Detailed build for Ororon in Genshin impact: an Epic rarity Electro elemental character. He acts in squads as a hybrid sub-DD and buffer, depending on the open constellations and attachments. According to his original game design, he is intended to be played through the Charged reaction, but the features of the mechanics significantly expand the number of his possible squads.
In the build, we will tell you under what conditions Ororon can be used outside of Electro + Hydro teams and with which main DDs he combines better. We will explain the features of his Electro status, the strength of the buff for the main damage dealer, equipment and the best squads. Playing through Charged requires a high character level, so we will list everything you need to pump Ororon.
Ororon is a mysterious young man from Lords of the Night Wind, who has a reserved character. He is quite skilled and smart, like any native of Natlan, well trained and ready for fierce battles with the Abyss. In his free time, he likes to take care of the garden, which he grew with his own efforts, and put a lot of effort into preserving the vegetables.
Rating | S-position in dash list |
Rarity | ⭐⭐⭐⭐ |
when added to the game | November 20, 2024 (Patch 5.2) |
How to get a character | Event prayer, standard banner. |
Element | electro |
Weapon | Bow |
Gender | Male |
To which group does | Lords of the Night Wind |
constellation name | Evening Party |
Home region | Natlan |
Ororon's Birthday | 14 October |
Zodiac sign | Scales |
Age of Ororon | 21-23 years |
Ororon's Growth | 185-189 cm |
Ororon's special dish | Ceviche with honey glaze |
Voice actors |
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History of Ororon (biography)
Ororon in Genshin Impact is an ordinary boy and student Citlali, who politely communicates with all people and tries to maintain friendly relations. His parents abandoned him at a young age, because the baby's soul was broken, which, according to beliefs, could bring misfortune, because of which he ended up being raised by one of the tribal peoples. A shaman from the Lords of the Night Wind saw in this feature a loophole to save Natlan and was going to use Ororon as a vessel for the lost souls of warriors in the Kingdom of Night. However, the ritual that was being carried out failed, because of which the boy suffered from apathy for many years, because he considered himself useless. Ororon did not have many friends, with the exception of Ifa, a veterinarian from Natlan, whom he trusted immensely.
Ororon was willing to do anything to save Natlan, even give his life, because it was the only way he could repay the kindness shown to him. He began working with Capitano of Fatui when he saw in his words and actions an opportunity to realize his cherished dream. Ororon first saved the First Harbinger at the Stadium of the Sacred Flame, leading him away from Mavuiki's attacks, and then helped him deal with an ancient mechanism. After struggling with the soul of a dead warrior from Kaenria that had entered his mind, Ororon finally received his own ancient name for his aspirations: Bidii, which means "Devotion".
How to Get Ororon in Genshin Impact
For the first time, Ororon will be knocked out in the banner Chaski or Lyney, passing with 20 November by 10 December 2024, where the hero is announced in the list of 4⭐ characters. After the end of patch 5.2, he will be added to the epic list of Wanderlust and a rotating weapon banner.
Follow the update banner schedules, so as not to miss Ororon's rerun.
Ororon Stats: What Increases with Ascension
At Ascension stages, Ororon gains a bonus to attack power. When leveling up, the values of health, defense, and basic attack power increase. You can find more detailed information about all the indicators in the table below:
Level of | Base HP | Basic Attack | Basic protection | ATK |
1 | 775 | 21 | 50 | 0% |
20 | 2570 | 68 | 163 | 0% |
40 | 4261 | 113 | 270 | 6% |
50 | 5450 | 144 | 346 | 12% |
60 | 6501 | 172 | 413 | 12% |
70 | 7552 | 200 | 480 | 18% |
80 | 8604 | 227 | 546 | 24% |
90 | 9244 | 244 | 587 | 24% |
Ororon's Abilities
Ororon is an auxiliary damage dealer of the Electro element, possessing an extraordinary set of abilities. In a team, he can act as a buffer with a suitable set of artifacts, and provoke reactions. He is mainly played from the Charged status, which occurs when Hydro and Electro elements interact. Like any hero from Natlan, he has a special mechanic for interacting with Night Spirit. Blessing points are accumulated for activating Flash on allies, as well as for 15 seconds after using the skill, when allies deal Hydro or Electro damage to enemies. During the elemental explosion, it can lure all enemies to a point and hit them with electric damage.
Basic skills (active skills)
In the following paragraphs, we will consider Ororon's abilities in detail, and also give recommendations on the order of pumping talents. We will analyze the strongest constellations for the Electro Archer in the sub-DD position of the team.
- Spirit Haven Shot (Normal, Charged, Falling Attack)
Source of damage: attack power.
Normal attack: Fires up to three bow shots.
Charged attack: A circle of electric element appears while Ororon aims and accumulates elemental power at the tip of the arrow. When the charged attack hits an enemy, it deals increased Electro damage. Can be used in the air. In Natlan, you can remain in the exhalation mode, firing shots until the phlogiston gauge is completely depleted.
Attack in the fall: Lands and fires a hail of arrows in a small area.
- Night Sling (Elemental Skill)
Recoil: 15 sec.
Source of damage: Attack power stat using Night Spirit stat.
Launches a Soul Sphere at enemies, dealing Electro damage with the Night Spirit parameter. The created charge jumps between enemies up to 3 times, choosing a target for attack no more than 1 time. After three bounces and if there are no enemies not yet affected by the active skill, the Sphere will disappear.
- Echo of dark voices (explosion of the elements)
Recoil: 15 sec.
Time of action: 9 sec.
Power consumption: 60 units
Source of damage: attack power with Night Spirit characteristic.
Ororon summons a Supersonic Eye, dealing area-of-effect electrical damage with the effects of Night Spirit.
- The created sphere constantly rotates and hits the area of effect when touched by the sonic beam.
- Enemies are lured to the epicenter of the explosion and continue to attack the object until it disappears.
It is from this ability, as the longest lasting one, that the main damage comes in Ororon's build.
- Alternative mode of transportation
While in Natlan, Ororon can double jump and hover in the air for a short time. While this skill is active, phlogiston is consumed. Without this resource, stamina will be consumed. To perform this action, jump and hold the button.
The order of leveling talents
Elemental Burst (Q) = Elemental Skill (E) > Normal Attacks.
The hero's ultimate and skill will have a significant impact on opponents during battles. Ororon's normal attacks are not used in standard rotations for the sub-DD role.
- Explosion of the elements - While active for 9 sec., inflicts electrical damage to all enemies in the area when hit by a wave. The damage dealt by the waves also increases with the upgrade.
- Elemental Skill — the ability jumps from one enemy to another and imposes Electro status to build future reactions. As the level increases, the damage dealt to the enemy increases significantly. It is recommended to raise this talent together with the ultimate.
- Normal attacks - are not used in the standard sub-dd or applicator rotation, allowing you to focus on the other two aspects.
Passive skills
Ororon's Passive Abilities:
Talent | Effect |
The Art of Skin Change | Increases the flight speed of the entire squad member. Does not stack with similar effects. |
Gift of the Night Realm: Shadows in the Flowing Mist | In areas with Phlogiston mechanics, Ororon gains the ability to use Night Spirit Transfer:
|
Night shelter synesthesia |
When allies activate Night Spirit's Flash, Ororon gains 40 points. If teammates deal Hydro or Electro damage to an enemy after using the skill, 5 points will be restored. The effect occurs once every 0,3 seconds for up to 10 times, and can be activated within 15 seconds after using the skill. The maximum number of points Ororon can gain is 80. The duration of the Night Spirit's Blessing state cannot exceed 6 seconds. When nearby enemies are damaged by the Charged reaction or attacked by Night Spirit attacks, and Ororon has at least 10 points, he will consume them and become Blessed. While under the effect of Night Spirit, he gains the Oversensitivity buff: up to 4 enemies within range will be struck by Night Spirit Electro bolts equal to 160% of Ororon's attack power. This effect can only occur once every 1,8 seconds. |
Catalyst of the phenomenon |
After Soul Sphere hits an enemy (from the elemental skill Sling of Night), Ororon gains the Seal of Phenomenon status for 15 sec. The Seal of Phenomenon allows the active hero to restore 3 energy when he hits an enemy with a normal, charged, or falling attack. If Ororon is not on the battlefield, he will also restore 3 energy. The effect occurs no more than once every 1 sec and has a threshold of up to 3 times during the skill's duration. |
Constellations
All the constellations of Ororo are listed in the table below:
Name | Property |
1. Footprints in the forest fog | The Soul Sphere created by the Elemental Skill bounces an additional 2 times. After hitting, the target is afflicted with the Night Darkness effect: enemies affected by this status take 50% more damage from explosions from the Oversensitivity passive skill Synesthesia of the Night Shelter. |
2. Bee King Hidden Honey Wine | Ororon's Elemental Burst gains the Spiritual Oversensitivity buff: Electro damage bonus is increased by 8%. Damage multiplier is increased by an additional 8% when an Elemental Burst or Elemental Skill deals damage to an enemy. The maximum buff cannot exceed 32%. |
3. Spiritual cage of the nesting bat | Increases elemental explosion level by 3. Max. level: 15 |
4. Like the mysteries of the night wind | Created by an elemental explosion, the Supersonic Eye begins to rotate 25% faster. After using an elemental skill, Ororon restores 8 units of energy. |
5. Offering to the soul | Increases elemental skill level by 3. Max. level: 15 |
6. Ode to Deep Streams |
After activating the Oversensitivity effect from the passive talent Synesthesia of the Night Shelter, the active character's attack power is increased by 10% for 9 sec. The effect can be stacked up to 3 times, but the duration of each overlay is calculated separately. When Elemental Burst is activated, an effect similar to Oversensitivity is activated once, dealing 200% of the original damage to selected targets. |
The best constellations of Ororo: C1, C2, C6.
- first constellation will add two skill bounces, which will have a positive effect when fighting a large group of enemies. The sphere will be able to impose Electro status on targets for subsequent reaction building. If you play through Charged, then the damage from Oversensitivity will increase to 210% of Ororon's attack power, which will increase his sub-DD potential.
- Second constellation will increase Ororon's own electrical damage. The buff is capped at 32%, but will last long enough on the hero to deal damage to targets. The maximum percentage of the boost can be reached in one use of the skill if the created sphere can hit 3 targets.
- sixth constellation is aimed at buffing allies. Ororon can deal damage with Oversensitivity without being on the battlefield, so the buff is entirely aimed at the active hero, increasing his attack power. In addition, after activating the Elemental Burst, Ororon can call another electrical wave that will hit enemies with Electro for 200% of the damage of the normal waves that appear with Oversensitivity.
How to play as Ororon
As a pocket sub-DD, Ororon doesn't take up much time on the battlefield. After activating his skills, he gives way to the main damage dealer and supports him in every possible way, restoring energy and striking groups of enemies with diverging discharges with Electro status.
Rotation
Procedure: Support turn to apply preliminary status > Ororon exits using elemental skill (E) > Elemental Burst activation (Q) > Switch to damage dealer or reactor.
- Due to the mechanics of Night Spirit Flash, it is important to first hit the enemy with any elemental skill of an allied hero. After activating the status, Ororon will immediately receive 40 Night Spirit points, which will affect the operational activation of the divergent status of Oversensitivity in the future.
- Close the reaction with Ororon's elemental skill, which will also restore some energy. At the same time, the waves from the passive effect Oversensitivity will begin to spread due to the archer's skill having the Night Spirit attribute.
- Place a character's elemental explosion within the required radius to lure enemies in and subject them to periodic Electro damage from the radiating waves.
- Use the support of other sub-DDs or supports, and then move on to the main damage dealer. Electric charges will continue to diverge in different directions, and the active character will also restore bonus energy units.
Advantages and disadvantages of Ororon
After demonstrating the active and passive skills, we can highlight Ororon's strengths and weaknesses:
Advantages | Disadvantages |
Elemental explosion attracts enemies, which will make it easier to complete combat trials with the monolith in the Twisted Abyss, and will also help to gather large groups of enemies in one point. | Short duration of skills with a long cooldown, which significantly affects the reactions carried out. In some cases, it requires an additional Electro hero in the team to maintain the status. |
The presence of Ororon will make it easier to move around Natlan. The double jump will make it easier to climb hills and hard-to-reach places that require form. Ictomysaurus. | Works best in teams that play on the reaction of Charged. In others, it noticeably loses damage potential and can only act as an applicator. |
Easy Assembly. The position of an auxiliary damage dealer frees Ororon from the need to strictly balance crit. damage and crit. chance. It is enough to focus on raising the attack power and restoring energy. Also, the character can be considered as a carrier of support sets, including the set Scroll of the Hero of the Burnt City, as it is capable of entering the state of the Night Spirit Blessing. | As a full-fledged sub-DD, he reveals himself only with key constellations, such as the first, second or sixth. The resulting consts directly affect Ororon's combat effectiveness, significantly affecting his own damage. |
Can deal damage to enemies without being on the field fight. When entering the Blessing state, Ororon can deal damage to enemies "from the pocket". This property allows the key damage dealer to have more space and time to deal damage to the enemy. |
Ororon's Upgrade
Let's take a closer look at what materials are needed to level up Ororon, what resources and the amount of Mora and books will have to be spent to increase his levels to 90.
Elevations
Materials for leveling up Ororon are obtained in the Fire Kingdom locations:
- The precious amethyst Vajrada, as well as its shards, pieces and fragments - Drops from weekly and world bosses: Electro hypostasis, Thunder Manifestation, Dusky papilla: Type I, Mysterious Source Automaton: Configurator, Electro Regisvine, Primo Geovishap, Flock of vishaps of the depths, Millennial Pearl Seahorse, Horror Storm, Azhdaha, Seki no Kami, childe, Magatsu mitake Narukami no mikoto.
- Adult, Tyrant and Young Fangs - Drops with Saurians Natlana.
- The Mark of Binding Blessing is a resource obtained from Golden Flame Tyrant Kukusaur.
- Shimmering mushroom - A Pyro regional curiosity that can be collected in the Night Wind Lords' Flame Territory.
- 420 000 Mora and 421 hero experience.
Talents
Resources for raising Ororon's talents can be obtained in the Natlan dungeon and during exploration of the region's territories:
- Teachings, Guidelines, and Philosophy on "Incineration" - Talent leveling books available in the dungeon "Fiery Ruins" in Tuesday, Friday и Sunday.
- Tyrant Fangs, Adult and Young Fang - Resource with Saurians Natlana.
- Dark silk thread - material from the weekly boss The Devouring Narwhal.
- Crown of Insight - an item that allows you to raise your talent to level 10.
- 1 453 000 Mora.
Best Ororon Builds in Genshin Impact
It is recommended to build Ororon in damage, since in the squad he occupies the position of an auxiliary damage dealer, hitting enemies with attacks "from the pocket". Due to the fact that Ororon's E-shka has the Night Spirit attribute, this character is perfect for the role of the carrier of a useful buffer set from Natlan Scroll of the Hero of the Burnt City. All of the Archer's attacks are based on the Attack Power stat, making it easier to pick the most useful kits.
Recommended characteristic values
Ororon's build is based on the needs of the squad he is played in. In elemental teams, it is recommended to look for characteristics such as: Attack Power %, energy recovery, if possible, balance Crete. damage и chance. It is worth focusing separately on finding a cup with Electro damage to enhance the attacks carried out, painted in the electric element. To complete reactions within squads playing with the Dendro element, it is recommended to increase the value mastery of the elements и VE.
You can see the priorities for key and additional characteristics in the table:
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Energy recovery% Attack Power% Critical Damage/Critical Chance Elemental Mastery | |
Attack Power (Permanent) | Energy recovery% Attack Power% Critical Damage/Critical Chance Elemental Mastery | |
Energy recovery% Attack Power% | Energy Recovery% / Attack Power% Critical Damage/Critical Chance Elemental Mastery | |
Bonus Electro Damage Attack Power% Elemental Mastery | Energy recovery% Attack Power% Critical Damage/Critical Chance Elemental Mastery | |
Crete. damage Critical Chance | Energy recovery% Attack Power% Critical Damage/Critical Chance Elemental Mastery |
Recommended value of Ororon's characteristics:
- ATK: from 1600 units
- Energy recovery: 130-150% with a second Electro in the team or a hero with a weapon from the Favonia line, 150-170% without a suitable ally.
- Crit. chance and damage: if possible, maintain a ratio of 1:2 (for example, 60 K/W and 120 K/U).
- Elemental Mastery: in standard teams from Charged, it is not recommended to specifically gain elemental mastery. However, if Ororon is used in squads through Vegetation and acts as a hero who explodes the created buds, then the MS indicator should be within 500 units.
Best weapon
Ororon's weapons should increase the characteristics that were not obtained when pumping artifacts. Bows that can restore energy, critical chance or damage will not be superfluous. As a good alternative, you can consider weapons to increase attack power. The archer can also act as a carrier of buffer equipment aimed at strengthening the entire squad.
Name | Passive | Recommendations |
---|---|---|
⭐⭐⭐⭐⭐ Basic attack: 44-542 Critical Damage: 19.2%-88.2% | HP increases by 16% –32%. If there are enemies nearby, the owner gets a bonus to all damage dealt. 20% –40%. | The weapon effect increases survivability, provides a significant buff to all of Ororon's damage, and allows you to increase your critical damage rating due to the additional stat. |
⭐⭐⭐⭐⭐ Basic attack: 46–608 Restore energy: 12% –55,1% | Elemental Mastery is increased by 60–120 unit. When an enemy is hit by an elemental skill or elemental explosion, the character receives one Talisman of Memory. It can appear once every 0,2 sec, even when the character is in the party but not active. Four collected Talisman of Memory disappear, granting nearby party members the effect of "Thousand-Year Symphony: Farewell Hymn" for 12 sec. Allies' MS increases by 100–200 units, and the attack power - by 20% –40%. Within 20 sec. after activating the effect, Talismans of Memory will not appear. Millennium Symphony with effects that affect the same skills does not stack. | The most versatile bow for playing inside teams through Dendro Reactions and other elements. The bow will allow Ororon to restore energy faster for the manifestation of Elemental Burst. In addition to its own buffs, it will also reward allies with the weapon effect. |
⭐⭐⭐⭐ Basic attack: 41–454 Restore energy: 13,3% –61,3% | Crit. attacks with 60% –100% chance to create elemental particles that restore 6 unit of energy. Occurs once per 12–6 sec. | The weapon will be useful for restoring not only Ororon's own energy, but will also be useful for allies. It is best if the bow has 5 awakening. |
⭐⭐⭐⭐⭐ Basic attack: 46–608 Critical Chance: 7,2% –33,1% | Damage from Elemental Skill and Elemental Burst is increased by 12% –24%. When a normal attack, charged attack, elemental skill, or elemental burst hits an enemy, 1 lvl of Polar Night Star is generated and lasts for 12 sec. At 1/2/3/4 lvl of Polar Night Star, attack power increases by 10/20/30/48%-20/40/60/96%. The Polar Night Star effect levels created by normal attack, charged attack, elemental skill, and elemental burst exist independently. | A good option for equipment to balance the overall crit damage and chance. Ororon benefits from the first part of the described passive, which increases damage from the skill and ultimate. In the best case, during the rotation it will be possible to achieve no more than level 3 of the attack power buff. |
⭐⭐⭐⭐⭐ Basic attack: 48–674 Critical Chance: 4.8% –22.1% | Increases crit. damage per 20% –40%. When hitting, there is a 60%–100% chance to inflict 125% physical damage in a small radius around the character. The effect occurs once every 4–2 sec. | At the maximum level of pumping has a high indicator of attack power. Also a good option for weapons, if it is necessary to correct the values of critical chance in the characteristics of Ororon. |
⭐⭐⭐⭐ Basic attack: 44–565 Restore energy: 6,7% –30.6% | When an elemental skill deals damage, there is 40% –80% the likelihood that its rollback will be restored immediately. It can occur once in 30–16 sec. | Recommended to equip if available P5 variations of this bow, since the weapon's effect cooldown will coincide with Ororon's skill cooldown. |
⭐⭐⭐⭐ Basic attack: 44–565 Attack Power: 6% –27.6% | When the owner heals or receives healing, he receives a Unity Mark for 30 sec. A total of 3 stacks can be obtained. When an elemental skill or elemental explosion is activated, all Marks are consumed and a Repulse effect is created for 10 sec: for each Mark spent, the attack power increases by 3% –7%, and the damage bonus with all elements is by 7% –13%. The Repulse effect occurs once every 15 sec. The character receives Unity Marks, even if he is not on the battlefield. | Can be used in a team with a healer who can restore health to heroes who are not on the battlefield. The bow provides a significant increase in attack power, which will be reflected in Ororon's damage. |
⭐⭐⭐⭐ Basic attack: 44–565 Attack Power: 6% –27.6% | Elemental Burst gains increased damage by 0.12% –0.24% for each unit of each squad member's max energy. The damage bonus cannot exceed 40% –80%. | The bow will help increase the damage from waves and the explosion of the ultimate skill. At R5 it competes with legendaries, but requires the selection of a suitable team. |
⭐⭐⭐⭐ Basic attack: 42–510 Attack Power: 9% –41.3% | Damage after being healed is increased by 16% –32% for 8 sec. The effect works even when the character is not on the battlefield. | The gear should be considered in teams with supports who can restore health to characters outside the battlefield, so as not to lose the buff received for attacks "from the pocket". |
⭐⭐⭐⭐ Basic attack: 44–565 Restore energy: 6,7% –30,6% | The weapon has 3 states: Sunset, Fog and Dawn, each of them increases damage by 6%/10%/14%–12%/20%/28%. After hitting an enemy, the state changes to the next one, no more than once every 7 seconds. The state change effect works even when the character is not on the battlefield. | Consider as an alternative if you don't have the Favonius Bow. The equipment increases Ororon's damage and provides energy regeneration for quick use of the elemental blast. |
⭐⭐⭐⭐ Basic attack: 44–565 Attack Power: 6% –27.6% | Increases the character's damage when he is not on the battlefield by 2% –4% in sec. Damage increases to max. number in 20% –40%. Through 4 sec. after the character appears on the battlefield, the bonus to increasing damage from the effect will begin to decrease 4% –8% in sec. until it drops to 0%. | This weapon option is worth considering if Ororon has about 170-180% energy recovery or if you play with a second Electro on the team. It is important to rotate within the allotted time and switch to other heroes again so as not to lose the buff. |
⭐⭐⭐⭐ Basic attack: 44–565 Attack Power: 6% –27.6% | For each party member from Natlan or with an element different from the weapon owner, the attack power of the equipped character is increased by 4.8% –9.6%. When there are at least 3 such characters, the owner receives 24–48 units mastery of the elements. | In addition to the increase in attack power due to the additional characteristics of the weapon, you will be able to get an additional buff from the passive feature of the weapon. It is recommended to consider it as a weapon when playing with characters of different elements. |
⭐⭐⭐⭐ Basic attack: 44–565 Crete. damage: 8% –36.8% | When defeating enemies, attack power increases by 12% –24%. lasts 30 sec. The effect can stack up to 3 times. The duration of additional effects does not depend on each other. | Since Ororon is at his best when fighting groups of enemies, the bow can be considered as an alternative loadout. However, it is not worth picking up this weapon from the shop specifically for Ororon. |
⭐⭐⭐ Basic attack: 44–565 Crete. damage: 8% –36.8% | Increases damage to weak points of enemies by 24% –48%. | A bow for playing with Ororon at early stages. Thanks to the additional stat, it increases critical damage, which allows you to focus on finding more priority stats in artifacts. |
⭐⭐⭐⭐ Basic attack: 42–510 Elemental Mastery: 36–165 | Elemental Skill and Elemental Burst damage is increased by 24% –48%. | An excellent option for equipment for playing inside teams with Dendro reactions. Increasing MS will affect the strength of the explosive core received during Budding, as well as the effectiveness of Stimulation. |
⭐⭐⭐⭐ Basic attack: 42–510 Elemental Mastery: 36–165 | Using an elemental skill will grant Ancient Wish of Anemone, which increases attack power by 16%-32% for a duration of 6 seconds. | An event weapon that not only increases the Elemental Mastery value, but also increases Ororon's key damage stat. Should be considered as equipment for Dendro-based squads. |
⭐⭐⭐ Basic attack: 40–448 Elemental Mastery: 20–94 | Damage to enemies affected by Hydro or Pyro is increased by 12% –24%. | A budget option for equipment for playing with Dendro heroes in the early stages, before acquiring rarer weapons. |
Best Artifacts
Ororon's artifacts should either buff the team or enhance the archer's own damage potential as a sub-DD. The best option in almost all cases will be a set Scroll of the Hero of the Burnt City. You can also consider various two-piece set builds as a temporary alternative.
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: When an ally activates Night Spirit's Flash, the wearer restores 6 energy. 4 parts: When the wearer triggers a reaction, allies that were involved in triggering the reaction gain 12% bonus elemental damage for 15 sec. If the wearer is under Night Spirit's Blessing, allies gain an additional 28% damage from elements related to the reaction for 20 sec. | One of the best sets for Ororon, capable of not only helping with energy recovery, but also providing serious support to allies. The archer easily enters the Blessing state when playing in teams through the Charged reaction or with characters with the Night Spirit mechanic. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: bonus Electro damage 15% 4 parts: Damage from Overload, Charged, Superconductor and Vegetation reactions increases by 40%, from Exacerbation by 20%. When activating the listed reactions, as well as Stimulation, the cooldown of the elemental skill is reduced by 1 sec. The effect occurs once every 0.8 sec. | The full set will significantly increase the damage from elemental reactions, but it is worth considering that the set's effect on reducing the E-kick cooldown does not work if Ororon is not on the battlefield at the time of the reaction. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: Increases energy recovery by 20%. 4 parts: Increases elemental explosion damage by an amount equal to 25% of energy recovery. The maximum buff is 75%. | Both 2 parts of the set and the full set, increasing the damage from the explosion of the Ororon element, will do. Increasing the VE will allow you to focus on pumping other, no less important characteristics for the archer. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: damage while under Night Spirit's Blessing +15%. 4 parts: When the wearer spends 1 point of Night Spirit, their critical chance is increased by 40% for 6 sec. The effect occurs once every 1 sec. | The effects of the set are good both in 2 parts and in a full build, provided that Ororon is a player in teams from the reaction of Charged or with representatives of Natlan. Such manipulations will allow you to quickly enter the state of the Night Spirit and maintain the buff of critical chance and damage from waves during the Blessing. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ | 2 parts: Elemental Explosion Damage +20%. 4 parts: Activating Elemental Burst increases allies' attack power by 20% for 12 sec. This effect does not stack. | A situational set that increases Ororon's elemental explosion damage and increases allies' attack power. Can be considered as a temporary set until a better set appears. |
2 parts: Elemental Mastery +80 4 parts: After an elemental reaction based on the elements of other allies, the character equipped with artifacts receives the following buffs for 8 sec:
| The artifact set is suitable for playing inside elemental squads in the reactor position. In this case, it is better to try to get as much MS as possible in equipment for stable damage. | |
2 parts: Elemental Mastery +80 2 parts: Elemental Mastery +80 | Pairs of artifacts to increase elemental mastery in teams from Dendro reactions. Looks good before acquiring a full set of Gilded Dreams. | |
⭐⭐⭐⭐ | 2 parts: Energy recovery speed +20%. 4 parts: Receiving elemental spheres and parts restores 3 energy to allied archers or catalyst owners. The effect occurs once every 3 seconds. | As a temporary alternative, both 2 parts and a full set for playing with a damage archer or catalyst are suitable. |
Squads for Ororon
In teams, Ororon acts as a secondary damage dealer or buffer, and also takes the position of Electro Reactor due to his passive ability, which manifests during the Blessing of the Night Spirit. He can be played in a variety of teams, but synergizes best in squads with Electro and Hydro characters, since the dominance of these two elements allows the Charged effect to manifest more often.
This status allows Ororon to gain Night Spirit points and cause large area-of-effect electrical damage waves around the active hero as often as possible. If necessary, the archer can be included in the rotation of any squad that requires an Electro hero.
Best characters
We will list the heroes that Ororon can play with. In addition, we will consider the best teams with the participation of the epic archer and provide additional units from various reactions.
Main-dd
Heroes who deal the main damage in Ororon's teams. When playing with them, he takes the position of both a buffer and a sub-DD, inflicting Electro status on targets with his abilities:
Character | Element | Weapon | Recommendations |
---|---|---|---|
Damager, capable of creating a large area with the help of an elemental explosion, in which the reaction can spread without problems Charged. With Ayato, you can not take a second Hydro in the squad, the water status from him alone is enough. | |||
Self-sufficient Hydro damager. If this hero is played without the first constellation, then luring enemies with Ororon's ult will help avoid heavy blows of the enemy and create a favorable environment for the spread of the Hydro + Electro reaction. | |||
A strong damage dealer with the Night Spirit Blessing status, which allows him to use Flash more often. He plays from normal attacks and has high damage. | |||
Tartaglia's Undertow status helps him quickly deal with large groups of enemies and deal damage to nearby targets. Pairs well with Ororon's area-of-effect abilities. | |||
Has a stable status on E, manifested on all team members. Combining Ororon's abilities with Electro Archon will allow you to restore energy faster and give a buff to the entire squad. | |||
Electro damage dealer, playing from normal attacks using the Electro element. Mobile, has good synergy based on the similarity of elements with Ororon, which will allow you to quickly restore energy for the explosion of the element of both characters. | |||
A mobile Electro damage dealer who tries to play with allies of different elements. Ororon is suitable for closing Elemental Resonance. | |||
Deals physical damage and needs a buff to attack power and energy regeneration, since almost all of Razor's rotation is built around using elemental burst. | |||
While Ororon is most often played as Charged, he can be used in Overload or a Pyro+Hydro+Electro reaction combo in a Mavuika squad to quickly gain Morale points for her. | |||
A damage dealer that is good for playing with the Overload+Charged reaction combo. Harlequin also benefits from the attack power buff he gets from Ororon. | |||
A strong Pyro damage dealer whose damage is based on the percentage of health lost. Moves quickly around the battlefield and strikes enemies with Pyro Infusion attacks. | |||
Hits with powerful blows from E-shki and receives Geo infusion. Thanks to the buffs received from Ororon, he will be able to deal with opponents on the battlefield faster. | |||
While Al-Haytham has little to no use for the buffs he gets from Ororon, the archer can act as an additional reactor in teams with Vegetation and a bow carrier for the Elemental Mastery buff. | |||
An anemo damage dealer with the Night Spirit's Blessing mechanic, Chaska takes on the elements of her allies and uses them to deal powerful attacks to targets with the Dispel effect. | |||
An Anemo damage dealer who primarily fights at close range. When kept in rotation, he has great potential when playing through his Disperse reaction. | |||
An anemo damage dealer who fights in the air. Can play as a driver with strong sub-DDs of other elements. | |||
Combination of Electro and Cryo elements will allow to deal more physical damage. Buff to physical damage from the set Scroll of the Hero of the Burnt City Eola won't get it, but she will benefit from the energy recovery and attack power improvement. | |||
Like Eola, he will be glad to see an Electro applicator in the team, since he often plays in a combination of Cryo + Hydro + Electro elements. |
Sub-dd
Auxiliary damage dealers who can perform an application on enemies or support the main damage dealer with additional buffs in groups with Ororon:
Character | Element | Weapon | Recommendations |
---|---|---|---|
Applicator for commands with reaction Charged, increasing overall damage due to the gain from the ult. Will be able to constantly hang Hydro status on opponents. | |||
Buffer with the ability to lure enemies to his own skill. The boost, like Furina, is distributed from the ult, but does not require healing for this. | |||
An applicator that plays from the explosion of the elements. Thanks to Ororon, it will be able to restore energy faster and will be a good addition to teams from reactions of Charged or Vegetation. | |||
A strong Hydro applicator for damage dealers who play from normal attacks. Deals high Hydro damage to targets with skills and when "in the pocket". | |||
A useful support for many elemental reaction teams thanks to skills that allow you to distribute Elemental Mastery to allies. | |||
The hero has a useful tie and the ability to buff other elements by performing an elemental reaction. | |||
It can also spread the corresponding status from the explosion of the elements if it managed to adopt the necessary element. | |||
A strong applicator and reactor for manifesting reactions. Xiangling needs to restore the elemental explosion, so she will be glad to have Ororon's useful passive, which regenerates the necessary energy units. When the Overload reaction manifests, normal enemies fly in different directions, which complicates the battle process. It is better to consider an additional hero with a tie. | |||
Dehya's skill has a large radius and periodically deals Pyro damage. The heroine is able to increase allies' resistance to interruption and absorb a large amount of damage. | |||
Reactor for playing from the Overload status. Closes reactions well with its powerful explosions on the skill and ultimate. | |||
A heroine with similar combat gameplay to Ororon. The synergy of the two archers will allow both of them to regenerate energy faster. | |||
An electric applicator that places up to 3 pillars on the battlefield using a skill that constantly inflicts status on nearby enemies. The elemental explosion has great damage potential against a group of enemies. | |||
Sub-DD with Night Spirit mechanics. When paired with Ororon, you'll be able to cast Flash more often, which will affect the performance of the sets they wear. | |||
Lisa lowers enemy resistances with her ult, which is quite expensive, so she won't refuse help with energy recovery. | |||
Buffer for the entire squad, increasing the value of elemental mastery. Suitable for teams from Dendro reactions as an additional combat unit. | |||
Applicator in Dendro-group, playing from the explosion of the elements. The ult is tied to a certain location, which can cause difficulties in mobile combat. | |||
F2P applicator Dendro elements in teams from Stimulation or Vegetation. Within the explosion of the element produces powerful explosions with the use of the corresponding status to build a reaction. | |||
An auxiliary damage dealer that increases the critical chance of allies during the elemental explosion. The "spear" created by this ability deals periodic Cryo damage to the area. | |||
Reactor in teams with Superconductor. Has high damage from the skill and "ticking" damage from the ult, which combines well with Ororon's skills. |
Sapports
Characters that cast shields or heal the entire squad. Since Ororon cannot protect himself, he, like other allies, must be protected from enemy attacks:
Character | Element | Weapon | Recommendations |
---|---|---|---|
A strong support with the ability to restore a large amount of health to allies in a short period of time. In a team with Ororon, he can become a driver of the Hydro element during the explosion of the element. | |||
F2P support with consistent HP restoration when the skill is active. Elemental Explosion restores health to the entire squad. When playing in teams with the Charged status, it is recommended to consider her as a healer for melee heroes, since Barbara's skill radius is limited. | |||
The heroine has a mass healing with the ability to take control of small opponents for a short time. Due to the skill jumping on the enemy, she will be able to act as an additional Hydro applicator in teams. | |||
A universal shield hero for playing in any team. Perfectly protects allies from incoming damage and has effective control for elite and normal opponents on his elemental explosion. | |||
A debuffer that cuts off damage resistance from enemies, thereby increasing the potential of the entire squad. In addition, within elemental teams that are not mono-Geo, it is capable of restoring the HP of the squad. | |||
Healer with mass Dispersion when affected by elemental explosion. Has fast movement mechanics. | |||
Anemo is a support character that creates a shield. Since Ororon's ultimate has a small area, it can pull enemies closer to it. | |||
A useful healer that increases the attack power of allies. Due to the low cooldown of the skill, it can quickly close reactions or create a Pyro status for subsequent imposition of effects. | |||
The character has different variations of builds and can act as a full-fledged shielder for damage dealers fighting at close range, as well as a reactor in squads through mastery of the elements. | |||
Sub-DD of Electro element, which will help Ororon to accumulate the necessary units of energy faster. Can take strong blows and carry out strong counterattacks on the enemy using the Electro element. | |||
Support for games inside squads from Stimulation or Vegetation. Also can be considered as an additional applicator for teams with Overload. | |||
A healer that applies the Dendro status to enemies and provides allies with a small shield. It will not protect against strong attacks, but will make the fight more comfortable. | |||
A healer with the potential of Dendro Applicator. Gradually restores HP to all allies during the skill and ult. | |||
Support for damage dealers with physical damage. Paired with an Electro hero, which is Ororon, they can consistently reduce opponents' resistance to physical damage. | |||
Cryo shield with the ability to impose an elemental status during an active elemental explosion. Suitable for a narrow circle of teams through the Conductor's reaction. | |||
Places a shield on the active character and creates a zone with Cryo damage and health restoration. Is a more versatile support hero, and at C6 can give a buff to elemental mastery. | |||
Heals and deals Cryo damage from elemental skill ticks. The heroine's action principle changes slightly depending on how many Fontaine characters are in the party. | |||
Ororon won't be able to buff Mizuki in any way, but his abilities work regardless of the active character's actions, so he can play with her in the same squad as an Electro sub-DD. |
Top Teams
Having dealt with individual characters, we will provide teams in which Ororon can be played. Signature teams for him are those where the Charged reaction is called as often as possible. To do this, it is necessary to consider a Hydro or Electro hero and the corresponding support heroes of this type for the damager position.
In some cases, Ororon can act as a buffer due to the presence of the strengthening set Scroll of the Hero of the Burnt City. It can be supplemented with bows from the Favonia series or, if such a weapon is available, equip Elegy of Death.
Reaction Squads Charged
Teams with Hydro and Electro synergy for frequent manifestation of the Charged effect. Ororon in them can be a buffer and a full-fledged sub-DD with frequent attacks "from the pocket" due to the activation of the preferred reaction:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Ororon, along with another Electro sub-DD, acts as an applicator and reactor for the Charged status on enemies. The Hydro main-DD deals the main damage and triggers the abilities of allies, including the Electro sub-DD. Shilonen and Zhongli are the priority supports, but in their absence, any Hydro healer can be used. | ||||
In this team, Ororon takes the place of a buffer and helps restore energy to the main damage dealers of a similar element. Keqing or Clorinda deal the main damage, Ororon helps allies gather enemies in one place for subsequent attacks. If there is Sijvin in the team, the creatures summoned by Furina from the skill will deal more damage to a group of enemies. | ||||
Hydro damager Nevillet takes up most of the time on the field. If you need protection from heavy attacks at C0, it is recommended to take Zhongli to the squad, depending on whether an additional buffer in the form of Furina is needed on the field. Dendro character is needed more for the full implementation of Nevillet's passive than for dealing damage. | ||||
Mualani as a mobile damage dealer of the team with the support of supports capable of restoring HP without being tied to a point. The position of the debuffer in the team can change. If you need a bind, it is better to take Kazuha, if there is none, then it is better to lean towards choosing Shilonen and supplement the team with a bonus applicator of one of the elements. With two heroes from Natlan, the Flash will activate much more often and give the corresponding buff. | ||||
Reaction Squad Charged with Electro Archon. Due to Ororon's skills and closing the elemental resonance, there should be no energy problems, which will reduce the energy requirements for Electro heroes. Hydro sub-DDs are needed to create reactions and damage, and Anemo support will reduce resistances and at the same time ensure survivability. | ||||
The core of the squad is Mizuki, who increases damage to allies due to her constant Disperse reaction and is good against crowds of enemies. Furina is highly desirable for stable Hydro status, but if she is not available, Mona will do just fine. | ||||
F2P team with Ororon. Lisa is the main damage dealer. Thanks to the synergy of two Electro characters, it will be possible to achieve a quick restoration of energy for their elemental explosions. Barbara will be able to show the Charged status on enemies during a close battle and the action of a healing skill. |
Squads with Ororon the Buffer
Squads where Ororon takes the buffer position due to the presence of the Scroll of the Hero of the Burned City set, which increases elemental damage.
Character 1 | Character 2 | Character 3 | Character 4 | Recommendations |
---|---|---|---|---|
Pyro damage squads are distinguished by their variability. Ororon will give a buff to damage and attack power and will help to manifest the Overload effect. When playing through Hydro applicators in the person of Ye Lan or Xingqiu, it is recommended to take Zhongli or Shilonen into the squad, but Toma is also good, who can close Pyro resonance. | ||||
A team of pure Overload with Electro and Pyro resonances. Ororon's abilities are not as important here as his ability to buff allies through the elemental reactions created when equipping the set. Scroll of the Hero of the Burnt City. Chevreuse is practically mandatory, but as a second Pyro hero you can take either Bennett as a second support, or Xiangling. | ||||
A squad through physical damage with freezing. Both Eola and Freminet can be considered as the main damage dealers. Ororon manifests the Superconductor status and will reduce the resistance of enemies to physical damage. Thanks to the powerful Hydro application, the Charged effect will be included in the rotation, helping to gain Night Spirit points to activate the passive. When adding Rosaria to the team, it is recommended to consider Hydro supports such as Kokomi or Barbara. | ||||
In a team with main-dd Al-Haytham, you can consider the reaction options from Vegetation. Hydro sub-dds are responsible for creating cores, whose status interacts with al-Haytham's attacks or healer skills. Ororon should be assembled in elemental mastery with the appropriate weapon. | ||||
Team with Anemo damage dealer Chaska. All characters will give the heroine the necessary elements. Bennett and Ororon will increase damage, and Furina will create Hydro status on the target to carry out various reactions. | ||||
Ororon will give Wanderer a boost to attack power and energy regeneration. Pocket Hydro attacks from Ye Lan or Xingqiu will help manifest the Charged effect, causing the diverging waves of the Electro effect to be triggered more often. Any character responsible for survivability can be put on the support slot. | ||||
A squad for the Crystal reaction game. Shilonen is a priority, but you can use any Electro healer or Bennett due to the attack power buff. This combination, especially in the case of Electro Resonance, will help reduce Naviya's energy requirements to a minimum. | ||||
Budget team with Ororon. In the variation with Kachina, the process of exploring Natlan will be noticeably simplified. The squad is distinguished by the variability of reactions through Charged, Freeze and Steam. |
Сonclusion
Ororon in Genshin Impact is an epic rarity hero who wields a bow and the Electro element. He has unique mechanics that simplify the process of exploring Natlan. In battle, he best supports key damage dealers, manifesting electric discharges when he reaches the effect of the Blessing of the Night Spirit. With the right squad composition, he becomes a powerful applicator or reactor, allowing him to both cause and impose reactions related to his key element. Thanks to his innate mechanics, he can wear the Scroll of the Hero of the Burnt City set and give a buff to allies outside of signature squads.
Ororon is better revealed in teams that actively use the Charged effect or use the Night Spirit technique. Such manipulations allow Ororon to quickly reach the required limit in points of the passive skill "Synesthesia of the Night Shelter" and enter the state of Oversensitivity, in which the archer activates a mass attack on enemies. Has good buffer potential, is able to restore energy to squad members and increase their attack power. However, for greater playability, it is highly recommended to open the first constellation. Passing damage to one target is also noticeably reduced due to his focus on inflicting damage on groups of enemies.
We hope this guide helped you put together the best build for Ororon in Genshin Impact. If you have any questions about the mechanics of the hero or his build, be sure to leave a comment comments, so that the author or other players can help figure it out. Follow the release News on our website, read builds other heroes and other interesting articles on Genshin Impact in sections guides, passing и ENT.
Ororon Questions and Answers
Who is Ororon?
Ororon is a playable 4 ⭐ Electro Archer in Genshin Impact.
When was Ororon added to the game?
Added to the game on November 20, 2024.
Who voices Ororon?
The English voice actor is Nathan Nokes, the Japanese voice actor is Kondo Takashi.
What group does Ororon belong to?
Night Wind Lords Tribe.
When is Ororon's birthday?
14 October.
What is Ororon's zodiac sign?
Libra.
How old is Ororon?
Ororon is 27 years old.
What is Ororon's element?
Electro.
Where is Ororon's Eye of God?
Attached to the cloak near the head.
What is the name of the constellation Ororo?
Evening party.
What is Ororon's character like?
Ororon has a calm character. Despite many burdensome thoughts, he tries to maintain optimism.
What does Ororon like?
Ororon loves to grow plants and tend to his garden.
Ororon's special dish
Ororon's favorite dish is Honey Glazed Ceviche.
When will Ororon be?
Ororon will be released on November 20, 2024, during the first half of patch 5.2.
What to download for Ororon?
Ororon needs to upgrade his elemental skill and elemental burst.
What artifacts are best to put on Ororon?
The best artifact set for Ororon is Scroll of the Burned City Hero. As an alternative for Dendro Reaction, consider the Gilded Dreams set.
Ororon's signature weapon?
Ororon has no signature weapon.
What is the best weapon for Ororon?
The best bows for Ororon are Aqua Simulacrum, Elegy of Ruin, and Warbow of Favonius.
How many shimmer mushrooms does Ororon need?
To upgrade Ororon to level 90, you need 168 mushrooms.
How much hero experience is needed to level 90 Ororon?
421 hero experience.