Theater Imaginarium in Genshin Impact: how to open and pass

A detailed guide to persistent combat: rules, mechanics and rewards.

Imaginarium Theater in Genshin impact - a permanent game mode, presented in the form of a special dungeon with combat tests, partly similar to the already existing one Twisted Abyss. The activity has many unique rules and mechanics, and its completion can bring players many valuable prizes.

In this guide we will tell you how to open and complete the Imaginarium Theater in patch 5.4, we will analyze the rules of the game mode, and also consider all the available rewards for completing the challenges.

What is Imaginarium Theater

The Imaginarium Theater is a combat test dungeon, essentially reminiscent of the Twisted Abyss and its floors. As part of the permanent game mode, 10 acts are available, opening sequentially as you progress and varying in complexity and goals. Battles, unlike the familiar challenges, are limited by stricter rules and require the use of specific playable characters.

How to get to the Imaginarium Theater

The Imaginarium Theater is located in Mondstadt, namely inside the headquarters of the Ordo Favonius, on the first floor of the library Lisa. The entrance to the secret room of the Witches' Sabbath will open upon reaching 35 adventure ranks. Complete the world quest "The Neverending Story" to unlock Battle Mode.

Go down from the teleporter to the Ordo Favonius headquarters and enter the library.

Go to the large balcony and go downstairs, then enter the Imaginarium Theater through the door.

The theme of the ninth season of the Imaginarium Theatre

The theme of the Imaginarium Theater is a specific set of rules and scenarios that operate for a limited period of time called a “season.” Each season lasts 1 month, starting from the 1st. As the phase changes, the rules for the participating characters also change. In addition, the selection criteria include the level of the hero.

The theme of the ninth season is 1 to 31 March are the characters of Hydro, Electro and Cryo elements.

The theme affects available characters - heroes that meet the requirements (level and element), but are not active since the beginning of the challenge and fall into "standby mode". They can be characters available on your account, selected in the preparation mode. You can make heroes active and take them into an active squad after completing a room or selecting a companion event.

Trial and guest characters

Only certain characters who meet the requirements of the season are allowed to participate in the combat tests of the Imaginarium Theater. Special heroes, which can also be taken to complete the theater rooms, are divided into several categories.

Opening characters

The characters that open the show are a number of specific active heroes available from the start of the trials. It is from them that squads will have to be assembled to complete the first acts, and each hero must be included in the list for completing the test. There are 6 of them in total: you can choose from both test and your own heroes, if available.

Among the opening characters in Season 9, the following trial heroes will be featured:

  • Ayato.
  • Barbara.
  • Raiden.
  • Ororon.
  • Eola.
  • Layla.

Characters in standby mode

Special Guest Characters - A number of heroes who do not meet the requirements of the season, but are available for selection as standby characters. They must be on your account to be used in challenges.

Special guest characters will be:

  • Navia.
  • Tom.
  • Mizuki.
  • Xinyan.

Available characters

Only characters will be able to participate in the Imaginarium Theatre Season 9 challenges Hydro, Cryo и electro elements that meet the mandatory requirements. These include:

Support cast

Support Characters are a series of heroes that meet the requirements of the season, which are fielded by players for later use by people on their friends list as part of the Imaginarium Theater. When choosing characters to complete the test, you can take one such a hero is in preparation mode. He belongs to the "standby" category and is available for adoption into the squad after the end of the battle in the room or the appearance of a companion event.

Each player can nominate up to 7 of their own heroes for later use by people on their friends list as part of the Imaginarium Theater. Each of the exhibited characters is available for selection by others a total of 15 times per season.

Fantastic blessings

Throughout each season, opening characters receive special fantasy blessings that work both in Imaginarium Theater challenges and in the Abyss or open world.

Blessing increases Max HP, Attack Power, and Defense by 20% for a character in the Show Opener category.

Secrets of acting

One of the rewards for completing each season of the Imaginarium Theater is “Secrets of Acting” - special poses for the photo mode of certain game characters. They are purchased from the Teen Wolf concierge using toy medals given out when completing rooms.

It will not be possible to buy poses for all heroes, since they can be obtained maximum 3 per season. It is also impossible to cancel the purchase, so choose the owners of new poses wisely.

For participation in the Imaginarium Theatre, you can buy poses for the characters. New characters are added each season, but the old ones remain:

To take a photo with a new pose, use camera from the menu, then press F2 and select "On alert".

Guide to the Imaginarium Theater

The mode has several new mechanics based on the use of random power-ups, characters of certain elements and the choice of difficulty level.

Fundamental rules

After selecting your characters and entering the first play area, the main part of the Imaginarium Theater challenge will begin. Within its framework, a number of special rules apply:

  • Before starting the passage you will need to take all the heroes from the "View Openers" section, and then, depending on the selected difficulty, collect 10, 14, 18 or 22 characters for the "Standby" list. It is from this that additional active heroes will be selected in the future.
  • Each hero available has 2 Zeal, marked with a lightning bolt icon. Participation in a combat test costs 1 unit for each character involved in the active squad. Losing all points will not allow you to use it further.
  • The race will begin with a squad consisting of the opening characters. As you progress through combat acts or select events, companions will appear new active heroes from the "standby" list.
  • Passing combat tests will allow you to earn medals for your profile, as well as special points, Fantasy Flowers, used to open side events. In addition, after the end of the battle, a random hero will be given out from the “standby mode”.
  • Medals are awarded only for successfully completing the “Star Challenge”: completion of the battle for a certain amount of time. Fantasy Flowers are awarded for completing side objectives of the battle.

Events and Power-Ups

As players progress through the rooms of the Imaginarium Theater, they are given a choice. The end of each round will allow you to independently determine your future path:

  • Fight scenes. Completing them earns a number of Fantasy Flowers, which are used to obtain boosts and characters, and also advances progress.
  • Companion Events. In exchange for a certain number of Fantasy Flowers, a random character from the "standby" list is given with a full charge of Zeal.
  • Amazing Power Ups. Use the accumulated Fantasy Flowers to purchase a buff for your active squad.
  • Mysterious acquisitions contain both buffs and debuffs. Until the event is selected, it is unknown what effect it will have on the team.

Difficulty levels

There are four difficulty levels within the Imaginarium Theatre, each of which will reward you with a specific set of rewards:

  • Easy level. You can take 10 heroes to complete this stage. With their help, you will complete 3 combat acts.
  • Average level. 14 characters of level 60 and above are allowed to participate. There are a total of 6 combat stages available.
  • Difficult level. 18 characters of level 70 and above can participate in the race. You will have to complete 8 combat acts in total.
  • Superior Mode. Requires at least 22 characters of level 70 or higher. There are 10 acts available.

Special Rewards

Special rewards, exchanged at the Wolf Cub concierge for special keys, will be visual effects activated by movement. The following heroes will receive gifts:

In a separate article we talked in more detail about sprint effects.

How to complete the Imaginarium Theater in Genshin Impact 5.4

After starting the challenges through the Tome of Illusions in the lobby of the Imaginarium Theater, the game mode menu will open, where you can not only start the race, but also customize your squads, as well as familiarize yourself with many unique rules and mechanics.

1 act

The set of bosses in the Theater of Season 9 is quite diverse. If your plans include closing the superior mode to the maximum and going through all 10 acts, then it is worth holding back strong Hydro, Pyro and Cryo characters until the last floors. Try not to drop a lot of two-handed weapons in the early stages, because with their help you can paralyze the boss of Act 10 after passing the Freeze reaction in the absence of fire heroes.

In Act 6 and 8, Hydro and Cryo elements are required, which is why it is important to save applicators or characters with catalysts for these performances. To defeat the boss in Act 3, it is better to accumulate Electro units and supplement them with any element.

The initial stages can be completed with any not very strong heroes from the set. If you managed to fill the maximum scale of characters for the presentation and get a buff in the form of Flowers, then spend it first of all on the characters. You can also buy several cards of strengthening for reactions taking place on the field.

2 act

The second stage may feature dangerous opponents such as Fatui Operatives or other elite warriors from the open world. Based on the characters you have received, a list of which can be found in the "About the presentation" section in the left corner of the screen, select the most favorable battle card.

In the battle "attack of elite enemies" for 110 Fantasy Flowers, you can encounter saurian-like warriors of the tribe. To successfully complete the floor and get a star, you need to defeat 12 enemy units in 80 seconds. It is recommended to approach the largest enemy and try to bring the lower ones to him, this way you can save time and carry out mass attacks.

Act 3 (boss)

By stage 3 with the boss, you should have at least one Electro hero in reserve, with which you can paralyze feather moldDuring the resulting "window" when the boss will not attack, you can conveniently deal a large amount of damage and quickly complete the trial stage.

Pay attention to the filling of the scale next to the boss's HP. When the circle is completely filled, the enemy may start running around the entire arena or fall immediately at the point. At the moment of paralysis, try to make maximum DPS on the target in order to meet the timer for receiving the star. If unsuccessful, start the performance again, rebuilding the squad.

4 act

Act 4 features a standard defense scene with multiple enemies. Enemies such as automatons have increased defense unless you use heroes with Night Spirits (Natlan characters). Ghosts from Inazuma explode after their death and deal damage to the monolith, and in the scene with the Saurian-like warriors of the tribe, enemies come out in pairs. It is recommended to choose the last of the listed cards to throw off unnecessary characters on this floor.

It may come in handy when passing the floor with the monolith in the Theatre Ororon or a team with Freeze (Hydro+Cryo). Act 4 of all the above can be closed without shield or healing supports, since enemies rarely carry out strong attacks on characters.

5 act

Save Hydro Catalysts or Applicators of this element for the fight in Act 6, as the boss needs to remove the Pyro Barrier. In the battle card, select opponents that can be dealt with by less pumped characters from those collected. You can also start collecting the proposed power-ups for reactions carried out on the field.

When fighting elite opponents on the 5th floor of the Theater, you may encounter a mechanic with a Chaos Ball appearing. The object follows the active hero and explodes upon contact, dealing damage over an area. This damage affects both enemies and allies, so when the ball appears, try to stand closer to your opponents.

Act 6 (boss)

In the sixth act the boss is Emperor of fire and iron, which is initially covered by a dense Pyro shield. The enemy's defense is periodically restored, so you need to take a Hydro character into your team, who can consistently destroy the shield and weaken the enemy, greatly limiting the variability of his attacks.

Since most of the Hydro characters will be needed on the next bosses, it is best to put the main damage dealer of this element on the Emperor of Fire and Iron, for example, Nevillet, Tartaglia or Ayato. Mualani should be abandoned, since she does not have enough Hydro status to destroy the enemy's armor. To help the Hydro main-dd, you can pick Cryo or Electro sub-dd, but it is recommended to leave the strongest ones for the future.

7 act

In this act, start slowly preparing for the next bosses. For them, it is recommended to choose Cryo heroes and Hydro, which give a lot of status. Also, if you meet Toma or Xinyan among the characters, put them aside for later.

In the seventh stage, you need to fight regular enemies and defeat a certain number of them in a limited amount of time (80 sec.). There are usually quite a lot of enemies. Due to the lack of Anemo characters, it is recommended to group enemies together so that damage occurs to several at once. If you do not clear the act in time, debuffs are activated, constantly reducing the HP of the characters.

Act 8 (boss)

Seasoned Fatui Skirmishers in the eighth act are a double boss with significantly increased HP compared to ordinary opponents. The greatest difficulty in the battle with them is their elemental shields and constant movement around the battlefield. For convenience, take a Cryo damager, who can destroy both the Pyro and Electro shield. You can also take a sub-DD of this element and secondary Hydro damagers.

To make the fight easier, it is recommended to focus on Pyro Fatui, as he regularly jumps away if you fight another enemy. However, in this case, he will stand still, and Electro Fatui will come closer. Freeze works best here - both enemies will freeze in place, which will allow you to deal damage to both at once.

9 act

Take the remaining characters that are needed for the final boss. It is also recommended to pick up various buffs that will make the battle easier. Since Hydro and Cryo characters are most suitable in Act 10, buffs should be taken on these elements.

As for Act 9, it involves defeating several elite opponents. Of all the options, it is recommended to choose Hydro Phantasms, since they can be used to spend the remaining Electro heroes that will not be useful in the final battle. It is recommended to focus all damage only on the elites and ignore the smaller opponents.

Act 10 (boss)

The final boss in Act 10 is Suanni the Hermit, which must be defeated in 1 minute 50 seconds. To fight him, you need to take either a Cryo damage dealer or a sub-DD of this element for periodic freezing during the entry into the Hydro phase. You also need a character with a two-handed weapon or a Pyro companion to weaken the boss.

Several times during the battle, Suanni absorbs the Hydro element, which can cause it to be frozen. After freezing, hit the enemy with a two-handed weapon or melt it with the Melt reaction. Note that you can also take Risley, who will freeze and break the enemy himself. When entering the Anemo phase, to weaken the boss, you need to hit three spheres with any element. Archers or Catalysts will cope with this fastest.

Lobby of the Imaginarium Theater

The Theater Lobby is a room in Lisa's library that contains the passage to the trials. The hidden location belongs to the Witch's Sabbath and is made in a fairy-tale style, similar to Mirage Veluriyam and the Golden Apple Archipelago.

In the large hall you can find a music box and even interact with it. In addition to her, there is an interactive fortune teller cat in the room that gives out random predictions.

The concierge Wolf will be your guide to the tests. The soft toy will tell you about the rules of the mode, and will also allow you to exchange toy medals earned in battle for special poses for game characters.

Mysterious device for playing music

The music playing in the room can be changed using a special tool. There are ten melodies to choose from, nine of which are already familiar from different regions, and one, the default one, is new and can only be heard in that location.

Cat with fortunes

In the far corner of the room, to the right of the large window, you can find a special cat. If you ask him for a prediction, you will get a story with a hidden meaning. The result changes every game season and is only a small lore easter egg, without in any way affecting the success of completing the tests.

Concierge Teen Wolf

Acquaintance with a special creature occurs in the introductory quest. After completing the task, it will be useful for obtaining special character poses.

How to open a chest in the Imaginarium Theater

The treasury is located right at the entrance to the room. If you interact with her after the introductory quest, but before the start of the theater tests, during the dialogue with Paimon it turns out that somewhere there is a key that will open the chest.

However, there is no point in wasting time looking for the key, since this is just a plot dialogue. In fact, the chest contains rewards for completing acts of the Theater, and it will open automatically after completing several challenges.

Achievements for completing the Imaginarium Theater

Along with the release of the Imaginarium Theater, a whole section of achievements related to passing tests will appear in the achievements tab. In the set "Imaginarium Theatre: Part 1" There will be only 10 achievements, and the reward for completing it will be a special “Poetic Pages” profile card.

List of section achievements:

  • Joint performance - Complete a show at the Imaginarium Theater with a support character.
  • An unpredictable gift of fate - Complete a show at the Imaginarium Theater on any difficulty with at least 8 Mystery Acquisitions.
  • Reliable Narrator - Complete a show at the Imaginarium Theater on any difficulty with at least 8 Amazing Power-ups selected.
  • More expensive than pearls and gold - get 3/6/9 toy medals.
  • Useful properties of magic — learn 3 secrets of acting from the Teen Wolf Treasury.
  • Premiere night - Complete Act 3/6/8 of the Imaginarium Theater on any difficulty level.

For completing all achievements, you will receive a total of 90 source stones.

The theme of the tenth season of the Imaginarium Theatre

Details about the tenth season of the Imaginarium Theatre will be announced later.

Walkthrough of Season 8 of the Imaginarium Theater

1 act

Act 1 Season 8 Cards

In the first act, try not to use heroes with the Night Spirit mechanic (Sitlali, Mavuika, Ororon), save Hydro damagers and sub-DD for the second boss of the Theater and do not waste Venti until the floor with the monolith, if there is no alternative Kazuha. It is also not recommended to waste strong damagers to pass the initial levels of the theater. Choose a comfortable scene and proceed to the test, making a convenient team for reactions.

When composing a profitable squad with reactions, you can do without a healer and a shielder even in a battle against elite opponents. The card with the saurians and warriors has a mechanic with a Dendro ball. It pursues the active hero and upon collision produces an explosion in a large area, imposing the corresponding status on opponents and the character. Use Hydro, Pyro or Electro to perform additional reactions on the Dendro status to inflict additional damage on enemies.

2 act

Act 2 Season 8 Cards

Continue wasting unnecessary heroes on the initial floors. When choosing a battle card, rely on the composition of the collected characters and the enemies presented. The incarnation of lava is under constant Pyro infusion, which is why Hydro characters look good against these mobs.

On the stage with Magi, Tsitsin and Nobushi, you will have to spend a hero with a screed (Venti or Kazuha), as well as a Pyro damager or an auxiliary DD. Try to choose the most neutral and profitable card, saving the necessary and strong heroes for passing the late stages.

The difficulty of the Qiqing Mages card is in the third wave, when 3 enemies with a large number of summons appear on the stage. Without a hero to pull the targets into one point, the battle can drag on, causing the Qiqing Mages to gain shields and start constantly attacking with Electro and Cryo under the effect of barriers. Try to avoid this battle card if you are not willing to spend Hu Tao or do not have an alternative to Venti in the person of Kazuha to pass the monolith.

Act 3 (boss)

Act 3 Season 8 Cards

The bosses in Act 3 are the Fatui Operatives, who can be encountered in Fontaine as elite enemies. They have resistance to Anemo and Cryo, so it is better to avoid Anemo damage dealers and use any Pyro and Hydro.

Another mechanic that stands out is the ability to apply Life Debt and bleeding. To combat harmful statuses, you need to avoid the damaging attacks of the Operatives or "out-heal" the red bar applied to the active character's health bar. The Cryo enemy is constantly moving, so try to build the fight around the Anemo enemy, who stays in place for most of the fight. This will help you finish the battle faster and get a star.

4 act

Act 4 Season 8 Cards

Venti is required to complete Act 4, as each battle card contains a large number of enemies. Using his elemental explosion tie-down, try to complete this scene. Save strong Hydro damage dealers and catalysts of this element for the boss stage in Act 6. The available water element character in this Theater is Mona, so keep the heroine in reserve if there is no better alternative. Among the enemies you can meet Agents of Fatui, molders and desert dwellers.

A huge number of enemies with long-range attacks and up to 2 elite enemies appear on the stage. The main blows of enemy targets are aimed at the monolith, which is why this act can be completed without a support healer or shielder, if you use the available tie.

5 actAct 5 Season 8 Cards

In Act 5, you will have to fight against regular enemies, including Nobusi, Saurians, Saurian-like warriors, and Rip Hounds. It is better to defeat the Twilight Mimiflora with heroes who have the Night Spirit mechanic or with teams that can perform a large number of reactions in a short period of time. For this reason, it is better to avoid this card and choose other enemies, keeping the Natlan heroes in reserve for the battle with the Twilight Papilla in Act 8.

Group up enemies and perform area attacks to earn a star at this stage and quickly progress to the boss fight scene in Act 6.

Act 6 (boss)

Act 6 Season 8 Cards

The first full-fledged boss will be Cucusaurus Tyrant of the Golden Flame, which must be destroyed in 1 minute 50 seconds (110 seconds), otherwise the test will be considered failed. Pyro characters are practically useless against him, since he has high resistance to this element - you don't even need to take a sub-DD of this element. The squad should be based on Hydro heroes and, if necessary, supplement Anemo with companions.

At the very beginning of the fight, do not waste any skills, as the enemy will change from a large form to a small one. When the Tyrant Kukusaur rises into the air, you will need remove his Pyro shield, what you can do Hydro characters with ranged attacks (from the series of opening heroes will do Mona, among others Neuvillette, Furina, Ye Lan, Kokomi и Tartaglia).

From time to time there will be some appearing on the field Feathers of the Fiery Wind, which also need to be destroyed with water attacks, due to which you will lower the boss's barrier. When the defense disappears, the enemy will fall to the ground in his original large form, then you can pass all the skills to inflict the main damage on him.

7 act

Act 7 Season 8 Cards

Even if you see that the opponents are weak to the Night Spirit's blessing, it is better not to waste characters with it on this stage. You can do this only if you can build a team of them in the next room and they are not the strongest heroes on the last floors. Ideally, try to spend fantasy flowers on heroes from Natlan to further stages.

It is highly likely that you will see among the proposed enemies Pyro or Cryo of the Void Reader, in a battle against which you will spend characters of opposite elements. Take Hydro against a fire monster or Pyro against an ice enemy, while not wasting the strongest companions or those whose elements are almost gone in reserve.

The best outcome would be to use, for example, extra Pyro heroes against the Cryo reader, but only if there are many of them left, and not just a couple of last characters. Otherwise, it is better to spend dice and re-roll the tests that have fallen out. In a battle with 2 Readers of the Abyss First, get their health down to low and then break through their shield with elemental attacks.

Act 8 (boss)

Act 8 Season 8 Cards

On the 8th floor, engage in battle with Twilight papilla, which is allotted a total of 1 minute and 50 seconds (110 seconds). At the very beginning of the battle, the boss will close himself with a barrier, which is destroyed by performing a certain number of elemental attacks on him in a certain time.

It is most effectively destroyed by characters with blessing of the Night Spirit, that is, from Natlan. If you do not manage to do this before the enemies attack, then the active hero will die, since this the enemy strike is lethal.

If you don't have the necessary companions or for other reasons you can't properly form a team, then it's enough to take at least a couple of five-star characters into the squad. When the timer is 01:34, use the legendary hero's superpower. At the end of his animation, 01:32 the boss will just finish his attack, so you can avoid it.

You may not be able to hit the timing the first time, so start the fight over and try again.

There is also an option to stand on the edge of the arena, where you will not be affected by the boss's attack, but in this case you will lose extra seconds and may not be able to finish the fight in time.

After the barrier is removed, the Shadow Papilla will take the form of other powerful monsters, carrying out their attacks. Then it remains to deal with the enemy before he decides to use his destructive ability again.

9 act

Act 9 Season 8 Cards

By Act 9, almost all companions are usually already taken, so it remains to collect reinforcements depending on your personal set of characters. Think in advance which squad you will go to the last boss in the next room and spend the rest of the heroes on this test.

On this floor, the objective is to eliminate premium enemies within a limited time. There is no point in intentionally being distracted by regular enemies, as they are only there to distract. Focus all damage on elite enemies.

Act 10 (boss)

Act 10 Season 8 Cards

The final enemy will be Perpetual Mechanical Array with a battle time limit of 2 minutes (120 seconds). The boss has no elemental-related features, so prepare your strongest team of remaining companions against him, effective in single targets.

Attack the enemy, avoiding his sword and laser strikes. Sometimes he will fly up into the air and fall into the area marked with a red circle on the floor.

At about half health, the boss will become invulnerable until you destroy the empowered Ruin Guardian, which you can identify by the runes swirling around it. Once you kill the minion, turn in all skills to the Perpetual Mechanical Array.

Walkthrough of Season 7 of the Imaginarium Theater

1 act

The first act should be the beginning of collecting suitable characters that will be useful in more difficult battles in future acts. If possible, take those cards that give new characters, since at the initial levels of enhancement they are not very useful. Geo characters, as well as heroes with elemental status, are the most important. In addition, in normal battles, it is not recommended to waste strong damage dealers, as well as useful supports.

To pass the test, defeat certain enemies within the required time. Among the enemies there are lava incarnations and ruin mechanisms. If there are Pyro damagers among the active heroes, it is recommended to take ruin mechanisms, since lava incarnations have high resistance to the specified element.

2 act

If you failed to recruit suitable characters in the previous stage, you should choose them here. For Act 3, you will need Geo characters, so if you don’t have enough of them in your team, you should choose them. Pyro and Cryo main-dd or sub-dd, mainly archers, will also come in handy.

In the second act, you also need to defeat enemies in 70-90 seconds. Opponents that can be encountered in the choice: mechs, tsitsin mages, kairags. Mechs are the most important, since Cryo mages can put up shields, and kairags need to be killed simultaneously to save time, until the second of them has restored health. In addition, during the battle, lightning strikes fall on the active character, which can remove part of the HP. If the damage is significant, choose one support character for the team, but leave the most necessary ones for future tests.

Act 3 (boss)

Act 3 Boss - Primo Geovishap, a world boss from Liyue. In battle, it acquires a certain element, including Hydro, Cryo, Pyro, or Electro, which it then uses to launch a powerful attack. The enemy is weak to shields, as if its strong elemental attack hits the shield, the boss will also take damage. The most suitable defense should have the Geo element or the element that the enemy attacks with.

For the boss fight, it is recommended to take Zhongli or another shielder who can reflect enemy attacks. However, if there are few supports among the characters, Zhongli can be saved for the future, and put Geo characters and heroes with elemental damage in the team so that they can create normal shields from Crystallization together.

4 act

In Act 4, you need to protect the monolith from enemies for 3 minutes and 50 seconds, but when you kill enemies, the timer decreases. Based on this, two strategies can be distinguished - attract the attention of enemies and keep them on the active character all the time or quickly kill opponents to reduce the time. The most convenient for attracting mechanisms and lavachurls, since they can be easily distracted from the monolith. However, note that lavachurls appear with two mitachurls. In addition to them, you can also encounter Deserters in battle.

To attract enemies, use targeted attacks or various control. Regardless of the type of enemies, almost all of them can deal area damage, so after attracting them, take them away from the monolith so that random attacks do not reduce its durability.

As in previous stages, gradually collect characters for subsequent boss fights. Take Cryo heroes, as well as various useful supports if there are not enough of them. Pyro characters will be useful in the last act, so it is best to save them, but you can also use them if necessary.

5 act

Since there will be much less walkthrough battles in the later acts, instead of which you will encounter 3 bosses, prepare for a fight with them from Act 5. If the main characters have already been collected or cards with them have not dropped, you can take useful power-up cards based on which heroes and reactions are used in battles.

In this scene you will have to fight with the Zaurians, Ruin Guardians and Ruin Graders, Tsitsin and Fatui Mages. To get the star you need to defeat a certain number of enemies, so if you want to take the star, choose the option with the least number of enemies. In this case, the Ruin Guardians and Ruin Graders are the most suitable, since you only need to defeat 5 of them.

Act 6 (boss)

At the climax of medium difficulty, a boss from Sumeru awaits - Electro Regisvine. To fight him, it is better to choose a team with Cryo or Pyro archers. These elements deplete the corolla's electric barrier the fastest and allow you to paralyze the enemy, causing him to lose all resistance to elemental damage. In total, the battle with the boss is allotted 1 minute 5 seconds, the fern begins the fight with a protected core on top, and closer to the end of the timer transfers all power to the roots.

Even if you had to spend archers on previous Theater scenes, do not rush to restart the performance. Try to defeat the enemy with any strong Cryo or Pyro damager, adjusting the appropriate squad for him. This strategy is best implemented if you purchased boost cards for Melting during the process.

When the enemy lowers his "head" with a crown, try to break through it with attacks or el. reactions. When the notification "Energy flows to the roots" appears, switch to the core that appears below and finish it off. The boss will be paralyzed, and the resistances will drop to zero, which will allow you to inflict maximum damage. This tactic is suitable for passing the floor, but not for getting a star.

7 Act

In the intermediate act, pay attention to the composition of the recruited heroes and try to get Cryo or Pyro elementalists to fight the two final bosses. To weaken them, you need to use Freeze and fire skills. On this stage, you can reset Geo damage dealers, get Melt boost cards or accumulate more flowers.

Enemies may include Sacred Beasts (Red Vulture and Scorpion), Flying Enemies (Ruin Dragon and Ruin Hunter), Mysterious Source Automaton and Xuanwen Beast, Deep Vishaps, and Mechs with Ushii's specialty. Choose the most advantageous stage to fight based on the characters you recruited.

Act 8 (boss)

Waiting on stage 8 Suanni the Hermit, not particularly mobile, but having great resistance to Hydro and Anemo damage. The team must include a Cryo character and someone who can cause the Broken reaction. This status can be obtained by striking with a two-handed sword, attacking while falling, or using Geo damage on a frozen target.

When the enemy starts glowing blue, accumulating Hydro energy, use the Catalyst's Cryo attack or the hero's skill for Freeze. Perform any convenient attack of the squad to manifest Shattered, after which you can inflict increased damage to the target.

If the fight drags on until the air spheres appear, turn away from the boss and move to them. The floating energy cluster is broken up with elemental attacks. The Wind Spirit Pearls are affected by reactions according to the Anemo characters' Dispersion. It is better to use Catalyst strikes or Archer's targeted attacks to quickly remove the spheres from the battlefield.

9 Act

During the intermediate 9th act before the finale, it is worth spending all the savings on power-up cards if you managed to assemble a powerful team for the final battle. The group must definitely include Pyro characters for the battle with the final opponent of the winter Theater.

Despite the fact that the combat events on this stage are labeled as "normal", there are groups of elite enemies surrounded by mobs inside, which will prevent damage to the main targets. In battles, you need to eliminate 4-6 elite enemies, depending on the composition of the enemies in the card. Choose heroes that can focus damage on one target and equip a shielder in the squad. All enemies push, knock down and throw back, which prevents damage.

10 Act

In the final battle of the Imaginarium Theatre in January, you must overcome The Voracious Mountain King Yumkasaurus to complete the performance. Form a squad with elemental reactions, including Pyro characters. It is best to take those heroes in the squad who can perform a fire attack in the area and set all the fruits on fire.

At one point, the boss throws the fruits on the floor to eat them later. Use an area attack with any Pyro ability to set all the berries on fire at once. The boss will be paralyzed for some time, during which you can deal damage. After this situation, the jumkasaurus will start attacking the area and inflicting Dendro status on the active hero. The ticking damage from the reaction does not hurt much, but it would be better to take a healer or shielder into the squad for convenience.

Walkthrough of Season 6 of the Imaginarium Theater

1 Act

Act 1 Season 6

In the first act, you need to start preparing for the next stages. If you have a boost that is given for reaching the character limit for completing the maximum difficulty level, spend it on purchasing a random companion if such a card appears in the list. Do not spend money on boosts in the first rooms.

To earn a star, defeat a standard group of enemies in 85-90 seconds. Enemies may include Rip Hounds, Abyss Mages, various types of Hilichurls, Ruin Guardians, and Automatons.

Later acts will require heroes with ranged weapons. Also, the boss in Act 3 is easier to defeat with a Hydro companion. If you have Nevillet and Furina, try to save these heroes until the last stages.

You can do without healers in the first room, which will allow you to save a large selection of support heroes for later stages. If a weak character appears in the companion card, you can replace one of the squad members who open the show with it.

2 Act

Act 2 Season 6

Defeat enemies in 70 seconds to get a star for completing Act 2. In the character cards, try to get Hydro heroes and bow users, which will be useful for completing future stages. Use the weakest heroes, as the enemies do not pose a serious threat.

When enemies of the species arise Kairagi Remember - they must be destroyed simultaneously to save time, which will save the star. Already at this stage, a card with elite opponents may appear. Despite the more favorable condition with 80 sec. to pass the test, the scene will be affected by the corresponding debuff.

The emerging nerf may impact teams without a healer, as they deal pure damage to the active hero, ignoring a stat such as "protection"When choosing a room like this as a battle stage, it's best to spend one charge on a support hero that can restore the squad's HP.

Act 3 (Boss)

Act 3 Season 6

In Act 3 you will have to fight the boss from Fontaine - Emperor of fire and iron. With a fiery shell, the enemy makes strong attacks and prevents damage from being dealt, in addition, it has increased resistance to all incoming damage. Hydro heroes are best at removing the protective barrier, but you should not waste strong damage dealers to complete such an act.

Choose sub-DD and supports that can perform continuous attacks using the water element or use a skill with a powerful Hydro Infusion. Kokomi is the best at removing the barrier among the opening heroes, and Xingqiu will look equally strong.

For Hydro characters with a catalyst, it is better to use charged attacks on the target to break through the shield. Heroes of Anemo and Electro elements show themselves worse at such moments, breaking through the fiery shell by an insignificant percentage. After the Emperor's barrier falls, go to rotation with the main damage dealer of the squad to finish the trial and move on to the next act.

4 Act

Act 4 Season 6

In Season 6, the battles on the Defense stage were significantly complicated by the appearance of a new type of performance with defense under pressure with the possibility of obtaining more Fantasy Flowers. Initially, the timer on the stage with the monolith is 3 minutes 50 seconds. As enemies are destroyed, it decreases. On standard stages, you can encounter such opponents as treasure thieves, molders, ruin guardians, or desert dwellers.

To complete the challenge, it is recommended to take such Anemo heroes as Kazuha, Djinn or Sucrose. These characters can effectively pull enemies to one point, which will simplify the process of inflicting damage and will allow you to keep enemies at a distance from the monolith. To receive a star, the target's durability must not fall below 35%.

The difficulty of the pressure defense stage is due to the large number of Hilichurl archers and one Mitachurl with a wooden shield. Without Pyro characters, it is quite difficult to fight this type of enemy, since most of the damage will go to the regular wooden shield. If necessary, you can use Bennet or Lini from the guest list to complete this difficult challenge.

The easiest way to pass the monolith challenge in Act 4 without Anemo-pulling heroes is to choose a card containing Guardians of the Ruins. Enemies come one at a time, although it is quite difficult to lure them to the active character. In most cases, the guards will first make about 2-3 attacks on the monolith before switching to the hero. Try to take the enemy as far away from the monolith as possible and continue the battle to successfully close the act and get a star.

5 Act

Act 5 Season 6

From Act 5, you need to prepare for the upcoming battle on the next stage. Save Kokomi, Barbara, and other Hydro Catalysts for the battle on Stage 6 with the Tyrant Kukusaur boss. Based on the composition of the recruited characters, select the appropriate stage. At this stage, the difficult challenge "Attack of Elite Enemies" may also appear.

The difficulty lies in the large number of enemies. In standard attack scenes, you need to destroy about 22 enemies to get a star in the allotted time, here the bar rises to 34. Heroes such as Kazuha or Sukharoz are recommended for the battle to keep the enemies at one point. Ororon will also look good if he can frequently refresh the elemental explosion at the point.

Act 6 (Boss)

Act 6 Season 6

Act 6 boss is a strong enemy from Natlan, Cucusaurus Tyrant of the Golden Flame. During the battle, the enemy is covered with a fire shield that does not let incoming damage through. In addition, he releases a Golden Flame Feather, allowing the Saurian to return to the air. Try to take those characters into your team that react well to Pyro and can quickly remove the shield. Priority should be given to Hydro heroes, as well as archers, since without destroying the Feathers, the cornucopia will constantly fly in the air.

If you manage to destroy the Golden Flame Feathers in time, the Cornsaurus will stay close to the ground, so its shield can also be knocked down by melee characters if there are no strong Hydro Archers. Once the enemy falls to the ground, try to deal most of the damage without the threat of counterattacks.

7 act

Act 7 Season 6

In Act 7, it is quite easy to defeat enemies, so choose any enemies that are most comfortable for your current set of heroes. Since it will be useful in future challenges Zhongli, when choosing a companion, it is recommended to give preference to him. However, if there are no archers among the active characters, take them in this act.

If you want to get a star, you need to defeat all enemies in 80 seconds. Try to group them in one spot or use a tie to deal damage to all enemies at once.

Act 8 (Boss)

Act 8 Season 6

In this act you need to fight the next boss, which is Setekh Wenut. This enemy is quite inconvenient due to constant movement around the arena and rare opportunities to attack. Because of this, it is worth choosing damage dealers who can inflict a lot of damage in a short time, until the boss hides underground.

Among other things, during the battle, Unut periodically creates balls of erosion that must be destroyed with elemental strikes. This action can be performed by both an archer, which is most convenient, and characters with large-scale area damage, which can touch the balls hanging high in the air.

The damager element is not important, but the hero who will destroy the erosion balls must necessarily react with Anemo, so elements such as Geo, Anemo, Dendro are excluded. For example, Fischl, Ye Lan and others, as well Yae Miko, which will be able to hit the balls with its attacks. Since the boss gives few windows for attack, do not waste team slots on supports, focusing on more damage, and not survivability.

9 act

Act 9 Season 6

Act 9 is the penultimate opportunity to prepare for the final boss. Get the missing characters with Pneuma power or shielders. Also, pay attention to the buffs, from which you should choose those that will increase damage in Act 10.

In the battle, you will have to fight groups of enemies, but the goal of the test is only premium enemies, marked with a special sign above their heads. During the battle, ignore normal enemies to fit within 80 seconds and get a star.

Act 10 (Boss)

Act 10 Season 6

The final boss in the Theatre is Experimental field generator, which activates a low-gravity field at the start of the fight. This field allows characters to jump high and perform attacks while falling. The boss also attacks with gravity-based area-of-effect strikes at this time.

The Experimental Field Generator's core is vulnerable to Pneuma energy attacks. For this reason, it is recommended to take Neuvillette or Lyney, if you don't have them, this might be suitable Hydro Traveler. However, you can do without Fontaine's characters in battle. Take any strong shieldman, for example, Zhongli, as well as any strong damage dealers.

If you can't turn off the gravity field, pay attention to the boss's area attacks. They don't cause much trouble if you have Zhongli, but without a shield they can cause damage and knock the character off his feet. Try to use shield abilities on cooldown to avoid losing time due to an enemy's attack.

Walkthrough of Season 5 of the Imaginarium Theater

1 Act

Act 1 Season 5 Cards

To get the star in the first room, you'll have to defeat all the enemies in 85/90 seconds. Even though this floor is one of the easiest, it can be quite important to put together a good team, as it can affect the next levels.

Put the most in the group weak heroes and keep in mind that:

  • Strong shieldmen and especially healers are extremely valuable combat units.
  • On the 3 the room will come in handy Electro and Pyro and Dendro are ineffective.
  • В 6 the hall is strong Dendro and Electro characters are useless.
  • On the 10 It's best to take the floor Clorinda (because of the element and Usiya) or at least Pyro damage in its absence.

First of all, collect hero cards and when you have enough savings, look for reinforcements. The first hall can be handled by units such as:

  • Kli, Xinyan, Dori, Kirara.
  • Tignari, Kli, Xinyan, Dori.
  • Yae Miko, Klee, Xinyan, Kirara.

If a lesser priority character falls, you can replace it with any of the specified heroes.

2 Act

Act 2 Season 5 Cards

To get a mark in the second room, you need to defeat the enemies in 80-90 seconds. Regardless of the advantages of different types of attacks, spend weaker characters on the stage and, if possible, do not "drain" those who will be useful for bosses.

Keep saving companion cards, in order to create teams to complete rooms with less of an element of randomness. To the next floor will come in handy with the boss Electro characters, but it's better to leave Dendro heroes for the future. Drop the fire companions, since among them all, only the Pyro damager can be useful for the final stage.

Don't take risks and don't go fight against Colohosaurus с The embodiment of Wyob, as you can either lose or waste valuable companions on one of the early levels. In the case of a hall with Nobushi or Mekami It is worth going to their combat test, since it does not have any special features.

It is worth managing to destroy the Kairagi at the same time, so that the second does not replenish the health reserve after the death of the first. In the second wave of Mechs, one of them has a spinning attack that pushes the characters.

Act 3 (boss)

Act 3 Season 5 Cards

In the third hall there is a battle with feathery mold. To earn a star, you need to kill him in 75 seconds. In general, the room must be completed in at least 105 seconds, otherwise the battle will be automatically considered lost.

The enemy has a permanent Dendro status and increased resistance to this element, so heroes of this element are essentially useless against him. Make a team mostly of Electro characters, but do not waste at least one attempt to take Clorinda, as she is almost mandatory on floor 10. Due to the boss's characteristics, Pyro companions will also do.

With acceptance electrical damage The Feathered Mold accumulates the Activation status and when its scale (marked with a circle under the boss's bar) is filled, it goes into the Revival state, and then becomes weakenedWhen the enemy falls to the floor, cast a cast with all characters.

If you beat the boss fire damage not in its Revive state, it will create three spores on the field. Manage to destroy them before the little molds crawl out.

4 Act

Act 4 Season 5 Cards

Due to the lack of wind ties, the fifth level "Scene of Defense" can cause special difficulties. The star will be given if the final strength monolith will be at least 35%, but if it is destroyed, the level will be considered lost. The faster you can kill enemies, the more often the timer will decrease, due to which the total time for defense will be less.

The selection of characters in the group will depend on the dropped variations of the level. Feel free to spend fire heroes and save Dendro companions for the next boss. Remember that at least one attempt to take Clorinda or Pyro damager must remain for stage 10.

Depending on your team compositions, carefully choose between levels with few but strong opponents, or with crowds of relatively fragile enemies. The fewer opponents, the more likely it is that you will be able to switch their attention to the hero and divert them from the monolith.

Extremely we do not recommend go into the room with Magi of the Fatui Tsitsins, since this type of opponent is quite mobile, has mass damage and elemental shields. The same Lavachurls are much easier to distract from the monolith, although in their case, a couple of Mitachurls will come in waves.

5 Act

Act 5 Season 5 Cards

The goal of the fifth act is to manage to overcome it in a limited time. the specified number of opponents. If you fail, the attempt to complete the level will be considered a failure. When you reach the required number of killed enemies, you will be able to finish the test earlier and the victory will be counted. In this case, click on early termination on "P", and don’t leave the room so as not to start over again.

In the next room, there is a boss, against whom the most effective are packs of Dendro characters. At the same time, he has a permanent Electro status and resistance to this element, because of which you can safely spend heroes of the corresponding element and fire before this battle. Note that Clorinda or one Pyro damager is required for the final boss.

The essence of passing the room is quite simple, in it you can encounter several options for filling:

  • Hydro mimics weak against fire element, although certain ones explode on death and deal decent area damage.
  • Hounds of the gap imposes a negative Bleeding status, which requires healers in the group, as all characters in the pack with it will constantly lose health.
  • Anemo, Geo and Hydro ghosts are immune to their own elemental types and also create an explosion when killed.
  • Sentinels и Ruin Guardians have no special features.

Act 6 (boss)

Act 6 Season 5 Cards

In Act 6, Electro Boss will take the stage - Thunder ManifestationSince the enemy is constantly affected by the electric status, it is better to abandon heroes of similar elements and lean towards choosing Dendro or Pyro damage dealers to carry out constant reactions.

In the absence of better options, Electro heroes can become supports with the ability to restore health or create shields. The main thing is to focus on dealing damage and closing this performance in the allotted time of 1 min. 50 sec.

Thunder Manifestation has great mobility and constantly flies around the stage, which complicates the battle. In this act, there is a noticeable advantage of mobile characters or archers who can quickly follow the boss and inflict significant damage.

The manifestation of some enemy abilities, such as the same "electric cage", disrupts the aiming of shots. This significantly reduces the incoming damage from long-range heroes who use this mechanic in rotation. If you had to include such damage dealers as Lini or Tignari in the squad when composing a squad, then make sure that the team has shields for a comfortable passage of the act.

7 Act

Act 7 Season 5 Cards

Continue to add to your hero ranks with cards companions for future team variability. At the intermediate stage, you will have to choose one of the battle scenes. When making a decision, it is best to rely on the composition of the assembled team, which can be found in the lower left section "On the Presentation".

If you plan to go through more difficult scenes, then be sure to save Clorinda for later stages with bosses if you have her. Otherwise, already in Act 7, start forming a team with a Pyro damager and save charges on the heroes for the Overload reaction.

Act 8 (boss)

Act 8 Season 5 Cards

The boss of Act 8 is Ruins Serpent, characterized by high mobility and short time spent on the battlefield. The enemy constantly hides underground and appears on the surface to carry out attacks, making small intervals in which it could be struck. Despite the apparent advantage of mobile heroes, if you have Clorinda or Arlecchino, it is better to save one charge on the heroines to pass the last boss.

During the performance inside the theater, it will not be possible to paralyze the Serpent of Ruins in the usual way, as was always done during the exploration of the open world. At some point, the enemy comes out of the ground and begins to spin in place. At the same time, 4 cores light up on his "neck", which must be attacked and thus extinguished.

The boss spins in place, gaining speed with each rotation, making it nearly impossible to target the cores with normal attacks. Use area-of-effect attacks like Raiden's skill or Xiangling's elemental blast to defuse the "spheres." Yae Miko's periodic attacks also hit the enemy's weak points well. If you fail to extinguish the cores, your progress is saved and you can try again until the boss falls and becomes an available target.

9 Act

Act 9 Season 5 Cards

In the intermediate act of the highest difficulty, you need to eliminate elite opponents marked with an exclamation mark. If you have assembled a team of strong combination of Pyro and Electro characters by this stage, then spend Fantasy Flowers on appropriate buffs.

When choosing a battle card, focus on the internal composition of enemies. Some opponents can cause serious problems and significantly interfere with the performance process. Hydro Elemental Shamanchurls heal an elite enemy, and a group of slimes can jump on the active hero and knock down his attacks if he is not protected by a shield. Concentrate all attention on the main targets in the form of highlighted dangerous enemies.

Act 10 (boss)

Act 10 Season 5 Cards

The boss of Act 10 is a pair of dancing automatons - Ice Wind Suite, where the leading character in the pair is Coppelius. The dominance of this mech means that at some point the enemy will put on an ice shield and reduce incoming damage. Make a squad of Pyro and Electro characters to constantly display the Overload reaction and effectively remove the shield from the boss. If you have Clorinda, be sure to take her.

Before the fight begins, wait about a second for the automatons to begin their dance so that all the damage from reactions does not go to waste. When the pair of bosses go in different directions, it is important to protect the main damage dealer with incoming healing or a barrier manifestation, since Coppelius' Anemo attacks drain the health bar heavily.

Don't rush to rotate fire heroes, wait for Coppelius to swing his sword upwards and manifest a Cryo shield on himself. Remove the barrier with Pyro skills or Clorinda's attacks, use key elemental bursts of support heroes if necessary.

Walkthrough of Season 4 of the Imaginarium Theater

1 Act

The opening fight in Act 1 is one of the easiest, and the star in it you will need to defeat all the enemies within the timer. Despite this, the most important thing in it is the competent composition of the squad, since it can affect future floors.

Be sure to bring it out on the field the weakest characters, don't waste all your healers and shielders:

  • If Itto is in the lineup of heroes on standby and Kachina or Albedo are missing, then leave Tiori to fight him.
  • Against the bosses of Acts 6 and 8, you will need a Geo pack, so if there are no damage dealers of this element, save at least one attempt to take Ningguang before him.
  • It is highly advisable to keep Kinich on the 10th floor, since without strong characters of other elements it may be almost impossible to pass the level.

First Collect character cards, and in the following acts, already with a more or less wide choice of heroes, look for blessings for personal groups. Considering the general advice, depending on the situation, the following packs will be suitable for 1 room:

  • Keqing, Ningguang, Tiori, Dehya.
  • Keqing, Fischl, Thiori, Chevreuse.
  • Ningguang, Keqing, Fischl, Dehya.

You can choose any companion from the list replace with dropped character, if it is poorly pumped and is unlikely to be useful in difficult battles.

At the very first level, the condition with the advantage of attacks by Usiya or Pneuma is not at all critical, so it should be ignored. If you encounter monsters weak to Pyro, then take Dehya.

2 Act

In Act 2 of the combat mode, you need to defeat all enemies within a certain time to collect the star. Continue to "merge" the weakest heroes to early levels, but so that they are still enough to pass the arena.

Take the cards companions and only open blessings when absolutely necessary. Be sure to leave the strongest Pyro damager for the next act to deal with the water boss. Start recruiting Geo heroes by theater level 6 and 8, or if they are completely absent, prepare a good team of Electro and Pyro elements.

Be careful when choosing a room, as the battle variation with Fatui Magami Tsitsinov will most likely not be the easiest in a protracted fight. You can even spend a character with an Anemo tie on small enemies to pass the stage, but leave a unit of his Zeal for the floor with the monolith.

remember, that Kairagi Firepower and Thunderous Ascension need to be killed at the same time so that one of them does not restore health. In the second half of the level with Mekami, Due to the combination of enemy types, you can easily end up under the Freeze status.

Act 3 (boss)

In Act 3 you will encounter the first boss of the activity, which will be Hydrotulpa. Manage to destroy the enemy in 120 seconds (2 minutes) to complete the level, otherwise it will be considered failed and you will have to start over. If you clear the room in 85 seconds, you will earn the star.

Since the enemy is constantly under Hydro status, all companions will be suitable against him, with the exception of Ye Lan due to immunity to this element. Pyro characters will cope best with him, so it is best to take as the basis of the group Fire Element Damage Dealer. Pick heroes from the free list for him so that he survives the boss's attacks, since a huge amount of damage is not required here.

When you see the 1 minute 45 seconds mark on the timer, the arena will start to be summoned one by one small half-tulpas. It is very important to manage to kill them before they reach the boss, because otherwise the Hydrotulpa will gradually become stronger and stronger. To destroy the half-tulpa, it is enough to hit it with a fire skill or an attack under Pyro Infusion (other reactions will cope worse).

4 Act

At level 4, one of the most difficult normal levels will take place, namely, the defense of the object. Don't let the monolith collapse arteries of the earth, otherwise you will lose and start this act over again. The faster you destroy your opponents, the more often the timer will decrease, which will allow you to finish the battle earlier and significantly simplify the process. If you want to earn the star, then the remaining strength of the monolith should be at least 35%.

Depending on the enemies in the room, the battle tactics may change:

  • Especially major opponents, like Ruin Guardians or Lavachurls, don't group together, so you'll need a high-damage unit to take them down. Archers can also paralyze the first monsters if you fire their charged attacks into the enemy core.
  • Medium and minor opponents are usually subject to contraction, therefore Venti or Sucrose will be useful against them.

In any case, it is extremely effective on the floor. Xiangling, since the large number of opponents means that the energy for her ult with a large radius of damage accumulates quite quickly. Reaction Overload (combination of Pyro and Electro) will constantly push enemies away. Among the companions for future rooms look for Zhongli if available, as it will be useful to the Geo team at level 6 and 8.

As soon as you start the fight, regularly watch for enemies to appear, so as not to miss someone hitting a monolith on the other side of the room. Try to keep an eye out if possible. distract attention enemy targets on yourself, drawing them away from the object, or at least fight away from it. Don't be greedy with abilities and use all elemental explosions right away.

5 Act

The goal of Act 5 is to defeat as many enemies as possible in the allotted time. When the battle starts, you will see a target with an enemy counter on the left. Hurry up destroy the specified number of enemy targets and you will be able to complete the level in advance or defeat a certain number of opponents according to the second value to get the star.

Next stage the easiest to pass Geo pack, so get heroes of this element, if you haven't done so yet (if you don't have one, a squad with Electro and Pyro will do, preferably with a two-handed sword). If you've managed to get enough characters, you can start searching for blessings for your teams.

You will encounter a wide variety of enemies on the level, which is why the heroes that are prioritized against them may differ:

  • Sentinels of the ruins (spy, patrol, defender and crusher) are destroyed by any group composition.
  • Hydro Mimics are easiest to defeat with the fire element. Some of them explode upon death, causing great damage.
  • Hounds and puppies of the gap are killed most quickly by the electric element, but leave the strongest Electro heroes for the last boss. Due to the specifics of these monsters, do not forget to replenish the squad with a healer.

Act 6 (boss)

The boss of Act 6 is Golem Legate, the time for the battle with which should be no more than 120 seconds (2 minutes). the star You need to defeat the enemy within 85 seconds.

Destroy Geo Boss Shield the easiest way is with the corresponding element, so the most effective main damage dealers against him are Itto, Tiori and Ning Guan. If you have them, build the appropriate squad under Geo element, to which you can add 1-2 heroes of another element. If Geo companions are absent, then the boss's protection is also removed a combination of Electro and Pyro, that is, the Overload reaction. It can be removed last two-handed sword.

Please note that both Claymores and all the listed combinations (Geo or Electro with Pyro) will come in handy on the 8th floor for a similar mechanic of removing the enemy's Geo shield. Be sure to save at least a couple electro characters for 10 rooms.

Although the level description states that the Legate Golem summons resonators, it is highly likely that he will not have time to do so within two minutes of the battle. First of all, take care of destruction of the boss's defense and place Geo structures nearby. Once the shield falls, do your main rotation while the creature is paralyzed.

If the Legate of the Golems runs to the center of the room, then most likely he will perform a circular attack around himself. In addition to it, the enemy is able to use an area attack in front of him, which deals about 17 damage, which can kill a companion.

7 Act

On stage 7, a battle with a selected group of enemies will take place. Before making a final choice, it is recommended to familiarize yourself in detail with the remaining characters and evaluate the capabilities of the squads being formed.

It is also worth considering the buffs gained from evolution cards, which will play a significant role in the battle. At this stage, it is worth focusing on collecting all sorts of enhancements, if all the necessary companions have been obtained.

Go to sections "about the presentation" и "stage effects", to find out all the conditions. In the first section you can find out the time required to get a star, in the second tab there is all the available information about the negative effects of the scene at this stage.

After the time required to obtain a star has passed, active characters are affected by a damage over time effect, so choose enemies with the most advantageous vulnerabilities for the team.

If possible, save Geo characters for the boss fight in Act 8. It's also worth leaving Kinich, strong two-handers, and the most pumped heroes that play off the Overload reaction (Electro + Pyro) for the fight on the 10th floor.

If you have Venti or Sucrose, you can use this Anemo hero to pull opponents to one point and get a buff for the entire team. When composing a team, choose a winning combination and keep an eye on the remaining energy charges on the characters you plan to use in further battles.

Act 8 (boss)

In Act 8, you will have to face Mek: Computing Enhancement, which has a Geo Shield. You need to defeat the legendary enemy from Fontaine for 1 minute and 40 seconds, otherwise you will have to start the test again.

Use Geo infusion skills and attacks to destroy the boss's shield, after which it will lose its protection. However, even if the barrier is lost, the mechanical structure continues to continuously attack the heroes. Among the most dangerous skills are diverging shock waves that can throw back the active character, and flying projectiles. It is recommended to take a shielder into the squad to increase resistance to being thrown.

As an alternative tactic, two-handed weapons can be used. When shockwaves are activated, falling attacks of characters with this type of weapon are most effective in destroying the boss's defense.

If the assembled team is played from reactions and is not a mono-Geo, perform all necessary rotations only after the barrier falls in order to deal as much damage as possible to the defenseless enemy.

9 Act

On the 9th floor of the theater they are waiting premium opponents. Depending on the battle card you choose, you must kill a certain number of enemies with a red exclamation mark appearing above their heads to complete the challenge. Save your energy charges for the strongest heroes that can trigger the Overload or Kinich reaction for the final act.

Be sure to check out the entire lineup, as in addition to the required exclamation point enemies, there will be other, weaker ones. These enemies are often easier to kill, but they do not count towards the counter. Only attack the weaker enemies when you need to build up energy, and focus all your attention on the premium ones to finish the show.

Act 10 (boss)

Act 10 contains the final boss - Algorithm of Semi-Intransient Matrix of Overseer Network. Before the battle, spend all remaining Fantasy Flowers and buy evolution cards. Prioritize buffs for Overload, after which you can proceed to the final battle. The maximum available time for completion is 1 minutes 50 seconds., to get a star you need to be in time for 80 sec.

Regardless of the assembled team, you will have to break the parts that appear on the field. The boss hides on the field and leaves structures that must be destroyed. All the parts that appear are easily destroyed during the Overload reaction. Try to create a squad with an application for the main damager of the Pyro or Electro elements, since it is impossible to impose a direct status on the structures.

In the case of a team with Kinich, you need to attach to the boss with a skill (E) before the details appear. In this variation of events, it will be possible to inflict significant damage directly on the enemy, and not on his mechanisms.

Electro heroes are needed when parts that emit a green glow appear. Use skills or attacks with Electro Infusion to quickly destroy them and paralyze the matrix.

The boss lies motionless for quite a long time. Manage to resume the rotation of the entire squad and inflict crushing damage using all the collected elements.

Walkthrough of Season 3 of the Imaginarium Theater

1 Act

In Act 1 of the theater mode, you will encounter enemies from a certain circle: Ruins Guardian и Sentinels of the ruins, Meks, Hydro Helichurl Outcast with Mitachurl with a wooden shield and Hydro shamachurl, Hounds of the gapTo earn a star, you will have to destroy your opponents in no more than 85 seconds.

As usual, it's a priority to have a large number of available characters right away, so it's worth drawing companion cards. Depending on the total number of available flowers, you can draw one, two or three boosts. When you're at the very beginning, it's better to bring weak heroes into battle so that the most powerful characters remain for difficult acts.

Favorable team compositions for the battle depend on the chosen composition of opponents. So against Hydro Hilichurls, Pyro will be more effective. Heroes from Fontaine are strong against Mechs due to Pneuma and Usiya, but there are no characters that meet this requirement in the list of opening ones, and it is not worth spending your own strong ones on the first room.

If you have a small number Dendro of Heroes, then we highly recommend don't spend them to the last floors, since otherwise difficulties may arise with them due to the characteristics of the bosses. Don't put it in the first acts such strong characters as Kazuha, Raiden and so on.

Character 1Character 2Character 3Character 4
Mualani
Yanfei
Candace
Kachina
Yao Yao
Xiangling
Emilia
Dehya
EmiliaDehyaCandaceYao Yao
Kirara

2 Act

During the passage of Act 2, among the probable opponents you will encounter: cleft protogens, Specials and Meki, Magicians of tsitsin along with the Skirmishers Fatui and Nobushi, Kairagi with Nobushi and Treasure Thief with Desert Axeman. Complete the level within 80/90 seconds to get a star.

Keep drawing new companion cards to be able to place your squads more intelligently, which will allow you to rely a little less on luck. Be careful with free blessings unless you are knocking out an achievement, as they are not always positive.

Similar to the previous level, some enemies are weak to Pneuma and Ussia or Pyro element attacks. Instead of healers if possible use shieldmen because of some monsters on the top floors. As before, here you go Dendro characters for future actsXiangling will be at his best at level 3 with Kazuha.

Character 1Character 2Character 3Character 4
Mualani
Yanfei
Diluc
Tartaglia
Ayato
Neuvillette
Klee
Fireplace
Arlekino
Hu Tao
Candace
Kachina
EmberEmber
XingqiuXingqiu
Yao Yao
Xiangling
Emilia
MonaMona
Chevreuse
Dehya
Kirara
Xinyan
Thoma

Act 3 (boss)

There will be a fight with on the 3rd floor Perpetual Mechanical Array. It must be destroyed in a maximum of 120 seconds. If you want to take the star, the timer for completing the level will be 85 seconds.

If you have enough characters, take basic blessings or their enhancements so that the various elemental reactions you perform become stronger. You can also take to the next floor Kazuhu to tighten a large number of enemy targets or start stocking up Dendro characters on acts 8 and 10, since companion cards usually give heroes with a certain element and can be harder to knock out later. Leave one attempt for Raiden to level 8.

During the battle, the enemy enters state of Absolute protection, in which he becomes immune to all damage and summons four to the arena sentinel ruins. At such a moment, you need to find a strengthened enemy, under which you will notice yellow runes, and eliminate him. This will transfer the boss to a weakened state, in which you can inflict maximum damage on him.

In general, the Perpetual Mechanical Array can be defeated by almost any team, since the enemy is not tied to the mechanics of any specific elements. The only thing is that the squads are a priority against single targets. Take moderately strong heroes capable of defeating him, and leave the most pumped up ones for the future.

Character 1Character 2Character 3Character 4
Mualani
Yanfei
Diluc
Tartaglia
Ayato
Neuvillette
Klee
Fireplace
Arlekino
Hu Tao
Lyney
Kachina
XingqiuXingqiu
Ye Lan
Furina
KazuhaKazuha
Clorinda
Xiangling
Emilia
MonaMona
Candace
Chevreuse
Raiden
Dehya
Kirara
Xinyan
Thoma
BennettBennett
Kokomi
Sijwin
Yao Yao

4 Act

The difficulty of Act 4 lies in the task protection of the monolith arteries of the earth in 200 seconds (3 minutes and 20 seconds). With each fallen enemy, the timer will decrease, which can both help you finish the level faster and harm you in the case of a weak team. The faster you kill enemy targets, the faster you finish the stage. To get a star, the final durability of the monolith must be 35% or more.

Among the enemies on this floor you will encounter one of the following combinations: Pyro agent and the musketeer with Cryo bombardier и magician tsitsinov, several Hermits, Lavachurly with thunder and frost shell along with Mitucharla. Hydro and Pyro attacks are effective against some of the mentioned enemies.

In general, due to the peculiarity of the act, a tie is useful on it Kazuhi to group opponents. Xiangling has a wide ultimate, the cost of which will not be a problem for the same reason. Skills Tignari и Ember provoke enemies, which will distract them from the monument. Heroes with abilities will also come in handy by region (Ayato, Nevillet, Emilia) or movable characters (Harlequin, Mualani, Clorinda).

Be careful when combining Dendro and Hydro element, as due to the reaction Budding cannonballs near the monument will deal direct damage to it, which can prevent you from completing the main objective of the level. According to the basic recommendations, keep at least a couple Dendro characters for Acts 8 and 10, as well as one attempt to take Raiden to the 8rd floor.

Character 1Character 2Character 3Character 4
Mualani
Tartaglia
Ayato
Neuvillette
Yanfei
Diluc
Klee
Fireplace
Arlekino
Hu Tao
Lyney
Clorinda
KazuhaKazuha
Tignari
EmberEmber
Kachina
XingqiuXingqiu
Ye Lan
Furina
Xiangling
Emilia
MonaMona
Candace
Raiden
Dehya
Chevreuse
Kirara
Xinyan
Thoma
BennettBennett
Kokomi
Sijwin
Yao Yao

5 Act

Act 5's level serves as a regular intermediate stage between tough fights. You may encounter the following enemies: Sentinels of the ruins, Ruins Guardian и Ruin Grader, Hydro mimics of various types.

If you don't make it in time defeat the specified number of opponents within the timer, then it will be counted as a defeat. To get a star, you will need to defeat 9/5/24 enemies respectively (you need to kill more enemies for it) in the allotted time. If you can destroy the required number of enemies, you will be able to finish the level early to win by pressing the "P" key.

In the cards, choose between companions and buffs in a balanced way. If the characters are pumped up enough and you don't have problems with the monster level, then focus on collecting heroes until the last minute until you get them all. If you still haven't received some companions, try knock out them in the cards in advance: Kazuha on level 6, Raiden on boss 8 and ideally at least a couple of Dendro characters on rooms 8 and 10.

Against mimics you will definitely have to take Pyro, Dendro heroes or other elements, but not Hydro, as such creatures are immune to their element type. Otherwise, any group variations will do, except try to keep strong healers for the second half of this theater season.

Character 1Character 2Character 3Character 4
Arlekino
Hu Tao
Lyney
Diluc
Yanfei
Klee
Fireplace
Clorinda
Tignari
Mualani
Tartaglia
Ayato
Neuvillette
EmberEmber
Kachina
Xiangling
XingqiuXingqiu
Ye Lan
Furina
Raiden
Emilia
Dehya
Chevreuse
MonaMona
Candace
Kirara
Xinyan
Thoma
BennettBennett
Yao Yao
Barbara

Act 6 (boss)

The boss of Act 6 is Magu Kenki with his three incarnations: Lonely Wind (Anemo), Terror Mask (Hydro), Running Frost (Cryo).

Before the trial begins, spend your accumulated Fantasy Flowers to generally strengthen your party or to acquire a necessary ally. Even if you don't need a specific buff, you can take gain based on the future squad. Try to remember which characters are left in reserve for a more difficult level, and make a choice based on this.

Shields will help well against combined damage from 3 strong opponents at once. For convenience and quick elimination of all incarnations, it is better to lean towards teams that can deal area damage. Damagers sharpened for attacking a single target also look good at level 6, since Magu Kenki does not revive his clones.

When using characters that apply the Hydro status to themselves (Barbara, Xingqiu, Kokomi), certain difficulties may arise due to the Running Frost. The Cryo clone often releases ice waves that freeze the hero under the Water status. It is also worth avoiding the use of Dendro Applicators at this stage if you plan to complete a higher difficulty level.

7 Act

Act 7 will feature a normal battle with a selected group of enemies. Among the enemy cards, you may encounter Vishaps of the Deep, a squad of Mechs (Usiya), Pyro or Cryo Mage and Abyss Reader, Ruin Dragon and Ruin Hunter.

The challenge is made more difficult by a debuff that will affect the HP of the squad after the time allowed for receiving Fantasy Flowers has expired. Try to eliminate the opponents in the allotted time, or be sure to take one of the reliable supports to the team to protect the damage dealers and restore health.

Spend the flowers you earn to strengthen your team or to replenish your ranks with an additional companion card. Evaluate the capabilities of the remaining heroes and choose the most advantageous battle for the team you are forming. If none of the battle cards are suitable, you can change the range of opponents using the "cube" in the lower corner of the screen. When forming a team, try to leave the Dendro heroes with a permanent status for the boss in the next act.

Act 8 (boss)

The boss in stage 8 of the show inside the Imaginarium theater is the Veteran Vishap of the Deep, which has a specific mechanic.

During the battle, a special vishap moves rapidly across the battlefield and actively attacks with its paws and jaws. At some point, it covers itself with a Hydro shield. While in this state, the enemy actively and constantly draws energy from the hero on the battlefield. When the energy for the explosion of the element runs out, health begins to be spent. Since the effect hangs constantly, this can cause significant difficulties during the passage.

At this stage, there is a need for any Dendro hero who can quickly remove the harmful barrier of the vishap. After the enemy comes out from under the shield, he becomes vulnerable to all incoming damage. During such a period of time, it is convenient to rotate the assembled team and actively attack. Make sure that energy charges on the Dendro heroes remain for passing more difficult stages. If you plan to perform on the 10th floor, be sure to save charges on the Pyro and Hydro heroes.

The table below shows examples of Dendro heroes that can be used in various positions within the team being formed. However, the best combination for killing the boss will be Pyro and Hydro damage dealers:

9 Act

When you move to the higher difficulty level, don't forget to spend the accumulated currency to purchase power-ups. Among the enemies on this floor, you can encounter hounds and rift puppies, kairagi and nobusi, Pyro or Hydro abyss mages and their corresponding slimes, various automatons and ruin guardians, Cryo lavanchurl with a squad of hilichurls.

Some Elite cards have buffs for the party when the conditions are met. Pay attention to Stage Effects when choosing opponents for a battle performance.

10 Act

The last stage of the Imaginarium Theater will greet the Travelers who have reached it with a battle with the Iniquitous Baptist. Unlike the world enemy, this enemy only has Hydro, Pyro and Electro shield.

Maximize the diversity of your squad with a combination of Hydro, Pyro, and Dendro characters that can affect each type of barrier and Baptist structure. Before the battle, be sure to spend all your accumulated Flowers on various buffs, as the currency you've collected will no longer be useful.

Walkthrough of Season 2 of the Imaginarium Theater

1 Act

Act 1 cardsThe permissible minimum level of heroes is 60. In Act 1 you may encounter Ruin opponents, Special mechs or with a group of enemies with Hilichurlami, Hounds of the Gap and Pyro monsters. You will earn a star if you manage to defeat all enemies in 90-100 seconds.

In any case, the highest priority is to pick up at least one card with any additional companion, so that a shortage of characters does not occur later. Among all the heroes, if you have Xiangling, it is recommended to try to pick her up before the 4th act, since she will be extremely useful in it. In general, a healer or any other character will also work.

Team compositions should be selected based on the conditions of additional tests, but they are random. At this level the elements will perform well Hydro against Pyro enemies for the Steam reaction, Anemo to carry out Scattering or Cryo to freeze opponents.

It is better to spend the weakest companions on this floor, leaving the more powerful ones for the future. Furin It’s worth holding on to if you have Nevilleth and an additional healer in the form of, for example, Djinn or Sijwin. If it’s not there, you don’t have a shortage of Hydro sub-dd and don’t have practically any healers, only shield warriors, then you can use Furina on Act 1.

Character 1Character 2Character 3Character 4
XiaoFaruzanDioneDioneBarbara
AyakaFaruzanFurinaDioneDione
XiaoAyakaFaruzanBarbara

2 Act

Act 2 cardsThe permissible minimum level of heroes is 60. In the 2nd act of the combat mode, random enemies from the list will appear: Geovishaps, Fatui и Wind Operative, Khilichurly and Lavachurl with a thunder helmet, cleft protogens, Specials and Meki, Kairagi с Nobushi и Hermits с Treasure thieves. The star will be awarded when clearing a level in 75/85/100 seconds or if no character's health drops below 30%, in the case of the Wind Operator.

If you intend to go through the Theater to the very end, at all early levels it is best to take additional characters any element. If the cards with them do not fall, then you can spend an attempt to update events. Unless in this case, absolutely all offers will be replaced with random ones, including, you may come across completely different arenas with enemies. Try to pick up any strong damage dealer, healer, as well as Xiangling or a hero with an Anemo screed for Act 4.

Among standard characters, don't waste your last choice attempt Ayaki, as it will be useful against the boss on the next floor. If you are fighting against Fatui, be sure to take someone to protect your allies with a powerful healing. Pretty good at this level Anemo heroes due to the conditions for Dispersion, but take them only if you have a supply of other companions for further acts.

Character 1Character 2Character 3Character 4
Xiao
Wanderer
Heizou
GanyuGanyu
Keia
Faruzan
MonaMona
Furina
Shen He
Chongyun
XingqiuXingqiu
Ye Lan
Candace
Kokomi
JeanJean
Sijwin
SayuSayu
DioneDione
Qi qi
Charlotte
Laila
Barbara
Xian Yun

Act 3 (boss)

Act 3 cardsThe permissible minimum level of heroes is 60. He will appear as the boss of Act 3 Seahorse of the Millennium Pearl, who needs to be killed in 85 seconds to get a star. After 120 seconds, the level will simply be considered failed.

An additional challenge is the condition: “Defeat the Seahorse of the Thousand-Year Pearl while he is trying to restore the Pearl of Foreign Sea,” which also serves as an achievement "I will conquer the storm"‎. To fulfill this requirement, you need to have time to inflict enough damage to kill a creature as it falls when it loses its shield, which is called by the foreign pearl from his head.

During the battle, the creature flies into the air and creates three coral spheres on the field. They need to be destroyed as quickly as possible elemental reactionsto weaken the boss. For this, the skills of heroes with Cryo element (skills or normal attacks with infusion) or their charged attacks, as well as the invited Nahida and Xiangling.

For the sake of destroying the boss’s Electro shield, everyone will do the same Cryo characters. If you managed to receive Nahidu, Xiangling or at least Dahyu, then they will also help with this. Unlike regular opponents, the skate cannot be frozen, so completing the level without defensive heroes can be quite difficult.

If you were unable to fulfill the special level condition, then remember that the effectiveness of the squad partially depends on the random distribution of companions.

Character 1Character 2Character 3Character 4
Neuvillette
Ayaka
GanyuGanyu
Wriothesley
Nahida
Shen He
RosaryRosary
MonaMona
Xiangling
Keia
SucroseSucrose
KazuhaKazuha
Dehya
DioneDione
Laila
Sijwin
Kokomi

4 Act

Act 4 cardsThe permissible minimum level of heroes is 60. In the arena of Act 4 you will encounter random opponents, among whom there may be: Molds and slimes, Ruin Monsters, Hermits, Ruins Guardian. You will need to defeat 4/7/18/30 enemies per star. Condition for bonus fantasy flowers: remaining monolith strength of at least 15%.

It is important to note that this level cannot be completed in advance, so you will have to defend the monolith for a full 180 seconds (3 minutes). Time decreases when killed opponents, due to which you will be able to complete the floor faster. Otherwise, all that remains is to lead the monsters away from the target or freeze them.

Particularly effective in this act will be Xiangling, since almost all variations of the enemy composition have a large number of opponents, due to which she will not experience problems with the cooldown of her ultimate ability. Nahida will allow you to hit several enemies at once due to your skill, but it may be more profitable to leave it for more complex acts.

Among ordinary companions, traditionally, when protecting a monument, Anemo characters, whose abilities include contraction enemies in one place: Kazuha, Faruzan, Venti and Sucrose. If you have pumped Ganyu or Tartagliathen them as archers makes sense leave for act 8 due to the characteristics of the boss.

Air companions are not necessary if you select a level with few in number Guardians of the ruins. In this case, use a combination of Hydro and Cryo for freezing enemies. Also try to move the monsters away from the monolith, turning attention to yourself.

Character 1Character 2Character 3Character 4
Ayaka
Wriothesley
GanyuGanyu
Keia
Ayato
Tartaglia
Neuvillette
Wanderer
Xiao
Heizou
EolaEola
Ye Lan
XingqiuXingqiu
Furina
MonaMona
Candace
Shen He
RosaryRosary
Faruzan
Venti
SucroseSucrose
KazuhaKazuha
Xian Yun
Barbara
JeanJean
SayuSayu
Qi qi
Sijwin
Laila
Kokomi
DioneDione
Charlotte

5 Act

Act 5 cards

To complete this stage of medium difficulty, you will need characters who have reached 60 level and above.

Possible opponents that may appear on the battle event cards include: Hounds and Rupture Puppies, Automata, Hydro Mimics, Meks and Ghosts with resistance to various elements.

In each scene you will have to defeat a different number of enemies, the required value varies depending on the type of battle card chosen. The allotted time starts from 1 minute and 50 seconds, there are no special effects within the current stage.

Before the upcoming battle, do not forget to strengthen your squad by selecting additional companion or boost card, based on the needs of the cast of active characters. If there is no urgent need, then reinforce the ranks for the future battle in Act 6 by choosing a Hydro ally, since a water element is needed to weaken the boss’s resistance.

On the stage of Act 5, use any of the squads convenient for eliminating enemies, based on the conditions presented. At the stage with automatons, Risley and Ayaka with Hydro applicators can be useful to show the reaction Frost. With hounds, you may need a healer who can keep the heroes' health above 30%. Carefully read the additional conditions for receiving more Fantasy Flowers.

When choosing a difficult level, make sure to have an archer on the end boss and do not resort to excessive use of it unless necessary.

Character 1Character 2Character 3Character 4
Neuvillette
Ayato
Ayaka
Wanderer
Xiao
Wriothesley
Heizou
GanyuGanyu
Furina
MonaMona
Keia
Chongyun
Faruzan
XingqiuXingqiu
Venti
Laila
Shen He
KazuhaKazuha
SucroseSucrose
DioneDione
Qi qi
Xian Yun
Sijwin
SayuSayu
Charlotte

Act 6 (boss)

Stage 6 cards

The completion stage of medium difficulty requires characters from level 60.

Get boost cards or additional ally, which will make it easier to complete the presented level with the boss. The enemy will be the Emperor of Fire and Iron, who has a fire shield on his back and a certain resistance to incoming damage from Pyro characters.

You should stay away from heroes like Xiangling and Dehya and resort to using a mono-Hydro team whenever possible. The heroes of the water element quickly make short work of the armored crab's shield and leave it helpless against attacks. To get a star, you just need to eliminate the Emperor within a certain period of time.

There is an additional condition at the level, within which it is necessary to interrupt the enemy's Burning Coronation. The reward for completing it will be Flowers, which can later be spent on strengthening or acquiring a companion. The boss can carry out a special attack at the beginning of the battle or at the very end, the main condition is that he has a fire shield on his shell. For ease of execution, remove a larger percentage of the protective barrier.

At the moment when the Emperor goes halfway underground and begins to form a fiery area around himself, use a Hydro skill, an elemental burst attack, or a regular blow with a water element to bring down the coronation.

You can take Cryo heroes as an addition to squads or as the main damage dealer. The main thing to remember is that ice damage is not as effective at disarming the crab's dense fire shield, and first you should disarm the enemy with Hydro attacks. Just like the Cryo element, the use of Anemo’s skills will not bring much effect in the fight against the enemy’s defense, but can be used as additional sub-damage, provided the proper level of pumping.

Character 1Character 2Character 3Character 4
Neuvillette
Ayato
Nile
Tartaglia
Furina
Ye Lan
Candace
Laila
XingqiuXingqiu
MonaMona
Sijwin

Kokomi
Barbara
EolaEola
Wriothesley
Ayaka
Chongyun
Shen He
Keia
KazuhaKazuha
SucroseSucrose
Charlotte
Qi qi
Xian Yun

7 Act

Act 7 cards

Heroes who have reached 70 level.

You have to choose one of the battle cards, which, in addition to a specific set of enemies, include unique conditions using elemental elements. The list of possible enemies includes ruin hunters, guardians of heaven, meks with wuxia, sacred animals, Pyro reader and magician of the Abyss, vishaps of the depths, Knights of the Black Serpent and Xuanwen Beasts.

Each battle is complicated by a special effect "Difficulty of Survival". After the time required to receive the star has passed, all heroes will begin to lose a small part of their health. You should make sure you have a support who can restore HP.

The battle card against the Knights of the Black Snake has an additional passive debuff "Enemy Double". It is recommended to use characters with area damage to remove health from several enemies at the same time. Otherwise, after some time, all opponents will duplicate the HP value of their own ally, which will prevent a quick clearing.

When choosing any of the possible battle cards, remember that at Act 8 a flying boss awaits, requiring the use of an archer and the presence of various elements. Leave the charge on the marksman character for a later stage and engage in battle with the most vulnerable enemies for the saved heroes.

Character 1Character 2Character 3Character 4
Heizou
Nile
Freminet
EolaEola
Ayaka
Wriothesley
Xiao
Neuvillette
Ayato
Furina
MonaMona
Shen He
Candace
Chongyun
XingqiuXingqiu
Xiangling
Keia
Lynette
KazuhaKazuha
SucroseSucrose
Venti
Nahida
Xian Yun
JeanJean
Mika
SayuSayu
Charlotte
Barbara

Act 8 (boss)

Act 8 cards

Characters are allowed to enter the final act of the difficult battle arc 70 level and above.

Before the start of the battle, we recommend spending all the Flowers of Fantasy on various acquisitions and enhancements for the squad, since the currency will no longer be useful. The boss of this stage is the Aeonblight Drake. Initially, the enemy is vulnerable to any type of damage, but as it takes damage from one element, it develops resistance to it.

If possible, diversify your team, combine Anemo, Hydro and Cryo characters into a full-fledged squad. A prerequisite is the presence of an archer, whose shots will help lower the enemy to the ground and remove the accumulated resistance to all elements.

After the battle begins, the Dragon flies up and drops bombs once every certain period of time. At the moment of using his ability, the boss opens up for an attack on the wings and chest, where the cores vulnerable to shots are located, illuminated with a golden hue. Since fighting the hovering mechanism is not particularly convenient, take two aimed shots at the cannonballs, but be careful. At some point, the boss may fire a machine gun burst or drop bombs that will throw off the archer's aim.

When falling, the boss is stunned and becomes available for attacks. After a short break, the Dragon gets up again and begins to fight on the ground. In this state, he again slowly gains resistance to one of the types of incoming elemental damage. The enemy can also gain a certain percentage of elemental defense while flying, so don’t forget to use charged attacks and knock the enemy to the ground for greater effectiveness.

The table shows archers who can be used for a specific role in a squad, combining them with characters who have reached the last stage:

Character 1Character 2Character 3Character 4
Tartaglia
GanyuGanyu
Ye Lan
Faruzan
VentiDioneDione
Sijwin
Neuvillette
Wriothesley
Ayaka
Wanderer
Ayato
Nile
EolaEola
Furina
Shen He
RosaryRosary
Laila
MonaMona
KazuhaKazuha
Xiangling
Nahida
Lynette
Charlotte
SayuSayu
Xian Yun
Mika
JeanJean
Kokomi
Qi qi
Walkthrough of Season 1 of the Imaginarium Theater

1 Act

Act 1 cardsThe required level of characters in the team is at least 60. Depending on the random card in Act 1, you may encounter the following enemies: automatons, moldy or hilichurls. To get a star you need to defeat all opponents in 90 seconds.

It's best to choose first additional companion, and only then begin the battle with the enemy. You can either take a higher-priority character for your own squad (for example, a healer or a shield warrior), or a hero with the Electro element for a future battle in Act 3.

Due to the nature of the enemies, the core of the group will be Pyro or Anemo damage dealer. If you decide to fight against molds, then it is advisable to add a support character with a screed to your pack (Sucrose, Venti, Faruzan, Kazuha). The Pyro element will be stronger against hilichurls.

If you wish, instead of the specified DD, you can choose an Electro hero. However, keep in mind that then, due to energy charges, you will not be able to put him on the team in Act 2, since characters of this element will be required for the boss of Act 3.

Character 1Character 2Character 3Character 4
Arlekino
Hu Tao
Sucrose
Kazuha
Kuki Shinobu
Fischl
Thoma
BennettBennett
Wanderer
Xiao
Faruzan
Venti
Kuki Shinobu
Dory
Thoma
Xiangling

2 Act

Act 2 cardsThe required level of characters in the team is at least 60. Among the random opponents of the Act 2 battle there may be: cleft protogens, fatui, geovishaps, soft, as well as a mixed composition of kairagi, nobushi и hermits. You will receive a star if you destroy all enemies within 75 seconds.

As in the previous stage, it is better to take another one first additional companion, in order to recruit the necessary characters for future battles in advance. If you haven’t done this before and knock out the right card, then take the Electro hero for Act 3. For the same reason, be sure to leave a character with this element on him (or the same Clorinda, so don’t use her in Act 2).

It is highly likely that at this stage you will find yourself in a battle, the condition of which offers additional rewards for activating the reaction Diffusion, for which almost anyone is suitable Anemo hero. Otherwise, characters with the Pyro element or attacks may be more effective pneuma (Lini), but even since the main damage dealer, the Wanderer is ideal.

Character 1Character 2Character 3Character 4
Wanderer
Xiao
Heizou
Faruzan
Venti
Xian Yun
Kazuha
Sucrose
Kuki Shinobu
Dory
Xiangling
Fischl
Beidou
Thoma
Jean
BennettBennett

Act 3 (Boss 1)

Act 3 cardsThe required level of characters in the team is at least 60. Among the bosses in Act 3, you are guaranteed to encounter feathery mold. To get a star you need to defeat him in 80 seconds.

At this stage, everyone will be strong Electro heroes, so the squad should be built on them, and among the Opening characters, Clorinda will be useful. If you manage to get a companion card, you can take someone else with damage of this element. A good solution would be to pre-select an area damage dealer for Act 6 of Pyro.

Attacks with an Electro element or Stimulation reaction will gradually accumulate the enemy's gauge and put him into a Revive state with enhanced attacks. After this the monster will be in state of "Exhaustion" - Defeat the Mold when it falls to the ground to earn a bonus amount of currency.

It is not necessary to take the Dendro hero for the Stimulation reaction, since the enemy should be hit with the Electro element. Leave Al-Haitham for further levels, but if necessary, you can put Bai Zhu in the group. Pyro characters are not desirable as they will lower the mold gauge.

Character 1Character 2Character 3Character 4
Clorinda
Keqing
Cyno
Sethos
Raizor
Raiden
Yae Miko
Fischl
Electro GG
Faruzan
Sarah
Beidou
Kazuha
Sucrose
Kuki Shinobu
Dory
Bai Zhu

4 Act

Act 4 cardsThe required level of characters in the team is at least 60. Act 3 opponents will randomly be from one of the following lineups: sentinels of the ruins, hermits, hilichurly, moldsand treasure thieves with Pyro Agent Fatui. Kill the specified number of enemies (7/18/30/45) to earn a star.

In a challenge such as "Combat: Defense Scenes" or "Combat: Defense Under Pressure", you have to prevent enemies from destroying the monolith within the allotted time. For destroying opponents, the time on the timer will be reduced, so it is important kill enemies as quickly as possible. The final strength of the monolith should be 15% or higher.

To successfully complete the level you must Anemo characters with screed (Sucrose, Kazuha, Venti, Faruzan) due to the large number of enemy targets and the need to protect the monument from them. If possible, move your opponents away from him, try to fight to the side and group them to pass the stage. Don't forget about those enemies that attack the monument from afar.

Among the variety of heroes, it is better not to waste al-Haitham or Pyro characters on this act in case of their shortage, since they will come in handy on later floors. When faced with a large number of enemies, those characters that move quickly or deal area damage. Clorinda will demonstrate herself well, and heroes who are less mobile over a long distance will fit into a small number of enemies.

When choosing Pyro DD and adding Electro to the group of heroes, remember the reaction Overload. If you failed to complete the stage the first time, then try againto change tactics and positioning in the arena. If there are no problems with survivability, you can form a squad without support characters.

Character 1Character 2Character 3Character 4
Clorinda
Keqing
Wanderer
Xiao
Arlekino
Diluc
Xiangling
Raiden
Fischl
Yae Miko
Kazuha
Faruzan
Venti
Sucrose
BennettBennett
Kuki Shinobu
Thoma
Jean
Sayu
Dory

5 Act

Act 5 cards

The required level of characters in the team is 60 and above. Opponents can be hydro mimics, tear puppies, Cryo and Hydro slimes, Meks with the Pneuma feature. To get a star you must kill enemies before the timer expires.

To get started, select the one you need additional companion, which will be useful in subsequent stages. Based on the needs of the squad: it could be a shield warrior who can cause a reaction, or a healer who will support the characters’ HP above the 30% threshold. For the future battle in Act 6, it is better to focus on Elemental Pyro characters.

Some of the enemies are difficult to tackle from Anemo characters, like the same Hydro Mimics, and it is better to focus on explosive damage. Heroes that deal Pyro and Electro damage will perform well against slimes. For meks, those with Usia, who can neutralize Pneuma, are suitable.

At this stage, Pyro heroes will perform well, regardless of the chosen card, since this element has a good effect on almost all presented enemies. You can add an Electro owner to your squad for the Overload reaction.

Character 1Character 2Character 3Character 4
Arlekino

Yoimiya
Diluc
Lyney
Clorinda
Keqing
Hu Tao
Xiangling
Raiden
Yae Miko
Dehya

Thoma
Beidou
Chevreuse
Electro GG
BennettBennett
Kuki Shinobu

Act 6 (Boss 2)

The required level of characters in the team is at least 60. At this stage of the test you will have to fight a Flock of Vishaps of the Deep.

As in previous theater halls, do not forget to add an additional companion to your squad to make further challenges easier. Depending on the choice in the previous stage or the availability of the desired card, take the elemental hero Piro or Dendro, based on the needs of the already assembled squad.

Ice Gnawer from the Flock has resistance to Cryo damage, and Thundereater is resistant to Electro damage. In addition, with their attacks they are able to drain energy from characters. When compiling a team, rely on these facts. Pyro element characters who deal area damage or are able to quickly switch to another target will look good, which will help quickly eliminate the first vishap and finish off the second. If you kill only one of the Flock, he will begin to slowly resurrect. During this time, it is necessary to get rid of the remaining boss to avoid resurrection and prolongation of the battle.

If you have Risley, it is better to leave him for further testing due to the Ice Gnawer's Cryo Resistance. Raiden will cover many reactions well and help against energy drain, which will make the battle with the Vishap Flock easier. If your account does not have Pyro heroes that hit in an area, and you have to use Eimiya, then it’s worth switching in time, since the heroine’s combat mechanics are built on quickly eliminating one target.

7 act

The required level of characters in the team is starting from 70. At this stage, you can meet such opponents as vishaps of the depths, dragon of ruins and ruin hunter, special mechs with the Ushii feature, Cryo Herald and Abyss Mage, as well as Sacred Animals. You will need to defeat a certain number of enemies within the allotted time.

Select the one you need additional character, if you didn’t replenish your team at the previous stages, or take advantage of the proposed reinforcements. However, save Risley or Pyro damage dealers for challenge 8, and focus on Electro-elemental characters.

Choose the card that is most attractive and simple for your future squad. The easiest way to defeat the Vishaps of the Deep is if al-Haytham is available. Otherwise, you can use the proposed Wanderer in the absence of your own, or deal with the Dragon of Ruins and Ruin Hunter, using the archer's aimed shot to weaken the enemy and lower him to the ground.

Act 8 (Boss 3)

Act 8 cards

The required level of characters in the team is 70 and above. At this stage the battle takes place with Coppelius. On the last scene, invest all the Fantasy Flowers you earned into enhancements or additional characters, since this currency will not be needed in the future.

The main difficulty in the battle with the boss is the presence of a Cryo shield, which is quite difficult to remove without reactions using the Pyro element. Dispersion will perform a little worse, so you should choose Electro and Pyro characters for the positions of damage dealers and reactors. Also a good addition would be those with Usia, who neutralize Coppelius' Pneumo.

The boss is steamy. At the moment the shield appears, his partner leaves, rolls in a circle and throws cutting streams of Anemo energy at the character, which cause quite a lot of damage. Monitor your character's health and use healing skills in time so as not to lose an important squad member. Despite the fact that Risley is a Cryo catalyst, he will perform well in a team with Pyro characters, complementing the combination with the presence of Usia, and will help effectively get rid of the shield.

Also, thanks to its passive, which is activated at half the HP column, it will be able to independently restore health. Clorinda will prove herself even better, easily getting out of air currents, in addition, the heroine shows herself to be an excellent damage dealer for the Overload reaction in a team with Chevreuse.

Awards

Rewards for completing the Imaginarium Theater are divided into two types:

Medals for completing “Star Challenges” do not affect the number of awards and are displayed in the profile along with the number of completed Theater acts.

We hope this guide helped you learn how to unlock and complete the Imaginarium Theater in Genshin Impact. If you have any questions regarding the game mode, you can leave them in comments. Read other useful Genshin Impact guides in the sections guides, passing, builds и ENT.

Questions and answers about the Imaginarium Theater

What to do if there are not enough characters?

If, when choosing difficulty, you see the inscription Unable to start challenge, then you need to pump more heroes to level 60 or 70. Each difficulty requires 10/14/18 characters of the specified level. If you encounter a warning Unable to continue the show, then this does not indicate a lack of heroes available for battle during the passage of the act. Take a card to add a new companion, since strictly four characters must participate in the battle, no less.

How to share characters with friends?

Enter the theater and interact with the tome on the edge of the table to get to the mode menu. In the lower left corner you will see an option Support cast, where you can choose the characters you want to share with your friends.

How to collect rewards?

In the combat mode menu in the lower right corner you will notice a section Awards overview, where you will pick up treasures for completing. Tour awards include temporary rewards for each season, and First Performance Award awarded only for the first playthrough. If you need special character poses, look for the Little Wolf concierge inside the theater and talk to him.

How many medals can you get in 1 season?

In total, you can only get 3 toy medals per season.

How to remove the open world buff from the Imaginarium Theater?

The theater boost is valid for the entire season for unlocking characters, but only if they were used in a squad to complete the mode. If you don’t want a buff to be present on some hero, then don’t take it in the theater, because after the buff you can’t remove it - it will end with the end of the season.

What does the number of attempts to help support characters mean?

Inscription Support character attempts left shows how many times anyone from the friends list can use any player’s hero. You can borrow characters from a specific player only 15 times, this figure is divided between all his friends and heroes. Once this counter drops to 0, it will only be restored with a season update.

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