misha's rotation are presented below:
- Use Misha's technique to create an area where enemies will be immobilized. Use the buffing and weakening skills of other squad members and start the battle.
- The optimal rotation for a secondary damage dealer is to alternate skills according to the principle: basic attack => skill => basic attack. If desired, it is possible to completely exclude the skill from rotation, but in this case, planar jewelry with a passive for restoring energy may be required.
- The main damage dealer, Misha, is focused on dealing damage, so he always tries to attack with high-damage abilities. If the character is a main DD, use the skill to do area damage and break ice vulnerabilities.
- Use your ultimate before a wave of allied actions to accumulate new charges for the next rotation. If you have E2, it is especially advantageous to use your superpower to further reduce your defense.
- Try to attack enemies in Freeze, as this will trigger the increase in critical damage through the Transmission trail.
- Decide in advance how action points will be distributed in the group so that the team does not save and at the same time does not experience a shortage of resources. Select characters with different frequencies of skill use for your squad.
Conclusion on the character
Misha in HSR is represented as a character following the Path of Destruction, who attacks with ice damage in battles. The specificity and main advantages of the corridor hotel “Dreams” are its superpowers with the mechanics of additional strikes. The skill itself is endowed with high multipliers, the useful property of “Freezing” opponents, and also low cost. The ability works as a bounce, where each hit hits a random target on the field.
Additional Ultimate charges are primarily gained through the Talent, where each Command Skill Point spent is equal to one Ultimate hit. Due to the listed features, the boy copes equally well with the role of both the main and secondary damage dealer. In both cases, the character requires the team to actively accumulate and spend skill points in order to receive more hits for the superpower. Despite the fact that most of the buffs are hidden behind eidolons and traces of recent elevations, Misha appears to be an extremely strong and versatile combat unit.
We hope we helped you put together the best build for Misha in Honkai: Star Rail. IN comments ask any questions about the character so that the author or other players can help. Follow useful articles on HSR in the relevant sections of our website: passing, guides, builds, ENT or news.
Questions and answers about Misha
How to get Misha in Honkai: Star Rail?
Misha can be knocked out in the "Jump: Character Events" in the second half of patch 2.0. Starting with patch 2.1, the hero will appear in other banners.
What are Misha's main skills?
Misha's skills are aimed at dealing high damage and applying Freeze. The main attacking skill is the ultimate, for which you can accumulate additional hits.
What active skills does Misha have?
Technique “Stop! You’re wonderful!”, basic attack “I-I’m sorry!..”, skill “O-Room Service”, superpower “O-I’m late!”, talent “Clock Descent”.
What is the procedure for leveling up Misha's abilities?
Superpower = Skill > Talent > Basic Attack.
What are the best eidolons for Misha?
Misha's best eidolons: second, fourth and sixth.
How many resources do you need to upgrade Misha?
3 credits; 226 traveler's guides; 200 adventure journals; 289 travel meetings; 3 dream collection components; 3 dream flow valves; 40 dream engines; 55 Borisin teeth; 57 lupotoxic fangs; 12 fangs of lunar brutality; 54 dream refrigerators; 105 imprints of fate; 50 past wormhole disasters.
What is Misha's signature light cone?
Signa Misha - “The promise kept in the heart.”
What is the best light cone for Misha?
“About the Fall of the Aeon”, “The Moles Greet You”, “Under the Blue Sky”, “Nowhere to Run”, “Brighter than the Sun”, “Something Irreplaceable”, “The Inaccessible Side”, “From now on I myself will be the sword”, “The Secret oath", "Woof! Walking time!
What are the best heirlooms for Misha?
Cave relics: “Glacier Forest Hunter”, “Wild Wheat Shooter”. Planar Decorations: Frozen Salsotto, Starry Arena, Space Sealing Station.
What are the best characters for Misha?
Moon Eater, Clara, Hook, Xueyi, Seele, Dr. Ratio, Yanqing, Dan Heng, Sushan, Rappa, Jing Yuan, Argenti, Himeko, Gerta, Serval, Qingque, Armor, Asta, Yukun, Hanya, Ruan Mei, Sparkle, Tribby, Pathfinder (Harmony), Welt, Kafka, Silver Wolf, Luca, Guinaifen, Pela, Fu Xuan, Cheetah, Pathfinder (Preservation), March 7, Bailu, Locha, Hoho, Gallagher, Lynx, Natasha.