Sijwin in Genshin Impact: guide & build 💧

A guide to creating the best build for the head nurse of the Meropid Fortress - Sijvin.

Build Sidgvin

Guide to Sidgvin in Genshin impact — Hydro healer, who uses a bow as a weapon and has health scaling. The heroine has a rare mechanic Life Debt, which improves her energy recovery and healing of allies, making the game and build easier.

Sidgvin's main feature, which distinguishes her from other healers, is the buff of pocket damage dealers' abilities. This character is aimed at playing in teams with two or three sub-DDs, dealing damage from E-sheki. Such a boost will be useful only for a limited number of allies, so the heroine cannot be called universal, but in her teams she works very well and provides powerful healing.

Rating A-position in dash list
Rarity ⭐⭐⭐⭐⭐
when added to the game June 25, 2024 (patch 4.7)
How to get a character character event prayer
Element Hydro 💧
Weapon Bow (small weapon)
Gender Female
To which group does Fortress of Meropide
constellation name Nereid
Home region Fontaine
Sijwin's birthday March 30
Zodiac sign Aries
Sijwin age over 100 years
Sijwin's height 134-140 cm
Sijwin special dish Balanced diet
Voice actresses
  • English voice actress – Sarah Williams.
  • Japanese voice actress – Kino Hina.
  • Chinese voice actress – Shuang.
  • Korean voice actress – Kim Chae-rin.
How do you rate Sidgvin?
S+ position in the tier list
37.54%
S-position in the tier-list
16.82%
A-position in the tier list
22.74%
B-position in the tier list
10.28%
C-position in the tier list
4.21%
D-position in the tier list
8.26%
Voted: 642

History (biography)

Sijwin is the manager of the infirmary in Meropid Fortress, the Fontaine prison for convicted criminals. The head nurse takes a responsible approach to her craft and heals even the most notorious scoundrels, but always reminds the rescued of the inevitability of punishment. Melusina is especially popular among criminals serving time because she treats everyone with kindness and shows a lot of care.

The development of Sijwin's story can be found in her legends quest "Nereid: Warmth of Lies".

How to get Sijwin in Genshin Impact

Sijvin can be knocked out in the prayer Romarin Serenity in the first phase patch 5.4. Limited time banner available from February 14 to March 5, 2025.

In order not to miss the rerun of Sijwin or the appearance of other legendary heroes, stay tuned for updates banner schedules.

Characteristics: what increases with elevation

Sijwin's main characteristic is a percentage bonus to HP. As you level up, the basic parameters of defense, HP and attack power also increase. See the table below for more specific values.

Level of Base HP Basic Attack Basic protection Bonus HP
1 1039 15 39 0%
20 2695 39 101 0%
40 5366 77 201 0%
50 6902 100 258 7,2%
60 8659 125 324 14,4%
70 10213 147 382 14,4%
80 11777 170 441 21,6%
90 13348 193 500 28,8%

At the maximum level of pumping, the bonus to HP reaches 28,8%, and the total health reserve without artifacts and weapons is 17 192 units

Sigewinne's abilities

Sijvin is a strong healer with decent mass healing and built-in buffs for allies of certain mechanics. Melusine's main skill, the elemental skill, works from the pocket and periodically heals allies, as well as providing a small Hydro status. The elemental explosion, in turn, is aimed at causing area damage over a short period of time.

As a buffer, the head nurse increases the damage of elemental skills of pocket damage dealers, for example, “Cleanse Trikarma” Nahida or "Lonely Hearts Salon" Furins. Melusine is also equipped with the Life Debt mechanic and receives a good healing bonus in groups with damage dealers playing with this debuff.

Read in a separate guide how the mechanics of Life Debt work.

Next, we’ll take a closer look at how Sijwin’s skills work and look at the priority abilities for leveling up. We will separately consider all the passive talents and the best constellations of the head nurse of the Meropid Fortress.

Basic skills (active skills)

  • Targeted Therapy (Normal, Charged, Fall Attack)

Normal attack: Up to 3 consecutive strikes.

Charged attack: Focuses the Hydro element on the tip of the arrow and periodically releases slow Bubbles of Compassion. The fired arrow will damage the Hydro element.

Attack in the fall: Swiftly dives to the ground, damaging all enemies in its path. At the moment of landing, minor physical damage is inflicted in the area.

  • Jumping Hydrotherapy (Elemental Skill)

When the skill is activated, 2 Source Drops are created next to Sijwin, giving her Life Debt equal to 10% of her health. For every 2 units. extinguished Life Debt is restored by 000 unit. energy, you can restore a maximum of 1 energy.

Short press: Issues Invigorating bubble, which bounces between nearby enemies, deals Hydro damage and heals the party, depending on Sijwin's maximum health.

Long press: Enters targeting mode and blows out a Large Invigorating Bottle with enhanced properties. Depending on the duration of the hold, growth levels increase up to two times, at each stage damage and healing increases by 5%. When bounced, the Large Bubble Balm loses growth levels until it turns into a regular one. Hitting a weak enemy will immobilize him.

Invigorating bubble: Normal triggers 5 times, Large triggers 2 times until it turns into normal. With each jump, the health of all characters in the squad is restored with the exception of Sijwin. When the effect ends, the bubble disappears and heals Melusine for 50% of her max. HP. If there are no enemies on the field, the bubble bounces nearby. There can only be 1 Invigorating Vial on the field, created by Sijwin herself.

Arche: Usiya - After being hit by an Invigorating Bubble, a Blade of Turbulent Waters is periodically created, dealing Hydro damage to Usia.

  • Super-saturated injection

For 2,5 seconds, it releases waves of Hydro damage in an area, while absorbing 2 Source Drops created by Sijwyn herself or another character nearby.

The order of leveling talents

Elemental Skill (E) > Elemental Burst (Q) > Normal Attack

It is recommended to invest consumable resources into Sijwin skills in the following order:

  1. The elemental skill is the highest priority ability, serving as the only source of healing. When leveling up, the scales of Invigorating Balm Bubbles increase, which will allow you to deal more damage and heal your team more effectively.
  2. An explosion of elements is a source of area damage. It is recommended for leveling up in a sub-DD build, where optimal crit is gained along with health. mass and bonus Hydro. Otherwise, the investment will not be worth it.
  3. Normal attack is the least priority skill in any build variation. You don't have to waste resources on promotions.

Passive skills

All of Sijwin's passive abilities:

Emergency dosage Underwater, heals your active character over 2,5 seconds if his HP is below 20%. Healing is proportional to 50% of his max. HP. In addition, this character's all elemental and physical resistances are reduced by 10% for 10 sec. The effect can occur once every 20 seconds.
Adequate rest is required By activating Jumping Hydrotherapy, Sijwyn will gives herself the effect of Semi-Forced Rest: she receives an 18% bonus to Hydro Damage and 8 levels of Recovery. When the elemental skills of nearby inactive characters in your party (excluding Sijwin) deal damage, 10 level of Recovery is consumed and the damage of that elemental skill is increased. For every 1 units. Max. HP over 1000 units. Sijwin's max HP damage increases by 30 units. The damage of an elemental skill used in this way can be increased by no more than 000 units.
Meticulous diagnosis and treatment When Sijvin heals characters, the healing increases according to the total current Life Debt of all characters in the party: for every 1000 units. healing increases by 3%. The amount of treatment in this way can be increased by no more than 30%.

Constellations

Consider the constellation Sijwin:

“Do the happiest souls know anxiety?” The Bouncy Hydrotherapy Energizing Bottle gains 3 additional bounces, and the large Invigorating Bottle does not get smaller on the first three bounces. The passive talent “Requires proper rest” receives a boost:
  • Each bubble bounce gives Sijwin 1 level of “Recovery”;

The damage increase from Recover changes as follows:

  • for every 1000 units. Max. HP over 30 units. Sijwin damage increases by 000 units.

Damage in this way can be increased by no more than 3500 units.

“Can the most merciful of souls defeat their enemies?” When using the elemental skill "Bouncing Hydrotherapy" and the elemental burst "Super-Infused Injection", Sijwyn creates a bubble shield equal to 30% of max. HP. In addition, after Bouncing Hydrotherapy's Invigorating Vial or Super Infused Injection hits an enemy, their Hydro Resistance is reduced for 8 seconds. decreases by 35%.
“Can the healthiest of souls cure fever?” Increases the level of the elemental skill "Jumping Hydrotherapy" by 3, max. level - 15.
“Can the fairest of souls stop decay?” Overpowered Injection's elemental burst duration is increased by 3 seconds.
“Can the most joyful of souls deliver from torment?” Increases the level of the “Supersaturated Injection” ultimate by 3, max. level - 15.
“Will the brightest of souls offer prayers for me?” By healing characters, Sidzhvin increases the critical chance. hits and crit. The damage of her Super Infused Injection superpower is proportional to her max. HP: for every 1000 units. its max. HP critical chance hits increase by 0,4%, and crit. damage - by 2,2% for 15 sec. Maximum increase in critical chance. the hit that can be achieved in this way is 20%, and the crit. damage - 110%.

The best constellations of Sijwin: С1, С2 и С6.

  • first constellation In general, it increases the potential of Sijwin's build as a healer-buffer. Additional bounces of Invigorating Balm Bubbles increase the total amount of healing and begin to provide an increase in the number of triggers of the “Recovery” status. In addition, each effect of Recover gives the pocket damage dealer a buff with increased cap values.
  • The main advantage second constellation consists of reducing the Hydro resists of monsters that have received damage from a skill or ultimate. Regarding the first part of the constellation - at the moment of using abilities, Sidzhvin is protected by a shield, which protects the healer from receiving damage and interruption.
  • With receipt sixth constellation It makes it much easier to build a character into a full-fledged damage dealer with an ultimate. All collected health units are converted to crit. chance and damage with good values. Accordingly, the balance of parameters is easily achieved through the lower characteristics of artifacts.

Advantages and disadvantages

Having examined the work of Sijwin’s active and passive skills, we can highlight the following positive and negative aspects of the character:

Advantages Disadvantages
Due to the increased base health, it easily gains a high maximum HP value through the main artifact stats. Thanks to this feature, it is extremely easily assembled into a healer. Signa Sijwin “Heart strings of rain” has no alternative for any build variation. The weapon provides a powerful health boost through the main stat and passive, increasing the effectiveness of healing, the Recovery buff and damage. In the sub-DD build, the equipment also provides an increase in the critical chance for the “Super Saturated Injection” skill.
Despite the low healing scales, Sijvin has a huge total amount of healing for the entire team. Melusine Skill heals all characters in a group and works at least 5 times per use. It's difficult to put together a sub-dd build without investments. In the absence of signature weapons, you will have to sacrifice a lot of health for the sake of balancing characteristics. Accordingly, as the main characteristic decreases, the overall damage, the effectiveness of treatment, and the magnitude of the buff decrease.
Convenience of the “Recovery” buff is to focus on a clearly defined mechanic - damage from E-shek inactive characters. Accordingly, characters who do not meet the condition will not be able to “spend” the limited stacks of the buff. When assembled into a healer Ultimate becomes irrelevant. The skill is used exclusively to cause damage and takes time away from the main damage dealer. Without proper crit balance. damage and chance, the damage of the elemental explosion will be extremely low, and therefore will not justify the time investment.
Excellent synergy with popular Furina. The healing of the Invigorating Balm Bubbles extends to the entire squad, while at the same time, Melusine herself, at the end of the skill, replenishes the personal health spent by the salon participants. The passive talent “Requires full rest” also provides a damage boost for Furina’s E-shka. Low Hydro applique. Invigorating Balm Bubbles slowly travel between enemies and can deal damage a limited number of times, while the superpower has a short duration. Accordingly, in teams playing from elemental reactions, Sijwin will not be able to act as a source of Hydro status.
Does not combine with characters that inflict a lot of status, but deal low damage from the pocket. For example, a phantom Monks will spend several stacks of “Recovery” for the entire duration of the skill.

Leveling up Sijwin

In the next section, we will look at what resources are needed to level up Sijwyn to the maximum level and all her talents.

Elevations

Sijwin Elevation Materials
Source: genshin.honeyhunterworld

To raise Sijwin to level 90, the following components are required:

Talents

Sijwin Talent Materials
Source: genshin.honeyhunterworld

To upgrade Sijwin's talents you will need consumable resources:

Best Sijwin Builds in Genshin Impact

Sijwin focuses on three functions:

  • mass healing throughout the battle;
  • buff allies with certain mechanics;
  • dealing additional damage.

Since buffs are granted passively, and healing and damage work simultaneously, effectiveness within a given role depends solely on how to collect Sijwin. Let's look at the features of each assembly option:

Healer Sub-dd
It is built on maximizing just one parameter: health. Due to the dependence of all skills on HP, it continues to perform basic functions: healing and buffing.
Sijwin's signature weapon is desirable, but can be replaced with the three-star Recurve Bow. In addition to setting a high HP value, you need to pay attention Crete. chance/damage, Hydro damage bonus and energy recovery.
Serves as an alternative healer in any group. Without a signature bow, it is impossible to compensate for the loss of health while balancing the characteristics, and, accordingly, achieve high damage.
Simple rotation, since there is no need to use an elemental explosion.

Recommended characteristic values

The most valuable characteristic for melusina is health. The parameter determines the amount of treatment for balm bubbles, the “Recovery” buff and the damage of the ultimate skill. Depending on the build and the expected characters in the squad, a further Sijwin build is built with an emphasis on additional characteristics.

Healer

Build Sijvin as a healer needs exclusively in health from any sources. You should carefully collect energy restoration, since in this assembly the superpower is most often irrelevant, and in some cases it is contraindicated. For example, absorbing Source Drops will negatively affect the rotation of Nevillet and Hydro Traveler.

ArtifactMain characteristicAdditional stats
Flower of LifeHP (permanent)HP%
Feather of DeathAttack Power (Permanent)HP%
HP
The sands of TimeHP%HP
space cupHP%HP
Crown of MindHP%/Healing Bonus%HP%/HP

Optimal characteristic values:

  • health: from 48 units. For the maximum “Recovery” bonus, 000 units are required. regardless of constellations;
  • healing bonus: 0-35%;
  • energy recovery: 100%;
  • Crete. chance: from 60% when playing with the Favonius War Bow.

Sub-dd

Sidzhvin in the role of a secondary damage dealer, the signature weapon “Heartstrings of Rain” is highly recommended, containing a high increase in health and additional crit. chance for ultimate. There is a balancing act to be had through relics. crits и HP. Leveling up energy recovery recommended with the condition that Melusina is not in the same squad with heroes dependent on the Drops of the Source.

ArtifactMain characteristicAdditional stats
Flower of LifeHP (permanent)HP%
Crit chance. hits
Crete. damage
Energy Regeneration/Elemental Mastery
Feather of DeathAttack Power (Permanent)HP%
Crit chance. hits
Crete. damage
HP
The sands of TimeHP%HP
Crit chance. hits
Crete. damage
Energy Regeneration/Elemental Mastery
space cupHydro Damage Bonus%HP%
Crit chance. hits
Crete. damage
HP
Crown of MindCrete. damage/crit chance hitsHP%
Crete. damage/crit chance hits
HP
Energy Regeneration/Elemental Mastery

Final parameter values:

  • health: from 48 to 000 units;
  • Crete. chance: from 60% when playing from skill damage. If you have a signal and are targeting damage from your ultimate, 35% is acceptable;
  • Crete. damage: from 120% and above;
  • energy recovery: up to 150%.

Best weapon

Sijwin's weapon is selected taking into account the priority characteristics for the role of a healer or a secondary damage dealer. Let's take a closer look at equipment options for both positions.

Healer

Although for Melusine in the role of a healer it is necessary to focus on pumping up the main stat, in addition to the Sijwin sign and an alternative bow for HP%, you can consider support options with buffs for allied characters:

NamePassiveRecommendations
Heart strings of rain
⭐️⭐️⭐️⭐️⭐️
Basic Attack
44-542
Bonus HP
14,4-66,2%
The equipped character can receive the effect of the Potion. With 1/2/3 levels of the Drug its max. HP increases by 12/24/40%-24/48/80%. Level 1 of the Drug can be obtained in the following situations:
  • for 25 sec. after activating an elemental skill;
  • for 25 sec. after increasing Life Debt;
  • for 20 sec. after the characters are healed.
This effect activates even if the equipped character is not on the battlefield. The duration of each effect level is calculated separately. In addition, when 3 levels are in effect, the crit chance. elemental explosion hits increases by 28-56%. This effect cancels after 4 seconds. after the levels of the Drug become less than 3.
Signa Sijwin is the only weapon as it doubles your maximum health. On an ongoing basis, there is an increase from the main characteristic of 66%, and during the battle the characteristic naturally increases by an additional 40%. Thanks to the equipment, you can gain enough health to enhance “Recovery” and effectively heal balm bubbles.
Recurve bow
⭐️⭐️⭐️
Basic Attack
86-354
Bonus HP
18-46,9%
Defeating an enemy restores 8-16% HP.The amount of treatment and, accordingly, the effectiveness of Melusina as a healer mainly depends on the health reserve. The only available alternative significantly loses to Signa in the main stat bonus, but is a good replacement that allows you to achieve optimal final stats.
Elegy of perdition
⭐️⭐️⭐️⭐️⭐️
Basic Attack
46-608
Energy recovery
12%-55,1%
Part of the Thousand-Year Symphony that wanders among the winds. Increases elemental mastery by 60-120 units. When an elemental skill or an elemental explosion hits an enemy, the character receives one Talisman of Memories. It can occur once every 0,2 seconds, even when the character is in the squad but not active.
Four collected Memory Talismans disappear for 12 seconds. granting nearby party members the Thousand-Year Symphony: Farewell Anthem effect. Their elemental mastery increases by 100-200 units, and the attack power is by 20-40%. Within 20 sec. after activating the effect, Talismans of Memory will not appear. Millennium Symphony with effects that affect the same skills does not stack.
A universal buffer weapon for energy restoration. The equipment is not equipped with the health bonus that is relevant for Melusine, but it is a good option for enhancing team elemental mastery and attack power. It is important to note that due to the slow movement of balm bubbles, it is preferable to use a super ability to activate the bow's passive.
Battle Bow of Favonia
⭐⭐⭐⭐
Basic Attack
41-454
Energy recovery
13,3-61,3%
Critical attacks have 60-100% Chance to create elemental particles that restore 6 health. energy. Occurs once per 12-6 sec.A classic option for generating elemental particles. Recommended with the fifth rank of awakening and use with characters dependent on the ultimate. For optimal performance, you will need to collect up to 60% critical chance through the lower characteristics in artifacts.

Sub-dd

In a Sijwin sub-DPS build, it is important to select weapons with buffs for the main sources of damage, elemental skill and elemental explosion. In addition, equipment with bonuses for Crete. damage, Crete. chance и damage dealt.

NamePassiveRecommendations
Heart strings of rain
⭐️⭐️⭐️⭐️⭐️
Basic Attack
44-542
Bonus HP
14,4-66,2%
The equipped character can receive the effect of the Potion. With 1/2/3 levels of the Drug its max. HP increases by 12/24/40%-24/48/80%. Level 1 of the Drug can be obtained in the following situations:
  • for 25 sec. after activating an elemental skill;
  • for 25 sec. after increasing Life Debt;
  • for 20 sec. after the characters are healed.
This effect activates even if the equipped character is not on the battlefield. The duration of each effect level is calculated separately. In addition, when 3 levels are in effect, the crit chance. elemental explosion hits increases by 28-56%. This effect cancels after 4 seconds. after the levels of the Drug become less than 3.
The Sijwin signature is the best option in a sub-DD build. Powerful increases in HP open up more opportunities for boosting additional parameters that affect damage. The passive effect of the weapon works from the use of an elemental skill: after the first bounce, the Melusine balm bubble is endowed with all stacks of “Potion”.
Aqua SimulacraAqua Simulacra
⭐️⭐️⭐️⭐️⭐️
Basic Attack
110-542
Crete. damage
33,9-88,2%
Increases HP by 16-32%. When there are enemies nearby, the damage dealt by a character equipped with this weapon is increased by 20-40%. The effect works even when the character is not on the battlefield.A legendary crit bow with a small bonus to health and increased damage. The passive skill works from the pocket, but forces the main damage dealer to engage in close combat. Due to the increased crit. damage in the main characteristic, you need to focus on carefully building up your crit. chance, including through the crown, as well as obtaining the optimal amount of HP.
Stringless
⭐️⭐️⭐️⭐️
Basic Attack
109-510
Elemental Mastery
64-165
Increases elemental skill and elemental explosion damage by 24-48%.An epic bow with the main characteristic of elemental mastery. It does not have specific increases to parameters, but without conditions it increases the damage from the main abilities of the head nurse. Increasing elemental mastery is just a nice addition, since the heroine’s balm bubbles move slowly across the field and rarely participate in closing reactions.
Fading dusk
⭐️⭐️⭐️⭐️
Basic Attack
119-565
Energy recovery
11,8-30,6%
The weapon has 3 states: Sunset, Fog and Dawn, each of which increases damage dealt by 6/10/14%-12/20/28% respectively. After hitting an enemy, the state changes to the next one, no more than once every 7 seconds. The state change effect works even when the character is not on the battlefield.F2P bow for the event held in version 2.7. The main stat contains energy recovery, which is required for a more stable use of the ultimate skill. The damage buff, in turn, works for all abilities and gradually builds up during battle.
Recurve bow
⭐️⭐️⭐️
Basic Attack
86-354
Bonus HP
18-46,9%
Defeating an enemy restores 8-16% HP.A bow of three-star rarity is the only alternative for a health bonus, so it can also be used in a damage build. The low position of the weapons is due to the lack of additional effects useful in the considered assembly option.
Heaven wing
⭐️⭐️⭐️⭐️⭐️
Basic Attack
133-674
Crit chance. hits
8,5-22,1%
Increases crit. damage per 20-40%. On hit there is 60-100% Chance to inflict 125% P. damage in a small radius. May occur once per 4-2 sec.Legendary bow for crit. chance and damage can be used to balance stats, especially with awakenings. However, it is worth considering that the main advantage of the bow, its high base attack power, cannot be realized by Melusine due to scaling from health.

Best Artifacts

Depending on the focus of the assembly, the range of suitable artifacts for Sijvin changes. For a healer, it is worth considering support and buffer sets, while for sub-deaders, sets to increase personal damage are of great value.

Healer

Artifact sets for supports should be collected completely so that the powerful passives of the 4 parts work during the battle. For a healer with a large amount of healing and damage from his pocket, sets with additional damage, team buffs and a healing bonus are suitable:

NameDescriptionRecommendation
Mollusk of sea colors
⭐ ⭐ ⭐ ⭐
.
2 parts: Increases healing bonus by 15%.
4 parts: When treated, the character creates for 3 sec. A bubble of sea colors that registers HP restored when treated. After the effect ends, the Bubble explodes and deals damage to surrounding enemies equal to 90% of the healing amount taken into account. A bubble of sea colors can be created no more than once every 3,5 seconds. The bubble can record up to 30 HP restored. This effect applies even if the character equipped with the artifact set is not on the battlefield.
Great set for extra damage. For three seconds, the kit records the treatment received, after which it deals physical damage to all monsters in a small radius around the active character. Considering the constant work of the E-shki and the receipt of treatment by most of the heroes in the pack, it is a stable source of damage.
Song of old times
⭐ ⭐ ⭐ ⭐
.
2 parts: Increases healing bonus by 15%.
4 parts: Equipped character when healing squad members for 6 sec. creates an Aspiration effect that registers the treatment performed (including excess). When the duration ends, the Endeavor turns into the Waves of yore: when a normal attack, charged attack, falling attack, elemental skill, or the active character's elemental burst hits an enemy, the damage dealt is increased by 8% of the total amount of healing registered by the Endeavor. After 5 activations or after 10 sec. the effect of the Waves of those times disappears. A one-time effect of Aspiration registers up to 15 units. HP. Only one Aspiration can exist at a time, but it can register healing provided by multiple equipped characters at once.
This is also a good option, but the passive boost applies to the damage of the active character. Since the requirements for activating the effect are directly opposite to the operating conditions of the built-in “Recovery” buff, the set is useful for comprehensively strengthening packs consisting of pocket damage dealers from a skill and the main damage dealer.
Tenacity of the MillelithTenacity of the Millelith
⭐ ⭐ ⭐ ⭐
.
2 parts: Increases HP by 20%
4 parts: When an elemental skill hits enemies, the ATK of all nearby characters in the party is increased by 20% and their shield strength is increased by 30%. The effect lasts 3 seconds. and can occur once every 1 seconds. This effect can be activated even if the character equipped with this set of artifacts is not on the battlefield.
A good buffer option with simple activation of the passive effect. The two pieces increase your health pool, helping to increase the gain from the "Requires Good Rest" talent. However, when equipping, it is important to take into account the main stat of the damage dealers on the team, since increasing attack is not relevant for all characters.
Tenacity of the MillelithTenacity of the Millelith
Vourukasha’s Glow
2 parts: Increases HP by 20%.
2 parts: Increases HP by 20%.
A combination of HP% sets can be used with good stats in artifact parts. It is an average option for pumping up the main indicator, and therefore loses to full sets with various additional effects.
Maiden Beloved
⭐ ⭐ ⭐ ⭐
.
2 parts: Increases healing effectiveness by 15%.
4 parts: Increases the healing received by all party members by 20% for 10 sec. after using an elemental skill or an elemental explosion.
The healer starting set increases the healing efficiency and the healing received by squad members. It is worth using if there are serious problems with maintaining the health of the group at a safe level.

Sub-dd

Sijwyn artifacts as a secondary source of damage are collected from combinations for bonus Hydro damage, HP and increased skill damage.

NameDescriptionRecommendation
Emblem of Severed Fate

2 parts: Increases energy recovery rate by 20%.
4 parts:
Increases elemental explosion damage by an amount equal to 25% of the amount of energy regeneration. The effect can be increased to a maximum of 75%.
The best kit for a secondary damage dealer who relies on ultimate damage. Since multiple hits count as elemental burst damage, the affix will work on them, and energy regeneration will help you gain energy for it faster.
Tenacity of the Millelith / Vourukasha’s Glow
Heart of the depths / Dream of a nymph
2 parts: Increases HP by 20%.
2 parts: Gives 15% bonus Hydro damage.
The combination of the HP set and the Hydro damage bonus is necessary to enhance the damage of not only the Invigorating Balm Bubbles, but also the “Super Saturated Injection” ultimate. To activate elemental explosions more frequently, you will need a second Hydro element fighter, acting as a “battery,” or a support with a weapon from the “Favonia” series.
Tenacity of the MillelithTenacity of the Millelith
Vourukasha’s Glow
2 parts: Increases HP by 20%.
2 parts: Increases HP by 20%.
Sets for increasing health, although they are inferior in terms of personal damage to the options above, but help maintain the overall level of effectiveness. With the loss of high critical relics in parts. damage and crit chance. hits, the assembly becomes a durable option, and if desired, 2 parts can be replaced with the “Golden Troupe”.
golden troupe
Heart of the depths / Dream of a nymph
2 parts: Increases elemental skill damage by 20%.
2 parts: Gives 15% bonus Hydro damage.
Kits to increase personal damage are recommended exclusively with high increases in health through stats in relic parts. It is worth equipping until you receive the full “Golden Troupe” set, or until artifacts from HP sets appear for replacement.
Dream of a nymph
Heart of the depths
2 parts: Gives 15% bonus Hydro damage.
2 parts: Gives 15% bonus Hydro damage.
Like the previous assembly in the (2+2) format, it is a starting combination to increase its own damage and must be replaced with the appearance of artifacts from more suitable sets.
Tenacity of the MillelithTenacity of the Millelith / Vourukasha’s Glow
golden troupe
2 parts: Increases HP by 20%.
2 parts
: Increases elemental skill damage by 20%.
Despite the fact that the E-shka is not the central source of damage to Sijwin, you can use two parts at first if they have good stats.

Units for Sijwin

Regardless of the build and position occupied, Sidzhvin covers the group’s need for healing. In groups, the Melusine can act as an alternative healer or gather around her a specialized squad that plays off of off-field skills. There is also no high need to use the ultimate, so the nurse is perfect for the rotation of many teams.

Due to Hydro's low application, the heroine is a flexible ally who will not be able to knock down the element necessary for the damage dealer. On the other hand, due to the lack of status in the Steam, Superconductor, Freeze and Budding commands, a good applicator will be required.

Best characters

Next, we will look at the best characters for Sijwin, with whom you can form strong groups. Due to her skills, the ideal team includes two or three sub-dds, but not everyone has enough heroes on their account to form a harmonious group. Therefore, in addition to the secondary damage dealers that you should pay attention to first, we will also analyze those main DDs that are most often used with Sijwin.

Despite the fact that the game has healers with el damage. skill (Charlotte, Cookies), putting them in one squad is not advisable. The E-shki buff from Sijwin does not compensate for the loss of damage from the presence of an extra healer in the team.

Sub-dd

Secondary damage dealers with damage from E-shki from the pocket:

CharacterElementWeaponEffects
Yae MikoelectroCatalystAn electric damage dealer that places up to three “sakura sesse” on the field, which periodically inflict damage. Using a superpower, absorbs placed totems for additional charges.
FischlelectroSmallOza's crow, which is present on the field for 10-12 seconds, uses as an additional source of status and damage. One of the best epic companions for Sijwin.
FurinaHydroHydroone-handedCreates a special synergy with Melusine, as they are mutually beneficial to each other due to the received treatment and the E-shki buff. With her elemental ability, Furina summons members of the Lonely Hearts Salon onto the field, who absorb the health of party members to deal damage. With the help of an elemental explosion, gains Fanfare for every 1% of HP lost or restored.
DehyaPyrotwo-handedCreates an area on the field in which hits from allies are supplemented by Pyro damage from Dehya. He also acts as a “tank”, taking away a certain part of the damage received by his teammates.
MavuikaPyroTwo-handed swordWhile Mavuika is most often played as a main DD, in some teams her role is reduced to secondary off-field E damage. In these cases, Pyro Archon will benefit from the buff from Sijwin.
TioriGeoone-handedAttacks from the pocket using Sode Dolls, which are created by an elemental skill. The heroine's damage depends simultaneously on the strength of attack and defense, thanks to which a variety of buffers and supports can be used.
AlbedoAlbedoGeoone-handedCreates a “Flower of the Sun” on the battlefield, which at a certain interval inflicts Geo damage in an area along with the blows of the active character. An explosion of elements increases the elemental mastery of heroes in the squad.
NahidaDendroCatalystLong pressing the skill switches to aiming mode to mark monsters with tags and create a connection between them. When a reaction with Dendro is activated on one enemy, all connected opponents receive damage from Trikarma Cleanse. Due to its element, Sijwin will be able to increase the lifespan of the dome from Nahida.
CitlaliCryoCatalystSitlali deals the main damage through E-shka, so despite fulfilling an interchangeable role in the squad, she enjoys her company due to the Sijvin buff.

Main-dd

Characters who need to be constantly present on the field:

CharacterElementWeaponEffects
Clorindaelectroone-handedElectro damage dealer that works well with healers. Converts healing received into Life Debt, allowing you to hit with Infusion. The presence of the debuff, in turn, will increase the effectiveness of treatment of melusina through the passive talent “Meticulous diagnosis and treatment.”
Baal (Shogun Raiden)RaidenelectroPolearmMain-dd and Electro element driver with damage depending on the energy recovery characteristic. With the skill he attacks together with his allies, with the help of his ultimate skill he moves into a strengthened stance and recharges energy for explosions of the elements of his allies.
CynoelectroPolearmThe main damage dealer who spends the vast majority of his time on the field. The youth's damage depends on his elemental mastery, and teams often play on the elemental reactions "Stimulate" and "Aggravate". The duration of the superpower coincides with the cooldown of Sijwin’s skill, so the heroes fit well into each other’s rotation.
NeuvilletteHydroHydroCatalystThe main damage dealer who plays from charged attacks. The rate of charge accumulation for a strike depends on the number of absorbed Source Drops that the character creates with a skill and ultimate. In a team with Sidzhwin, who can also pick up drops, you will have to play more carefully and monitor the location of a valuable resource on the field.
AyatoHydroHydroone-handedIn battle, it relies on the damage of an elemental skill, which is further enhanced by the ultimate skill. It does a good job of applying Hydro status over a large area.
TartagliaHydroHydroSmallThe main damage dealer with two ult modes. Using the skill, he activates a stance in which he receives water blades for melee combat.
WriothesleyCryoCatalystA cryo catalyst that consumes its own health during attacks. Needs to keep your HP bar above half to deal increased damage.
AyakaCryoone-handedElemental damage dealer with infusion on normal attacks. After sprinting, it colors the attacks in Cryo for a short time, and damages the area with an explosion of elements.
DilucPyrotwo-handedClassic fire element damage dealer. With the help of the ultimate, he colors the damage from regular attacks in Pyro, and with the skill he makes up to three consecutive attacks with damage of his element.
Klee Klee PyroCatalystElemental Pyro Catalyst with powerful normal and charged attacks. In teams playing from elemental reactions, it requires a lot of status from the pocket. For this reason, packs powered by the “Steam” reaction will require a second Hydro applicator.
YanfeiPyroCatalystDeals damage through the Crimson Seals mechanic. With normal attacks, it accumulates up to 4 stacks, which reduce the stamina consumption of a charged strike and increase damage.
NaviaGeotwo-handedTwo-handed, playing from the “Crystal” reaction. During battle, collects nearby elemental shards to fire shrapnel at a small area. Thanks to the high duration of the superpower, he can act as a sub-deadmaker with a skill and ultimate.
TignariDendroSmallAn elemental character, Dendro relies on charged attacks. The skill releases an illusion at enemies, distracting the attention of opponents from the active hero. The ultimate skill fires multiple arrows that deal damage to Dendro.

Top Teams

With the characters considered, you can create the following Sijwin teams:

Character 1Character 2Character 3Character 4Features
ClorindaFischl
Dehya
Mavuika
FurinaSijwinA group with damage dealers playing with the Life Debt debuff. Clorinda deals high damage under the Fanfare buff and converts Melusine's healing into additional Life Debt. Fischl or Dehya/Mavuika along with Furina get the Recovery buff. Sijwin gets the healing bonus from the talent and constantly heals party members.
Neuvillette
Ayato
Fischl
Yae Miko
Kazuha
SucroseSucrose
SijwinA squad with a Hydro damage dealer. Nevillet or Ayato play in a comfortable rotation. Yae Miko or Fischl apply elements throughout the battle area. Kazuha is needed for crowd control and buffing, but can be replaced by Sucrose with similar functions. Sijwin acts as a healer and creates additional Source Drops for Nevillet.
Baal (Shogun Raiden)Raiden
Keqing
Yae Miko
Fischl
NahidaSijwinA unit that relies on pocket damage. While Raiden is on the field, E-shka does not consume levels of Recovery. Nahida is a powerful source of Dendro status and also deals high damage. Fischl or Yae close Electro Resonance and attack from outside the field.
CynoNahidaCollei
Dendro GG
SijwinGroup "Stimulations". Saino spends most of his time striking as the active character. Nahida and Dendro applicator apply statuses and also activate resonance. Sijwin's invigorating balm bubbles rarely close reactions and do not disrupt the team's rotation.
Wriothesley
Ayaka
Xingqiu
Ye Lan
Shen He
Rosary
SijwinFreeze Squad led by Risley or Ayaka. The team must have sources of stable Hydro status Xingqiu/Ye Lan, attacking together with the main DD. If you use Ayaka, don't forget to add regular strikes to your rotation. Shen He buffs Cryo damage and activates resonance, but you can consider the budget Rosaria instead.
Mavuika
Klee Klee
Yanfei
Kazuha
Citlali
FurinaSijwinThe team from the reaction of Par also needs the help of a sub-DD in the form of Furina and a cut of resistances from an Anemo support or Sitlali. Pyro damagers carry out attacks on enemies and constantly close the elemental reaction. Furina plays the role of a buffer and pocket DD, and Sijvin provides the damage dealer with a damage increase and healing for the entire squad.
NaviaXingqiu
Ye Lan
Tiori
AlbedoAlbedo
SijwinNavia's group with one pocket damage dealer. For a comfortable game, a girl needs status on enemies, which Xingqiu and Ye Lan offer in large quantities. Thiori or Albedo help with damage and Crystal reactions. Sijwin's passive talent enhances the damage from Geo buildings.
TignariNahida
Collei
Fischl
Yae Miko
SijwinA squad with main DD Tignari, where the second hero Dendro of the element helps with damage and covers resonance. Yae Miko and Fischl, which deal increased damage from the elemental interaction “Stimulation,” are suitable as an additional source of damage.
NahidaYae Miko
Fischl
FurinaSijwinTeam from Vegetation and Stimulation. It is better to keep Sijwin as an active character to increase the damage of all other squad members. Instead of Furina, you can use Ye Lan or Xingqiu, but then the rotation becomes inconvenient and the overall damage is reduced.
TioriAlbedoAlbedoYae Miko
Fischl
SijwinTeam with Geo resonance. Tiori can either be used as a driver or act exclusively as a sub-DD from dolls. Fischl or Yae Miko deals Electro damage while empowered by Sijwin. One of the Geo characters can wear the Archaic Stone set if the Electro sub-dd is well-leveled.
EmberEmberXianglingLynetteSijwinNone of the free characters deal the main damage from an elemental skill, so Sijwin can be placed in any team where you just need healing. However, if you want to squeeze out maximum damage from the very beginning of the game, it is recommended to put Amber and Xiangling in your squad, since their abilities can passively damage.

How to play as Sijwin

The head nurse of the Meropid Fortress in battle focuses on performing the basic functions of buffing and healing, additionally dealing damage and inflicting a small amount of status. All of the above tasks are accomplished by using an elemental skill to launch Invigorating Balm Bubbles. The skill has a long duration and a long cooldown, so it is extremely easy to include in a team rotation.

Considering that only one balm bubble can exist on the field, and when it disappears, Sijwin receives energy units and restores HP, you must always wait until the ability ends. Elemental explosion, in turn, is not a priority skill that takes up time from the main damage dealer.

Rotation

Procedure:

E (elemental skill) > sub-dd > main-dd

Let's take a closer look at the Sijwin rotation:

  1. Long press an Elemental Skill to create a Large Balm Bubble and gain 10 stacks of Recover.
  2. Switch to team sub-dds and use their skills.
  3. Bring your main damage dealer onto the field and attack while your sub-damage skills are active.
  4. If the melusine is pumped into damage, use an elemental burst at the moment of recharging the abilities of all characters in the group.

Сonclusion

Sijwin is a Hydro archer of legendary rarity, playing the role of a support damage dealer. The main focus of the heroine is to gradually heal all allied characters and provide buffs to pocket damage dealers whose damage comes from an elemental skill. With sufficient investment, it can act as a secondary source of damage from the pocket, and also briefly enter the battlefield to trigger an elemental explosion.

Melusine has low ability scales and strict requirements for activating the passive talent “Requires proper rest.” For this reason, it is necessary to approach leveling up your character with special care and collect health bonuses from all available sources, including weapons. Currently, Sidzhvin is dependent on Signa, which fills the need for high HP and has no analogues.

We hope this guide helped you put together the best Sijwin build in Genshin Impact. If you have any questions, ask them in comments. stay tuned builds on our website, you can also read in a separate article best squad builds.

Which is better for Sijwin: signa or c1?

Sijwin's signature weapon, Heartstrings of Rain, and Sijwin's first constellation are roughly equal in value, but enhance different aspects of the character. The head nurse's bow greatly simplifies the assembly and opens up the opportunity to assemble a second version of the build with a combination of damage, healing and buff.

The first constellation is more beneficial if you have reached the optimal amount of health and you need to increase the effect of increasing the damage from “Recovery”. With an open const, each bounce of the Invigorating Balm Bubble adds 1 buff trigger, which gives a total of 20 stacks of “Recovery” for using the skill with a long press. C1 slightly increases the overall amount of damage and healing, adding only 3 additional bounces.

Trailer

Sidgwin trailer on VKontakte:

Also, Sidgwin's trailer on YouTube:

Character Demo - "Sigewinne: A Bittersweet Cure" | Genshin Impact #Character #Demo #Sigewinne
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