Detailed guide to the Wanderer (Scaramuccia) in Genshin impact: assembly with recommendations on the selection of weapons, artifacts to unlock the maximum potential. Strengths and weaknesses of the character. What is needed for the Wanderer when pumping.
The Wanderer (Scaramuccia) is the former Harbinger of Fatui and a vessel lost in eternity that has found its own will. The mysterious youth is the antagonist throughout the story, piqued by players who follow his twisted fate. And while his personality has undergone some changes since the Sumeru story, he still retains his unique traits.
Rating | A-position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
when added to the game | December 7, 2022 (patch 3.3) |
How to get a character | Prayer "Ashes of Rebirth" |
Element | Anemo🌪️ |
Weapon | Catalyst |
Gender of the character | Male |
To which group does |
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constellation name | Piligrim |
Home region | Inazuma |
Birthday | 3 January |
Zodiac sign | Capricorn |
Wanderer Age | Over 450 years |
Wanderer Growth | 160-165 cm |
Wanderer's Special Meal | Shimi-chazuke |
Voice actors |
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How to get a playable Scaramuccia (Wanderer) in Genshin Impact
Wanderer's rerun will take place in the second half updates 4.6, May 14 to June 5. You can knock out a hero for primogems, and to unlock the constellations, you need to get copies of the character.
For the schedule of the release of new characters and reruns, follow banner schedule.
Wanderer stats: what increases when ascending
The main characteristics of the Wanderer - critical hit chance. It is this indicator that grows along with the exaltation of the character. In addition to crit. chance to increase HP, attack power and defense. The exact values are presented in the table.
Level of | Base HP | Basic Attack | Basic protection | Critical Hit Chance |
---|---|---|---|---|
1 | 791 | 26 | 47 | 5.0% |
20 | 2053 | 66 | 123 | 5.0% |
40 | 4086 | 132 | 244 | 5.0% |
50 | 5256 | 169 | 314 | 9.8% |
60 | 6593 | 213 | 394 | 14.6% |
70 | 7777 | 251 | 465 | 14.6% |
80 | 8968 | 289 | 536 | 19.4% |
90 | 10164 | 328 | 607 | 24.2% |
Based on base growth at level 90, the Wanderer has 24.2% own crit. chance.
Wanderer's abilities
The Wanderer is the carrier of the Catalyst and the Anemo God's Eye, which allows him to effectively interact with other elements when invoking the Dispel reaction. The hero also has unique mechanics. elemental skill, allowing it to float in the air and deal increased damage from normal and charged attacks. Explosion of the elements pulls enemies together and deals Anemo damage in an area.
Next, we will take a closer look at how the Wanderer skills work and in what order it is better to pump them.
Basic skills (active skills)
- Yuban meigen (normal, charged, falling attack)
When making normal attacks, inflicts up to three blows with a wind blade imbued with the Anemo element.
When charged, consumes a certain amount of stamina and deals Anemo damage in an area.
During a falling strike, it accumulates wind energy and falls to the ground, attacking all enemies along the way. Upon landing, Anemo deals area damage.
- Hanega: Song of the Wind (Elemental Skill)
Deals Anemo damage in an area and flies up, entering a state Chosen of the wind:
- Fall attacks are unavailable.
- Normal and charged attacks are converted into Kugo: Fusedan и Kugo: Tofukai. Their damage and area of effect are increased. Damage counts as normal and charged attack damage respectively.
- Kugo: Tofukai does not consume stamina.
While in this state, the Wanderer floats and its movement gains the following properties:
- Used to maintain vaping kugo-river - 100 units of endurance.
- Air acceleration (sprint): when you press the run button, a kugo-river is spent, after which the Wanderer performs a sprint while hovering. When held, the Kugo River is constantly consumed, allowing you to quickly move through the air. This effect replaces normal running.
- Hover Height Increase: kugo-river is also consumed by pressing the jump, which increases the flight height. If you hold down the button, the kugo-reku will be constantly consumed, further raising the height.
When the kugo river ends, the state is interrupted. Reactivating while Wind's Chosen is active also ends this condition.
Cooldown time: 6 seconds.
- Kegen: Five ceremonial acts (explosion of the elements)
Compresses the atmosphere at one point and deals multiple Anemo damage in an area. If the ult is activated while the Chosen of the Wind (elemental skill) is active, this state will end.
Cooldown time: 15 seconds. Energy consumption: 60.
The order of pumping
Wanderer - Anemo main DPS that deals basic damage with Conventional и charged attacks during the duration of the elemental skill. Hits in this case scale from auto-attacks, so their level also affects the damage of the skill. Thus, it is recommended to prioritize when improving abilities as follows:
- NA - Regular attacks.
- E - Elemental Skill.
- Q - Elemental explosion.
Passive skills
Talent | What gives |
---|---|
Strings of whirling winds | Upgrading ranged weapons and catalysts costs 50% less mora. |
jade flower | If the Wanderer comes into contact with Hydro, Pyro, Cryo, or Electro during an elemental skill, depending on the element, the Wind's Chosen state gains the following bonuses:
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Storms of Dreams | Hits during an elemental skill with normal (Kugo: Fusedan) or charged attacks (Kugo: Tofukai) have a 16% chance to grant the Wanderer the effect Descents:
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Constellations
The best constellations for the Wanderer are - С1, С2 и С4:
- The first constellation will increase attack speed (normal and charged) while hovering by 10%, as well as increase the damage from the Dreamstorm passive talent - a volley of wind arrows will deal 60% of the Traveler's attack damage instead of the original 35%. In general, a good const that increases the damage of an elemental skill.
- The second constellation increases elemental explosion damage to 200% if activated while in the Wind's Chosen (hovering) state.
- The fourth enhances the Jade Flower passive talent and allows you to receive bonuses from 3 elements instead of 2 during the elemental skill. This expands the synergy with other elements and at the same time buffs the hero himself.
number | Name | <font><font>Materials</font></font> |
---|---|---|
1 | Seban: Magnificent Plume | Passive talent required to unlock Storms of Dreams. While in the Wind's Chosen state of the elemental skill, the speed of normal and charged attacks (Kugo: Fusedan and Kugo: Tofukai) is increased by 10%. In addition, Dreamstorm's passive talent arrows deal an additional 25% damage from attack power. |
2 | Niban: Lunar island among the white waves | When the Wanderer is in the Wind's Chosen state of an elemental skill, the damage of the elemental explosion when activated will increase by 4% for each unit of difference between the current and the maximum kugo-reku. The maximum is 200%. |
3 | Samban: Kusemai of the Moonflower | Increases skill level of Kegen: Five Ceremonial Acts (elemental explosion) by 3. Max. Lvl: 15 |
4 | Emban: Adrift to Spring | Passive talent required to unlock jade flower. If the Jade Flower passive talent is activated while using an elemental skill, in addition to the bonuses of the corresponding elements, the character will receive 1 random buff that has not yet been activated. There can be no more than 3 at the same time. |
5 | Matsuban: Ancient light from another land | Increases the skill level of Hanega: Windsong (elemental skill) by 3. Max. Lvl: 15 |
6 | Shugen: Sad Curtain Wave | If the Wanderer in Wind's Chosen state hits an enemy with a normal attack (Kugo: Fusedan), it creates the following effects:
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Advantages and disadvantages of the Wanderer
The Wanderer has a unique elemental skill that has no analogues in the game. This distinguishes him not only among the heroes of his element, but also among other characters. Key benefits hero:
- Catalyst proficiency grants Scaramuccia a permanent Anemo infusion, allowing for efficient play from reactions.
- The Jade Flower passive talent grants bonuses to stats and elemental skill from interacting with Hydro, Pyro, Cryo и electro: (no more than 2 at the same time up to C4). Thus, synergy with other elements further strengthens the Wanderer while hovering.
- The Dreamstorm passive talent unlocks a new mechanic that allows you to not consume stamina while flying and still deal additional damage with a volley of wind arrows.
- Ascension increases the chance of a critical hit, which makes it easier to pick up artifacts and weapons when balancing stats.
- The elemental skill gives the hero the ability to soar above the ground and allows you to move around the world more comfortably. The Wanderer's stamina depends on the presence or absence of the character's Hydro in the team (+20 stamina) and the style of movement (flying up, dodging and shifting consumes more than just hovering).
- High base attack (327 at level 90) makes Scaramuccia a powerful attacking hero and driver who hits under reactions when on the field with the help of pocket skills from supports.
Disadvantages:
- Hovering can make it difficult to control the character.
- When flying, you need to constantly monitor the scale of endurance, which is consumed quite quickly. Partly solved by interaction with Hydro or with the help of C6.
- While hovering, vulnerable to certain types of attacks.
- Up to C4, only 2 simultaneous buffs from the Jade Flower passive talent are available.
- Low base health requires a Healer or Shielder to be on the team.
Leveling the Wanderer (Scaramucci)
This item shows the total amount of Wanderer upgrade materials required for the maximum level.
Elevation
To raise the Wanderer to level 90, you need:
- Shards, fragments, pieces and gems of Vayuda turquoise. If there is a shortage, minerals can be crafted from other stones using Nitrogen dust.
- perpetual mechanism - material from the world boss Aeonblight Drake.
- Guardsfalling out from Nobushi и Kairagi in Inazuma.
- rukkhashava mushroom — curiosity Sumeru.
- 420.000 Mora and 421 hero experience.
Talents
To upgrade the Wanderer's talents, in addition to guard, you need:
- Teachings/Instructions/Philosophy on "Honesty" - Dungeon Talent Books tower of ignorancewho farm Wednesday, Saturday и Sunday.
- Empty Bell - Weekly Boss Material Seki no Kami.
- Crown of Wisdom (Insight) for level 10 talents.
- 1.650.000 Mora.
Best Wanderer (Scaramucci) builds in Genshin Impact
The Wanderer build can be of 3 types: through dispel, classic with crits and hybrid. Let's consider each in more detail.
Recommended characteristic values
Let's consider the peculiarities of selecting characteristics in artifacts for each of the current assemblies of the Wanderer.
Assembly via Scattering (driver)
For more damage from blowing various elements, a build through mastery of the elements. In this case, it is important to have supports/sup-dds in the squad with abilities that work outside the battlefield. The best option against groups of enemies.
In this case, the stats in the artifacts look like this:
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Elemental Mastery Energy Recovery % Crete. damage Crit chance. Hits / Attack Power % | |
Attack Power (Permanent) | Elemental Mastery Energy Recovery % Crete. damage / attack power % Crit chance. hits | |
Elemental Mastery | Energy Recovery % Crete. damage Crit chance. hits Attack Power % | |
Elemental Mastery | Attack Power % / Elemental Mastery Energy Recovery % Crete. damage Crit chance. hits | |
Elemental Mastery | Crete. damage / Crit Chance. hits Energy Recovery % Attack Power % |
Optimal characteristic values:
- Elemental Mastery: 450-500 units.
- Energy recovery: from 120-130%.
- Attack Power: from 1300 units.
- Chance of crit and crit. damage: ratio 1:2 (50 ksh and 100 ku).
Classic Build (Anemo DPS)
For a standard DPS build, you need crits, attack power, and Anemo's bonus, since it allows you to maximize your own damage from the elemental skill and ult. Works best against single targets.
Characteristics that are recommended to look for in artifacts for a standard build:
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Crete. damage Crit chance. hits Energy Recovery % Attack Power % | |
Attack Power (Permanent) | Crete. damage Crit chance. hits Energy Recovery % Attack Power % | |
Attack Power % | Crete. damage Crit chance. hits Energy Recovery % Elemental Mastery | |
Bonus Anemo Damage % | Crete. damage Crit chance. hits Attack Power % Energy Recovery % / Elemental Mastery | |
Crit Chance / Crit Damage | Crete. damage / Crit Chance. hits Energy Recovery % Attack Power % Elemental Mastery |
Optimal characteristic values:
- Attack Power: from 1900-2000 units.
- Chance of crit and crit. damage: ratio 1:2 (60 ksh and 120 ku) and above.
- Elemental Mastery: 100-150 units.
- Energy recovery: from 130-170%.
Hybrid build
Mixed build where MS, Crits and ATK are balanced. In this case, Scaramuccia can play effectively both through reactions and from personal damage. But this assembly is the most difficult in terms of selecting stats.
The characteristics are as follows:
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Crete. damage Crit chance. hits Energy Recovery % / Elemental Mastery Attack Power % | |
Attack Power (Permanent) | Crete. damage Crit chance. hits Energy Recovery % Attack Power % / Elemental Mastery | |
Attack Power % / Elemental Mastery | Crete. damage Crit chance. hits Energy Recovery % Elemental Mastery / Attack Power % | |
Anemo Damage Bonus % / Elemental Mastery | Crete. damage Crit chance. hits Attack Power % Energy Recovery % / Elemental Mastery | |
Crit Chance / Crit Damage Elemental Mastery | Crete. damage / Crit Chance. Hits / Elemental Mastery Attack Power % Energy Recovery % |
Optimal characteristic values:
- Attack Power: from 1800-1900 units.
- Chance of crit and crit. damage: ratio 1:2 (60 ksh and 120 ku) and above.
- Elemental Mastery: 350-400 units.
- Energy recovery: from 130-170%.
The overall difference in damage between the first two builds is not that high. In addition, a lot of the game is based on chance, so you can focus on one or the other build, giving preference to a mixed formation. Note that although in the classic assembly there is an emphasis on attack, and not skill, this does not mean at all that you need to play completely without reactions. The only difference is that it is main source of damage:
- in the case of dispersal, this is the total DPS from all elements as a result of blowing;
- in the case of crits and attacks - increased damage from the Wanderer's own skills. At the same time, he can still play from Dispel, and even though the damage from reactions in this case is less, this is compensated by the power of the skills.
Thus, it is not so much the gameplay that differs, but the stats in the equipment.
Best weapon
The Wanderer's weapon is selected depending on the role he plays in the squad. One way or another, it is important to consider that the main damage of the character comes from Conventional и charged attacks. At the same time, he is a magician, so the bonus elemental damage is also important. The rest depends on the preferred build.
Assembly via Scattering (Anemo driver)
In this case, the hero acts as a squad driver, which, with the help of pocket skills of supports, deals increased damage from various elements. Elemental Mastery becomes a priority, the rest of the characteristics get depending on the current stats - the attack power and crits will still not be superfluous. The main thing is that MS is in sufficient quantity.
Name | Description | Recommendation |
---|---|---|
⭐️⭐️⭐️⭐️⭐️ Basic attack: 44-542 Elemental Mastery: 58-265 |
| A huge increase in elemental mastery, and if there are other elements in the team, a bonus to elemental damage is also given. One of the best weapons to play with dispel. |
⭐⭐⭐⭐⭐ Basic attack: 44-542 Elemental Mastery: 58-265 | After activating Dispel, increases Elemental Mastery by 6 sec. 120-240 unit After hitting with an elemental skill, increases MS by 96-192 unit for 9 sec. After being hit by an elemental explosion, increases MS 32-64 units for 30 sec. | Although the Wanderer's elemental skill is a stance, it deals a small amount of Anemo damage when activated. This allows the passive skill to stack both times and gain maximum Elemental Mastery. |
⭐⭐⭐⭐ Basic attack: 42-510 Elemental Mastery: 36-165 | Every 10 seconds increases the attack power of the active character by 24%-48% from his MS for 12 sec. Nearby party members receive 30% of this bonus. The effect of multiple weapons stacks and triggers even if the equipped character is not on the battlefield. | 4* alternative to Dreaming of a Thousand Nights. At the same time, the catalyst not only has mastery of the elements in the main characteristic, but increases the attack power depending on the MS. |
⭐️⭐️⭐️⭐️⭐️ Basic attack: 48-674 Attack Power: 7,2-33,1% | Increases elemental damage bonus by 12%-24%. When hit with a normal attack, there is a 50% chance to gain a blessing of the clouds that attacks nearby enemies for 15 seconds and inflicts 160%-320% attacks. May occur once every 30 seconds. | While the Catalyst does not grant Elemental Mastery, it increases Elemental Damage unconditionally and still has high base attack and attack power in the main stat. Also a good option for a driver position. |
⭐️⭐️⭐️⭐️⭐️ Basic attack: 46-608 Critical Damage: 14,4-66,2 | Using an elemental skill grants the character equipped with this weapon the Kagura Dance effect, which increases the damage of their elemental skill by 12%-24%. This effect lasts for 16 seconds. and can stack up to 3 times. At 3rd level of the effect, the character gains 12%-24% bonus damage to all elements. | Since the dispel build is quite flexible, it allows you to switch to a mixed build if necessary, where crits and a passive weapon effect will come in handy. In addition, Kagura gives a bonus elemental damage. |
⭐️⭐️⭐️⭐️⭐️ Basic attack: 46-608 Crit chance. hits: 7,2-33,1% | Increases movement speed by 10%. During combat every 4 seconds gives 8%-16% elemental damage bonus, stacking up to 4 times and ending when the character dies or leaves the battlefield. | A good catalyst for both Anemo driver and DPS. Although full stacks will have to be gained for a long time - 16 seconds, and all this time do not leave the battlefield. |
⭐️⭐️⭐️⭐️ Basic attack: 42-510 Critical Damage: 12%-55,1% | When switching to a character, a random melody plays for 10 seconds. The effect works every 30 seconds:
| A situational catalyst, as its bonuses are random (in particular, the required mastery of the elements). On the 5th awakening, it rises much higher in the rankings and takes approximately the top 3 position, if we take into account the average buffs. |
⭐️⭐️⭐️⭐️ Basic attack: 44–565 Elemental Mastery: 24-110 | After invoking an elemental reaction, increases the elemental damage bonus by 10 seconds. 8%-16%. Stacks up to 2 times. | A free craftable weapon with a bonus to Elemental Mastery and a passive effect that the Wanderer can easily activate in this build. On the last awakening, it becomes the top 5. |
⭐️⭐️⭐️ Basic attack: 38-354 Elemental Mastery: 41-187 | Increases by 12%-24% damage against enemies affected by Hydro or Electro elements. | Gives a lot of skill. A good option for playing through blow-up, but only works when playing with Hydro and Electro characters respectively. |
Classic Build (Anemo DPS)
For a standard Wanderer build, you need a weapon with crits, bonuses for attack power, normal hits, and elemental damage. Compared to a dispel build, the focus here is purely on your own skill damage.
Name | Description | Recommendation |
---|---|---|
⭐️⭐️⭐️⭐️⭐️ Basic attack: 48-674 Critical Damage: 9,6%-44,1% | Increases normal attack speed by 10%-20%. After activating an elemental skill, normal attack damage is increased by 4,8%-9,6% in sec. within 14 sec. While this effect is active, each hit on an enemy instantly increases the damage of a normal attack by 9,6%-19,2% once every 0,3 sec. While one such effect is active, normal attack damage can be increased by up to 48%-96%. The effect will be removed if the character leaves the battlefield, and reactivating the elemental skill will reset the damage increase. | Wanderer's signature weapon. It gives a lot of crits, a bonus to normal attacks and has a high base attack - everything a character needs for his own damage. |
⭐️⭐️⭐️⭐️⭐️ Basic Attack 48-674 Critical Chance 4,8-22,1% | Increases attack power by 16-32%. When a character's current HP increases or decreases, for 4 sec. Normal attack damage increases by 16-32%, and a charged attack - by 14-28%. The effect stacks up to 3 times and occurs no more than once every 1 sec. When an equipped character gains 0,3 levels, attack speed increases by 3%. | The weapon instantly increases attack power and raises crit. chance. A distinctive feature of the catalyst is that it increases the damage of both charged and normal attacks, and also increases the attack speed parameter. As with Rite of Eternal Flow, the passive skill triggers every time you heal or get hit. |
⭐️⭐️⭐️⭐️⭐️ Basic Attack 44-542 Critical Damage 19.2%-88,2% | Increases HP by 16-32%. When a character's current HP increases or decreases, the damage of the charged attack increases by 14-30% for 4 sec. The effect stacks up to 3 times and occurs no more than once every 1 sec. When gaining 0,3 levels or updating time, the duration of 3 levels is restored 8-12 units energy. Energy can be restored in this way once every 1 sec. | Twice the critical damage of signature weapons, but the passive is much more difficult to activate and only works for charged attacks. To activate the effect, you must follow a rotation that depends on the constant dynamics of health indicators: the wearer independently receiving damage and subsequent healing. |
⭐️⭐️⭐️⭐️⭐️ Basic attack: 46-608 Critical Damage: 14,4-66,2 | Using an elemental skill grants the character equipped with this weapon the Kagura Dance effect, which increases the damage of their elemental skill by 12%-24%. This effect lasts for 16 seconds. and can stack up to 3 times. At 3rd level of the effect, the character gains 12%-24% bonus damage to all elements. | Top 2 for personal damage. Crits gives more than the signature by 20%, but requires compliance with the conditions and buffs normal attacks. |
⭐️⭐️⭐️⭐️⭐️ Basic attack: 46-608 Attack Power: 10,8%-49,6% | Increases shield strength by 20%-40%. On hit, increases attack power by 4%-8% within 8 sec. The effect can stack up to 5 times and occur every 0.3 seconds. In addition, while protected by a shield, the attack power bonus of this effect is increased by 100%. | With a shield in the team, a pretty strong weapon. In the case of the Wanderer, this also pays off in that he is vulnerable enough in flight, so more often than not he will want to be under a shield. Also, the weapon gives a lot of attack power, from which all skills are scaled. The only downside is that it becomes harder to balance crits. |
⭐️⭐️⭐️⭐️⭐️ Basic attack: 48-674 Attack Power: 7,2-33,1% | Increases elemental damage bonus by 12%-24%. When hit with a normal attack, there is a 50% chance to gain a blessing of the clouds that attacks nearby enemies for 15 seconds and inflicts 160%-320% attacks. May occur once every 30 seconds. | A stable variant with an increase in attack power and a bonus elemental damage. If this weapon fell out of the standard banner, it is quite possible to put it on the Wanderer and deal high damage. But like Memory of Dust, there can be crit issues. |
⭐️⭐️⭐️⭐️⭐️ Basic attack: 46-608 Crit chance. hits: 7,2-33,1% | Increases movement speed by 10%. During combat every 4 seconds gives 8%-16% elemental damage bonus, stacking up to 4 times and ending when the character dies or leaves the battlefield. | Crete. Wanderer's chance is less important due to the fact that this stat increases with elevation. However, when using a crit cap. damage, Prayer will be a good solution and will allow you to better balance the stats. It is also worth considering that weapons require you to be on the battlefield to receive stacks. |
⭐⭐⭐⭐ Basic attack: 42-510 Critical Damage: 12% ~ 55,1% | When switching to a character, a random melody plays for 10 seconds. The effect works every 30 seconds:
| Although the bonuses dropped are random, they are all useful to the Wanderer in one way or another. However, if you're playing with no reactions at all, it's best to give preference to other options so as not to lose damage when a note falls on elemental mastery. |
⭐⭐⭐⭐ Basic attack: 42-510 Crit chance. hits: 6%-27,6% | Hits with a normal attack increase the damage of elemental skills and elemental explosion by 20%-40% within 6 sec. Conversely, hits with elemental skills and elemental explosion increase the damage of a normal attack by 20%-40% within 6 sec. | Paid weapon from the battle pass. If you buy a PSU and have this catalyst, but none of the above options are available, you can use it without losing DPS. Especially if there are awakenings |
⭐⭐⭐⭐ Basic attack: 41-454 Attack Power: 12%-55,1% | Normal attack hits make charged attacks on 16%-32% stronger for 6 seconds, and charged attacks in turn increase attack power by 8%-16% for 6 seconds. | Event weapon from patch 1.6 (cannot be obtained now). If this catalyst is available, it is perfect for main-dd. Moreover, all awakenings were also given out for free during the event. |
⭐️⭐️⭐️⭐️ Basic attack: 44-565 Energy recovery: 6.7%-30.6% | Within 6 sec. After hitting an enemy with a normal or charged attack, the damage of the normal attack will increase by 8-16%, and the damage of a charged attack is by 6-12%. The effect can stack up to 3 times and occurs once every 0,3 sec. | A weakened alternative to the weapons above with a focus on energy recovery. Although the character does not have such an expensive burst of elements for the stat to be considered a priority, the catalyst can be equipped for the sake of passive effects. |
⭐️⭐️⭐️⭐️ Basic attack: 44-565 Attack Power: 6%-27,6% | Activating an elemental skill increases the damage bonus of all elements by 8-16% for 15 sec. and imposes Life Debt equal to 24% of max. HP. The effect can occur once every 10 seconds. When Life Debt is removed, bonus damage with all elements for 15 sec. increases by 2-4% for every 1000 units given. Life Debt HP. The all-element damage bonus gained this way cannot exceed 12-24%. | A free catalyst, which is recommended to be installed only in builds using attack power. The character starts the game on the field with E-shki, so he will always activate the bonus before rotation. |
⭐⭐⭐⭐ Basic attack: 41-454 Attack Power: 12%-55,1% | On hit with a Light or Charged Attack, there is a 50% chance to launch an Eye of Mind that deals 240% -360% attack power damage. It can bounce from enemy to enemy up to 4 times. May occur once per 12-8 sec. | A Catalyst for Attack Power, a passive effect that the Wanderer easily activates while hovering. It can also deal damage to multiple enemies at once.. |
⭐⭐⭐⭐ Basic attack: 42-510 Crete. damage: 12%-55,1% | When killing enemies, increases attack power by 12%-24% up to a maximum of 3 stacks. The effect lasts 30 seconds. | A specific variant that does not work against single targets and bosses. However, if you manage to get 3 stacks, the weapon becomes quite strong. |
Best Artifacts
Artifacts on the Wanderer are also placed based on his main build:
- For the game through Scattering, we are looking for mastery of the elements and reaction bonuses.
- For DPS - Anemo damage, attack power, bonus to normal attacks.
Name | Description | Recommendation |
---|---|---|
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ | 2 parts: Anemo damage bonus 15%. 4 parts: After being hit by a charged strike, attack speed is increased by 10% and the damage of normal, charged and falling attacks is increased by 40% for 15 seconds. | The best set to increase your own damage (classic DPS build). Gives an Anemo damage bonus, increases speed and attack damage, which is fully consistent with the character's gameplay. An example rotation for this set: activate an elemental skill, use a charged attack, and then spam with normal attacks. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ | 2 parts: Anemo damage bonus 15%. 4 parts: Dispel status damage is increased by 60%. For 10 sec. Reduces enemy elemental resistance by 40% when Dispel interacts with another element | The kit is suitable for team play through interaction with other elements and assembling through mastery of the elements. While it doesn't provide bonuses to normal attacks like the previous one, the set benefits from reactions in terms of effectiveness. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ | 2 parts: Elemental mastery bonus +80 points. 4 parts: For 8 sec. after calling an elemental reaction, depending on the elements of the allied heroes in the squad, the equipped character receives the following buffs:
| An alternative option when playing from Dispel, if the team has a second Anemo character with Viridescent Venerer seed. Can also be used for hybrid assembly. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ | 2 parts: Increases attack power by 18% 4 parts: When using an elemental skill on a character with 15 or more energy, 15 energy is removed from them, but damage from normal, charged and falling attacks is increased by 50% for 10 seconds. | A specific but working set to increase your own damage from normal attacks while hovering. The nuance is that each use of the elemental skill removes energy points, which means that you will have to ult much less often. |
Viridescent Venerer / Chronicles of Halls in the Desert / Itinerant ensemble / Gilded Dreams / Gladiator’s Finale / Shadow Court Hunter | 2 parts: +80 pts mastery of the elements 2 parts: +18% attack power 2 parts: +15% Anemo Damage 2 parts: Increases normal and charged attack damage by 15%. | Combinations that can be combined with each other:
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⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️ | 2 parts: +18% attack power 4 parts: Normal and charged attack damage is increased by 25% after elem activation. skill | A good kit for starting ranks. |
Troops for the Wanderer (Scaramucci)
Being the bearer of the Anemo eye of the god, the former Harbinger goes well with almost any element. Therefore, it will not be difficult to assemble a team for him for a different style of play.
Best characters
It is worth remembering about the bonuses that the Wanderer receives by reacting with certain elements:
- Hydro: The maximum kugo-river is increased by 20 units.
- Pyro: attack power is increased by 30%.
- Cryo: crit chance. hit is increased by 20%.
- Electro: normal and charged attack hits restore 0,8 damage. energy every 0,2 sec.
Buffs are important to consider and correlate with existing weapons and artifacts in order to get the maximum impact. Next, we list the characters that are best suited for the Wanderer squad.
damage dealers
Characters capable of dealing pocket damage while the Wanderer is attacking on the field.
Character | Element | Weapon | Effects |
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Excellent secondary dd. AoE cryo area damage. | |||
Secondary DPS with passive Cryo damage, including area damage. In addition to the bonus from the Wanderer's passive talent, it also increases crit. chance up to 15%. | |||
Inflicts Hydro status and increases all damage dealt against enemies with an elemental explosion. | |||
Hydro status and additional elemental explosion damage from swords. Elemental skill increases interrupt resistance. | |||
Increases damage from normal attacks by 20%, also a passive talent during the ult additionally increases the damage from auto-attacks by 0,5% for every 1000 HP. Max. HP Candace. | |||
Excellent secondary damage dealer/support with pocket Pyro damage. The Fire Whirl does not rise with the Wanderer, but follows him, so he can inflate the Pyro. | |||
Elemental skill totems are on the field for 14 seconds, which is enough for an effective blow-up. | |||
Electro support and sup-dd with pocket skills that deal damage even when Fischl is inactive. | |||
Since Elemental Burst Lightning is activated from normal attacks, Wanderer and Beidou make good teammates to play through Electro Dispel. |
Sapports
Buffers, healers and shields for Scaramuccia squads.
Character | Element | Weapon | Effects |
---|---|---|---|
An elemental explosion will lower the Anemo resistance of enemies and give an Anemo damage bonus. Also, the passive talent when hit by Anemo with abilities increases the damage dealt by 45,9% of Faruzan's base attack. | |||
Heals and helps replenish energy faster. | |||
It also acts as a "battery" and fills the mastery of the elements. | |||
Great secondary damage dealt, pulls and gives a bonus elemental damage. | |||
Grants healing from all abilities. Also, her ultimate is convenient for the Wanderer in that it is enough for him to hit enemies with a mark to start healing. | |||
Shield, area cryo, healing. At C6, increases elemental mastery in the ult circle. | |||
Strong shield, Cryo area status, normal and charged attack buff on C4. | |||
Healing, extra damage and Hydro status from an elemental skill that is active even if Kokomi is not on the battlefield. | |||
Periodic Pyro from ult, shield and bonus to normal and charged attacks on C6. | |||
Buff, healing and Pyro for Dispel. | |||
Heal and restore energy from the ult. | |||
Buffs elemental burst normal attacks. | |||
Provides a strong shield and lowers the elemental resistance of enemies. |
Top Teams
The units for the Wanderer are quite diverse, since he can play both from his own damage and from reactions. As the second Anemo, the best ally is Faruzan, as it lowers Anemo's resistance by 30% and grants a bonus to elemental damage. Scaramuccia is also desirable supportWhich will increase its resistance to interruption and will give more survivability, since he remains vulnerable during the stance. Let's highlight the following examples of commands:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Squad through Scatter Pyro and Hydro (national team):
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Detachment via Disperse Hydro and Cryo:
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Detachment via Disperse Hydro and Pyro:
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Detachment via Electro and Hydro Dispersion:
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More "cheap" alternative group with Electro and Hydro. The principle of operation is similar, only in this case there is no second Anemo (which means that it is advisable for the Wanderer to put on the Viridescent Venerer) and there is no bonus to recovery from Raiden's ult. Instead, Dory helps replenish it, as she also gives an increase in VP. Also, the problem with the lack of energy is solved by frequently blowing Electro and Favonius weapons. | ||||
Squad via Dispel Pyro and Electro:
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If you replace Electro with Pyro in the previous build, there will be more bias towards Dispel Pyro, which is more effective against a group of Cryo opponents. You can leave Bennett for the "roast" squad or use Dory if in the first case there are problems with the restoration of energy. | ||||
Squad with an emphasis on dispersing Electro:
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Rosaria and Layla apply Cryo to the area. Layla also hangs a shield, protecting the Wanderer from damage. Kokomi heals and applies the Wet status to Freeze. | ||||
The squad with Kazuha, where he acts as a secondary damage dealer, pulls and disperses elements. After that, the Wanderer attacks the crowd of opponents with normal and charged attacks. | ||||
Detachment via Dispel Pyro and Hydro (if Candace C6):
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Alternative command via Freeze:
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Build option from the Wanderer's own damage (no reactions):
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F2P squad with dispel Electro, Pyro, Cryo or Hydro. Although up to C4, the Wanderer only gets 2 simultaneous bonuses from interacting with the elements, it is still a strong free unit. Especially if the Wanderer wears the Viridescent Venerer. |
How to play Wanderer
The basis of the game for the Wanderer - attack with a series of normal and charged attacks for an elemental skill (hover) and then land a finishing blow explosion of the elements. At the same time, he can use the passive abilities of supports to deal his own damage with buffs or trigger the Dispel reaction. Playing with other elements will also give him passive talent bonuses.
Difficulty arises in order to inflict maximum final damage and control stamina points in parallel kugo-river, which are spent during the flight during jerks and climb. To do this, you will need to observe rotation or use additional sources of energy for the skill (Hydro Dispel or C6).
Rotation
In any build, the main goal is to maximize the strength of the hero, and only then switch to him and attack with normal attacks. An example of the order of using the abilities of characters in a squad with a Wanderer:
- Supports activate skills and elemental explosions for buffs and elemental damage outside of the battlefield.
- The Wanderer comes out and uses an elemental skill, rising into the air. After that, it inflicts normal and charged shots on all enemies.
- As soon as the stamina runs out and the hero falls to the ground, he activates the ultimate ability, ending the rotation.
- Repeat from step 1.
In other cases, it is not recommended to accelerate or gain height unnecessarily, as these actions spend kugo-reku points. This leaves fewer hits to deal damage.
Сonclusion
Wanderer (Scaramuccia) - Anemo DPS, which is both simple and complex in execution, mainly due to hover mechanics. Despite the fact that his rotation is rather short, during this time you need to manage to control a special scale of endurance and at the same time clearly determine which blows or movements it is advisable to spend it on in order to inflict maximum damage. Also the Wanderer's passive talentJade flower» gives buffs depending on which element it reacts with - all this is also important to consider when selecting a team and during the battle.
For example, if you inflate Hydro, kugo-reku's stamina is increased by 20 points. Therefore, it will turn out to deliver more blows. And when scattered Cryo crit rises. 20% chance - so when playing with this element, you can focus on crit. damage. In general, the character is quite interesting in terms of builds and mechanics, as it has its own unique gameplay and fairly high damage potential.
Share in comments your strongest builds with the Wanderer and the teams you use it with. Read the section with Genshin Impact buildsto easily pick up the strongest artifacts for any hero. Also presented in a separate article best squad builds.
Questions and answers on the Wanderer (Scaramucci)
Who is the Stranger?
Wanderer is the 5⭐️ playable Elemental Anemo character in Genshin Impact. He attacks from a long distance, moving in the air.
When was the Wanderer added to the game?
The Wanderer was added to the game on December 7, 2022 in patch 3.3.
Who voices the Wanderer?
English voice actor - Patrick Pedraza. The Japanese voice actor is Kakihara Tetsuya. Chinese voice actor - Luyin. The Korean voice actor is Min Seung-woo.
What group does the Wanderer belong to?
At the moment the Wanderer does not belong to any groups. He used to be part of Fatui.
When is the Wanderer's birthday?
3 in January.
What is the zodiac sign of the Wanderer?
Capricorn.
How old is the Stranger?
The age of the Wanderer is approximately 450 years. However, outwardly, he looks at 17-20.
How tall is the Wanderer?
The Wanderer's height is 160-165 cm.
Where is the Stranger from?
The homeland of the Wanderer is Inazuma. When he became a Harbinger, he began to live in Snezhnaya. At the time of the game's story, he wanders around Sumeru.
What is the element of the Stranger?
Anemo.
Where is the Stranger's Eye of God?
Attached to chest strap.
What is the name of the constellation of the Wanderer?
Pilgrim.
What is the character of the Stranger?
The wanderer has a caustic and harmful disposition. He loves loneliness and avoids communication with people, and in case of forced contact he behaves unpleasantly and aloofly.
What does the Stranger love?
The Wanderer's favorite dish is bitter tea, a special dish is Shimi-chazuke.
When will the Wanderer be?
There is no exact information about the appearance of the Wanderer in the banners.
What to download to the Wanderer?
The wanderer needs to download normal attacks, an elemental skill called "Hanega: Song of the Wind" and an elemental explosion. Normal attacks take precedence.
What artifacts are better to put on the Wanderer?
The Wanderer needs the Desert Hall Chronicles set.
What is the Wanderer's signature weapon?
Signa of the Wanderer - Memoirs of Tulaytulla.
What weapon is best for the Wanderer?
Memoirs of Tulaytullah, Sky Atlas and Prayer to the Holy Winds.
How many rukhashava mushrooms do you need for a Wanderer?
168 pieces.
How much hero experience is needed for a level 90 Wanderer?
To raise the Wanderer to level 90, 421 hero experience books are required.
What gender is Scaramuccia?
Scaramuccia is a short young man with dark hair and blue eyes.
Who created Scaramuccia?
Scaramuccia was created by Ei. This is known from Inazuma's quest and the Wanderer, Yae Miko, and Raiden's voice lines.
What color is Scaramucci's hair?
Scaramucci has dark blue hair.
What is Scaramucci's last name?
Scaramucci doesn't have a last name.
What was the former name of Scaramuccia?
Scaramucci's former name was Kunikuzushi. This name was given to him at birth.
Why are they shipping Mona and Scaramuccia?
Scaramuccia and Mona met in the Unreconciled Stars event of patch 1.2. There was a fight between them and a discussion of Scaramucci's discovery of the "false sky".
How are Nahida and Scaramucci related?
Nahida saved Scaramuccia by restoring his memory and suggesting a new place in the world.
How are Kazuha and Scaramucci related?
Initially, the players assumed that Scaramuccia and Kazuha knew each other, as they are both from Inazuma. It was revealed in the future that this is not the case, but Scaramuccia knows that Kazuha was able to stab Shogun Raiden.
What is the name of Scaramucci's friend?
Scaramucci's friend's name was Niva.
Where did Scaramucci get the Heart of God?
Scaramuccia received the Heart of God in exchange for the Traveler's life by making a deal with Yae Miko.
Who is Scaramucci's mom?
Scaramucci's mother is Ei (Raiden).
Why did Ei create Scaramuccia?
Eya needed a puppet to follow her instructions. Scaramuccia became the first version of the doll, but the result did not satisfy Ei and she threw it away.
Who betrayed Scaramuccia?
Scaramucciu believed that he was betrayed by three people: Katsuragiri, Nagamasa, and an unnamed child who died from an illness.
What happened to Scaramuccia?
During his story quest, Scaramuccia lost his memory, which is why he became a benevolent and sweet young man. However, he soon remembered his past thanks to Traveler and Nahida.
How did Scaramuccia become a Wanderer?
When Scaramuccia erased his memory in Teyvat, he lost his purpose in life. Having ceased to be the Harbingers of Fatui, he went to travel through Sumeru without fettering himself to anything and becoming a Wanderer.
What is the name of the Wanderer in the game?
The game gives you the freedom to choose a new name for the Wanderer. Basically, players use the names of their favorite characters from anime, mythology, or affectionate nicknames.