Rappa in Honkai Star Rail: Guide & Build 💫

Assembling the best build for the ninja from Galactic Rangers - Rappu.

Rappa in Honkai Star Rail: Guide and Build

Detailed guide to Rappa in Honkai: StarRail with the introduction of the best squads and equipment sets will help to reveal its maximum potential, taking into account all the features of the gameplay. Since the ninja specializes in penetration, it is necessary to select allies and equipment in such a way that she can constantly deplete the resistance of enemies, while accumulating charges for additional enhancements.

In the build, we will analyze the mechanics of skills and the principle of playing for the heroine, including rotation. In addition, we will consider the advantages and disadvantages, as well as everything that Rappa needs for leveling up.

Rappa is a legendary representative Paths of Erudite imaginary type of element. The girl calls herself a ninja and wanders through outer space, being Galaxy Ranger, and in his free time he likes to rap and draw graffiti. He is a damage-dealing character who is effective in fighting against a group of opponents due to stable mass damage and the ability to penetrate vulnerability in a short period of time.

Rating S position in dash list
Rarity ⭐⭐⭐⭐⭐
[Type] element Imaginary💫
Path Erudition
when added to the game October 23, 2024 (patch 2.6)
How to get a character Banner "Event Jump: Character"
Gender Female
Home region Unknown (presumably: Panclord)
Role in the squad Primary DPS character
Role in the game Galaxy Ranger
signature light cone "Ninja Scroll: Chaos Purification"
Voice actresses

English Voice Actress – Kendell Byrd

Japanese Voice Actress – Han Megumi

Chinese voice actress – Jin Na

Corresponding voice actress – Kim Yurim

Rappa's biography in Honkai: Star Rail

Rappa of Honkai: Star Rail is a Galactic Ranger who travels the universe and catches dangerous criminals to achieve justice. She is quite self-disciplined, which helps her do her job well.

The girl considers herself a ninja and constantly improves the necessary skills, in addition, she loves reading comics and drawing graffiti, as well as performing rap. As a member of the Galactic Rangers faction, Rappa constantly follows the Evil Ninja Osara throughout space.

How to Get Rappa in Honkai: Star Rail

Rappa can be dropped in the limited banner "Event Jump: Character". It is available from October 23 to December 12, 2024, within the first half 2.6 versions.

To catch Rappa's next rerun in Honkai: Star Rail, keep an eye on banner schedule.

Features

Rappa's ascension allows her to increase her basic attack, defense, and health stats. Speed ​​and taunt are constant parameters that do not change during the upgrade process. The specific stat values ​​are presented in the table:

Level of Basic Attack Basic protection Basic Health Speed Taunt
1 97 62 147 96 75
20 190 122 288 96 75
30 278 178 421 96 75
40 366 235 554 96 75
50 454 291 687 96 75
60 542 347 821 96 75
70 630 404 954 96 75
80 717 460 1087 96 75

Basic skills

Rappa is a fake damage dealer who deals massive damage primarily through vulnerability penetration. During combat, he relies on a boosted basic attack that is activated through the use of a super ability and receives additional bonuses through a talent.

In the points below, we will examine in more detail how Rappa's abilities work, in what order to pump them up and how to use them correctly within the rotation. We will separately consider traces and eidolons, noting the most recommended consts for opening.

Active skills

Ninja Step: The Meaning of Blood

Technique "Ninja Step: Meaning of Blood" || Strengthening

When using the technique, enters the Graffiti state for 20 seconds. While in this state, Rappa moves forward rapidly and attacks enemies he touches, and all incoming attacks are ignored. If attacked while Graffiti is in effect, the state will end prematurely.

After entering combat, ignores vulnerability, dealing 30 damage to tenacity. At the same time, it deals piercing damage equal to 200% from its own imaginary penetration damage, and also deals penetration damage, which is 180% from damage of imaginary penetration to adjacent enemies. Additionally, 10 units of energy are restored.

Ninjutsu: Standing No Matter What

Basic Attack "Ninjutsu: Stand No Matter What" || Single Attack

Deals imaginary damage equal to one enemy target. 50-100% from attack power.

Ningou: Demon Slaying Petals

Enhanced Basic Attack "Ningu: Demon Slaying Petals" || Burst Attack

Launches "Ningu: Demon Slaying Petals". The first two hits deal imaginary damage equal to 60-100% from the attack power of one enemy target, and imaginary damage, which is 30-50% from the attack power, to adjacent enemies. The last blow deals imaginary damage equal to 60-100% from the attack force, to all enemies on the battlefield.

The enhanced basic attack does not restore skill points. When attacking an enemy that does not have a weakness to the imaginary element, it can still deal tenacity damage equal to 50% from the initial value of the durability damage. After the vulnerability is penetrated, the damage of the imaginary penetration is applied and the "Conclusion" status is applied.

Ninja Strike: Deep Determination

Skill "Ninja Strike: Deep Determination" || Group Attack

Deals imaginary damage to all enemies equal to 60-120% from attack power.

Ultimate Ninja Way: Strong Love

Super Ability "Ultimate Ninja Way: Strong Love" || Enhancement

Enters the Seal Form state, immediately gaining 1 extra turn and 3 stacks of Colored Ink, while increasing the effectiveness of Vulnerability Penetration by 50% and the effect of penetration on 10-30%.

During this mode, the basic attack becomes stronger, and the skill and super ability are unavailable. After using a strengthened basic attack, 1 point of "Colored Ink" charge is consumed. When all points are used up, "Seal Form" is removed.

Passive skills

Ninja Technique: Stamina Scale

Talent "Ninja Technique: Stamina Scale" || Enhancement

When an enemy's weakness is pierced, gain 1 charge (max 10). The next time the third hit of a strengthened basic attack is performed, additional pierce damage is dealt. 30-60% from the damage of the imaginary penetration of Rappa, to all enemies.

This attack also reduces your durability by 2 regardless of the vulnerability type. While performing the attack, all available charges are consumed, each of which increases the damage multiplier of the penetration by 25-50% and increases stamina damage by another 1 unit regardless of the type of weakness.

The order of leveling abilities

Talent > Super Ability > Basic Attack > Skill

It is recommended to develop all of Rappa's skills, since she is a damage dealer, but initially you can stick to the following sequence:

  1. Talent - Allows you to deal much more damage with an enhanced basic attack due to the accumulation of charges.
  2. Super Ability - This is a buff and will affect the amount of damage penetration bonus you receive.
  3. Basic Attack - Affects not only the normal version, but also the hit received during the "Seal Form" state.
  4. Skill - by itself does little damage compared to the previous skills, but will be useful while the enhanced attack is not active.

Tracks

All traces of Rappa:

Attack power +4% (lvl.1)
"Ninja Scroll: Sinful Paradise": Penetrating the vulnerability of elite enemies or stronger targets restores 1 talent charge and 10 energy. Speed ​​+2 units. (A2) Attack Power +4% (A3) Penetration effect +5,3% (A3)
"Ninja Scroll: Sea Echo": While in Seal Form, after Rappa uses a Basic Attack to attack a pierced target, the Stamina damage of that attack is converted into an attack that deals 60% of Super Penetration damage. Attack Power +6% (A4) Speed ​​+3 units. (A5) Attack Power +6% (A5)
"Ninja Scroll: Fallen Leaves": When an enemy's weakness is destroyed, the enemy's piercing damage is increased by 2%. If Rappa's current attack power is higher than 2, for every additional 400, the bonus increases by 100% (maximum 1%). The effect lasts for 8 turns. Penetration effect +8% (A6) Speed ​​+4 units. (level 75)
Attack power +8% (lvl.80)

Total bonus to characteristics:

  • attack power - 28%;
  • speed - 9 units;
  • penetration effect - 13,3%.

Eidolons

All Rappa cons:

number Name <font><font>Materials</font></font>
1 Returning from the dead without paying the bill During the "Seal Form" state, 15% of enemy defense is ignored when dealing damage. After exiting this state, 20 energy is restored.
2 Freedom of thought, enlightened haiku The durability damage of the first 2 hits of a Enhanced Basic Attack is increased by 50%.
3 Many shrines that have unleashed hell Skill level +2. Max level - 15. Talent level +2. Max level - 15.
4 Losing a Nindo, Trapped in Time While in Seal Form, Rappa increases the Speed ​​of all allies by 12%.
5 Cold Blooded Ranger's Arrow Accuracy Superpower level +2. The maximum level is 15. The level of basic attack +1. The maximum level is 10.
6 The righteousness of anger that spares no evil At the start of the battle, 5 charges are given, and their maximum number increases by 5. After performing the 3rd hit while using the enhanced basic attack, another 5 charges are given.

The best Eidolons of Rappa are first, second and sixth:

  • E1 Allows you to ignore enemy defense when performing a strengthened basic attack, increasing overall DPS. At the same time, when the "Seal Form" state ends, additional energy is given.
  • E2 similarly buffs the enhanced basic attack. However, in this case, only the first 2 attacks that affect one enemy and adjacent enemy targets are increased in durability damage.
  • E6 Increases the talent's charge accumulation limit to 15, and also provides the heroine with additional charges immediately after entering battle or performing the 3rd hit of an enhanced basic attack.

F2P players are advised to stop at getting their first Eidolon.

How to Play Rappa: Rotation

Rappa in Hankai: Star Rail aims to quickly build up energy during battle and enter the "Seal Form" state with her super ability. In this state, the Galaxy Ranger ninja can only use her enhanced basic attack, which is her main source of damage. In other words, Rappa's gameplay is about consistently using a skill (sometimes a normal attack) to activate her ultimate and enter her special mode. At the same time, ideally, the conditions should be met in which the heroine and her allies constantly break through the enemy's weakness to accumulate talent charges for an additional damage boost.

Let's take a closer look at the construction of Rappa's rotation:

  1. Before the battle begins, it is recommended to use a technique that will allow you to inflict significant damage to several opponents at the start and restore 10 units of energy.
  2. Use the skill to attack all enemies at once and still get enough energy. The regular basic attack is only used in extreme cases. For example, if you need to save or restore action points.
  3. When the super ability is charged, activate it to enter the "Seal Form" state and gain 3 "Colored Ink" charges (the number of upgraded attacks available). The skill and ultimate will be unavailable during this mode.
  4. After the super ability, perform a basic attack with a boost 3 times. The remaining amount of "Colored Ink" is indicated on the left above the health bar, and below the HP are talent charges for increasing damage.
  5. Continue attacking until the condition ends, then repeat the rotation from step #2.

To deal as much damage as possible with the last hit in the "Seal Form" state, target the first 2 attacks of enemies that can be pierced. However, if charges are needed more in the next wave, it is optimal to do the opposite: do not specifically reduce the durability scale with the first 2 attacks, and pierce with the 3rd hit.

Advantages and disadvantages of Rappa

Having studied the main mechanics of the heroine, one can make a general conclusion about her strengths and weaknesses.

Advantages Disadvantages
It opens up perfectly in "Pure fiction" due to mass damage and the need to constantly reduce durability. But it shows itself well in other modes. Starts to drop in damage in situations where opponents block the ability to affect the stamina bar during combat.
Increases the damage taken by enemies from penetration if the last trace is revealed. This, in turn, benefits not only Rappa herself, but also her team. Relies heavily on her ultimate to deal increased damage, so it's important to ensure consistent use of her ultimate through rotation or buffs.
Due to specialization in destroying enemy "armor" does not need critical indicators. The heroine only needs to develop attack power, speed and EP (penetration effect). The imaginary penetration is inferior to other types in terms of damage, and also partly harms Rappa itself, delaying the actions of enemies and preventing them from recovering.
Capable of dealing damage with super penetration with a second trace, which allows you to inflict high damage on enemies when their stamina bar is completely depleted. Unlike most damage dealers who specialize in penetration, he can only partially ignore enemy weaknesses when dealing damage.

Rappa leveling up in XSR

In this section you can see all the resources for Rappa and their total amount, which will be needed at certain stages of pumping.

Elevation materials

Level ofMaterial 1Material 2Material 3
30Credits ×4 000Dream collection component ×5
40Credits ×8 000Dream collection component ×10
50Credits ×16 000Dream Stream Valve ×6Chordal Mirage ×3
60Credits ×40 000Dream Stream Valve ×9Chordal Mirage ×7
70Credits ×80 000Dream Engine ×6Chordal Mirage ×20
80Credits ×160 000Dream Engine ×9Chordal Mirage ×35

Components used to level Rappa to level 80:

  • Credits (×1 690 000).
  • Traveler's Guide (×290) or adventure journal (×1 160).
  • Dream collection component (×15), dream stream valve (×15), dream engine (×15).
  • Chord Mirage (×65) - can be obtained for completing the Stagnant Shadow at the location Great Theater of Penaconia.

Skill Leveling Materials

Emboldening SalvoMaterial 1Material 2Material 3Material 4
Basic Attack "Ninjutsu: Standing No Matter What" Credits ×240 000Dream collection component ×6
Dream Stream Valve ×7
Dream Engine ×7
Rough sketch ×3
Dynamic contours ×8
Masterful color sketch ×11
Emboldening Salvo "Ninja Strike: Deep Determination"Credits ×652 500Dream collection component ×9
Dream Stream Valve ×13
Dream Engine ×7
Rough sketch ×3
Dynamic contours ×15
Masterful color sketch ×30
Fate's imprint ×2
Lost echo of unity of desires ×3
Superpower "Ultimate Ninja Way: Strong Love"Credits ×652 500Dream collection component ×9
Dream Stream Valve ×13
Dream Engine ×7
Rough sketch ×3
Dynamic contours ×15
Masterful color sketch ×30
Fate's imprint ×2
Lost echo of unity of desires ×3
Talent "Ninja Technique: Endurance Scale"Credits ×652 500Dream collection component ×9
Dream Stream Valve ×13
Dream Engine ×7
Rough sketch ×3
Dynamic contours ×15
Masterful color sketch ×30
Fate's imprint ×2
Lost echo of unity of desires ×3

Resources needed to upgrade Rappa's skills:

  • Credits (×2 197 500).
  • Dream collection component (×33), dream stream valve (×46), dream engine (×28).
  • Rough sketch (×12), dynamic contours (×53), masterful color sketch (×101).
  • Fate's imprint (×6).
  • The lost echo of the unity of desires (×9).

The sequence of pumping traces

Skill / StatMaterial 1Material 2Material 3Material 4
Attack Power +4%Credits ×2 500Dream collection component ×2
"Ninja Scroll: Sinful Paradise"Credits ×5 000Rough sketch ×3The lost echo of unity of desires ×1
Speed ​​+2 units.Credits ×5 000Rough sketch ×3Dream collection component ×6
Attack Power +4%Credits ×10 000Dynamic contours ×3Dream Stream Valve ×3
Penetration effect +5,3%Credits ×10 000Dynamic contours ×3Dream Stream Valve ×3
"Ninja Scroll: Sea Echo"Credits ×20 000Dynamic contours ×5The lost echo of unity of desires ×1Fate's imprint ×1
Attack Power +6%Credits ×20 000Dynamic contours ×5Dream Stream Valve ×4
Speed ​​+3 units.Credits ×45 000Masterful color sketch ×3Dream Engine ×3
Attack Power +6%Credits ×45 000Masterful color sketch ×3Dream Engine ×3
"Ninja Scroll: Fallen Leaves"Credits ×160 000Masterful color sketch ×8The lost echo of unity of desires ×1Fate's imprint ×1
Penetration effect +8%Credits ×160 000Masterful color sketch ×8Dream Engine ×8
Speed ​​+4 units.Credits ×160 000Masterful color sketch ×8Dream Engine ×8
Attack Power +8%Credits ×160 000Masterful color sketch ×8Dream Engine ×8

Materials for developing Rappa's hidden skills:

  • Credits (×802 500).
  • Dream collection component (×8), dream stream valve (×10), dream engine (×30).
  • Rough sketch (×6), dynamic contours (×16), masterful color sketch (×38).
  • A lost echo of the unity of desires (×3).
  • Fate's imprint (×2).

Best Rappa Builds in Honkai: Star Rail

Rappa in HSR is an imaginary damage dealer, playing from the reduction of durability and causing damage over an area. Given the specifics of the heroine, the assembly is based on the development of such indicators as penetration effect and attack power. In addition, there is a need for speeds, which is initially low due to the fact that the ninja belongs to the Path of Erudition. However, as a damage-dealing unit, it is important for her to consistently deal damage in order to exhaust enemies and ult.

Since "piercing" damage does not depend on crit. damage and crit. chance, these stats are not in demand. They will only affect the instant damage from skills and will only further complicate the build. For this reason, it is better to give preference to other parameters. In the points presented below, we will analyze in detail how to assemble Rappa in XSR: we will select the optimal characteristics and their values, consider suitable cones, relics and planar decorations.

Recommended characteristic values

Upper stats of artifacts:

Relic Main characteristic
Head HP (permanent)
Arms Attack Power (Permanent)
Body ATK
Legs Speed
planar sphere ATK
Connecting rope Breakthrough effect (priority); energy recovery (optional)

Recommended lower stats:

  • penetration effect;
  • Attack Power;
  • speed;
  • health, protection, resistance to effects.

Optimal values ​​of characteristics at the maximum level of hero development:

  • Penetration effect (EP): from 160-250%.
  • Speed: from 145-150 units.
  • ATK: from 2 units or 900 units to get the full bonus from the "Signature Ninjutsu: Withered Leaf" trace.
  • HP (health): from 2 units.
  • DEF: from 800 units

Ultimate Light Cone [Weapon]

The weapon for Rappa must belong to Paths of Erudite, and among the passive bonuses have key indicators: penetration effect, attack power and speed. The most suitable cone will be the signature Rappa, but in the absence of legendary weapons, you can consider other options:

NameDescriptionRecommendation
Ninja Scroll: Chaos Purge
⭐⭐⭐⭐⭐
HP 48-1058
ATK 26-582
DEF 21-463
Increases the penetration effect by 60-100%. Immediately restores upon entering combat 30-40 units. energy. After the owner uses the super ability, the status "Thunder Rescue" is activated. When the character performs 2 basic attacks, his action moves forward by 50-70%, and the status disappears and is updated the next time the ult is used.Rappa's signature light cone offers a significant boost to her penetration effect, one of her key stats. Just as importantly, she always gives energy at the start, allowing her to quickly charge her super and enter her "Seal Form" state to use her enhanced attack. Afterwards, her basic attack will propel the action, making her rotation more comfortable.
After the calm of Harmony
⭐⭐⭐⭐
HP 38-846
ATK 21-476
DEF 18-369
Increases the penetration effect by 28-56%. After using the superpower, the character's speed increases by 8-16% within 2 moves.Apart from the signal, only this cone provides an increase to the penetration effect, which makes it a profitable option, especially if you can’t develop the characteristic to the optimal value. At the same time, activating the ultimate increases the character’s speed on a stable basis, which has a positive effect on combat potential due to more frequent actions.
Endless Computing 
⭐⭐⭐⭐⭐
HP 48-1058
ATK 24-529
DEF 18-396
Increases attack power by 8-12%. Each enemy target hit by a blow additionally increases the character's attack power by 4-8%. The bonus stacks up to 5 times and lasts until the next attack. If the number of enemies hit is greater than or equal to 3, the speed increases by 8-16% for 1 turn.A free alternative with attack power and speed, which, as well as the penetration effect, play an important role in the build. Since Rappa consistently damages all enemies with the skill and the improved version of the attack, she fully activates the effects of the passive ability and receives all available buffs. Best revealed in the "Pure Fiction" mode.
Night on the Milky Way
⭐⭐⭐⭐⭐
HP 52-1164
ATK 26-582
DEF 18-369
Depending on the number of enemies, attack power increases by 9-15%. The bonus can be stacked up to 5 times. If there is an enemy on the battlefield with a broken weakness, the character's damage increases by 30-50% within 1 turn.The weapon "card", like the previous one, is designed for fighting against a group of enemies. In addition to increasing the attack power for each enemy on the battlefield, it can increase the damage inflicted. In the latter case, the presence of at least one enemy with depleted stamina is necessary. Considering that Rappa specializes in penetration, the requirement will be met in most cases.
The Seriousness of Breakfast
⭐⭐⭐⭐
HP 38-846
ATK 21-476
DEF 18-396
Damage dealt is increased by 12-24%. Each enemy destroyed additionally increases the character's attack power by 4-8%. The bonus can be summed up to 3 times.A great F2P option with nice buffs that will be useful for Rappa. All damage is increased without any conditions, and the number of defeated enemies also increases the attack power. The heroine is mainly used where you need to fight against several enemy targets, so she activates buffs without much effort.
Today is Another Peaceful Day
⭐⭐⭐⭐
HP 38-846
ATK 24-529
DEF 15-330
At the start of a battle, the damage the character deals increases by 0,2-0,4% for each unit of his maximum energy up to a max of 160 units.The Light Cone from the paid Battle Pass increases the character's overall damage depending on his maximum energy reserve. The cost of Rappa's superpower is 140 units, which will allow almost full implementation of the passive effect. If you do not have the weapons discussed above, you can temporarily equip this "card", especially if there are several levels of overlap.
Insight
⭐⭐⭐
HP 33-740
ATK 16-370
DEF 12-264
Using the superpower increases the attack power of 24-48% within 2 moves.An optimal 2-star alternative that works well as a starting loadout. Using the Ultimate increases your attack power for XNUMX turns, allowing you to perform a basic attack boost at least twice in Sealing while the weapon's bonus effect is active.
Passkey
⭐⭐⭐
HP 33-740
ATK 16-370
DEF 12-264
After activating the skill, it is additionally restored 8-12 units of energy. The bonus is given only once per turn.Another low rarity light cone with a nice passive that provides extra energy after using the skill. Rappa wants to charge the super ability as soon as possible to switch to the enhanced mode. For this reason, any external energy sources will come in handy and make the rotation more consistent.

"Let the world not calm down" - A possible equipment option for getting more energy if there are problems with the superpower. But it is important to note that the second part of the passive effect does not work.

Best Relics [artifacts]

Artifacts for Rappa are selected similarly to weapons and take into account the basic needs of the character, that is, the presence of increases to the penetration effect, attack power and speed. Since the penetration damage is also affected by the decrease in defense, you can equip the corresponding sets.

Cave relics [main artifacts]

SetDescriptionRecommendation
Iron cavalry against the invasion2 parts: Increases penetration effect by 16%.
4 parts: If the penetration effect is equal to or higher than 150%, then 10% of the enemy's defense is ignored when dealing penetration damage. If the attribute value is higher than 250%, the character's super penetration damage ignores an additional 15% of defense.
One of the best positions in terms of revealing the character's potential: it gives a penetration effect and allows you to ignore a certain percentage of enemy defense, which significantly boosts the final damage. The key requirement is the presence of a threshold of 150% EP. Rappa is also capable of fully realizing the set if she gets stats from other sources.
Thief of Shooting Meteor 2 parts: Increases penetration effect by 16%.
4 parts: Increases penetration effect by 16%. If an enemy's weakness is penetrated, 3 units of energy are restored. 
A decent equipment option that allows you to get closer to achieving the recommended value of the piercing effect. In addition, it restores a little energy if the enemy's durability bar is completely depleted. This, in turn, speeds up the filling of the super ability gauge and the transition to the "Seal Form" state, when an enhanced basic attack becomes available.
Iron cavalry against the invasion
Watchmaker of sleepy shenanigans / Thief of Shooting Meteor

×

Herald wandering in hacker space

×

Musketeer of Wild Wheat
2 parts: Increases penetration effect by 16%.
2 parts: Increases penetration effect by 16%.

2 parts
: Increases penetration effect by 16%.
2 parts: Increases speed by 6%.

2 parts: Increases penetration effect by 16%.
2 parts: Increases attack power by 12%.
Relics in a 2x2 combination to obtain the necessary characteristics and fill the corresponding "gaps" in the assembly. Such a set is also convenient if there are no sets mentioned above with the necessary parts in the upper and lower stats. All options are acceptable, so this or that combination of artifacts is chosen depending on the lack of specific parameters.
The Genius of the Diamond Stars2 parts: Increases quantum damage by 10%.
4 parts: When dealing damage, 10% of the enemy target's defense is ignored. If the target enemy has a weakness to the quantum element, the character ignores another 10% of defense.
A less versatile but strong set, since the main part of the heroine's damage comes from penetration, which scales, including from the protection cut. If there are no previous options, but there are good "pieces" of the quantum set, it will be an excellent alternative. Provided that the opponents are vulnerable to this element, it shows itself even better.
Musketeer of Wild Wheat2 parts: Increases attack power by 12%.
4 parts: Increases speed by 6% and base attack damage by 10%.
An excellent starting set that is easy to assemble during initial activities. At the same time, the buffs contained in the passive are beneficial for the character: attack power affects the damage dealt by all skills, speed has a positive effect on rotation, and the enhanced basic attack is the main source of DPS.
Twilight Eagle2 parts: Increases wind damage by 10%.
4 parts: After using the superpower, the action moves forward by 25%. 
A specific option that does not affect damage in any way, but allows you to further develop Rappa's speed potential. The set is especially effective in the late game, and if the heroine can perform 3 actions per rotation. However, it is extremely important that the key stats are at optimal values.

Planar Ornaments [Additional Artifacts]

SetDescriptionRecommendation
Thalia - the land of bandits2 parts: Increases the penetration effect by 16%. If the speed is 145 or higher, the penetration effect increases by another 20%.A set of decorations with a penetration effect, a key characteristic of the character. To activate the maximum increase to this stat, it is necessary to "accelerate" Rappa's speed to 145 units. Not only third-party equipment in the form of relics and a cone will help with this, but also the supports of the Path of Harmony.
Lotus Lantern Palace2 parts: Increases speed by 6%. When the character deals damage to a target with weakness to the fire element, the penetration effect increases by 40% for 1 turn.An alternative set that increases the penetration effect and also gives speed. But its effectiveness varies depending on the situation on the battlefield: if the enemies are weak to the fire element, the planar decoration becomes stronger than "Thalia", otherwise it loses by about 4%.
Skyfront Glatiramer2 parts: Increases attack power by 12%. When the speed is 135/160 or more, the damage dealt by the character increases by 12%/18%.DPS set that increases attack power and damage dealt. Often, the heroine reaches the minimum speed threshold of 135 units with the help of boots and additional parameters. Difficulty may arise with 160 units of speed, but the bonus of the second half of the passive is not a big priority in any case.
Space Sealing Station2 parts: Increases attack power by 12%. If Speed ​​is 120 or more, the character's attack power increases by another 12%.An easy to implement, yet versatile set with a final 24% bonus to attack power. In this case, there should be no problems with activating the passive effect, since it is enough to equip the Speed ​​Boots to get the maximum increase. A great option at any stage.

Detachments for Rappa

In XSR, Rappa is a damage dealer focused on clearing out groups of enemies. Due to her specificity, she pairs well with supports that increase the penetration effect or, alternatively, offer bonuses to attack power, speed, and damage dealt.

At the same time, Rappa's team can be successfully supplemented with debuffers or units of other Paths. In both cases, it is desirable for the characters to penetrate the vulnerability of opponents as often as possible and thereby help gain talent charges.

Best characters

Recommended allies that can be included in Rappa's squad:

CharacterDamage Path and TypeFeatures
ruan meiHarmony
Ice
A sought-after representative of her class, and also one of the best buffers for squads aimed at depleting the stamina bar. Provides an increase in the effect and efficiency of penetration, increases the overall damage and speed, which significantly strengthens not only Rappa, but also her group.

The only "minus" is that Ruan Mei's ult prolongs the state of a broken vulnerability, which makes it difficult to accumulate talent charges, especially against a small number of enemies. You can ult less often, but this disadvantage is partly compensated by buffs.
Imaginary. heroHarmony
Imaginary
A free, but no less powerful replacement for Ruan Mei in "piercing" builds. The imaginary protagonist significantly boosts the penetration effect and also allows you to deal additional super-penetration damage in addition to your own ninja mechanics. In addition, it does not consume too many skill points.
ZaryankaHarmony
Physical
A support heroine with buffs that affect all party members. She increases all damage dealt and attack power, and in addition, her superpower instantly advances the actions of allies. She will be especially relevant if there is a sub-DD in the squad who wields a bonus attack.
SparkleHarmony
Quantum
Despite the fact that Rappa does not require crits, there are other useful buffs in the arsenal of the "klutz". For example, she can increase the overall DPS and attack power, advance the action by 50%. In addition, she restores skill points, allowing allies to use their skills more often.
ArmorHarmony
Wind
A standard follower of the Path of Harmony. Like the previous two heroines, she has a mechanic of moving forward, which allows Rappa to use the super ability to enter the "Sealing" state more reliably even with a low speed value.
TribbyHarmony
Quantum
Increases penetration of all types of resistance, and also deals damage with the bonus attack and ult, which allows for a good combination with Rappa and even for her to accumulate talent charges when her stamina is depleted. It is worth noting that Tribby herself also benefits from allies who attack in an area.
tingyunHarmony
Электрический
With the help of the ultimate, it restores energy, which is no less beneficial for the ninja from the Galactic Ranger than the increase in speed. In addition, the girl from the fox people increases the overall damage, and with the skill - the attack power of one selected character.
AstaHarmony
Fiery
F2P buffer with bonuses for speed and attack power. At the same time, the researcher of the Herta station is able to deal damage with a skill and a basic attack, partly acting as an additional source of damage. This can be useful if the opponents are weak to the fire element.
HanjaHarmony
Physical
Optimal support in situations where the team is facing a shortage of skill points, but there is no Sparkle on the account. The girl will also bring a lot of benefit by increasing speed, damage dealt and attack power. Like Asta, she partially covers the need for additional damage.
YukongHarmony
Imaginary
Using the skill, increases the attack power of all party members while the Roaring Bowstring status is active. Of interest to Rappa is her second trace, Heritage Bow, which provides a 12% bonus to imaginary damage.
LinshaAbundance
Fiery
The most recommended healer for Rappa due to the fact that he applies a negative status to enemies that increases pierce damage. Specializes in summoning a creature that deals fire damage, passively heals, and removes debuffs from allies.
HohoAbundance
Wind
A great healer with instant and passive healing. However, her main advantage is the presence of buffs contained in the super ability: the energy of teammates is restored and their attack power is increased.
LochaAbundance
Imaginary
An undemanding support with stable healing. Guided by mechanics that allow the health of allies to be regenerated after each attack. At the same time, he deals good damage with his super ability over an area, removing one buff from all opponents.
BailuAbundance
Электрический
A healer from the classic banner. Will be a good support at any stage of the game due to constant healing. Can also help a dead squad member get back into action if he has the "Cheerfulness" status.
GallagherAbundance
Fiery
A budget alternative to Linsha. It is best used in teams with penetration, forcing enemies to take more damage when their stamina bar is depleted. It heals on a stable basis and places an additional weakening, reducing the attack power of enemy units.
LynxAbundance
Quantum
An accessible healer with effective healing skills that can be used to maintain the survivability of the squad during any content. The super ability also removes one debuff from each ally.
NatashaAbundance
Physical
A healer that can be obtained almost at the very start. She will provide the group with the necessary heal, both instant and periodic. In addition, during the pumping process, she becomes able to remove weakening from one team member with a skill.
AventurinePreservation
Imaginary
A character that provides allies with strong shields and at the same time increases their resistance to effects. This allows you to avoid many negative statuses that enemy targets spread with a high probability. Of the additional benefits, it deals good damage.
Fu XuanPreservation
Quantum
An excellent representative of her class with an unusual mechanic of redirecting incoming damage. Thus, the fortune teller protects allies, acting as a tank. However, this is not the only thing she can offer. The heroine also restores health with her ult and attacks at the same time.
CheetahPreservation
Ice
Provides a strong defense that affects all allies, allowing you to avoid even the most powerful enemy attacks. Additionally, when using the skill, there is a chance to cause "Freeze", preventing enemies from taking action for 1 turn.
Fire. heroPreservation
Fiery
Acts as a tank, shielder and secondary damage dealer. Takes incoming damage by casting "Taunt" on enemies. At the same time, it adds a small amount of armor and deals fire damage to the area.
March 7Preservation
Ice
The very first available support character. At the beginning of the game, he copes with his task well, providing good protection. He can freeze opponents with a super ability with a certain chance and perform a bonus attack if enemies hit a team member with a shield.
BoothillHunting
Physical
Cowboy is Rappa's colleague from the Galactic Rangers faction and also plays from penetration. Concentrates on destroying single targets, so in some situations he feels the need for a damage dealer with mass damage, which can be a ninja girl. He himself does not spend many action points.
March 7Hunting
Imaginary
Selects one ally with a skill, making them your Teacher and providing bonuses. In particular, Rappa will be able to deal additional damage. In addition, Marth has useful traces: reduces durability depending on the element of the Teacher, increases critical damage and the effect of penetration.
YunliDestruction
Physical
A great character for the secondary DPS position, especially when opponents are weak to physical types. The swordswoman will not only help with damage due to constant counterattack, but will also protect against most incoming damage due to "Taunt".
FireflyDestruction
Fiery
The girl is a self-sufficient main DD, but in some situations she will not refuse additional damage. For example, in "Pure Fiction", support from Rappa will allow her to deal with groups of enemies more effectively. Another plus will be the increase in penetration damage from the trace.
jingliuDestruction
Ice
A strong ice damager. While in the "Spectral Transmigration" state, she does not spend skill points, but still deals a decent amount of damage, which allows her to effectively interact with other attacking characters.
BladeDestruction
Wind
Spends health to boost basic attack and transform it into "Sword Palisade" for several turns. Overall, similar to Jingliu, he is not very demanding in terms of AP consumption, which is why he can easily play as an additional DPS hero.
ClaraDestruction
Physical
The wandering girl focuses on absorbing enemy hits and then countering with Svarog's Mark. She's a great addition to a squad due to her passive off-turn damage and defensive functions.
XueyiDestruction
Quantum
A heroine who specializes in penetration. She can take the sub-DD position, restoring skill points with a basic attack or dealing damage with a bonus attack. In turn, Rappa will help her in obtaining "Karma", allowing her to carry out subsequent attacks.
Phys. heroDestruction
Physical
The original version of the Pathfinder for completing the starting content. Does good damage to both single targets and multiple opponents. Useful in the early stages for breaking through physical vulnerability.
ArlanDestruction
Электрический
The Head of Security consumes his health instead of spending action points, which allows the team to come out on top. At the same time, he has an inexpensive ultimate and consistently deals electrical damage.
MishaDestruction
Ice
Accumulates special charges for using the super ability, which with a certain chance applies the "Freeze" debuff. Additional hits for the ult are given when using skills by any allies.
HookDestruction
Fiery
Has decent damage that spreads to one enemy or several targets. Quite easy to use and is a comfortable sub-DD. Can set enemies on fire with technique and explosive skill.
HimekoErudition
Fiery
Express Navigator will be beneficial in conditions when it is necessary to fight against a group of enemies. Although Rappa herself has a mass damage, she will not refuse additional support, especially in a fight with opponents weak to the fire element.
Greater HerthaErudition
Ice
The Scholar deals high area damage with her enhanced skill and super ability, but needs another Path of Erudition character due to her mechanics. She also benefits from units that can attack frequently, as this allows her to get more energy and gain stacks "Interpretations" that further increase DPS.
JasperErudition
Quantum
Can turn one ally into a "Debt Collector", increasing their speed and allowing them to deal quantum damage to each target. Since the marked character loses health, it is important to include a healer with stable healing abilities in the squad.
HerthaErudition
Ice
One of the most sought after companions in the Pure Fiction run, he deals constant ice damage to the area with his active skills and a bonus attack that triggers when enemies reach half health or lower.
ServalErudition
Электрический
Due to the inexpensive super ability and the presence of its own bonuses to energy restoration, it is an excellent secondary damage dealer. It can give preference to the basic attack without harming the rotation and quickly charge the ultimate.
FugueNihility
Fiery
One of the best supports that will allow Rappa to gain charges faster and restore energy by breaking enemy durability more often. Thus, the damage and energy provided by the talent are doubled, and there is an opportunity to deal additional damage when breaking through. In addition, Fugue reduces the defense of enemies, which is an equally powerful boost.
JiaoqiuNihility
Fiery
A debuffer that increases damage taken by enemies via the Burning Ash debuff. This debuff is a universal bonus that greatly buffs Rappa and some of her allies.
Silver WolfNihility
Quantum
Stellaron Hunter is useful where there are elite enemies, so that you can apply a vulnerability to an imaginary element to them. This will greatly facilitate the task of breaking through the enemy's weakness. In addition, the hacker offers a decrease in attack power, defense, and speed.
WeltNihility
Imaginary
The main specialization of the character is to constantly slow down enemy targets and reduce their speed by imposing the negative effect "Conclusion". In addition, he is a good sub-DD.
sangNihility
Ice
A hero who focuses on reducing enemy defense with her super ability. Considering that this affects the damage dealt by the penetration, she will be a great addition as a debuffer.

Top Teams

The table shows the best units for Rappa:

Character 1Character 2Character 3Character 4Features
RappaFugue
Imaginary. hero
ruan meiLinsha
Gallagher
A build that maximizes Rappa's potential. Fugue/Harmony's main character and Ruan Mei synergize with each other to provide the ninja girl with the necessary buffs tied to the mechanic of stamina depletion. At the same time, healers optimally complement the squad due to the presence of debuffs that increase the damage taken from penetration by enemies.
RappaImaginary. hero
Fugue
ruan mei
Armor
Sparkle
tingyun
HohoAn alternative option with hypercarry Rappa. In this case, the ninja gets all-round support. At the same time, the emphasis is not only on increasing penetration, but also the overall damage. In addition, thanks to the combination of Tingyun and Hoho or the promotion of the action from Armor / Sparkle, the heroine will ult even more often. Alternatively, you can redistribute the heroes, removing Fugu / Ruan Mei / GG and putting another support in their place.
RappaImaginary. hero
Yukong
Hanja
Fugue
Silver Wolf
sang
Cheetah
Natasha
A squad where Rappa gets both direct buffs and deals more damage due to the debuffs that Path of Nothingness heroes apply to enemies. Fugue, Silver Wolf or Pela are great candidates for debuffing, as they lower enemy defense with their abilities, which greatly boosts the ninja's overall DPS.
RappaSilver Wolf
Jiaoqiu
Fugue
Welt
sang
Fu XuanA build that includes two characters of Nothingness. For example, an interesting build option would be a combination with Silver Wolf and Velt. This will allow the heroine to ignore the weakness of large enemies if the corresponding vulnerability from the Wolf's skill falls out. However, other combinations can be used depending on the content being completed.
RappaZaryanka
Tribby
Asta
Yunli
Clara
Himeko
Jasper
Aventurine
Lynx
A team with a second damage dealer who is focused on performing a bonus attack, thereby helping to inflict more damage on opponents. In such a group, supports that can buff all allies will be optimal. Specifically for "bonus attackers", Zaryanka is best suited, but you can give preference to Tribby or a free Asta.
RappaBoothill
Firefly
Xueyi
ruan mei
Imaginary. hero
Fugue
Linsha
Gallagher
A squad with a second penetration character. If Boothill and Xueyi are capable of being quite economical in terms of action points and performing rather secondary functions, then in the case of Firefly, Rappa already fades into the background. For additional reinforcement of the group, such supports as Ruan Mei/False Pathfinder/Fugue and Linsha/Gallagher are necessary.
Rappajingliu
Blade
HanjaLocha
Bailu
A team with damage dealers belonging to the Path of Destruction. Jingliu and Blade do not spend many skill points, but are quite effective in terms of dealing damage and can play together with other DPS characters. Rappa, in turn, will allow them to more comfortably close content that requires mass damage. Since both heroes consume HP, it is important to take care of the presence of a stable heal.
RappaGreater HerthaTribby
ruan mei
Zaryanka
Linsha
Aventurine
A team with Great Gerta, who needs a second Path of Erudition character. Although she does not play from penetration, due to high damage to the area and single targets, she can completely reduce the durability of enemies and thus also help Rappa gain charges. Universal supports are placed in the remaining positions, suitable for both heroines.

While providing a detailed guide for Rapp in Honkai: Star Rail for study, it is worth considering budget teams with epic and free characters.

Character 1Character 2Character 3Character 4Features
RappaAsta
March 7 Hunting
Imaginary. heroGallagher
Natasha
A squad from penetration for Rappa. March 7 Path of the Hunt is an excellent sub-DD: deals good damage to one target, buffs crit. damage and the effect of penetration after. Before receiving it, you can also use Asta, which gives bonuses to attack power and speed. The imaginary hero is one of the best supports, like Gallagher. However, at first, Natasha will help with survivability.
RappaPhys. hero
Hook
Arlan
Misha
Asta
Hanja
Lynx
March 7 Save
A group that includes a secondary damage dealer of the physical, fire, electric or ice elements. They will help the ninja deal with enemies of other vulnerabilities and will inflict additional damage without taking up too much attention. Asta or Hanya will provide allies with constant buffs. At the same time, Lynx combines in a special way with Path of Destruction, increasing the chance of these heroes to be attacked.
RappaHanja
Yukong
tingyunFire. hero
Natasha
A team with a hypercarry Rappa, surrounded by Harmony support. Hanya increases speed, damage and attack power / Yukun, in addition to increasing attack power and crits, provides a bonus to imaginary damage. Tingyun is effective due to the energy recovery, which will allow the ninja to activate the super ability more often. The last position is any shielder or healer.
RappaHertha
Serval
qingque
sang
tingyun
Gallagher
Lynx
A squad suitable for content that requires a lot of mass damage. Gerta, Serval or Qingque are budget representatives of Erudite, capable of damaging all opponents. A good addition to the build is Pel, which not only reduces defense, but also deals damage in an area with its ultimate. Instead, there is also the option of using Tingyun for buffs.

Is Rappa Worth Knocking Out in Honkai: Star Rail

Rappa is a Path of Erudite damage dealer with mechanics that rely on depleting enemy durability. The Galaxy Rangers ninja focuses on dealing fake area damage and constantly piercing enemy weaknesses. In combat, she relies on the enhanced basic attack that she gains from the Seal Form super ability, while also being able to provide herself with useful buffs such as increased efficiency and a pierce effect.

Rappa is not difficult in terms of gameplay and is a unit whose main purpose is to use skills and then activate the ult to switch to an improved combat mode. Despite the fact that the heroine cannot boast of special versatility or outstanding options compared to other damage dealers, she will show herself well in content that requires mass damage. To sum it up, Rappa is worth knocking out if you prefer to play from penetration and at the same time you need a character capable of effectively completing "Pure Fiction".

What is better for Rappa: Signal or E1

Signature Weapon is an optimal investment for Rappa, as it is one of the few cones that increases the penetration effect. Additionally, at the beginning of the battle, it offers energy, which speeds up the transition to the "Seal Form" mode. Afterwards, a "card" for every 2 hits advances the action, making it easier to gain energy through more frequent actions.

The first Eidolon is also a strong option in its own right, as it lowers the opponents' defense while using a strengthened basic attack and also restores energy. However, the light cone becomes preferable thanks to wider functionality, which generally makes the character's gameplay more comfortable and simplifies assembly.

We hope our guide helped you put together the best Rappa build in Honkai: Star Rail. In the comments, ask any questions about the character so that the author or other players can help. Follow the useful articles dedicated to HSR in the relevant sections of our site: passingguidesbuildsENTnews.

Rappa Trailer

Rappa Trailer - "No Dazzle, No Break" | Honkai: Star Rail

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Questions and Answers on Rappe in HSR

How to get Rappa in Honkai: Star Rail?

Rappa can be knocked out in the "Event Jump: Character".

What are Rappa's main skills?

Rappa's abilities involve dealing fake damage to all enemies via piercing, relying heavily on the enhanced basic attack gained from using her Ultimate while in Seal Form.

What active skills does Rappa have?

Technique "Ninja Step: Meaning of Blood", Basic Attack "Ninjutsu: Standing No Matter What", Skill "Ninja Strike: Deep Determination", Super Ability "Supreme Ninja Way: Strong Love", Talent "Ninja Technique: Endurance Scale".

What is the order of Rappa's ability leveling?

Talent > Super Ability > Basic Attack > Skill.

What are the best eidolons for Rappa?

Rappa's best eidolons are E1, E2 and E6.

How many resources are needed to upgrade Rappa?

4 credits; 688 Traveler's Guides; 500 Dream Collection Components; 290 Dream Stream Valves; 56 Dream Engines; 71 Rough Sketches, 73 Dynamic Outlines, 18 Master Color Sketches; 69 Chord Mirages; 139 Destiny Imprints; 65 Lost Echoes of the Unity of Desire.

What is Rappa's signature cone?

Rappa's Signa - "Ninja Scroll: Chaos Purification".

What is the best light cone for Rappa?

"Ninja Scroll: Chaos Purification", "Never-ending Calculations", "A Night on the Milky Way", "After the Calm of Harmony", "The Importance of Breakfast", "Today is Also a Peaceful Day", "Insight", "The Skeleton Key".

What are the best relics for Rappa?

Cave Relics: Iron Cavalry, Thief of the Falling Meteor, Genius of the Diamond Stars, Wild Wheat Shooter. Planar Ornaments: Thalia - Land of Bandits, Lotus Lantern of the Palace, Glatiramer Skyfront, Space Sealing Station.

What are the best characters for Rappa?

Ruan Mei, Pathfinder (Imaginary, Fire, Physical), Tribby, Robin, Sparkle, Armor, Tingyun, Hanya, Asta, Yukun, Lingsha, Hoho, Locha, Bailu, Gallagher, Lynx, Natasha, Aventurine, Fu Xuan, Cheetah, March 7 (Preserve, Hunt), Boothill, Yunli, Firefly, Jingliu, Blade, Clara, Xueyi, Arlan, Misha, Hook, Himeko, Jasper, Gerta, Serval, Great Gerta, Fugue, Jiaoqiu, Silver Wolf, Welt, Pela.

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