A detailed guide to Motse in Honkai: StarRail is aimed at creating the best build taking into account all its features. The hero's abilities are aimed at fully supporting the squad not only with third-party bonuses, but also with additional damage. For this reason, it is extremely important to take into account the above-mentioned nuances and assemble a group around the unit in such a way that the mechanics of accumulating charges and imposing the negative status "Victim" are taken into account.
Based on the key aspects embedded in the character's gameplay, we will present a rating of the best in the build light cones in the positions of support-debuffer and sub-dd from bonus attacks, as well as suitable sets cave relics and planar decorations. In addition, we will analyze the most optimal squads, fix the order of skill improvement and everything that is needed to pump Motse.
Motse - a scout from Yaoqing Xianzhou who visited Luofu as an assistant to the Arbitrator General Feixiao. The silent young man rarely shows himself in public and prefers to act alone. As a game character, he is represented by an electric damage dealer and a support-debuffer, following the Path of the Hunt.
Rating | B position in dash list |
Rarity | ⭐⭐⭐⭐ |
[Type] element | Electric ⚡️ |
Path | Hunting |
when added to the game | September 10, 2024 (patch 2.5) |
How to get a character | Banners Star Jump, Start Jump, Event Jump: Character, and Event Jump: Light Cone |
Gender | Male |
Home region | Yaoqing Xianzhou |
Role in the squad | Sub-dd, debuffer |
Role in the game | Shadow Guardian of Yaoqing |
signature light cone | No |
Voice actors |
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Biography of Mojie in Honkai: Star Rail
Moze of Honkai: Star Rail is known by the title "Yaoqing's Shadow Guard" for his stealth skills. The silent scout moves unnoticed like a shadow, revealing himself only in exceptional cases. The youth has mastered the art of assassination, and also has extensive knowledge of methods for taking the life of his opponents.
First appears in the storyline "Duel under the azure sky 1" as a companion Feixiao - Arbitrator General of the Yaoqing Xianzhou Yaoqing YaoqingMotse's history before meeting Falcon Might is unknown, but his current duties are revealed by the general's second subordinate, Jiaoqiu: the young man is next to the warrior to restrain her uncontrollable power.
How to Get Motse in Honkai: Star Rail
When spending spins in the following banners, there is a chance to get Motse:
- with a small chance in the “Starting Jump” (newbie banner);
- with a standard drop rate for epic characters and weapons in Star Jump (permanent standard banner);
- with an increased chance in "Event Jump: Character" (event banner) if it is in the list of 4⭐ fighters with drop priority;
- with a small chance in the weapon banner "Event Jump: Light Cone".
If you don't want to miss Moze's rerun in Honkai: Star Rail, as well as other epic and legendary characters' Jumps, add to "Bookmarks" banner schedule.
Features
As Mojie levels up and rises, you can increase the values of his base attack power, health, and defense:
Level of | Base attack power | Basic protection | Basic Health | Speed | Taunt |
1 | 82 | 48 | 110 | 111 | 75 |
20 | 159 | 94 | 215 | 111 | 75 |
30 | 233 | 137 | 315 | 111 | 75 |
40 | 306 | 180 | 414 | 111 | 75 |
50 | 379 | 223 | 513 | 111 | 75 |
60 | 453 | 266 | 613 | 111 | 75 |
70 | 526 | 310 | 712 | 111 | 75 |
80 | 599 | 352 | 811 | 111 | 75 |
Taunt and speed, in turn, are fixed and do not increase during the ascension process.
Basic skills
Moze is an electric secondary damage dealer and support who specializes in supporting mechanic-based teams. bonus attacks. As part of the turn-based battle, the young man imposes a negative status on the enemy "Victim", which additionally increases the damage received by the enemy from the squad's bonus attacks. Hitting the "victim" with allies' attacks, in turn, launches a bonus attack from the shadow guard Yaoqing. As a result, we can say that the character's gameplay is based on the negative status in question.
In the following points, we will take a detailed look at how Motse's abilities work in order to prioritize their pumping and highlight the positive aspects of the Path of the Hunt unit. In addition, we will analyze what buffs the young man receives through traces and eidolons, including which eidolon is recommended for F2P players to choose at first, sending spins to the banner for the sake of an epic hero.
Active skills
Hidden Wings
Technique "Hidden Wings" || Gain
After using the technique, enters the Stealth state for 20 seconds. While in the Stealth state, Moze cannot be detected by enemies. At the beginning of the battle, caused by an attack action from the Stealth state, the damage dealt to Moze increases by 30% for 2 turns.
Blade Throw
Basic Attack "Blade Throw" || Single hit
Deals electrical damage to one target equal to 50-130% from the attack power value.
Attack of the Nimble Feathers
Emboldening Salvo "Attack of the Nimble Feathers" || Single hit
Places the "Victim" mark on the selected target. (debuff), deals electrical damage in the amount of 75-187,5% from attack power and gains 9 charge points.
When there are no allied characters left on the field in a combat-ready state, Mojie cannot use the skill, and also removes the "Sacrifice" mark from the enemy.
Piercing shadows, hidden blades
Superpower "Piercing Shadows, Hidden Blades" || Single hit
Performs a swift attack that deals damage to the enemy in the amount of 162-324% of attack power and launches a bonus attack against that enemy, as described in the talent. If the target is defeated before the bonus attack is launched, the bonus attack will be directed at a random enemy.
Passive skills
The swift flight of a feather blade
Talent "The Swift Flight of the Feather Blade" || Single hit
While there is an enemy with the "Sacrifice" mark on the field, Motse enters the "Absence" state:
When allies attack the "victim", Mojie deals additional electrical damage proportional to 15-37,5% of attack power, and consumes 1 charge. For every 3 charges spent, the young man performs a bonus attack on the enemy with the mark, which deals electrical damage equal to 80-200% from ATK.
When the charge counter reaches 0, the "Victim" status is removed from the target and the consumed points counter is reset. The bonus attack described in the character's talent does not consume the charge.
The order of leveling abilities
Talent > Super Ability > Skill > Basic Attack
The gameplay of the young man consists of the status of "Victim" and the subsequent execution of blows on enemies. Considering the general usefulness of the abilities and their damage, a clear priority for pumping Motse's skills is formed:
- Talent Allows you to perform bonus attacks while in the Absence state, which is one of the main ways to deal damage.
- Superpower It is used less frequently, but its value is justified by the additional charge consumption and the launch of an extra attack of the talent.
- Emboldening Salvo needed for additional damage, getting 9 charges and applying the "Victim" mark.
- Basic Attack is not a priority due to rotational features and general mechanics: the skill is not considered a bonus hit, so it does not pass through trace enhancements and is much inferior in importance to the skill.
Tracks
All traces of Motse can be studied in the table below:
Crit. Damage +5,3% (lvl 1) | |||
"Feathers of the Night": Talent bonus attack restores 1 skill point. The effect can be triggered again after the next turn. A Motse move is considered to be the use of a skill or basic attack. |
Attack Power +4% (A2) | Crete. damage +5,3% (A3) | |
Health +4% (A3) | |||
"The Captured Dagger": When Mojie leaves the Absence state, his action advances by 20%. At the start of a wave, the youth's action advances by 30%. | Crete. damage +8% (A4) | Attack Power +6% (A5) | |
Crete. damage +8% (A5) | |||
"Ruthless Justice": Dealing damage with a super ability counts as a bonus attack trigger. Increases damage taken from bonus attacks by 25% for enemies marked as "Victim". | Health +6% (A6) | Attack power +8% (lvl. 75) | Crit. Damage +10,7% (lvl 80) |
Total increase in parameters when studying all traces:
- Critical damage - 37,3%;
- attack power - 18%;
- health - 10%.
Eidolons
All Motse cons:
1 | "Oath" | At the beginning of the battle, restores 20 units of energy. When dealing additional damage to an enemy, as described in the talent, Motse restores 2 units of energy. |
2 | "Punishment" | Allies' critical damage to enemies marked as "Sacrifice" is increased by 40%. |
3 | "Persecution" | Superpower level increases by 2, max level is 15. Talent level increases by 2, max level is 15. |
4 | "Disguise" | After using the super ability, Mojie's damage is increased by 30% for 2 turns. |
5 | "Deception" | Skill level increases by 2, max level is 15. Basic attack level increases by 1, max level is 10. |
6 | "Devotion" | The talent's bonus attack damage multiplier is increased by 25%. |
Among all of them, the following are the best Motse eidolons: first, second, fourth:
- E1 - since the scout cannot make moves in the Absence state, the eidolon is considered the best acquisition, stabilizing the energy set for the ult. The skill itself helps to spend talent charges, launches a bonus strike, moreover, it passes under the strengthening of the trace of the sixth ascension.
- E2 - Strengthens Motse as a team support. Eidolon increases critical hit damage against enemies with the "Sacrifice" mark.
- E4 — another significant buff, the work of which is easy to maintain on a permanent basis. The character's gameplay is based on bonus attacks, a passive source of damage, outside the turn counter. The 30% buff, in turn, lasts on the character for 2 turns and is updated by activating the ultimate.
Since there is no guaranteed drop for 4⭐ characters, F2P players who want to get Moze with optimal cons during the banner where the hero has an increased drop chance are advised to stick with the second eidolon.
How to Play Motse: Rotation
Motse in Hankai: Star Rail is not burdened with difficult to understand mechanics - within the framework of the battle, the hero focuses only on applying the "Sacrifice" mark and using the ultimate in a timely manner:
- The character relies heavily on allies to provide charges for the bonus attack, so it is rotationally dependent on the selected squad. The frequency of using the skill to update statuses depends on the team's ability to inflict as many hits on the "victim" as possible.
- While in the "Absent" state, disappears from the turn queue and can only perform talent bonus attacks, as well as the ultimate. When the stacks reach 0, returns to the general turn queue and can again use a skill or basic attack.
- The super ability deals one-time damage, causes a bonus attack and consumes one charge for the subsequent activation of the talent. Accordingly, the ultimate skill must be used strictly on the enemy with the "victim" mark.
After using the skill, Mojie gains 9 points on the talent counter and marks the enemy. Attacks by allies on the debuffed monster take away 1 charge - direct hits, additional actions, bonus attacks and counterattacks are counted. When the young man absorbs 3 stacks in this way, the talent's bonus attack is activated - at 6, 3 and 0 charges.
As a result, Motse's rotation within the battle is based on the following principle:
- Start the battle by using machinery hero. The young man will receive a damage boost for 2 turns, and a total of 6 or more bonus attacks.
- First use the skill on the enemy you are going to attack for main DD. The enemy will receive a debuff increasing the damage they take from bonus attacks, and Mojie will replenish 9 charges for bonus attacks.
- Try to use all your allies' attack skills on the "victim" so that Motse's talent works as often as possible.
- Keep an eye on the score counter, ultimate energy filling and turn queue. Use the super ability when there are 7 or 4 charges left - in this case, you are guaranteed to trigger an additional bonus attack.
- Keep skill points for the hero's turn and constantly refresh the "Victim" status, which offers allies increased critical damage and debuffs on monsters. Otherwise, the young man's contribution to the battle will be reduced to 0.
Advantages and Disadvantages of Motse
Having considered the mechanics of Motse and the features of his skills, we can note the following positive and negative aspects of the character's gameplay.
Advantages | Disadvantages |
The first trace makes the young man practically neutral in skill points. In teams with multiple additional actions, Motse restores 1 skill point to use a skill on his next turn. | Claiming a place in teams that play from the mechanics of bonus attack, they are usually "gluttonous" in relation to skill points. Therefore, it will be necessary to carefully monitor the consumption so that the unit always has points left for the skill. |
Supports on enemies two debuffs per use of the skill. The property will be useful in squad builds where damage dealers need negative statuses for relics or personal mechanics to work. | Maximum sold exclusively in premium squads with legendary main DDs, buffers and supports, playing in the mechanics corresponding to his gameplay. |
Pairs well with Wind Hunt, Feixiao. If you want to knock out a girl, but your account lacks legendaries that play off the bonus attack mechanics, the epic Mojie will help with the implementation of the damager's abilities in battle. | Being a sub-damage dealer, it deals low damage even with serious investments, so it can hardly compete with other contenders for the same slot. |
thanks effects of action progression The second trail simplifies the team's speed calibration, caused by the need to apply the "Victim" status before the allied characters' turns in order to absorb the charges. | More suitable for fighting "dense" enemies, as "Victim" mark does not carry over after defeating a monster. Accordingly, until the next turn, Motse does not participate in the battle, because the charge counter for the bonus attack is reset to zero. |
Reduces resistance well, although it does not specialize in penetrating vulnerability: for one bonus attack it removes 30 units of the electrical vulnerability scale. | In general, it performs the same functions as Topaz - if the girl is on the account, I am forced to give her a place in the squad. |
Motse leveling up in HSR
In the points below you can study the full list of resources for Mojie: ascension materials, skill and trace leveling, as well as the total number of credits and experience materials.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | ×3 200 | ||
40 | ×6 400 | ||
50 | ×12 800 | ||
60 | ×32 000 | ||
70 | ×64 000 | ||
80 | ×128 000 |
The total amount of resources required to fully upgrade Motse to level 80:
- loans (×826 000);
- artificial mechanical component (×12), mechanical cylindrical wheel (×13), mechanical heart of chaos (×12) - components that drop from enchanted inventions on Lofu Xianzhou;
- beast coffin claw (×50) - material from the new boss version 2.5;
- travel guides (×289), adventure journals (×6), meetings during travels (×3).
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
×192 000 | ||||
×522 000 | ||||
Superpower "Jerk and Cut" | ×522 000 | |||
Talent "Feather Blade" | ×522 000 |
In total, to upgrade Mojie's skills you need:
- loans (×1 758 000);
- artificial mechanical component (×22), mechanical cylindrical wheel (×35), mechanical heart of chaos (×20);
- meteor bullet (×8), fateful death (×42), counter-clockwise shot (×77) - material for improving tracks, skills and raising the light cone of characters of the Path of the Hunt;
- soul feathers (×9) - a resource given for winning a challenge "Echoes of War: Skybreaker";
- Tracks of Destiny (×3) is a rare material obtained for "Honor of the Nameless", tasks in Simulated Universe , as well as participation in various events and purchases in the store.
The sequence of pumping traces
Tracks | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
×2 000 | ||||
×4 000 | ||||
×4 000 | ||||
×8 000 | ||||
×8 000 | ||||
×16 000 | ||||
×16 000 | ||||
×36 000 | ||||
×36 000 | ||||
×128 000 | ||||
×128 000 | ||||
×128 000 | ||||
×128 000 |
To fully study the traces that represent Motse's hidden skills, the following consumables are required:
- loans (×642);
- artificial mechanical component (× 6), mechanical cylindrical wheel (× 7), the mechanical heart of chaos (× 22);
- meteor bullet (× 4), fateful death (× 12), shot counterclockwise (× 28);
- soul feathers (×3);
- imprints of fate (× 2).
Best Moze Builds in Honkai: Star Rail
Moze in HSR, playing the role of a secondary damage source in the team, needs classic damage increasing stats: Attack Power, Crete. chance/damage, electric damage bonus. The need for assembling the parameters of "speed" and "energy recovery" and their priority, in turn, strongly depends on external factors:
- Speed Mojie needs to be developed to the level of the fastest hero in the team, so that the young man can apply the "Sacrifice" mark before the wave of allies' actions. If the squad build includes Armor, Sparkle or Resurrection, the stat can be brought to optimal values without precise calibration within the squad.
- With the first eidolon, the ultimate passively recharges after allies hit the "victim". The need to find a rope on energy recovery disappears, and if desired, you can equip planar jewelry with a bonus to the characteristic in question.
In the section below, we will discuss in detail how to assemble Motse in HSR: we will present the optimal value of all parameters, the most suitable light cones with beneficial passive effects, as well as ratings of cave relics and planar decorations.
Recommended Specs
Main characteristics in parts of relics and planar decorations:
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Crete. chance/damage |
Legs | Attack Power - Priority, Speed (as needed) |
planar sphere | Electric Damage Bonus - Priority, Attack Power (Alternate) |
Connective ligature | ATK |
In sub-stats, pay attention to the increases in the following parameters:
- speed;
- crit chance and damage;
- Attack Power;
- Health, protection, resistance to effects - necessary for survival.
Stat values at level 80
At the maximum level of pumping, it is recommended to bring the stats to the following values:
- health: from 2 units;
- Attack Power: from 2 to 400 units;
- Crete. damage: from 140%;
- Crete. chance: from 70%;
- speed: Optimally 134 units or higher. Taking into account the progress of the action within the battle, it is possible to collect several units less than the fastest ally;
- energy recovery: 100-105%.
Best light cone
As a Path of the Hunt character, Moze's weapons should always be related to his class. Otherwise, the passive effects of the "card" that are of the greatest value will be blocked. Among the equipment of his class, the options for Crete. damage и chance, Increase overall damage и attack power. In addition, due to mechanics, excellent options are "cards" that work from the use of bonus attacks. In the table provided, you can study the most suitable equipment options for Mojie:
light cone | Effect | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP 48-1058 ATK 26-582 DEF 21-463 | Crete. chance increases by 18-30%, and damage from a bonus attack is reduced 30-50%. When a bonus attack is made, the wearer applies the Taming status to the enemy, which stacks up to 2 times. If a team member deals damage to a target with this status, each stack increases the crit dealt. damage by 12-20%. | A strong legendary weapon for critical hit chance and damage bonus of Mojie's main skill, attack bonus. Gives an additional "Taming" debuff on the enemy, which is useful for some main damage dealers and when playing with a set "Discoverer of Dead Waters". Moreover, it offers allies increased damage from critical hits against an enemy with this negative status. The listed buffs replicate the buffs from Mojie's Traces and Eidolons, so it makes sense to equip the cone to increase the effectiveness of built-in support abilities. If you want to increase your personal DPS, you should pay attention to other weapon options. |
⭐⭐⭐⭐⭐ HP 43-952 ATK 26-582 DEF 24-529 | Crete. damage increases by 20-32%. For each debuff on the enemy, crit. The wearer's damage to this target increases by another 8-12%. The bonus is cumulative up to 3 times. When dealing damage with an ult to a given enemy, the character receives the “Discussion” status, increasing the damage dealt by 36-60% and allowing the bonus attack to be ignored 24-40% protection. The effect lasts 2 turns. | A legendary cone of light aimed at increasing personal damage. When equipped, it provides a passive boost to critical damage, and during battle increases the stat up to three times more if the enemy is debuffed. After using the ultimate, it provides powerful effects that last for 2 turns - the buff will spread to a large number of bonus attacks between turns. Since the young man is focused on damage to one enemy, he is able to easily maintain negative statuses and use the "Discussion" effect to good effect. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | When dealing damage to the same enemy target multiple times, the damage dealt increases by 8-16%. The bonus stacks up to 5 times and is removed when the bearer switches to another opponent. | A powerful and affordable epic weapon that suits the hero's gameplay. During a battle, the character deals damage to one target, most often an elite enemy or boss, which takes several cycles to destroy. If you need to switch to another enemy, the passive stacks will accumulate in the shortest time, provided that the allies attack the "victim". |
⭐⭐⭐⭐⭐ HP 43-952 ATK 24-529 DEF 21-463 | Crete. chance increases by 8-16%. If enemies are at 50% health or less, crit. the chance increases by another 8-16%. After defeating an enemy, the wearer's attack power increases by 20-40% within 2 moves. | F2P weapons from the "Gerta Shop" are a relatively stable option due to the bonuses to crit chance and high base attack power. However, to activate the attack power bonus, you need to finish off the enemy, which is difficult to implement for a sub-DD with support functions focused on boss damage. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Attack power is increased by 12-20%. At critical When hitting an enemy, the character is given 1 level of Luck status, which stacks up to 4 times. Each level gained increases crit. damage by 8-12%. The Luck status disappears at the end of the turn. | Cone of attack power and critical damage, for which the number of hits at the time of the attack is important, since the passive effect is removed at the end of the turn. The greatest number of stacks can be achieved after using the ultimate skill, and then using bonus hits under buffs. |
⭐⭐⭐⭐⭐ HP 43-952 ATK 28-635 DEF 21-463 | Crete. chance increases by 15-25%. When the owner performs a bonus attack, gains 1 level of the "Light Flow" status, maximum - 2. Each stack allows you to ignore when using the super ability 27-39% enemy target's defense. At the end of the owner's turn, 1 level of the "Light Flow" status is removed. | Like the previous cone, it increases the critical chance without any conditions, which will be useful for stat balance. In addition, it allows you to accumulate stacks to impose a status that ignores the enemy's defense during the ult. Stacks are given for performing a bonus attack, but are removed one by one after the end of the turn, which complicates the full implementation of the passive and forces you to guess the moment to activate the superpower. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 | Attack power is increased by 16-32%. Provided that there are no more than two enemies in the arena, crit. chance increases by 12-24%. | A good weapon "card" with easy-to-activate effects. When fighting bosses that summon new monsters to their side, the increase to the critical chance will be unstable. The effect will disappear at the moment of summoning, and it can only be returned by the efforts of other squad members. |
⭐⭐⭐⭐ HP 38-846 ATK 21-476 DEF 18-396 | At the beginning of the battle, increases speed by 8-12% and damage to 12-24%. After receiving damage, the bonus disappears. The effect reoccurs at the end of the next turn. | Weapons with unstable effects are suitable in conditions of a serious speed deficit. After equipping, it is recommended to place Mojie as far as possible from characters with a high taunt value (Preservation, Destruction) or provide a powerful shield in the team to protect against damage. |
⭐⭐⭐⭐⭐ HP: 48-1058 ATK 26-582 DEF 21-463 | Increases crit. damage per 30-50%. If the basic attack or skill does not crit, crit. chance increases by 36-60% for 1 turn. The effect works 1 time every 3 turns. | If you have difficulty achieving the optimal crit. chance or crit. damage, it is recommended to pay attention to this weapon. Provided that the skill does not cause a critical hit, it gives an increase to the crit. chance, which is valid until the next turn. However, after the effect is triggered, it goes into reload. |
⭐⭐⭐⭐ HP 38-846 ATK 24-529 DEF 15-330 | Crete. chance increases by 12-24%. At critical hit has a fixed probability 16-32% remove 1 buff from an enemy. The effect can trigger once per hit. | Weapons from the Battle Pass "Honor of the Nameless" is endowed with an increased base and a bonus to crit. chance. In addition, the second part of the passive is useful for a support with a large number of attacking skills, provided that the boss gradually accumulates power within the battle. For example, the cone effect will be useful in a fight with Argenti. |
⭐⭐⭐ HP 38-846 ATK 14-317 DEF 12-264 | At the beginning of the battle, crit. chance increases by 12-24% for 3 moves. | Starting equipment with low base stats. Can be used until weapons in higher positions are available and fully upgraded. |
Let us clarify that the weapon “card” with the image of a young man, "Hidden in the Night Shadow", can be considered as Moze's signature light cone. However, the gear is a 4⭐ option for heroes playing in the penetration mechanic. Since Moze does not need any bonuses to penetration effect, which do not combine with built-in enhancements, weapons with its image cannot be considered a signature.
Best relics
When choosing artifacts for Motse, it is necessary to take into account the features of his skill set and gameplay:
- the main source of damage is the bonus attack;
- character can apply two debuffs each turn;
- In the team, he plays the role of a support-damage dealer, so he can wear both buffer sets and sets for personal damage.
From passive bonuses to characteristics, it needs a balance of crits, a set of optimal speed and bonuses to electrical damage.
cave relics
Set | Effect | Recommendation |
---|---|---|
2 parts: Increases damage dealt to enemies with debuffs by 12%. 4 parts: Increases crit. 4% chance. If damage is dealt to targets with at least 2/3 weakening, then crit. damage increases by 8%/12% respectively. When the wearer inflicts a negative status, these effects are increased by 100% for 1 turn. | An excellent set for personal damage, which is suitable both in a two-piece version and in full. The character independently applies debuffs by using the skill and plays on one target, so he will be able to use and maintain all the effects of the passive. The only thing is that the skill set contains only two weakenings, accordingly, if you want to get the most out of the set, you need to place at least one more character with debuffs in the squad. | |
2 parts: Increases bonus attack damage by 20%. 4 parts: When the hero makes a bonus attack, the attack power is increased by 6% when dealing damage with this blow. The bonus stacks up to 8 times and lasts 3 turns. The effect disappears if the bonus attack is activated again. | Another possible option aimed at increasing the bonus strike and increasing attack power. Since the character deals damage with his strikes several times, he can accumulate stacks, activating a passive effect, which will lead to a significant increase in damage. Slightly inferior to the "Pioneer of Dead Waters", but is a full-fledged and worthy alternative. | |
2 parts: Increases damage dealt to enemies with debuffs by 12%. 2 parts: Increases bonus attack damage by 20%. | A competitive replacement for the full set above, aimed at strengthening bonus attacks. The bonuses of the two parts of the "Discoverer" begin to work at the moment of the mark application, and the "Duke" strengthens all blows of the "feather blade" without conditions. If you want to balance crits, you can replace half of the "Duke" with a full set of "Discoverer". | |
2 parts: Increases bonus attack damage by 20%. 2 parts: Increases electrical damage by 10%. | An alternative build of sets for a bonus to electrical damage and the main type of strikes. Both sets work on a permanent basis, as they do not require fulfilling conditions. | |
2 parts: Increases electrical damage by 10%. 4 parts: When the owner uses the skill, his attack power increases by 20% for 1 turn. | The set fits well into the young man's gameplay, as it provides a boost after using a skill. The attack power increase will apply to all bonus hits until the next turn. In addition, the damage will increase due to the bonus to the electric damage. | |
× | 2 parts: Increases speed by 6%. × 2 parts: Increases damage dealt to enemies with debuffs by 12%. 2 parts: Increases bonus attack damage by 20%. 2 parts: Increases electrical damage by 10%. | In conditions of critical lack of speed, the Herald can be used in combination with any set from the positions above to calibrate the order of moves within the team. When you manage to collect a comfortable amount of speed, two parts of the Herald can be freely replaced with a damaging set. |
planar decorations
Set | Effect | Recommendation |
---|---|---|
2 parts: When a squad member performs a bonus attack, the wearer gains 1 level of Feat status, up to a maximum of 5 levels. Each stack increases the bonus attack by 5%. Upon reaching level 5, the character's critical damage increases by another 25%. | A set for teams that play in the bonus attack mechanics. A connection with other damage dealers and supports with bonus hits is preferable for Motse, so the set is well implemented on the hero. During the battle, the young man will receive a 25% increase in bonus attack and critical damage. | |
2 parts: Attack power increases by 12%. If at least one party member follows the same Path as the wearer, Critical Chance increases by 12%. | Since most of the suitable damage dealers adhere to the Way of the Hunt, "The World of Izumo and the Realm of Takama" can be considered as an alternative to the first set. With a balance of stats, you can choose in favor of either set. | |
2 parts: Increases crit. 8% chance. If critical chance is greater than or equal to 50%, then the damage of superpowers and bonus attacks increases by 15%. | One of the classic sets for crit. chance, which, when the conditions are met, increases the damage of the ultimate skill and bonus attack. To play with the set, you will need to pay attention to the crit. chance, in return the young man will receive a 15% increase to the main source of damage. | |
2 parts: Increases attack power by 12%. If speed reaches 120 or more, attack power increases by another 12%. | Starting planar decorations for attack power. Requires a minimum amount of speed to work, in exchange for providing a 24% increase to the characteristic. | |
2 parts: Increases the wearer's energy recovery rate by 5%. If the owner's speed is greater than or equal to 120 units, then at the beginning of the battle his action moves forward by 40%. | If you want Moze to always go first at the start of a battle, you can consider this set. An additional bonus is a small increase in the speed of energy recovery, which will be useful for a more stable ult. |
Detachments for Motse
In HSR, Motse is a secondary single-target damage dealer and debuffer whose combat mechanics are dependent on the mark. "Victim". For every three hits by allies on an enemy with a mark, the unit carries out a bonus attack with electric damage, and can perform a maximum of three bonus hits in one use of the skill. When selecting a squad, damage dealers and supports with bonus attacks or counterattacks, whose skills can ensure stable triggering of the young man's talent. In return, the hero will increase the damage of the entire pack due to the many built-in debuffs from traces and eidolons.
Less synergy will be provided by high-speed main DD Path of the Hunt, which goes several times per cycle and can deal frequent damage to the "victim". In teams with a completely different focus, the hero will not be able to demonstrate good results, since the debuffs will not be combined with the mechanics of the group, and the damage from a single activation of the talent is low.
Best characters
Let's take a closer look at the characters that are compatible with Motse mechanics:
Character | Damage Path and Type | Features |
---|---|---|
Signature damage dealer for a young man with similar mechanics of stack accumulation due to allies' strikes. In a team with her, not only the hero's own mechanics are implemented, but also debuffs from traces and eidolons. | ||
A representative of the Path of the Hunt with a bonus attack mechanic and high dependence on debuffs on enemies. In one turn, it makes at least two attacks on one enemy, and after using the ult, it attacks the monster with another series of bonus attacks. | ||
A fiery damage dealer with support functions. Places a mark on one enemy, which increases damage from the bonus hit mechanic. Requires several characters in the team playing in this mechanic, so that the summoned creature moves more often. | ||
The heroine, endowed with high speed, will be able to ensure the work of the young man's talent, but will not replace a full-fledged main DD or support from bonus attacks. For the girl, Mojie is useful as a second eidolon, which increases critical damage to the "victim". | ||
A legendary damage dealer from the standard with additional damage per turn from "Empathic Link". The mechanics of the characters combine well within one squad, but bonus attacks are not the main source of Yanqing's DPS, so some of the buffs cannot be implemented. | ||
Available sub-DD of the imaginary element, depending on the frequency of attacks of the "Teacher". Spreads a speed and crit damage buff to one ally. | ||
Main DD, performing strikes on one target. Often advances its action, so can be used with Motse. However, as in the situation with Zele, the girl will only need the increase in critical damage from the second eidolon of the support. | ||
Secondary and primary starting damage dealer. Quickly builds up energy for the ult and applies a negative status to enemies that reduces their speed. | ||
The heroine's gameplay is based on the mechanics of counterattacks, which are carried out when receiving enemy blows. She can build a group around herself or act as a secondary source of damage. | ||
A standard legendary that plays off Svarog's counterattack. After using the ult, it gains charges that trigger a bonus attack for taking damage from an ally. | ||
The Sword Master performs actions with high frequency mainly due to 100% advancement at the moment of receiving all stacks of "Sigizia". The girl will find the bonus to critical damage from the second eidolon Motse useful. | ||
Complements various packs in the sub-DD position due to the low consumption of skill points and relatively high damage. Every few turns, carries out a bonus strike on the area. | ||
A character with AoE attacks and bonus hits from the "Lightning Lord". Gradually accumulates stacks and speeds up the summoned creature, so he will not be able to ensure the flawless operation of Mojie's talent. On the contrary, he implements all the young man's buffs perfectly. | ||
A secondary DPS character who prefers to fight against groups of enemies: the number of opponents on the battlefield directly determines the rate of accumulation of charge levels, which allow you to perform bonus attacks. As a skill, assigns an allied character as a “Debt Collector,” which additionally increases his speed by 30 units. When Debt Collector makes an attack, it deals quantum damage equal to Jasper's attack power to each enemy it hits. At the same time, the Debt Collector spends 2% of its max. NR. | ||
Alternative main DD to one target and area. With E4, with a small chance can perform a bonus attack at the end of the turn. | ||
A sub-DD character with a variety of mechanics that fills the position. Well suited for supporting the team with periodic and direct damage, and also quickly accumulates energy for the ult. | ||
An undemanding secondary damage dealer that performs bonus attacks when enemies reach half health or lower. Effectively clears out incoming waves of enemies, dealing damage in an area. | ||
Sunday is the most suitable support character for heroes that summon creatures. However, it can fit into any build, as it increases critical parameters, total damage, restores energy, skill points and advances the action. | ||
Signature support for supporting teams with bonus attack mechanics. Spreads damage boost to the team and helps deal additional damage. The girl's skills are limited in turns, so they are best implemented in FUA squads. | ||
The heroine's skill buffs are aimed at increasing crits and advancing the actions of one ally. The team benefits from increased damage and an expanded skill point limit. | ||
In combat, the buffer focuses on supporting one ally with a skill that increases their effect by 100%, removes negative status, and increases damage. With her ult, she gives the entire team a boost to critical chance and ATK. | ||
Epic Support gives the team high bonuses to attack power and speed. It will show itself best against an enemy with vulnerability to fire, otherwise it will face the impossibility of gaining a large number of stacks. | ||
A support whose responsibilities include restoring skill points, increasing allies' damage, and distributing buffs to the main DD after using the ultimate. | ||
Fits perfectly into the squad if the main damage dealer has an expensive superpower, as the heroine restores energy. In addition, it increases attack power and damage inflicted. | ||
A support character with universal buffs that will come in handy in any squad. Increases the effectiveness of penetrating the durability bar and the "penetration effect" characteristic, when using the ult, does not allow the enemy to return to combat-ready state for another turn. | ||
A powerful debuffer that increases incoming damage to enemies from all skills. After using the ult, it imposes an additional negative status that increases damage from the ultimate skills of allies. | ||
A quantum sub-DPS and single-target debuffer with a wide range of nerfs. Good for supporting teams in boss fights. | ||
An epic support that focuses on powerful defense cuts on monsters. She is skill point friendly, as she does not have an urgent need to use the skill. | ||
A fake shielder and damage dealer who accumulates charges for a bonus attack when monsters hit the shield or when an ally uses a bonus attack. He is tailored to the mechanics that teams with Motse play in, so he is a priority support. | ||
Ice March 7 performs counterattacks after an enemy hits a squad member protected by her shield. Her ultimate has a high chance to freeze enemies on the field, and with Eidolons open, she gains the ability to heal damage. | ||
A powerful defender that redistributes damage dealt by enemies among characters in the team. Additionally increases critical chance, maximum health, and protects against control effects. | ||
A shielder from a standard banner, protecting the entire team with strong barriers after using the ult. With a small chance, he can freeze enemies with a skill, and with open traces, he draws the attention of enemies to himself. | ||
A character who ensures the team's survivability with a taunt. Also takes the position of a sub-DD with an ultimate and helps with dealing damage with fire resistance. | ||
A versatile healer who summons Fu Yuan the Rabbit into his turn queue. Applies debuffs, contributes to damage, passively heals, and removes debuffs from allies. These actions are performed using the summon's bonus attack. | ||
A powerful healer with buffer functions. With the skill, he restores health to three targets from the team and replenishes talent charges, and with the super ability, he fills with energy and increases attack power. | ||
A healer with passive off-turn healing is a good fit for builds with a lot of actions. The ultimate deals damage and removes buffs from enemies, and the skill instantly regenerates health and removes 1 negative effect from an ally. | ||
A healer from the standard banner with a unique ability to resurrect fallen allies. Does not remove crowd control effects, but provides the team with powerful healing throughout the battle. | ||
The Bartender is good at healing and dealing additional damage to the enemy's stamina and HP bar. Healing mechanics are similar to Locha, so he's a good fit for a build with bonus hits. | ||
Free heroine for "Pure Fiction" with mass healing and removal of negative effects. Increases the health of allies and applies the effect of periodic healing. | ||
A starting healer with single healing and "cleansing" from negative effects. Endowed with mass instant healing from the ult and periodic from the skill. |
Top Teams
The best squads for Mojie are made up of units that play off the bonus attack mechanic. Below are examples of synergistic packs that you can use to create a personal team based on the heroes you have on your account.
Hero 1 | Hero 2 | Hero 3 | Hero 4 | Rotational Features |
---|---|---|---|---|
Feixiao's premium group is made up of characters whose primary damage comes from bonus attacks or whose buffs are suitable for this mechanic:
| ||||
The difference between Dr. Ratio and the Wind Damager is the requirement to apply a sufficient number of weakenings to enemies, which is helped by all the presented members of the squad. Topaz applies "Certificate of Debt" and deals damage, but can be replaced by Silver Wolf for additional debuffs or Robin to increase the DPS of the entire team. Aventurine's debuff is applied by the ultimate, and Linshi's by a technique and super ability. | ||||
Team from counterattack Yunli or Clara. The chosen heroine is placed next to a Preservation character with high taunt, who spreads shields or maintains survivability with unique mechanics. To support a team of several damage dealers, Zaryanka, Hanya or Asta are suitable, whose universal buffs are distributed to all allies. | ||||
A group with a classic representative of the Path of the Hunt is supported by the promotion of the action of Sparkle or Armor. In the absence of buffers, you can consider Hanyu for the same slot with a high acceleration of an ally with a superpower. For a more stable triggering of the talent of the young man, the healer Linsha with a creature summoned to the field or Hoho, pouring energy, will do. Additionally, you can consider a shielder with bonus mechanics, for example, Aventurine. | ||||
A group with Jingliu or Blade, who are great at single-target content. To strengthen the damage dealer, you can put Ruan Mei in the group, which increases the effectiveness of penetrating tenacity, Jiaoqiu with various debuffs, or the classic Pela. It is recommended to put Fu Xuan or Lynx as a defender in the group, which increase the maximum health reserve. | ||||
A squad with a Path of Erudition character who excels at bosses. Sparkle/Sunday advances the action and provides other useful damage buffs. Tingyun increases attack power and replenishes energy for the main DD's ultimate. Moze applies a status to the enemy that increases damage taken from bonus attacks and damage from critical hits (E2). Hoho, Locha, or Bailu monitor the squad's health. |
While reviewing Mojie's detailed guide in Honkai: Star Rail with tips on creating the best build, we will separately focus on F2P teams from the available heroes.
Hero 1 | Hero 2 | Hero 3 | Hero 4 | Rotational Features |
---|---|---|---|---|
A decent epic squad led by Sushan, who gets speed buffs from the second-slot support. Moze activates the talent relatively often due to the cooperation of the main DD and the buffer, and Gallagher is responsible for the team's survivability. | ||||
A team of starting characters will help activate the young man's abilities through the counterattack of March 7 and the taunt of the GG of Preservation. Dan Heng acts as a classic damage dealer and quickly accumulates energy for an inexpensive ultimate. | ||||
Qingque is a good fighter, comparable in power to some legendaries. In a team with the girl and Moze, you can place characters with inexpensive superpowers or a buffer with attacking skills, for example, Asta. Natasha or Lynx with a mass instant heal will do as a healer. |
Conclusion on the character
Motse is a narrowly focused character with simple gameplay, but high requirements for the squad composition. The hero gets maximum disclosure exclusively in builds built around the mechanics of a bonus attack, where all allies use his debuffs and help absorb charges through strikes on the "Victim". Moreover, being a solo target without the ability to transfer the mark after the destruction of the enemy, he is more suitable for long battles with elite enemies and bosses. During the battle, he needs constant use of the skill, so he requires monitoring the expenditure of skill points.
When composing a build, he focuses on pumping up the standard parameters for a classic damage dealer. In the context of choosing a weapon, he has a wide range of 4-5⭐ equipment for both group buffs and personal damage. The presence of two debuffs in the skill set gives the young man access to a strong set "Discoverer of Dead Waters", and the role of a support damage dealer does not limit the selection of planar jewelry. But as for budget squads, there are few epic fighters in the game who can realize Motse's potential. The hero demonstrates himself much better in cooperation with legendary comrades, both support characters and main DD.
To sum it up, Mojie serves as an alternative sub-DD and (de-)buffer who can fill an empty slot in a team that plays with the bonus attack mechanic. When more powerful characters appear on the account, he pales in comparison due to his average damage and strong dependence on the actions of his squad members.
Achievements with Motse
There are two achievements associated with the character:
- Bloodless victory - Win a battle without activating the bonus attack from Motse's talent. Reward: star jade ×5.
- March of Zelenata - Win 1 battle with Feixiao, Jiaoqiu, and Moze in your party. Reward: star jade ×5.
We hope our guide helped you put together the best Moze build in Honkai: Star Rail. In the comments, ask any questions about the character so that the author or other players can help. Follow the useful articles dedicated to HSR in the relevant sections of our site: passing, guides, builds, ENT, news.
Questions and Answers on Motse in HSR